Fate/Vagabond Ardor

Oho, hidden name, eh? It'll be fun to see others puzzle it out.
Yeah, although I'm sure some googling could reveal Rider's identity pretty quick, I've always enjoyed the mystery aspects when it came to servants and their true names.

Question is: did I follow the Nasuverse tradition of gender-flipping?
 
@Telute

Glad to have you! Good luck with your CS, and remember, if there's anything you need a hand with feel free to ask.

@CasketCase

For once I have an ironclad reason to tell someone welcome aboard. Thanks for bringing enough pirates for everyone, I'll get them on the list.
 
Howdy guys, just popping in to let everyone know that @Sightles and I have agreed to swap Servant spots. That being the case, here's a Saber. I also have a Master that should be finished up relatively soon.

[spoili]

True Name
Tachibana Dōsetsu

Class
Saber

Alignment
Lawful Good

Appearance:

[spoili]
3a475c3672a6707592b854fcd85c3bd6.jpg
[/spoili]

Stats
Strength
C

Endurance
A

Agility
A

Magical Energy
C

Luck
C


Class Skills

Magic Resistance A:
Neutralizes magecraft of rank A or lower. Tachibana's ranking in this skill is increased due to the story of him cutting a lightning bolt and striking the spirit dwelling inside.


Riding C:
As a samurai, Saber was no stranger to mounted warfare. He is capable of handling most mundane creatures and vehicles with relative ease.


Personal Skills

Battle Continuation: A
Tachibana was said to have fought thirty-seven battles while half of his body was paralyzed. This earned him the moniker "Oni Dosetsu". This incredible account of perseverance and endurance gives him an exceedingly high ability to remain in combat when wounded. Saber is capable of sustaining massive damage with little impairment to his combat ability. Attacks that inflict wholly fatal damage in a single blow are capable of nullifying this ability, but only in extreme cases. This skill also shortens the recovery time required for injuries.


Military Tactics: B
As a samurai retainer, Dosetsu often led troops in battle. He led several successful battles, and was generally seen as a competent commander. This skill gives Saber an advantage in large scale battles involving multiple combatants.


Charisma: C
Another skill stemming from Tachibana's military career. Dosetsu was well-respected by his peers, and was seen as one of the wisest retainers in the Otomo clan. The skill manifests as an aura that inspires general respect, particularly if he is in a position of command.


Instinct: B
Because of his extensive combat experience, Saber has developed a knack for predicting the movements of an opponent and reacting to them accordingly. Rather than being a clear cognizance of the situation, however, this skill manifests as an innate, natural reaction. One might say Dosetsu's body operates on a level that exceeds his mind.


Iaidō: A++
Iaido is a technique that stresses one's ability to quickly draw a blade in response to an attack. According to legend, Saber was able to draw his katana in time to intercept an incoming lightning bolt. As such, this skill manifests with an extremely high rank. Saber is capable of responding to a sudden attack near-instantaneously, unsheathing and striking in one fluid motion. In most cases, Saber is easily capable of responding to an enemy's attack before they are able to strike him. This ability renders most surprise attacks ineffective, and can actually turn the advantage of surprise back on an aggressor.


Weapon
A katana with golden ito and fuchi.


Noble Phantasms

Name
Chidori

Title
The Blade That Rends the Unseen

Rank
C

Type
Anti-Unit

Description

According to legend, Dosetsu's katana, Chidori, carved through a lightning bolt to cut down the Raiju inside. As a Noble Phantasm, the ability of this weapon to strike down a supernatural creature allows it to "kill" constructs of a magical nature. This includes items such as enchanted armor, but also constructs of a more metaphysical nature, such as illusions or bounded fields. (For obvious reasons Servants are exempt) Noble Phantasms ranking higher than Chidori are immune to it. Chidori is a passive Noble Phantasm that is always active, but it is only effective so long as Saber is aware of a construct's magical nature. Chidori is sealed while Raikiri is active.


Name
Raikiri

Title:
Howl of the Vanquished Storm

Rank
C/A

Type
Anti-Unit/Anti-Army

Description

When Chidori felled a lightning bolt, its nature changed. The blade had been stained with the blood of the storm itself, and absorbed many of its characteristics. When Raikiri is invoked, Saber's blade becomes wreathed in a supernatural electricity, causing it do deal increased damage to any target that it strikes. The true nature of the Noble Phantasm, though, is much more fearsome. As soon as Raikiri's True Name is spoken, a great storm manifests above the battlefield.(Note: if the battle takes place indoors the storm will manifest inside as well. Roofs are not the hard counter) While the Noble Phantasm remains active, Saber is capable of calling down lightning bolts to strike his enemies. The sword commands the Raiku that dwell within the storm, bending them to its will. Because of this, Raikiri is capable even of changing the trajectory of a lightning bolt mid-strike. It should be noted that maintaining Raikiri for an extended amount of time requires a large amount of magical energy.



Personality

Dosetsu is a man of honor, loyalty, and courage. He operates according to a strict code of honor, and will refuse to bring shame upon himself even if ordered to do so. So long as his Lord is an honorable one, he will serve them to the fullest extent of his ability. In general, he is an incredibly calm man, hardened by years of experience and possessing a hard-earned internal peace. He values and respects that power of others, and views a battle as an honorable contest. If he perceives an opponent as dishonorable however, this respect will dissolve. He is a wise man, and has experienced a great deal in his life. He enjoys imparting his wisdom to those he trusts. His spirit is fierce and unyielding, and he is unlikely to bend against the will of another unvoluntarily.


Legend

Dosetsu Tachibana was a samurai in 16th century Japan. Born Betsugi Akitsura, he led an assault on Tachibana Castle that ended with him taking both the castle and the name of the clan who had previously possessed it. He fought many battles as a retainer of the Otomo Clan. He is also notable because of the reputations of his daughter and adopted son.


According to legend, a young Dosetsu once felled a lightning bolt with his katana. He was caught in a storm, and decided to seek shelter beneath a great tree. Suddenly, a lightning bolt struck. Before the bolt could harm him, however, Dosetsu drew his blade, Chidori, and cut down the Raiju that dwelt within the lightning bolt. In remembrance of this event, Dosetsu renamed his blade Raikiri, or Lightning Cutter.


Summoning Catalyst
A banner bearing the Tachibana clan's insignia


[/spoili]​
 
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Been busy these past weeks, but finally finished my character!

  • True Name: Abe no Seimei
    Class: Caster
    Alignment: Neutral Good
    Weapon: Shikigami, physically pieces of paper.

    (After this, I recommend you to proceed directly to Skills before the next sections.)
  •  

  • niGUpUV.jpg
    As opposed to the legend, Seimei is actually a girl with a 137 cm height and rather thin build. Her most outstanding feature is a pair of fox ears and tail with the same color as her long black hair that reaches her back, indicating her fox spirit status. Her deep violet eyes occasionally glows when she use a non-onmyoudo illusion spell such as her Mirage Dance skill. She is always seen wearing a traditional Japanese outfit with a color theme of white and red, in contrast to:
    8XXdcti.jpg
    An illusion that was used as Seimei's double during her lifetime. It takes on a physical appearance of a young male with 178 cm height and a slim, muscular build. He is always seen in a black Japanese attire with a mask that looks like a fox's ears. His eyes, which are hardly visible under the mask, are dyed deep violet.
  • True form
    STR: D-
    END: D+
    AGI: C
    MGI: A++
    Luck: A

    Imperial onmyouji
    STR: B-
    END: B+
    AGI: A
    MGI: A++
    Luck: A
  • Class Skills:
    Item Construction B+
    Seimei specializes in creating shikigami. She can also create some typical magical items with the same skill as a first class modern magus.

    Territory Creation EX
    In addition to typical workshops, Seimei can align a number of her shikigami to immediately create a special bounded field wherever she wants. This field will treat her environment as a Japan's imperial court, boosting her fame and mitigating others'. Additionally, in this field, as well as in her workshop, she is able to create and command weak oni to do her bidding.


    Personal Skills:
    Houjutsu EX
    A Skill representing the unrivaled mastery in onmyoudo, a magecraft better known these days as Houjutsu. It uses the concept of Yin and Yang as foundation and excels in diverse feats including curse, divination, shikigami as well as various other spells such as Shuku (the one Souren used in KnK 5). At this rank, Seimei can use any possible spells classified as Houjutsu and can use all of them at the speed of Single-Action spells, without chanting. Although, when using the high level one, the pentagram will briefly appear, hinting her identity. Also, the number of Shikigami she can exert at a time is extraordinarily high, so does their variety.

    The divination aspect of this skill only shines on the actual Japan's land. Even in her special bounded field, Seimei can't perform a divination. However, if she's in Japan, she can divine out a location as well as all the information regarding a targeted servant or individual with ease.

    Divinity C
    Seimei is an offspring of a fox spirit Kuzunoha and a mortal, and leaned toward a fox side. As a result, she retains divine spirit aptitude of her mother.

    Mirage Dance B+
    A Skill that denotes excellence in the art of illusion. For Seimei, it is a natural talent she inherited from her mother. At this rank, it is possible to achieve a sensory hallucination of a group of people and a protection from a single target or small-scale spell by reflexively creating an illusion and directing the spell toward it, essentially canceling out the magic or curse.

    Additionally, Seimei is able to create a psychosomatic illusion in a form of a young man which she can scry and act through. During her lifetime, she never appeared in public with her true form even once and thus being known in legend as a male. This illusion, or an "imperial onmyouji form", passively cancels a single target or small-scale spell aiming at it, gives out a reading of servant and possesses servant parameters that are actually higher than Seimei herself, though it costs a lot of mana while being deployed. It can also disappear and reappear at another given location in an instant. Also, while she act through this mirage, Seimei automatically conceal her actual body's reading as a servant, similar to an effect of the highest rank Presence Concealment skill.

    Mana Synchronization B
    A skill granted to those who perfected multiple arts of magecrafts. Seimei passively stimulates greatly the mana of herself and others whom she considered allies, raising their MGI parameter by 1 rank as well as increase their mana regeneration. This works even for a non-servant like her master.
  • Name: Senji Ryakketsu
    Title: The Summary to Judgment of Divination
    Rank: B+
    Type: Anti-Unit (Self), Anti-Army
    Description:
    A grimoire written by Seimei during her lifetime. By having it along with the Houjutsu skill, the skill will gain 2 ranks boost. This also apply to non-servants, boosting their proficiency in Houjutsu dramatically. In addition, if Seimei evoke its true name, she can deploy the strongest set of her shikigami, the Four Gods, which normally cost too much mana to use.

    Name: Kinugyokutoshu
    Title: The Collection Book of the Moon and the Jade Rabbit
    Rank: C+
    Type: Anti-Unit (Self), Anti-Unit
    Description:
    Another grimoire believed to be written by Seimei, though this one lacks clear evidences. Possession of this book allows the more advance use of Houjutsu for the magi while boosting the level of Houjutsu skill on servants by 1 rank. If Seimei evoke its true name, it drains magical energy from all the nearby shikigami before converting them into a pure mass of prana that is ready to be used for any kind of magecraft, be it large-scale spells, advanced healing or complicated rituals. Due to how Seimei treat her Shikigami as a family, she tends to avoid the use of this.

    Both of these books' passive ability doesn't work on Seimei herself, as she already has EX rank Houjutsu skill and the highest proficiency possible.

  • Seimei is extremely shy and timid. Being unable to articulate full sentences and express herself well, it is virtually impossible for her to talk to strangers in her actual form, and even her acquaintance will have a hard time trying it. Due to her nervousness around people, she tends to lock herself up alone and act through her more extroverted illusion; an imperial onmyouji form.

    Seimei's alter ego possesses a separated personality from her actual form. The man is somewhat carefree and adaptable. He is also brave and confident, to the extent of audacious, despite all the actions are made by the timid girl herself. This personality becomes dormant when Seimei stop acting through the illusion.

    While there might be differences in fighting styles based on their confidences, their common traits of cunning, quick-witted and broad perspective are always present. Thanks to the flexibility of their shikigami, they often fight with layers of plan readied. They also have strong sense of justice and righteousness, as seen in the legend when they exposed a -fellow- fox spirit Tamamo-no-Mae without hesitation, due to the fox supposedly possessing a threat to the emperor's health. And later when they learned that they are mistaken, Seimei, in her actual form, routinely paid the Killing Stone a visit, an action believed to prevent the stone from emitting its poison it would once Seimei is gone.
  • Abe no Seimei was one of the most well-known Japanese magi ever existed, being the most prominent practitioner of onmyoudo. During his lifetime, the onmyouji successfully performed divinations that lead to the death of two of Japan's Three Great Monsters, Tamamo-no-Mae and Shuten-Douji. Due to his skill and reputation, he had quite a number of rivals and enemies, including the fellow onmyouji Ashiya Douman.

    His background wasn't very clear. The most poplular one seemed to have him as the child of Abe no Yasuna, a nobleman working in the imperial court, and Kuzunoha, a woman of unknown origin. She was rumored to be a fox spirit like Tamamo-no-Mae whom Seimei exposed himself. His apparels also supported this as he always wore a black masquerade mask that resembles a fox's ears.

    Summoning Catalyst: The mask
 
@DrowsyPangolin

Uh huh, sure, sure. I didn't think bribes worked around here, but I'll get the reservations list updated and switched around. Hopefully our new Archer is with us soon.

@Vania

I'm sure that's the case for a lot of our yet-to-posters, people in the States are wrapping up finals right about now. Caster looks good but if I'm reading this correctly that illusory form might fly a little bit over the top. It's more so just how many high ranking effects are piled onto that B+ Mirage Dance. Her illusory body is something so strong that it feels more like it'd class as a Noble Phantasm, and teleportation is one of the things placed in the highest echelons of Magecraft, so much so that Medea and Araya Souren only accomplish it within controlled spaces. She's very clearly a big deal Caster and I can see you're balancing things with high mana costs, which makes Abe no Seimei a lot more interesting than all of the Casters with unlimited mana items, but I feel like being anywhere at will in a body that has a Saber's stats but also EX magecraft should either be toned down or require conditions.
 
Gee whiz, looks like we finally got our first 'real' Nasuverse servant, with all the accompanying hax. XD

Out of curiousity, how would Mirage Dance and Longinus's Eyes of the Saint interact? Mainly because the Eyes negate illusions, but this illusion appears to have physical effects as well?
 
Sun Tzu (Elder)

Archer

True Neutral

[spoili]

123d9891eebfab4cb8b6027081b80f83.jpg

[/spoili]


Strength: D
Endurance: D
Agility: D
Magical Energy: B
Luck: A

Class Skills:

Independent Action - A

Sun Tzu can operate autonomously from whomever his Master is, for a lengthy amount of time. Allowing for a division of force, and extensive scouting without directly implicating his Master

"Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate."



Magic Resistance - C

Like most Archers, Sun Tzu possesses a amount of Magical Resistance

"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared."


Clairvoyance - B

Being able to see the path ahead of him, with keen observation and forward thinking, Sun Tzu is a master of perception, bordering almost on precognition.

"The art of war teaches us to rely not on the likelihood of the enemy's not coming, but on our own readiness to receive him..."


Personal Skills:


Eye of the Mind (True) - A+

The entirety of Sun Tzu's legend was encapsuled in a period of hard wars and constant conflict. Through extensive planning, and experience, Sun Tzu was able to bend the conflict to his will, ending the threats presented to him.

"The quality of decision is like the well-timed swoop of a falcon which enables it to strike and destroy its victim."


Charisma - C

While not naturally charming, Sun Tzu does understand what it takes to unify an army, or even a country, for the accomplishment of a goal.

"Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death."



Tactical Retreat - B

Sun Tzu can understand the inherent victory conditions needed to win a battle, and can correctly identify when he would be unable to meet such standards, and safely retreat from the field of battle.

"He will win who knows when to fight and when not to fight."


Instinct - A

Through the chaos and flames of battle and war, Sun Tzu can determine the absolute best path to avoid danger and unwanted losses.

"Invincibility lies in the defence; the possibility of victory in the attack."


Military Tactics - EX

Sun Tzu revolutionized the way a Nation conducted warfare and management of it's armed branches. Sun Tzu has a profound knowledge of all things related to military tactics, ensuring a cerebral plan of action in every battle.

"Hence that general is skillful in attack whose opponent does not know what to defend; and he is skillful in defense whose opponent does not know what to attack."


Single-Mindedness - B

Sun Tzu was renowned for his ability to focus entirely on the task at hand, going without the need of sleep, vittles, or comfort. Once Sun Tzu has dedicated himself to a task, he will see it through to the end, and allow no distraction from the end goal.

"To see victory only when it is within the ken of the common herd is not the acme of excellence."


Strategy - EX

Nothing escapes Sun Tzu, when it comes to painting the larger scope of things. He understands all facets of strategy in wars and battles. He understands the small details in a conflict the way a palm reader understands the finest of marks on a hand.

"To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting."


The Open World - B

Sun Tzu can relate all matters into a learning experience. Sun Tzu takes in the world around him constantly, forever painting a masterpiece of how the world operate and interacts. With this, Sun Tzu can take what seems like only a breeze or flutter of an insects wings, and add it to a bigger picture in a way many would consider eccentric. Everything matters in life, as everything is a product of everything else, and relates to one another like a family.

"All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved."


One Mind, One Army - B+

Sun Tzu is able to manifest projectiles historically used by ancient Chinese armies, such as bolts, arrows, to strike at his enemy. While not exceptionally strong, or exceptionally deadly, the power in this remains with the ability of the quarrel to come from unexpected angles and avenues, and in large numbers. Using this requires exponentially more mana the stronger, and more numerous, Sun Tzu makes the attacks. The projectiles can manifest in a area around Sun Tzu, and travel a much further length than their real world counterparts, with the use of Sun Tzu's mana.

"The art of war is of vital importance to the state. It is a matter of life and death, a road either to safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected."


Weapon:

See above


Noble Phantasm: The Art of War

Name: "Know Thy Self, Know Thy Enemy. A Thousand Battles, A Thousand Victories."

Rank: EX

Type: Anti-Defeat

Description:

Sun Tzu dedicates himself to making all factors and avenues realized in a war. Through planning, information gathering, and adequate mana, Sun Tzu can understand the entire environment of the Holy Grail War, and hundreds of different avenues to success. This, however, requires very pertinent information, such as the true names and knowledge of all Noble Phantasms of the Servants.

If all information, that he needs, is revealed to him, victory is only a matter of time. With the power of The Art of War, accompanied with his skills, Sun Tzu ensures in himself victory, or at least the ability to see all routes in which the Holy Grail War could take. With this power, Sun Tzu can follow any given path of success that is most relevant. If a wrench is thrown into the cogs of his plan, several different back-up routes are in place for him to take.

If new information is brought forth, that changes the battlefield of the Holy Grail War drastically, Sun Tzu will have to spend adequate time, in relation to how momentous the information is, to detail the legion of paths to victory, again.



Personality:

Sun Tzu is easygoing, open-minded, wise, generous, advising, kind, and humorous. However, beneath his easygoing attitude lays a wise man experienced in the ways of the world, a seasoned and wily strategist, and an incredibly powerful warrior.

While in his prime, commanding the armies of Wu, Sun Tzu had been a curt and reserved gentleman, only concerned with the matters of war and administration of the Nation. However, in the current older state he has been summoned with, Sun Tzu has brought with him a more deeper understanding of what life is about.


Legend:

The official chronicle of the State of Lu, The Spring and Autumn Annals states that Sun Tzu was born in Qi whereas The Records of the Grand Historian or Shiji states that Sun Tzu was a native of Wu. Both sources agrees on the fact that he was born in the late Spring and Autumn Period of China, where he was a general and strategist, serving under the king of Wu, King Helü.

His victories at the wars inspired Sun Tzu to write "The Art of War". In the subsequent Warring States Period, "The Art of War" became the most widely read military treatise. The Warring States Period was period of constant war fought between seven nations to gain control over the vast expanse of fertile territory in Eastern China.

After the victory he had won for King Helü, he quickly grew disgusted with the way Wu handled itself. The nation of Wu, having defeated their enemies superior numbers and larger state, gorged itself on it's spoils. The teachings of Sun Tzu would be ignored, causing Sun Tzu to retreat himself from the rest of history. Not soon after, the nation of Wu fell to it's vices and became prey for other nations.

What happened to Sun Tzu, or what he did after he disappeared, is not known. This current iteration of Sun Tzu, however, is a much different man than history and records have made him out to be.


Summoning Catalyst:

Any written copy, or translation, of "The Art of War" that the summoner has read.
 
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Holy shit lol, he's the Perseus of Personal Skills XD
 
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@Sightles

A man who stands in stark defiance of the tyranny of composite skills and is mad enough to put his weapon under P.Skills. Welcome aboard.
 
@Vania

I'm sure that's the case for a lot of our yet-to-posters, people in the States are wrapping up finals right about now. Caster looks good but if I'm reading this correctly that illusory form might fly a little bit over the top. It's more so just how many high ranking effects are piled onto that B+ Mirage Dance. Her illusory body is something so strong that it feels more like it'd class as a Noble Phantasm, and teleportation is one of the things placed in the highest echelons of Magecraft, so much so that Medea and Araya Souren only accomplish it within controlled spaces. She's very clearly a big deal Caster and I can see you're balancing things with high mana costs, which makes Abe no Seimei a lot more interesting than all of the Casters with unlimited mana items, but I feel like being anywhere at will in a body that has a Saber's stats but also EX magecraft should either be toned down or require conditions.

Hmm, literally speaking, an ability to transport an illusion is not quite a teleportation imo, but since that skill is, as you said, piled with so many high ranking effects, I think I can somehow manage this. What if instead of teleport, she can make the man disappear at any given time, and have to recreate him right next to her actual location? That way she loses her short-range teleportation and ability to be at multiple points at the same time but still retains a tactical retreat as well as some surprising elements?

Gee whiz, looks like we finally got our first 'real' Nasuverse servant, with all the accompanying hax. XD

Out of curiousity, how would Mirage Dance and Longinus's Eyes of the Saint interact? Mainly because the Eyes negate illusions, but this illusion appears to have physical effects as well?

Oh I haven't considered that. I guess it depends on how your negation works; completely not perceiving or a distinct perception between what's real and what's not. In the former case, Lancer won't be able to see the man himself but is able to see his shikigami or a physical result of his action since it's not an illusion. In the latter case however, Lancer will immediately realize that the servant in front of him is an illusion.
 
@Vania

That's a very good point because his location is essentially just the target for a spell, it's a complaint I raised because an 'illusion' with the physical presence and striking power of a high class Servant is a lot more than an illusion (Unless I have dramatically misread this and he only appears to have those characteristics to clairvoyance etc. while merely serving as a conduit for the actual Servant's magecraft. I am under the impression that the Imperial Onmyouji literally possesses its stated parameters.) and moving something like that is at the very least costly. That's a perfect suggestion though, being able to be recalled makes a lot of sense for the ability's purpose, and I think that's an excellent way to go about this.
 
Made a few small alterations and finished up my bio. Thank god.
 
Wooo, just need four more masters and we can get started~
 
@MYTH*
Brutal. Looks good to me, although I've got one question regarding his NP. It says constructs and structures, meaning even mundane buildings would be affected? Silly question, I know, it comes to mind since it seems to have a mechanism by which it spares the uninvolved, but evaporating their skyscraper underneath them is a strange kind of mercy.

@ERode
Yup. Drowsy should have their Master up pretty soon and I've been in contact with two of our reservations. I'm just glad we got all of the slots filled.
 
Strange I know. However yes, even the mundane buildings. Not all mercy is actually mercy. *passes out parachutes* It's like that because the NP is mostly to target Anything with Magic circuits and mana. The environment is a secondary victim of the force.
 
Always gotta watch out when you're being offered the biblical kind of anything. Thank you for the clarification.
 
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I like the variety we have here. Should be a fun game.