Dragon Age: The Sixth Blight (Sign-Ups)

AceSorcerer

Vi Veri Veniversum Vivus Vici
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. 1-3 posts per day
  2. One post per day
  3. 1-3 posts per week
  4. One post per week
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Primarily Prefer Male

Name: (Self explanatory. Note: Qunari don't have proper names under the Qun, so while away from Seheron they make up a name or title to go by with other races, like The Iron Bull. )
Sex: (You know what to put.)
Age: (How old your character is in years.)
Race: (Human, Elf, Qunari, Dwarf. If you want to do a halfblood notify me ahead of time and we'll discuss it.)
Origin: (Where your character hails from, please refer to the map/nations list in the OOC.)
Willing to be a Grey Warden?:
Appearance:
(Picture, description or both.)
Biography: (What was your character's upbringing? How and why did they end up joining the expedition to find the Wardens? At least three paragraphs, please.)
Class and Specialization: (Simply choose a class and what specialization they start of with. A specialization is optional.)
Defining Strength: (What sets your character apart from the rest?)
Other Strengths: (Other strengths your character may have. Required is two. Max of four.)
Greatest Weakness: (What is your character's fatal flaw?)
Other Weaknesses: (Other weakness your character may have. You must have the same amount of weakness as you do strengths.)
 
Last edited:
Name: Arrahel the White, Warden-Commander of Ferelden
Sex: Male
Age: 28
Race: Elf
Origin: The Circle of Magi (Ferelden), later the Grey Wardens
Appearance:
main-qimg-0017b7b039706a26ad04799aeba8155c-jpg.113143


Arrahel stands roughly 5'11" and weighs roughly 160 pounds. His body is lean and somewhat toned from exercise, and has the occasional scar here-and-there.

As a mage, Arrahel has a satchel attached to his baldric wherein he carries ingredients for herbalism as well as vials of lyrium for rituals and magic. He also has his trusted staff, which was designed for his personal use. His combat magic mainly focuses on lightning-based attacks, as well as some healing spells.
uc3014-png.113144
As a Warden, Arrahel carries his trusty targe carrying the Wardens' sigil in addition to his trusty longsword. He also wears his Warden's Oath pendant at all times, a reminder of his Warden brethren. More importantly, Arrahel carries the equipment needed to perform the Joining and turn others into Wardens. Otherwise, he carries what little correspondence he has received from other Wardens as well as a record of his personal observations. But perhaps most importantly of all, he has a copy of the Grey Warden's treaties.
Biography:
Arrahel's parentage is unknown. All he ever had of his parents was a small Chantry talisman that was used as a prayer stone, from which he speculates his birth mother may have been a Chantry lay-sister.

Regardless, he was brought to Fereldan's Circle of Magi as an infant and was raised by a married elvish healer and human elementalist who could not conceive. They are the one who named him "Arrahel," after a famous mage who made great strides in researching the Fade relative to his time, and Arrahel still considers them to be his true parents. As a child in their care, the young mage showed a large innate aptitude for magic of the magic of his father, favoring lightning magic. He also showed potential in the field of his mother, and did some training in that as well. However, did not come to specialize in either form.

It was about the time when his training began that he was tormented by some of more despicable Templars of his Circle, especially because he was raised by both a human and an elf. It was also about this time he took up "the White" as the suffix to his name, due to the fact the other young mages marveled at his unusual white hair.

When he came to be seventeen and deemed ready, the elf passed his Harrowing with flying colors, being made a full member of the Circle. It would be two years later that the Warden-Commander before him came to the Circle and recruited Arrahel to the Wardens.

Arrahel then joined the Warden-Commander, two Senior Wardens, and eight other Warden-Recruits on the path to the Joining, after which Arrahel and two other of the recruits became apprentice Wardens. It was during this period of apprentice-hood that he rediscovered the lost teachings of the Arcane Warriors and committed to their study, which included learning far more written Elvish than he had in the Circle.

By the time he was twenty-three, Arrahel became one the Senior Wardens in Ferelden after one of the two before him perished. Likewise, by the time he was twenty-five, there were only three Wardens remaining in Fereldan, the other Senior Warden and the previous Warden-Commander. It was during this time that the other Senior Warden became sick with the Calling, leaving for the Deep Roads. From there, the Warden-Commander and Arrahel divided so as to search for recruits and conscripts.

During their time apart, Arrahel came across a Dalish clan that was beset by Darkspawn. Upon request from their Keeper, Arrahel tracked and killed the group of Darkspawn that was pursuing them, specifically near the ruins of Ostagar. It was here that Arrahel fell to an ill curse upon the land, perhaps one that had been resting since the last Blight. Irregardless, the Warden fell into a comatose state and was kept safe by the Dalish until he awoke three years later.
By the time he awoke, the world was in chaos.

As such, he learned everything that he could from the Dalish up to the point that there had no longer been any Wardens seen in Fereldan, Orlais, or even the Anderfels. As such, an internally frightened Arrahel was forced to take up the mantle of Warden-Commander of Fereldan. With supplies from the Dalish, along with a promise of aid, Arrahel turned to pursue news of an expedition set to find the remaining Grey Wardens. Though he likely would not meet the initial group, he would meet up with them.

Perhaps, he thought, they could be the first to bring hope back to Thedas.

Class and Specialization: Mage ---> Arcane Warrior

Defining Strength: Natural Leader
Some would say that Arrahel was born to lead. Though he isn't exactly the most charismatic individual, many find him trustworthy and knowledgeable enough to wait for his direction.

Other Strengths:
Arcane Warrior- Arrahel rediscovered the lost teachings of the Arcane Warriors during his time as an apprentice Warden. Committing to the study of the extinct Order, Arrahel undertook the teaching of combat with blade and shield. In time, Arrahel achieved a mastery in the ways of the Arcane Warrior to the point he can even instruct others.

Grey Warden Knowledge- Arrahel is one of the few remaining Wardens, and is therefore one of the few remaining individuals with knowledge of the Order and how to combat the Darkspawn and slay an Archdemon. Arrahel himself knows well enough how to perform the Joining, and has the equipment necessary.

Greatest Weakness: Self-Doubt
Arrahel was one of the most constantly demonized mages in his Circle by the Templars given his desire to research further into some of the elder magics. On one occasion he was almost sentenced to be made Tranquil by some of the Templars, but the First Enchanter knew otherwise. Somewhat traumatized from this bullying, Arrahel rarely has full confidence and finds himself needing the support of others.

Other Weaknesses:
Inexperience-
Arrahel does not have formal experience as a leader among Wardens, especially in the fight against the Darkspawn.

Overthinker- In part due to his inexperience and lack of confidence, Arrahel has a tendency to overthink and overplan his actions. Sometimes this can get to such an extent that he needs to be reigned in by his companions.

Random Fact:
Arrahel is ambidextrous!​
 
Last edited:
  • Like
Reactions: Shitsuji-Carty


Name: Kahra Ellwood

Age: 27

Gender: Female

Race: City Elf

Origin: Denerim, Capital of Ferelden

Willing to be a Grey Warden?: Yes

Appearance: Kahra Ellwood is a young, fair-skinned city elf with long brown hair and piercing blue eyes. She stands at 5'7" and weighs 127 lbs. A multitude of scars litter her back, neck, face, and stomach from deep sword gashes and knife stabs during her time with the Crows. Most of her wounds have never completely healed.

Greatest Secret: "I was forced to kill the only person that ever mattered to me."

Biography:
Kahra was born in Denerim and raised in Tevinter as a slave for a small period of time until she was bought by the Antivan Crows at a young age and trained to become an assassin with a repertoire of poisons. At sixteen, she was forced to kill the only person she cared about. He was the only person, and despite being told not to form attachments of any kind, she hadn't been able to help it. The resolution changed her completely.

At one point, during her time with the Crows, while she was on an assignment in Denerim, she made the decision to stray from her purpose and reunite with her family in the alienage. This did not go over well with anyone, except her sister and friend, who were more than happy to see her alive. It was her sister's wedding and a trio of drunken nobles decided to crash the party and abduct her sister, friend, and her sister's friend. Kahra saved them initially, however, her friend ended up being raped. Kahra fought the trio to get revenge for what they'd done and succeeded. This made her the prime target of the King's men, however.

Her first encounter with Arrahel wasn't in a particularly savory situation. She'd been locked up and put on death row for the murder of a renowned noble. Arrahel bailed her out and offered her a position in the Grey Wardens, however, she denied and only thanked him for releasing her. A few years passed, and Kahra's trek led her to the Brecilian Forest where she met Arrahel again. After a challenging fight with darkspawn, Kahra gave in and accepted Arrahel's invitation to join as a Grey Warden and stop the sixth blight.

Class and Specialization: Rogue, Assassin

Strengths:
Resilience — Kahra's time in the Antivan Crows has polished her to be an individual who can take on new challenges and withstand harsh conditions.

Exotic Poison Knowledge — The creation of different poisons as a means to assassinate and silence the oppressed has been vital in Kahra's success.

Double Daggers — Kahra's favorite method of silence. She trained long, hard hours to become proficient in stealth and the use of two weapons.

Weaknesses:
Ambition — Many say Kahra is too ruthless and too determined to make sound decisions on her own that involve a comfortable level of risk. Kahra believes the Crows drilled it into her after she was forced to kill the only person she felt a connection to during training.

Ranged Weapons — Kahra does not have enough knowledge of ranged weapons to properly wield them or own them, for that matter. It's all about being close and striking when the time is right.

Too critical — The Antivan Crows were not ones to be taken lightly, and this shines through Kahra's demeanor. She's hell bent on success and mistakes are the last thing she wants to be surrounded with.
 
Last edited:

9b08034561fc2e9e32964926cf4770c7-d8hgwkv.png



| Name |

Oskar Taillebois

| Sex |

Male

| Age |

25

| Race |

Human

| Origin |

Arlesans, Orlais

| Willing to be a Grey Warden? |

Undeniably

| Biography |

Oskar grew up an impoverished orphan boy in Arlesan, with nothing but a handful of talents to his name. An entertainer, companion, and comforter, he spent his nights with the wealthiest Orlesian nobles, fulfilling their most unusual requests and fantasies and returning each morning to repeat the process neverending. It was an easy life full of opulence, but even the simplest of lives are not without their ills.

He could not maintain such an easy life forever. Around the age of twenty, Oskar had become embroiled in the court troubles of an Orlesian noble who, in an attempt to hide their dalliances with Oskar, proclaimed him a spy. With no room to defend himself, and no power to attempt to, Oskar was forced to flee Arlesan and, eventually, Orlais entirely. The journey had not been kind to him, and by the time he had escaped Orlais' border into Ferelden, Oskar had traded his lute for a dagger fashioned of steel.

As talented with a blade as he is with words, Oskar spent the next two years traveling as both an bard and rogue-for-hire, honing his skills. Many a tavern had been met with Oskar's natural devious charm, and even more adventurers had lost their weight in gold to his cheating. His exploits inevitably led to his pursuit by enraged former employers and those he'd fooled, climaxing in a confrontation in Ferelden's eastern forests.

It was by accident that Oskar encountered the Grey Wardens, who he will often claim saved his life. Of course, had it not been for the Wardens, Oskar would no doubt be nothing but dead vagrant by the road. He is more than thankful for the second chance at life.



| Class and Specialization |

Rogue - Bard

| Defining Strength |

Optimistic - A stalwart man with enough optimism to brave the farthest corners of the Deep Roads. Oskar is likewise a source of encouragement to his party members, with both clever words and talent with the lute at his disposal.

| Other Strengths |

Amicable Nature - Oskar is a kind fellow who is easily spoken to and gladly takes time to listen to another's worries.

Compromising - Knows when a compromise must be made to avoid further injury or stress.


| Greatest Weakness |


Reckless - Strides headfirst into danger without a second thought, certain of his companions' support.

| Other Weaknesses |

Dependent - Relies on companions to deal the heaviest blows, and keep him alive in the thick of battle.

Restless - Oskar loathes spending any amount of time idle. Without occupation, he will grow agitated and troublesome.

 
Last edited:
  • Love
Reactions: junebug
0592555b23fd82317e35d44b7622a9a3.jpg

Name
Miri Evenwood​
Sex
Female​
Age
22​
Race
Human​
Origin
Circle of Magi​
Willing to be a Grey Warden?
Only in the most extreme of circumstances otherwise no.​
Biography
Miri was one of three children born to a pair of mages in the Circle. While her parents were relieved the process happened without any loss of life, they weren't given a moment to truly love their babies. For as soon as they could, the Chantry took the triplets away and sent them to a nearby orphanage. Here the children were watched to see if they had any magical abilities like their parents. For the most part none of them showed anything, at least that was until Miri turned seven. At this age she got in a fight with her brother over a toy, and ended up burning the ear off the stuffed rabbit they shared.

Unable to hide this display of magic, Miri was taken from her siblings just like she was taken from her parents and were sent straight to a circle. One of which was far from her parents as well as her siblings, leaving her alone in foreign area. While she was young and didn't understand much of what was going on, she was quick to learn not to step on any of the templar's or senior mages toes. Something of which she had to learn through experience. For one time she messed up, and that ended up with her being in a horrible and rather painful situation. Something of which didn't go away for some years to come and installed a good deal of personal fear to Templars and their power.

Due to her situation, she struggled to make friends, or find anyone to really help her out while living in the circle. So she tried her best to hide, from her situation, either by burying her time into her studies/books. Or spending as much time as she could in the dream world, something she later became aware was called the fade. It took some time, but she learned that in her sleep, when she entered she found relief and peace in this place. For despite what she was told, the Fade was a beautiful place, well as long as she stayed away from any areas that seemed frightening, or that she got a sickening feeling from. Her time in the fade wasn't always the best, for she had experienced demons coming for her due to her abilities. Something of which was a massive amount of stress on her mind, however, she was able to fend them off and remain strong. Though sadly, despite being able to fend some off, the demons still try, which does take a burden on her.

Here she got her peace and sense of self, as she spent a great deal of time in the Fade, for she always felt a degree of safety in this world. However, she knew it wasn't always good, as demons lurked around any corner, she made sure not to dismiss all her teaching as nothing and made sure to study hard to avoid the worst outcome. She learned that she had the ability to shape things in the fade, though such power frightened her and she didn't use it much if at all. Rather she just used it as a place to escape from her life in the circle. It certainly helped, that maybe a year after she started to enter the fade without lyrium or blood magic, she started to feel a presence, one of kindness and warmth that seemed to be around her, watching her.

With the help of this retreat, and her own caution, life in the circle started to get better for her. She was able to study and learn more with the books she had and pleased many mages in the Circle. She learned that she seemed to have an affinity with healing and was doing her best to get better at such skills. Soon her life started to get even better, for around the age of 12/13 the first Mage-Templar war ended and mages were given more basic rights. Because of this, she was given information on her family both about her real parents and their wear a bouts as well as her siblings. Sadly, tensions were still high, and she couldn't leave the Circle right away, however she kept her hopes up.

Now encouraged by the idea of being able to meet her family, she wanted to do them proud and started to study even harder to be an exceptional healer. And that she started to become as she spoke with spirits in the Fade during her time there and was able to befriend them and on occasion ask for their help when it came to healing. The help of these kind spirits, helped make her healing abilities shine. For it was because of this magic that she was able to save the life of a few mages. Some of which were suffering from a wound that was inflicted on them during a small uprising that occurred in her circle. Something that involved some demons, a deranged group that thought they were fighting for a good cause etc.

Her abilities weren't ignored by her fellow mages or those that had authority, she was called for and asked by many to help heal the injured if possible. However, due to her having yet to complete the harrowing and still being a young age they didn't let her leave the walls just yet.

She had to wait a few more years before being allowed to take the Harrowing, something of which she passed with ease. Now a fully vetted mage she given special permission to leave the walls (only if she had a templar escort) and during these times she was allowed to go to near by villages to help the people there. From people injured by some beast, or some soldiers that took some almost fatal blows from some bandits.

During these trips from the circle to the villages near by, she was escorted by a single group of Templars for the most part. With one of the Templar's being a rather high ranking man with his own squad of other men. This man was Letif, a knight Corporal. While she had seen this man several times in the circle, she herself never truly spoke with him or his men other than the occasional respectable greeting. She was very unfamiliar with the man and his men on any kind of level and for the most part didn't make any attempts to converse with him other than ask a few basic questions from time to time. This did lead to awkward silences for the most part, however, she felt that was better than potentially angering the Templar she knew nothing about, after all, it was her word, against not only his, but his men as well. She was fully aware of who the circle would believe, so it was best to stay silent, do her job, and keep to herself during the travels.

For the most part the travels to the villages from the Circle and visa versa were simple enough. No bandits were foolish enough to even think of messing with such a party. Wild animals for the most part stayed off the road and far away from them. People they crossed on the path made room, and other than a few looks and whispers from those they passed by, there was nothing of interest or concern. Well, at least it was like that until one day when they were heading out, things to a sudden change for the worse.

As they were near the village, a group of darkspawn leapt from the woods and outright attacked Miri and the templars. They wanted to kill them as fast as they could, solely so they could raid and decimate the village the group was heading to. These Darkspawn were a force to be reckoned with as they had came prepared to the slaughter a village full of people. Luckily for said people, the Templars were no push overs, and rather than run for the hills, they stood their ground. The fight wasn't an easy one, especially with the Ogre being there. However, with the Templars skills, and Miri's healing spells, they were able to not just fend off the monsters but they slayed a great number of them, including the monstrous Ogre. Thanks to Miri, none of the templars fell despite receiving some nearly fatal injures, she managed to skillfully heal them and made sure none of them lost their lives.

After this battle, they took those that were wounded, though not fatally (as Miri felt it would be better if she used some tonics to help minor injures so she wouldn't exhaust herself) and headed to the village. However when they got there, they had been barred from entry at first, as many of the people there wanted Miri to leave and not even consider stepping a foot inside the village. Claiming it was her magic that had made the Darkspawn appear and almost kill them.

Finding this rather disheartening, seeing as she was solely trying to help them. She was about to comply and leave. However, before she could do as such. Letif spoke up for her, defending her and persuading the townsfolk to leave her be. Something of which Miri found out right surprising, for never had a Templar of all people defended her in any shape or form. Though greatly surprising, Miri was especially grateful for the him jumping to her defense.

It was from here on, that she started to have a bit more faith in the man and his group, finding that they may not be as bad as the other Templars she had to deal with in her life. These events caused her to be more inquisitive about the man, and she found his presence more enjoyable rather than awkward. While they may not be extremely close to one another. Miri certainly isn't frightened of him as much as she is with other Templars, and those enjoy conversing with him as well. Though she doesn't speak to him much in the presences of too many prying eyes. For she knew Mages and Templar's socializing was something that the Chantry most certainly didn't care for.

As time went on, she and Letif came into more encounters with Darkspawn, though for the most part none of the attacks were the same as the first one they had to deal with. At least the force wasn't nearly as strong. None the less they were still attacks from Darkspawn, many proving deadly. Not just with their weapon and force, but their diseases as well. For try as she might, while she could heal wounds of all nature, this disease that the Darkspawn brought with them was something completely out of her control. She tried her best, but there were no positive results sadly as the blight took the people she tried to save.

Distraught by the fact she couldn't heal those that had been infected, she escaped to the fade once more to calm herself and come to an understanding. As she did so, she started to explore the fade, she spoke to spirit's there ranging from her friends to those that she just met for the first time. Eventually, she started understand the peril that the land was in. Of course, she wanted nothing more than to help and find a way to save people before there was no chance. So she pleaded to the Grand Enchanter once granted and audience for a chance to help, to save people before it was too late.

While the Enchanter was curious as to how she learned of such things despite the fact no such thing had been told to the rest of the mages. He didn't outright deny her request. Instead he debated it along others about what to do and how to go about this. For while they did trust Miri's abilities, she was still a mage who could turn at any point should she choose to, or should she face a demon far too powerful for even her. After great debate among them, it was decided that she could join the group, though another phylactery had to be made.

This phylactery was given to Letif, for just like her, he was being sent with the group to find the Grey Wardens. He was put in charge of making sure Miri never turned and made it back to the Circle when all was said and done. Miri was rather pleased with this, for if her phylactery were to be in anyone's hands, she preferred it to be in the hands of a Templar she had faith in. To her, he was the only one that she felt deserved to have that responsibility, or at the very least, he was the only she trusted not to do something with it out of pure spite.

Accepting these conditions, she went with Letif to join a group and search for the Wardens. She hopes to not only find them, but to just possibly get a chance to meet her family. While she doesn't have high hopes such a detour could be made, she silently wishes for it to happen as she hadn't had a chance to meet them ever since she was taken away.​
Class and Specialization
Mage; Sprit mage​
Defining Strength
Healer Not only by magic but herbs and remedies as well. Even when she was in the circle she spent a large part of her life learning about ways to heal and treat people that felt ill. She is very capable of creating tonics for different situations, as long as she has the materials to do so. Her spells, while not at a master level, can heal and she takes great pride in her ability to do so.​
Other Strengths:
Dreamer: Miri is one of the rare and almost extinct dreamers. She has the ability to enter the Fade without the ritual that is used by Blood Mages or those that use Lyrium. Rather all she needs are some herbs to help her cross into the Fade. She can slip herself into other people's dream is she desires and manipulate them to an extent. There once she has enough experience at such things at least, she could have the ability to shape the Fade.

Friendliness Even in her harsh situation, Miri is a kind and rather gentle soul. While not the most confident she is very genuine and if one is willing to listen to her would find she isn't a bad person in spirit or heart. Her friendliness makes it decently easy for her to meet people, converse and even trade.​
Protective While she may have been hurt in her life, she doesn't truly hold any hatred in her heart. Rather she still goes out of her way to protect people in need with her magic and however else she can. These people can be children, or regular day to day people. As long as the subject isn't a evil being, she will more likely than not attempt to help said person out.​
Courageous While there was a time that she was spooked of her own shadow, she has outgrown that shell for the most part and has learned to be brave. She isn't one to just back down from something bad just because it may be easier. Should she be given a reason, be it someone to protect or to obtain a dream of hers. She will fight through what she has to, be it mentally or something else.​
Greatest Weakness

Beacon for demons Due to her connections with not just benevolent spirits, but her abilities as a dreamer, she is quiet the treat for any demon that wishes to cross the veil over to enter into their world. Demons of all kind be them weak or powerful but more often than not malicious, may find her and attempt to use her as the needed catalyst to leave the veil. This can occur a great number of ways, while currently she hasn't fallen for it. This is a great deal of stress for her and one day she may not be able to push them back. This holds true when she is in the fade as well, for during here she is rather sensitive to their actions and existence, as just them being around her causes great mental pain.​
Other Weaknesses
Fear of Templars While in her life she was used to being by templars as it was just a daily thing. She still isn't comfortable near them due to some incidents in her past. While she may try to act normal, she does have a fear to them, especially ones she doesn't know personally. She always assumes that Templars enjoy controlling mages unless said templar proves otherwise.​
Absent minded While one that is great at studying, she does tend to have her heads in the clouds quite often. For that had been her way to entertain herself during her time of solitude as she traveled. She has a tendency to just drift in her mind and can stop mid conversation just to dwell on some thoughts that appeared in her head.​
Talks to those that aren't there She has a tendency to speak to the spirits that help her despite the fact no one else can see them. This can prove to be quiet the spectacle to those that aren't used to it and is certainly strange. Along with that she does have a small tendency to forget that talking to things that aren't there isn't the best thing to do.​
Not a heavy combat fighter While she has gone out of her way to learn more offensive spells to help her survive, she by no means is a master at it. She spent her life learning defensive spells and restoration. Meaning her offensive spells are limited. That and when it comes to fighting people....well she doesn't know how to exactly do that for she has faced off against the occasion wolf or bear. Humans that try to harm her she more averagely than not creates a distraction and runs.​


 
Last edited by a moderator:
  • Like
Reactions: Shitsuji-Carty
Name: Letif Connors

Sex: Male

Age: 27

Race: Human

Origin: Montsimmard, Orlais

Willing to be a Grey Warden?: No

Appearance:
2218b701d72a72b4721b0bd35ab0c2c9.jpg

Biography: Born to a pair of merchants, Letif had a mostly normal childhood, save his older sister who had the abilities of a mage. Growing up his parents didn't want to turn their eldest child over to the circle so they kept his sister and let her study in secret. At first it seemed to be going well, but within a few years the girl's thirst for knowledge soon went past her control of magic. During Letif's 16th year of life was when an incident finally happened, As he was working the shop with his mother they heard a scream from inside their home. By the time they made it back inside the sister he once knew had changed into something else entirely, a lust demon. Horror was painted across his face and his mother's as they stood in disbelief and watched as the demon tore apart their father limb by limb. The two were soon noticed and Letif's mother would cover for him as she told him to run to the chantry and get help. Doing so Letif could only take off running as he knew his family's life depended on it. Once he made it to the Chantry and started yelling about a demon, it wasn't long before a templar knight showed up and wanted a grasp on the situation. Letif would spill everything his family had been keeping quiet about, and almost without hesitation the templar would order some knights to gather before they would go to expel the demon.

Once the demon was gone all that remained of his home and family was smeared across the walls and floor. Having seen the horror that unchecked magic could bring about Letif soon found himself with a distrust of mages and an affiliation for the Chantry. He could have chosen to keep running his families stall, but Letif wanted to do more with his life and soon came up with the goal of serving with the templars. He wasn't much of a fighter before this, but with his new found determination he put his all into becoming a better warrior.

It would take him 4 years of training before he would finally be accepted into the Templar order as a trainee. Letif was excited as he finally made his goal of joining the order, now he had something he wanted to live for, a new place he belonged and he wanted to hold onto it with all his might, the order liked this trait in him.

At the age of 22 would be when Letif would finally be able to undergo the Vigil, receiving his first injection of Lyrium, and becoming a true knight of the order. Having finally obtained his knighthood and the skills and training he needed to fight with them on the battlefield. He was stationed at the circle tower in Montsimmard, where he had a relatively quiet time there besides dealing the Harrowings that happened. Letif wouldn't be able to make his mark on the order until a mission happened while he was 25.

A group of rogue mages managed to escape the tower and Letif was a part of the group set to capture them. The rogue mages managed to get out of town and set themselves up in a cave before finally being corner by the order. The group of knights would proceed cautiously as they went into the cave, but to their surprise one of the mages had turned to blood magic and used it against their corporal to turn him against the other knights. It seemed like the mages would get away if this distraction kept up any longer so Letif made the tough decision of killing the corporal to get at the blood mage, and killed that man as well. The remaining mages quickly gave up their resistance and were escorted back to the tower by the knights. Upon new of the mission Letif was surprised by the order's reaction, saying they praised him for stopping the maleficar and planned on promoting him to knight Corporal, of course he was happy about the news but at the same time he couldn't help but wonder what about the damaged he had done.

Though of course with a promotion came more responsibilities, having to watch over the Harrowings as well as doing escort missions for various mages who wanted to leave the circle tower for a bit. While he wasn't fond of it, he didn't hate it either at least it helped him get out and do a little battle if nothing else. Typically Letif would go along as he was told and simply do His job, keeping himself emotional distant from majority of the mages he had to work with. That was until one day when he was on a mission with a young mage named Miri Evenwood. She had been contantly wanting to go out to back water villages and help people with her healing powers. Then It just happened so randomly, in the middle of one morning, a small group of darkspawn came to attack the usually defenseless village. No doubt the villagers wouldn't have stood a chance against the creatures, but thanks to Miri wanting to be there, they now had a few templars and a mage to fight back with. It was a tough fight for Letif and his squad, but thanks to Miri's healing and support they managed to kill the small group without a causality.

It was thanks to this incident that Letif started to take more of an interest in the mages, perticaulary Miri and her rumored spirit magic. He was curious enough that whenever he heard she wanted to go back out to help people he would volunteer to watch over her. Watching her work and do right with people only made Letif feel that this was the proper way of doing handling magic, like the chantry taught him. What came as a surprise to him though was when the people from the village she had been helping started to blame her for the attack. Claiming her magic was what brought the darkspawn to attack and was a ill omen on the village. As a crowd started to gather and try to force Miri out if the village, Letif managed to get between her the crowd. He then started to yell at the people pointing out all the people she had helped and telling them had it not been for her they wouldn't have been there to fight the battle, as it is the templars duties to watch over the mages not some boonies village. With that the crowd seemed to settle down and soon disperse, leaving the pair to their duties but Letif keeping a closer watch in case they tried anything.

Letif continued serving faithfully in the order, doing as he told and taking the occasional mission with Miri. The only time that changed was in 9:58 dragon when the kings and queens decided it was time they search the missing wardens as a blight was incoming. Letif was selected along with the mage Miri to participate in the expedition to find the wardens, but Miri had conditions upon her release. She was to have a second phylactery made and held by Letif or one of the other group members. Letif gladly accepted the extra responsibility in exchange to have a powerful ally and friend with him.

Class and Specialization: Warrior, Templar

Defining Strength:


Indomitable will:Though he has faced many trials in his life, his love for the maker and the chantry remains ever strong, and he refuses to be swayed by others.

Other Strengths:​

Templar skills/ training: Having served in the order for many years, Letif is skilled in using his templar powers to prevent or interrupt mages and their spells. Upon his promotion to Corporal he began to train other soldiers in sword and shield combat as well as showing them how to manage their powers to not overwhelm them. Thanks to the ingestion of lyrium he also has some basic magic resistance

Fear resistance: Having dealt with demons and other creatures of the fade, Letif will not falter in his duty to fight evil and protect the innocent.

Trader's tongue: Having been the son of a pair of merchants, Letif knows how to conduct business properly, and how to haggle and barter when it's needed.

Greatest Weakness:

Blinding loyalty: Thanks to how the order and chantry helped shape his childhood and young adult life, Letif has an immense love for the chantry and the order, to the point to where he will ignore most bad rumors about them unless provided solid evidence.

Other Weaknesses:


Ranged weaponry: Letif has never been one to fight his battles from far away and thus he never received any training in using bows or crossbows.

Lyrium addaction: After undergoing the orders Vigil, Letif now carries around a person lyrium kit to help deal with his addaction and the powers that come from ingesting Lyrium. He can last a week without it before he starts to get forgetful, after a month he could start having delusions and more, if he is unable to deal with the side effects he could end up losing his mind to hysteria and paranoia.

Without a plan: Letif tends to think first and ask questions later, causing grief sometimes for those above him, as well as putting those around him in possible danger.
 
Last edited by a moderator:
Name: Gwinnis "Gwinn" Vollney
Sex: Female
Age: 24
Race: Dwarf
Origin: Orzammar, later Kirkwall
Willing to be a Grey Warden?: Yes

Appearance: Stout in stature, a fact unsurprising given her race. She's thoroughly average in height for a female dwarf but her toned musculature and confident bearing set her apart as one of the warrior women. Though her stance radiates pride, her full lips are quick to quirk up into a smile that can even be seen twinkling in her jade green eyes. She keeps her light copper hair, which is embarrassingly prone to curls, braided and pinned up out of the way.

Biography: The only daughter of an inconsequential branch of a minor noble family, Gwinnis was nevertheless granted a fair share of attention in childhood as a noble daughter. Her father, Torbrek Vollney, had sired a few children outside of wedlock before her birth but all but she were born withered and weak. It has been whispered, and sometimes even voiced, that he may be affected by the taint. It was for this reason especially that the birth of a healthy and vigorous daughter was met by him with jubilation. It also allowed her mother, Nesmura, to escape a lower caste and live a better life.

Lively and prone to playing rough from a young age, Gwinnis wanted little more than to become a warrior and to take part in Provings. She was the unofficial leader of a group of children from warrior, mining, smith, and merchant caste families. This was partly because she was a natural at it and partly because she hit the previous leader, Bhelmir Haver of the warrior caste, so hard with her toy sword that he cried.

As Gwinnis approached puberty, her mother and father tried their best to hem her in. They set up studying sessions between her and boys from noble families and they were largely failures. Gwinnis was neither particularly alluring nor invitingly charming and it didn't help matters that several of the boys had heard of her reputation as a fighter.

Undeterred, her mother and father took to keeping her cooped in the family home or the Shaperate and forcing her to wear dresses. Eventually, after several heartfelt conversations with her teary-eyed mother about her own hardships in scraping through life and marrying up to secure a comfortable existence, Gwinnis attempted to yield. She didn't want to seem ungrateful for the circumstances of her birth that her mother had struggled long to secure. She wore the dresses with only a little complaint and went an admirably long time without even threatening to hit anyone with a sword.

Her dreams (waking, of course), never changed. She struggled against her own desires and the expectations of her family. Being pushed into an unwanted betrothal was the last straw and she could see nothing down that path but the ending of her dreams as she was relegated to the role of noblewoman and babymaker. In the dead of night, Gwinnis left Orzammar at the age of nineteen.

Adrift initially, mired in her own conflicting emotions and regrets, Gwinnis sought the support of the Dwarven Merchants' Guild in Kirkwall. As a noblewoman and having been "exiled" without crime, she was welcomed especially by the kalna. They readily helped her obtain further warrior training to hone her skills to make a living as a bodyguard and a name for herself as a valuable asset in any skirmish.

Class and Specialization: Warrior, Reaver (two-handed)
Defining Strength: Rally the Troops
Assertive and secure are two words that describe Gwinnis at her best. While it has not done much to curry favor with dwarven nobles, she is a force to rally behind. Fellow combatants have followed her lead in battle to success and her concern for their well-being has more than once earned her a position of leadership and trust.

Other Strengths: Stoneskin
Is it because she's a dwarf or does she just not feel pain? She's evaded the question a handful of times but the fact remains that she'll take a beating and just keep going. In fact, she's learned to channel that pain into fury.

Stoneborn
Though she's a surfacer now, Gwinnis was born in the embrace of the stone. Her keen feeling for its song has always been strong, perhaps even more so than most others, and she hasn't lived above long enough yet to lose it.

Greatest Weakness: Unyielding
Stubborn literally to a fault and patient as the day is long, arguing with Gwinnis can be like arguing with a rock. She can be persuaded to change her opinions but it's a battle of wills that not many have the patience for. It's a lot easier to see why the nobles just gave up and exiled her after a few hours arguing. Fortunately, she's already considerably less conservative than a lot of the dwarvish nobles.

Other Weaknesses: Shielded
Gwinnis has basically zero knowledge of magic and anything that comes along with it. She's barely rubbed elbows with a mage before, has certainly never seen a demon, and wouldn't know the first thing about possession. Missions with magic are going to need some explanation.

Pride
Though she tries to keep it in check, Gwinnis can be a little unintentionally snobby. Especially when it comes to elves. And humans. While she may not live in Orzammar anymore, she still feels strongly about her cultural heritage and achievement. Can sometimes lead to not playing nicely with others.
 
Last edited by a moderator:
[bg=black]Name: Saal
Sex: "Yes."
Age: 34
Race: Daelish Elf
Origin: The wilds of Ferelden, later Antiva
Willing to be a Grey Warden?: "Does it pay? Hell, why not then."

Biography: "Wait, you want me to tell you about myself?

...You hitting on me?

Alright, bloody hell! Just asking. The Maker loves an optimist, and all that.

So you can probably tell by the accent what sorta elves I hail from, aye? Honestly, pain in the arse that. I've been away from the Daelish longer than I was ever with them, I'm pretty sure, but I still can't lose the little imprints they left. That's childhood for you, isn't it? Affects you in more ways than you realise at the time.

Why'd I leave? Well fuck me, I dunno. Who doesn't wanna spend their whole life afraid of the wider world, desperately clutching at a past their community doesn't even really remember any more? Sounds like a riot, that, I must have been mad to bugger off before they got the chance to jab ink in my face and really leave a mark. I mean for fuck's sake, they don't even know half their Gods' names anymore. How's an elf to build a proper society off that? There's a reason half of us squat about in slums and the rest of us hide away from the rest of the world, friend: my people are a bit shite at this civilisation business.

Either way, I got wise and got the hell out of there the first chance I got. Skipped camp with a group of traders who were Lothering bound, by accident discovered the work I'd be doing for the rest of my life. Turns out there's coin to be made when you know how to hurt other people real good. I'll say this for the Daelish, they set me up pretty well on that front. Damn good with a blade even when I was a young lad, and like good whisky? Only got better with age, friend. Mercenary work gave me all the freedoms denied to me with the Daelish. The chance to travel, see the world, drink fancy alcohol and pick fights with strangers. All whilst getting paid for it. It's a hell of a trade to cut your teeth with. Y'know, if you survive long enough.

Found myself in Antiva after a couple years. Fuck me, now there's a country that's got it's shit together, I tell you. A melting pot of merchants, cartels, assassins and mercenaries, where the only guarantee is that basically everyone you meet has an angle. Fell in with a good group of lads, real life-takers and heart-breakers. We made a roaring trade helping the merchant guilds and aristocrats fight their squabbles. That was the life, friend, that was the fucking life.

So of course I had to go an make an arse of it, didn't I?

Got greedy, so I did. Let the allure of coin outweigh the benefits of the good life in Antiva, let some halfwit merchant sweet-talk me into a venture back to Ferelden. Most sellswords are giving this country the widest of berths, and for good fucking reason too: there's a bloody Blight on-going. But no, my dumb arse went and signed on to a company headed right into the middle of it. Wound up getting exactly what I fucking deserved for my folly, too. Darkspawn raid wiped the whole company, just me and a couple stragglers able to fight or flee our way out.

Could be worse, I suppose. Plenty call for a good mercenary in these parts. An even larger call for one with knowledge of the wild parts of Ferelden, where some Grey Wardens might be lurking.

Seems pretty bloody unlikely, you ask me, but fuck it. At least I'm getting paid."

Class and Specialisation: Rogue | Duellist
Defining Strength: "Slice them up, then stick 'em with the pointy end." - Saal is a deadly fighter with a sabre in his hands, capable of dazzling displays of speed and precision that can bring down opponents with but a few swipes and cuts. A duellist and fencer by both vocation and profession, Saal has considerable experience to call upon when it comes to fighting on top of his natural ability and litheness.
Other Strengths: "Don't pick fights with old mercenaries, friend." - The life of a mercenary is often a short, brutal one: it speaks volumes that Saal is a veteran of such a career path. His time as a blade for hire has granted him a good knowledge of tactics and survival, as well as a number of friends in low places across Thedas.
Greatest Weakness: "Got a tendency to annoy people, me." - Saal has problems with authority, and a predisposition towards running his mouth when he really ought to keep it shut. There's times for making smart comments, but he seems to go out of his way to try and antagonise and irritate people he takes issue with. Said people almost invariably tend to be the people in charge.
Other Weaknesses: "Who the fuck you calling knife-ears?!" - When it comes to his Daelish and elven heritage, Saal has a real big chip on his shoulder. Having rejected the ways of the Daelish he resents people making assumptions about him because of his upbringing, and he has an extremely short fuse when it comes to people trying to put him down because of the people he was born to. Call him an Alienage rat or make a comment about his ears, and you're likely to have a fight on your hands.
[/bg]
 
Last edited:
  • Creative
  • Bucket of Rainbows
Reactions: Kitti and junebug
Name: Septimus Maerie Avernus
Sex: Male
Age: 30
Race: Human
Origin: Tevinter Imperium
Willing to be a Grey Warden?: Hardly, but could be convinced

Biography: Born to a Magister father and a wealthy mother, Septimus already had a head start towards greatness compared to others. While his father was not much of a mage he was a genius when it came to political cunning and intrigue. The intention was to make Septimus into an heir capable of taking over so his studies started early. The world changed twice over while he was but a child and yet the Imperium remained stagnant and same. The kid grew up listening to stories that sounded like legends about brave Wardens rallying a whole nation to fight the Darkspawn, about a Champion protecting a city and about zealous mages starting wars on Templars. They were like stories of fiction and yet so real, right there across the border.

As he grew the boy wanted nothing to do with politics. The marriage of his parents was one of political nature and the little love he received there was not enough for him. He came to hate that mindset and instead wanted to study magic, something he had shown some talent for. His father seeing that as just another route to Magistratedom found the best possible tutor for him that money and influence could buy.

Up and well into his late teens, Septimus learned from Mardus, a fine Mage with plenty of accomplishments. The man was offered the role of a First Enchanter in any Circle he wanted and yet he refused it all. Most thought he did it because of a desire to become a Magistrate but he claimed it was due to the importance of his research. Something he spoke nothing of to anyone, not even his finest and only apprentice. The old man was a well of talent and knowledge teaching Septimus things and ways that no other tutor ever could. He found a spark of interest and talent in him then turned it into a blaze. Overeager the boy consumed tome after tome of materials and yet it always felt like his master was refraining from teaching him everything.

His last two years of apprenticeship Septimus felt a strange tingling sensation, like a light string in the Veil pulling against his heart. He started to notice his Master drinking strange liquids, at first thought to be alcohol but a bit of sniffing revealed a vile and wretched smell. Confronting him the man revealed it was some sort of a tincture mixed with blood. It wasn't uncommon to practice blood magic in the Imperium, though discouraged it was tolerated within reason. Eager to learn Septimus wanted more and more. Yet still, that feeling remained and worst yet grew stronger in the final month. At that point, he could no longer ignore the feeling and after skulking around one day he heard his Master talking behind a wall to a woman, though the words soon revealed it was, in fact, a demon. From the look of it, it lasted about as long as he was having that guttural feeling pull at him. With no choice left Septimus reported the old man and witnessed the Templars execute him along with that demon pet of his. Or perhaps it was more accurate to say it was the other way around. She, 'IT' had him drinking all manner of blood and poison. His mind was being withered down and made ready for possession so subtle no one would notice the difference. Worst of all his journal showed he was aware and yet he kept doing it, all to fuel his desire for research and one thing he didn't even know he wanted, love.

Templars having reviewed everything and found Septimus to be 'clean' gave him a warning and were about to let him go when he tried to explain that strange feeling he had. At first, they laughed it off and sent him on his way but no more than a couple of weeks later and he was calling them again over another demon, though this one found a way to cross over on its own by taking on a form of a shade where the Veil was made thin decades ago. Since then the Templars took the young man on patrols but kept a close and watchful eye over him. It was likely they only took him along to make sure he isn't in fact subtly possessed but as it turned out his particular gift was helpful to their pursuits.

Around that time is when the Darkspawn started to return and the world started to shift once more though no change happened in Tevinter yet again. Things he did were small, barely affected the matters of the nation. Though reluctantly he remained in his position waiting for something, some kind of a sign. Then around the age of 25, he heard the news that the Wardens are no more, that the heroes who rose up to end the Blight five times before had perished and disappeared into the night so silently. He was more inclined to believe what he heard the Arishok proclaim, though he was certain it was his own romantic spirit agreeing.

He took to the road, headed south and onwards, on foot or by cart with enough resources to get there by avoiding the most infested areas. For what reason he took off in the first place he was unsure, but if he was waiting for a sign then the sign was given to him when the one force that was supposed to end the blight, disappeared. The journey was far from easy, there was chaos everywhere and the second Mage-Templar war was bound to put a target on his back. Regardless he travelled and searched sometimes alone sometimes in smaller groups.

In the end, he made his way to Ferelden, the place of the last Blight and the home of the Wardens who slain the last Archdemon. Perhaps it was logical to go there and expect to find someone, something indicative of a pulse within the Wardens. For a long time, there was nothing and he devoted himself to helping fight the Darkspawn and thin the enemy ranks. Seemingly out of nowhere, though it was a long time coming, he heard of an expedition to head out and search more aggressively. There was no doubt in his heart that he should be there, that he too should search for the Wardens and hope to find them, then watch as the world changes yet again, right in front of his own eyes.

Class and Specialization: Mage --> Battlemage

Defining Strength: Demonologist - It comes from hands-on experience and an odd almost resonant sensation that ripples across the Veil. One studies it for a long time before getting to experience in person outside of the Fade, that feeling when the very reality is shimmering due to a demonic presence. Given time Septimus can even coerce the demon's intention out of it, the core emotion that spawned it and breathes life into its existence. What was at first a raw instinct is now refined after working with Templars for a while.

Other Strengths:
Offensive Elementalist - Primal Spells of Fire, Earth, Lightning and Ice are the choice favourites for Septimus when dealing with aggressors.

Magic Fingers - Most mages wield staves to help them channel magic and as a safety buffer in case of mistakes. Septimus avoids the practice seemingly able to do it all with nothing but his hands including casting a translucent magical bolt of force same as with a staff though lacking any elemental affinity.

Son of a magister - The constant political power struggles of Orzzamar and Orlais are no different to those in the Imperium. The only difference is the presence of Blood Magic. While having little taste for it Septimus understands the game though he refuses to play it.

Greatest Weakness: Pride - Not just the demonic form of it but the more abstract and personal kind that plagues the Imperium ever since the first Magisters attempted to breach the heavens. It is the pride of nobility and pride of power through magic. It reaches well into arrogance leaving him vulnerable to those more sly and cunning than him.

Other Weaknesses:
Lone Glasscannon - Septimus while a force to be reckoned with in terms of raw destructive power has little in the way of protecting others directly or otherwise supporting the allies other than eliminating the enemy as quickly as possible.

Blunt - You'd expect a Tevinter Mage to be more subtle or sly about his words and demeanour but Septimus has no intention of disguising his own and often speaks his mind regardless of consequences.

Fervent believer - Though not in the Andrastian Chantry but the Imperial one. He can barely stand the way the Andrastian Chantry leashes the mages AND the Templars seeing them both as nothing but dogs in the army of some supposedly holy figure. Regardless of his thoughts on the matter, he remains a strong believer in the teachings that magic was meant to serve mankind and that Maker has indeed abandoned them for their sins until they redeem themselves. There is a lot of cultural guilt on him though he will deny it.
 
Last edited by a moderator:
  • Like
Reactions: AceSorcerer
n6Wt29Y.jpg

Credit to: Aiuke from Deviantart. Other Details: Leaner, pantherine; stands about 6'3".​

Name: 'Karasten' (Infantry Commander)
Sex: Male
Age: 34
Race: Qunari
Origin: Par Vollen, later Seheron.
Willing to be a Grey Warden?: No
Biography:

It is to be.

I have known this since the tamassrans swaddled me. Have known this since they judged the soft, piddling formlessness that puddled within the cloth, waiting to be measured. Waiting to be shaped. Have known that it is half-truth and half-lie, the arrow that flies true but finds no purchase. It is to be, but not by the tamassran's decree. I have seen otherwise. I have seen greater.

I looked upon my mother's face.

No; she looked upon mine, prodded at my formlessness with unskilled hands, staring as if I would grow, would form beneath her very eyes. Aqun-Athlok. She was fit for the blade, but a clumsy hand for the swaddling and cradling of young. Yet it was she that birthed me, and that singular truth did not allow her to yield so easily. Her agile feet would carry her through the shadows on many a night, evading the eye of the tamassrans, so that she might cradle me with calloused hands. As my formlessness hardened into something other - something that, yes, the tamassrans had sculpted - she cradled me no longer, but spoke to me in the night. Of who she was, her being.

All my untried tongue could offer her in response were the words of the tamassrans. I believe she rather wished I would simply return to my formlessness; she came less and less often as I approached my twelfth year. She believed perhaps, that I would become lost to her; of those amongst my ilk, I was unskilled, slow of foot, and perhaps the endless toil of the base laborers would leave little opportunity for her visits.

I was unskilled, yes, but I grew more formidable by my own willing, and my… head was strong like vitaar adorned thrice over. My tamassran saw fit to name me a warrior. And out of place, out of order, I sought for my mother, hiding beneath the lie that I was merely finding a comrade.

That she became Tal-Vashoth days before is of no concern to me. It is to be.

I have known this since I stepped upon the grounds of Seheron, and my blade flashed red by the will of the Arishok and his conquest. Have known this since I looked across the horizon, and the beginnings of this world, and felt the stir of my mother. The Arishok bids me travel further into this world of bas, and I know his voice is layered with one other; the low rumble of the truth.

She is my soul. I will find her.

It is to be.


Class and Specialization: Warrior -> Guardian

Defining Strength: Bulwark - He was not born to the shield, but through intensive study and observation, he is a wall in Qunari form - although walls are rarely ever so quick. Watching Karasten do battle is a lesson in fluidity, a treatise pertaining to economy in motion. Most notably, his keen instincts allow him to protect others with supreme efficiency, able to spring to the defense of others from positions of stillness, transitioning from one ward to another with tremendous reactivity.
Other Strengths: Vision - From behind his shield, Karasten has learned to make the most of his protection to survey the battlefield. He is a quick study, being able to locate even elusive enemies with some degree of regularity, and is able to act according to the developments of a battle in chaos.

Agreeable - Somehow, someway, this Qunari catches on quick to the various customs and social expectations of those silly bas.

Greatest Weakness: Half-posterior (ass) - His fatal flaw is a certain brand of disloyalty - that he yields to the possibility of finding his mother before all else, a possibility that requires him to live. His role in the battlefield is predicated on his ability to offer protection, yet he will not lay down his life for his comrades. When the situation is dire, Karasten demonstrates a self-serving nature, which greatly reduces his efficacy in combat.
Other Weaknesses: Tentative - a bit of a one trick pony, perhaps because his focus on defense has left his offense noticeably underdeveloped. As such, his strikes are weighed down by something that feels almost similar to unfamiliarity - he is a veteran of battle, but his tendency towards caution hampers his potential.
 
Last edited: