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The Holy Kingdom of Nothlodar is one of the most powerful independent nations in the present age. Originally an Arch-Duchy of the Galhoth Empire, Nothlodar gained it's autonomy some four centuries ago. It's ruler at the time Arch-Duke Wilhelm Yrcing was one of many in the Empire undergoing a sort of spiritual revolution. Since it's founding the Weeping Sisters had been the primary deities worshiped in Galhoth. However, in the late ninth century missionaries of the Pale Lord managed to raise a significant following among both paupers and nobility. Arch-Duke Wilhelm was especially taken to the message offered by the priests. Fearing this shift would destabilize his nation the Emperor outlawed open worship of the Pale Lord in all his lands. A year later in 873 SE Arch-Duke established the Church of the Pale Lord in Nothlodar, and declared war on the Empire. The fighting would last for over a decade, and in the end Nothlodar won it's independence.
Geography:
Nothlodar borders the ocean to the east, the Galhoth Empire to the west, the Maztuvan Marches to the south, and Caeldeth to the north. The bulk of Nothlodar is comprised of lowlands in the north and plains in the south. It is known to have a calm coastline which is lined with many port cities. Nearing Caeldeth the terrain slowly shifts into rolling hills and highlands.
Economy:
The bulk of Nothlodar's wealth is attributed to it's maritime trade. It maintains good relations with many overseas powers that pay well for local commodities. In the north there is a large focus on farming due to the fertile nature of the lowlands. While in the south focus is evenly divided between the timber trade and mining.
Government:
Nothlodar is ruled by a king who passes his title on in hereditary succession. There is also a High Council of twelve elected representatives, mostly nobles, that debate and vote upon various issues regarding the nation. The king himself always holds a seat in the council but usually only casts a vote to break a tie. The Archbishop is also guaranteed a seat, should ever he wish to join the proceedings.
Religion:
The Pale Lord is the sole deity recognized by Nothlodar. Officially private worship of other gods is permitted to it's citizens, however; many claim the Church arrests such people for heresy all the same. That aside, the bulk of the population are content in their worship of the Pale Lord. The Church itself conducts many programs to aid the citizenry, from medical treatment to monetary stipends.
Nothlodar borders the ocean to the east, the Galhoth Empire to the west, the Maztuvan Marches to the south, and Caeldeth to the north. The bulk of Nothlodar is comprised of lowlands in the north and plains in the south. It is known to have a calm coastline which is lined with many port cities. Nearing Caeldeth the terrain slowly shifts into rolling hills and highlands.
Economy:
The bulk of Nothlodar's wealth is attributed to it's maritime trade. It maintains good relations with many overseas powers that pay well for local commodities. In the north there is a large focus on farming due to the fertile nature of the lowlands. While in the south focus is evenly divided between the timber trade and mining.
Government:
Nothlodar is ruled by a king who passes his title on in hereditary succession. There is also a High Council of twelve elected representatives, mostly nobles, that debate and vote upon various issues regarding the nation. The king himself always holds a seat in the council but usually only casts a vote to break a tie. The Archbishop is also guaranteed a seat, should ever he wish to join the proceedings.
Religion:
The Pale Lord is the sole deity recognized by Nothlodar. Officially private worship of other gods is permitted to it's citizens, however; many claim the Church arrests such people for heresy all the same. That aside, the bulk of the population are content in their worship of the Pale Lord. The Church itself conducts many programs to aid the citizenry, from medical treatment to monetary stipends.
As a kingdom Caeldeth is very young. Roughly a century ago, during the first Nothlodar invasion, Caeldeth elected it's first king. When the war had ended instead of relinquishing the title, Olrik Kerwyn declared himself king for now and always. Since that time his line has retained the throne. Before that however, Caeldeth was a loose federation of clans led by no single individual. The Clan Heads would gather once a year and discuss terms and the like going forward. For the people of Caeldeth this provided freedom and a degree of upward mobility. However, when the forces of Nothlodar came to bear the disorganization of such nearly ended them. It was decided that during times of war a single leader would be chosen from among the Clan Heads to rally their combined forces. Olrik Kerwyn was chosen, and against all odds beat back Nothlodar. In the end, when he refused to step down and restore Caeldeth's old way of governing, few opposed him.
Geography:
Caeldeth borders the ocean to the east, the Frost Peak Mountains to the north, Nothlodar to the south, and the Thousand Forest to the west. Caeldeth is mainly hills to the south and highlands in the north. It's coastline is known to be harsh and rocky. Central Caeldeth is home to the majority of it's lowlands, and there are many valleys north near the mountains.
Economy:
Caeldeth generates the bulk of it's wealth from mining. They have rich ore deposits in the mountains to the north. Central Caeldeth is primarily farming. The lush forests to the west provide a good timber and hunting industry. Caeldeth only has one port city along it's coast, due to this most trade is done overland. Caeldeth's presence is barely felt on the global economy.
Government:
Caeldeth is an Elective Hereditary Monarchy. In the event of the king's death the Clan Heads come together and vote on who will be the next king. The person elected must be related by blood to the former king. Usually it is the king's eldest son, however; it is possible to be someone further removed from the former king. Such as a cousin, or an uncle.
Religion:
A pantheon of gods are worshiped in Caeldeth. All are tied very closely to nature. There is also no hierarchy to speak of, though some gods are worshiped more commonly than others. Spiritual leaders are called Druids, and the bulk of Caeldeth believe they have the ability to converse with the gods. Some even claim they can see the future, and command the very forces of nature.
Caeldeth borders the ocean to the east, the Frost Peak Mountains to the north, Nothlodar to the south, and the Thousand Forest to the west. Caeldeth is mainly hills to the south and highlands in the north. It's coastline is known to be harsh and rocky. Central Caeldeth is home to the majority of it's lowlands, and there are many valleys north near the mountains.
Economy:
Caeldeth generates the bulk of it's wealth from mining. They have rich ore deposits in the mountains to the north. Central Caeldeth is primarily farming. The lush forests to the west provide a good timber and hunting industry. Caeldeth only has one port city along it's coast, due to this most trade is done overland. Caeldeth's presence is barely felt on the global economy.
Government:
Caeldeth is an Elective Hereditary Monarchy. In the event of the king's death the Clan Heads come together and vote on who will be the next king. The person elected must be related by blood to the former king. Usually it is the king's eldest son, however; it is possible to be someone further removed from the former king. Such as a cousin, or an uncle.
Religion:
A pantheon of gods are worshiped in Caeldeth. All are tied very closely to nature. There is also no hierarchy to speak of, though some gods are worshiped more commonly than others. Spiritual leaders are called Druids, and the bulk of Caeldeth believe they have the ability to converse with the gods. Some even claim they can see the future, and command the very forces of nature.
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