Hell on Wheels

Celaira

Resident White Mage, "Don't Fuck With Me."
Original poster
DONATING MEMBER
FOLKLORE MEMBER
Posting Speed
  1. 1-3 posts per day
  2. One post per day
  3. 1-3 posts per week
  4. One post per week
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Adaptable
Preferred Character Gender
  1. Female
Genres
Fantasy, Scifi, Modern, Magical, Horror
gonna make some things!
 

Character Name

## | Gender | Species | Sexuality | Nickname(s)

  • Appearance

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    Personality

    Lorem ipsum dolor sit amet, consectetur adipisicing elit. Odio cum officiis suscipit, nesciunt deleniti autem dolore tempore cupiditate debitis facere temporibus eos eligendi veritatis! Expedita, fuga labore voluptatum non enim a quae natus ut dolorem ex repellat vero veritatis aspernatur quos quasi sit inventore suscipit mollitia quo eveniet cum, unde perferendis rerum voluptates architecto. Temporibus, consectetur quasi, voluptatem nihil ab ratione hic possimus aut at vitae tenetur neque aliquid nesciunt, nam natus illum dolore impedit voluptatum, nobis facilis pariatur inventore? Odio nulla vel ab officia necessitatibus aliquid inventore suscipit assumenda, omnis praesentium dolore, ipsa beatae atque, provident doloremque fuga. Aliquid provident eos quaerat sunt, minus a dignissimos corporis nisi placeat facere ratione, totam blanditiis atque. Iusto, repellat facilis reiciendis temporibus aliquid amet laborum sunt inventore quidem debitis ullam ad esse iure eum iste, ipsa atque quisquam, sed a quas veritatis vero eius? Eligendi dicta necessitatibus nam accusantium illo, tenetur nobis, voluptates non eveniet maiores, inventore minima at! Quos asperiores, quia optio iusto provident excepturi velit alias, mollitia dignissimos hic exercitationem reiciendis fugit, cumque. Veritatis illo eaque, officia expedita doloribus fuga ullam ipsam, porro, veniam hic aut alias nobis temporibus. Vitae dicta illum, rerum magnam fugiat in delectus. Consequatur iure, nostrum.


  • History

    Lorem ipsum dolor sit amet, consectetur adipisicing elit. Odio cum officiis suscipit, nesciunt deleniti autem dolore tempore cupiditate debitis facere temporibus eos eligendi veritatis! Expedita, fuga labore voluptatum non enim a quae natus ut dolorem ex repellat vero veritatis aspernatur quos quasi sit inventore suscipit mollitia quo eveniet cum, unde perferendis rerum voluptates architecto. Temporibus, consectetur quasi, voluptatem nihil ab ratione hic possimus aut at vitae tenetur neque aliquid nesciunt, nam natus illum dolore impedit voluptatum, nobis facilis pariatur inventore? Odio nulla vel ab officia necessitatibus aliquid inventore suscipit assumenda, omnis praesentium dolore, ipsa beatae atque, provident doloremque fuga. Aliquid provident eos quaerat sunt, minus a dignissimos corporis nisi placeat facere ratione, totam blanditiis atque. Iusto, repellat facilis reiciendis temporibus aliquid amet laborum sunt inventore quidem debitis ullam ad esse iure eum iste, ipsa atque quisquam, sed a quas veritatis vero eius? Eligendi dicta necessitatibus nam accusantium illo, tenetur nobis, voluptates non eveniet maiores, inventore minima at! Quos asperiores, quia optio iusto provident excepturi velit alias, mollitia dignissimos hic exercitationem reiciendis fugit, cumque. Veritatis illo eaque, officia expedita doloribus fuga ullam ipsam, porro, veniam hic aut alias nobis temporibus. Vitae dicta illum, rerum magnam fugiat in delectus. Consequatur iure, nostrum.

    Relationships



  • Belongings

    Lorem ipsum dolor sit amet, consectetur adipisicing elit. Odio cum officiis suscipit, nesciunt deleniti autem dolore tempore cupiditate debitis facere temporibus eos eligendi veritatis! Expedita, fuga labore voluptatum non enim a quae natus ut dolorem ex repellat vero veritatis aspernatur quos quasi sit inventore suscipit mollitia quo eveniet cum, unde perferendis rerum voluptates architecto. Temporibus, consectetur quasi, voluptatem nihil ab ratione hic possimus aut at vitae tenetur neque aliquid nesciunt, nam natus illum dolore impedit voluptatum, nobis facilis pariatur inventore? Odio nulla vel ab officia necessitatibus aliquid inventore suscipit assumenda, omnis praesentium dolore, ipsa beatae atque, provident doloremque fuga. Aliquid provident eos quaerat sunt, minus a dignissimos corporis nisi placeat facere ratione, totam blanditiis atque. Iusto, repellat facilis reiciendis temporibus aliquid amet laborum sunt inventore quidem debitis ullam ad esse iure eum iste, ipsa atque quisquam, sed a quas veritatis vero eius? Eligendi dicta necessitatibus nam accusantium illo, tenetur nobis, voluptates non eveniet maiores, inventore minima at! Quos asperiores, quia optio iusto provident excepturi velit alias, mollitia dignissimos hic exercitationem reiciendis fugit, cumque. Veritatis illo eaque, officia expedita doloribus fuga ullam ipsam, porro, veniam hic aut alias nobis temporibus. Vitae dicta illum, rerum magnam fugiat in delectus. Consequatur iure, nostrum.


  • Capabilities

    Mental

    Lorem ipsum dolor sit amet, consectetur adipisicing elit. Odio cum officiis suscipit, nesciunt deleniti autem dolore tempore cupiditate debitis facere temporibus eos eligendi veritatis! Expedita, fuga labore voluptatum non enim a quae natus ut dolorem ex repellat vero veritatis aspernatur quos quasi sit inventore suscipit mollitia quo eveniet cum, unde perferendis rerum voluptates architecto. Temporibus, consectetur quasi, voluptatem nihil ab ratione hic possimus aut at vitae tenetur neque aliquid nesciunt, nam natus illum dolore impedit voluptatum, nobis facilis pariatur inventore? Odio nulla vel ab officia necessitatibus aliquid inventore suscipit assumenda, omnis praesentium dolore, ipsa beatae atque, provident doloremque fuga. Aliquid provident eos quaerat sunt, minus a dignissimos corporis nisi placeat facere ratione, totam blanditiis atque. Iusto, repellat facilis reiciendis temporibus aliquid amet laborum sunt inventore quidem debitis ullam ad esse iure eum iste, ipsa atque quisquam, sed a quas veritatis vero eius? Eligendi dicta necessitatibus nam accusantium illo, tenetur nobis, voluptates non eveniet maiores, inventore minima at! Quos asperiores, quia optio iusto provident excepturi velit alias, mollitia dignissimos hic exercitationem reiciendis fugit, cumque. Veritatis illo eaque, officia expedita doloribus fuga ullam ipsam, porro, veniam hic aut alias nobis temporibus. Vitae dicta illum, rerum magnam fugiat in delectus. Consequatur iure, nostrum.

    Physical


    Magic

    [SPELL/ABILITY NAME] - desc.







Alias

"Quote"



 
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[COLOR=white][[/COLOR]SPELL/ABILITY NAME[COLOR=white]][/COLOR] - desc.


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Character belongs to @Tuujaimaa





Nabriales Taeryn

348 | Male | Human - Precursor| Super Gay™ | Nabri

  • Appearance

    Nabriales stands at 5'9" and weighs 170 pounds, a mixture of lean muscle and a small amount of fat. Nabriales is particularly fond of his youthful and somewhat varied appearance - he is adorned with a cracked pair of blue horns ostensibly as a result of his various alchemical tinkerings, and after the mishap that gave him the horns was resolved he elected to keep them as he enjoys the aesthetics of having horns. Through the cracks vis in varying shades of blue or purple can occasionally be seen flaring up, particularly when he brews potions - though also whenever emotions or tensions are high. Additionally, he has a marking just underneath his right eye that seems to indicate a guardian bond between himself and a Prae - though he is particularly reticent about any information regarding such, and merely states that he enjoys the way that the marking looks.

    Nabriales can often be found with eccentric clothing, preferring to wear loose-fitting robe-like clothing that gives him maximum fluidity and breathing room. He is known to change the colour of his clothes, or even his entire ensemble, on a whim. His clothing choice is often woefully inadequate for his chosen profession - alchemy - and his colourful drapery is often made more so by the spills of various reagents, and patches tend to be missing - Nabriales often does not notice this, and as soon as it is pointed out will either change entirely or repair his garment magically.

    Of particular note is Nabriales' otherworldly beauty. Precursor descendants are widely recognised as being far more beautiful than ordinary humans - and Nabriales is considered especially beautiful by Precursor standards. Just as many average humans are utterly spellbound and captivated by beings such as Prae, who are seen as angelic, Nabriales looks almost like something out of a story book - his entire ensemble and appearance suggest something fae in origin, somehow both wicked and beautiful - and this otherworldly beauty garners him particular attention among those aesthetically inclined.

    When channeling vis throughout his body, Nabriales' skin and horns take on various hues in a scintillating rainbow pattern.


    Personality

    Nabriales is part narcissist, part egotist, and part downright flirty - he is a man of great pleasure, and often finds it primarily in himself and his actions. Nabriales is, as most of his kind are, a prodigy in the magical arts - and this natural talent has shaped his perceptions of greatness for as long as he has been in this world. Everything always came easily to Nabriales, and he has internalised his easy successes as greatness - though he takes this far less seriously than he is like to let on. He does fundamentally believe that he is on another level, and that the majority of the people that he meets are beneath him, but does so in an endearing sort of way that leaves very little room for misinterpretation - prideful as he may be, he is well aware of his limits and is keenly perceptive of the capabilities of those around him.

    Nabriales is also somewhat of a hedonist, preferring to play instead of work. In order to actually get anything done, he tries to mentally categorise as many activities as play as he physically can - and this is usually accomplished by doing everything he can with his whimsical and capricious nature and simultaneously trying to include physical relations in as many of his activities as he thinks he can get away with (which is an awful lot). As a result, Nabriales is an extremely tactile individual, and prefers hands-on contact in as many instances as possible. To many, this is a nuisance initially, but due to his fairly captivating beauty and generally intoxicating demeanour many simply learn that it is the way he works and accept it for what it is - a playful manner of going about what would otherwise be uninteresting.

    Nabriales is a homosexual, and is fairly forward with it - even if it is not immediately obvious from sight alone, his interactions with any male that shows the slightest hint of interest very quickly confirm it. He is well-known for his habit of bedding people as often as possible, especially those that he has business dealings with, as he considers intimate relations the sign of a deal well-struck. If confronted about his behaviour, he is quick to apologise for any overstepped boundaries but will absolutely not tone down his flirtatious nature, and depending on the nature of the rejection will take it as a personal challenge to get what he wants. Due to his profession and innate alchemical skill, it is not usually out of the question that he gets precisely what he wants - a feat that amuses him to no end.

    In general, Nabriales is a flirty, bubbly individual that delights in his own pleasure and the pleasure of others, and will seek to be the life of any party he happens to wander into.

    Fortunately, he considers life to be one big party.


  • History

    To be revealed In Character

    Relationships

    Sophia Taeryn

    Nabriales and Sophia have a close relationship, having maintained at least weekly contact for as long as they have been in Ominar. Nabriales recognises Sophia's extreme potential and is keen to continue to teach her magic as he did when they were children - but he realises that soon it will be her having to teach him. The pair work very well together, and always attempt to make time for one another at least once a week. Nabriales also gives Sophia the “family discount” of 100% (which he doesn't do for any other member of his family).

    Reates Saerne

    Reates is a close work colleague of Nabriales’, and the two bonded early on over their mutually eccentric ways and shared talents--specifically the Sight. The two conduct private research together and spend a good deal of time in one another’s company as a result. Nabriales offers Reates use of his vast web of connections (both in a corporate sense through Victorious Inc. and via his position as a Senator), and Reates reciprocates by allowing Nabriales use of his laboratory and research materials.


  • Belongings

    Stash of Crystal Vials - True to the Taeryn line, Nabriales is capable of crafting crystals from pure vis. He has created several crystals, one for each colour of the rainbow, that he has sculpted into alchemical flasks to contain the various potions he creates. Due to the intrinsically magical nature of the flasks, potions kept inside them do not lose any potency over time and will never expire for as long as the physical and energetic structure of the vial is not compromised. Nabriales treasures these vials, and typically uses them only for the most potent alchemical creations that he can muster--or for very close friends.

    The Alkahest - Nabriales has synthesised an extremely potent solvent that he calls the Alkahest, named after the mythical universal solvent. The Alkahest is kept within a vial lined with runic magic that prevents the Alkahest from ever touching the sides and suspends the liquid in midair, preventing anything from interacting with it or vice-versa. Nabriales is capable of manipulating the liquid with his vis, which will rapidly dissolve almost any substance that it touches, excepting that which has a great deal of imbued vis. The vial of Alkahest is capable of dissolving an entire human body within 60 seconds, down to 5 seconds if the human is dead. Nabriales guards the recipe to the Alkahest fiercely, having gone so far as to have commissioned Dr. Disquiet to purge it from his memory and bind himself to never speak of it unless specifically requested.


  • Capabilities

    Mental

    Manipulative
    Well-Read
    Charismatic
    Eloquent/Persuasive
    Hedonistic
    Fearless (literally incapable of fear)
    Prideful
    Obsessive
    Materialistic
    Genius Biochemist
    Physical

    Faster than a normal human
    Stronger than a normal human
    Heightened reflexes
    Extreme tactical awareness
    High stamina
    High physical endurance
    Magic

    [The Sight {Imprinted}]

    A unique adaptation in the human Ostium, the Sight is a genetically transferable trait that allows an individual not only to perceive vis visually, but to see its presence in all things. While humans are capable of learning to perceive vis to some degree, the Sight is something else entirely. The differences are twofold, with the first difference being that it must be inherited or otherwise genetically activated; while the second is the Sight’s ability to not only perceive vis, but to perceive it all the way down to the deepest level. This essentially allows an individual to see reality in its constituent parts; represented in their purest, most accurate form--at least insofar as the mortal experience is concerned.

    However, despite the incredible abilities of this genetic ability, the Sight is not without its weaknesses. For most humans, particularly, the Sight takes a great toll on the body and the mind, as it allows an individual to take in far more information than the human brain is designed to handle in a given period of time.

    It should be noted that humans who are born with, or who awaken the Sight via genetic tampering, will not gain the inherent understanding of what they are perceiving or how to control it. This, coupled with the Sight being ludicrously rare in the vast majority of humanity, makes it perhaps one of the most mysterious, and certainly powerful, forms of inherently magical traits.

    The Mechanics of the Sight

    The difference between normal humans and humans with the Sight is thus: Humans with the Sight have exceptionally broad channels of their Ostium that directly interface with their eyes, naturally projecting from, and pulling vis into, the eyes. These broad vis channels, in Sight-inheriting humans, are structured almost identically to the vis channels of a powerful mage's Ostium, though with small alterations. These alterations, rather than allow the individual to use spells by coding vis with intention, or altering the patterns that it follows, instead allow the individual to "shift" the amount of detail and "depth" they can see when observing vis. This ability differentiates a Sight-inheritor from a normal human. This is due to the fact that, despite their ability to broaden the vis channels in their eyes so as to perceive vis, they cannot give those vis channels the ability to differentiate the same level of detail/depth as a Sight-Inheritor could.

    Note: Precursor Descendant "Sight" is generally better due to the fact that their "second Ostium," stores the necessary genetic information to properly interpret the information brought in by the Sight. Furthermore, the ability has a 50% (or so) chance of being inherited by their children, with a lesser 30% chance of the Sight being properly potent in said offspring. In addition to this ability to interpret the information somewhat intuitively--provided they try to delve into the Sight's use--a Precursor can imprint their Sight again so as to increase the intuitive grasp of generations to come.

    [Vis Sense {Imprinted}]

    The ability to sense, or feel vis in one's surroundings. Nabriales boasts an exceptional vis sense, having thousands of years of effective training and experience to draw from due to his Precursor heritage. He is capable of sensing ambient vis with extreme and exacting detail, picking up on the imprints of spellcraft that are left behind and analysing them thoroughly, as well as being able to feel out ambient effects such as glamours (even through being affected by them). He is able to discern the race and subspecies (if applicable) of an individual through feel alone, as well as distinguish their innate magical capacity.

    Nabriales has a particular affinity for the vis within alchemical compounds and the minutiae of biology. Vis sense alone is enough for him to determine the quality of an ingredient and any classifications it might possess that are ordinary or extraordinary, as well as its suitability for potioncraft. In the same vein, he is able to feel out the effects of a potion on an individual’s vis as it is taking effect and measure them accordingly provided that he is also able to observe them.

    [Teleportation {Imprinted}]

    Nabriales is one of the most accomplished mages in Spatial Manipulation on Medius, often being recruited to teach at Inerva University when his schedule allows. Nabriales is capable of exceptional feats of teleportation--easily able to teleport himself, as well as large groups, to any location that he has any reasonable knowledge of. Teleportation comes naturally as breathing to Nabriales, and he is capable of feats such as: delayed teleportation; partial teleportation; creation and maintenance of portals; teleportation through extremely concentrated areas of vis.

    Thanks to the Sight and extreme skill Nabriales is capable of teleporting items or objects inside people. This most typically manifests as his ability to teleport the contents of a potion inside someone’s stomach, but this has several important limitations--the person must be extremely close to Nabriales and in sight, they must not be in the process of spellcraft, and if they do not expressly consent to the process they must be either distracted or restrained. Thanks to the inbuilt laws of teleportation, this particular ability is physically incapable of causing harm to an individual as a result of its process--only empty space inside an individual can be teleported into, and no displacement of existing matter can take place. Excluding potions (for which Nabriales has an exceptional affinity), vis-infused objects cannot be teleported in this manner.

    Thanks to a healthy dose of pride and disdain for walking, Nabriales refuses to walk anywhere for any reason. He almost exclusively uses his teleportation magic for transport, despite the fact that it is considerably more taxing than walking (energetically speaking). Walking is for plebs.

    [Potioncraft {Imprinted}]

    Nabriales is by and large the most skilled mage in Potioncraft on Medius. Thanks to thousands of years of imprinted knowledge, the Sight, an enormous heaping of natural talent, and his access to an exceptional amount of resources he has honed his practice of potioncraft to an artform. He is able to create the majority of minor to intermediate potions simply by imbuing water with his vis and mimicking the vis pattern of potions he has created or observed in the past, and is known for his speed and phenomenal success rate when creating potions using traditional methods as well as his innovative methods of extracting the vis from ingredients to its maximum potential.

    Thanks to Victorious Inc.’s vast web of resources and strict focus on potioncraft research and methodology, as well as Nabriales’ connections to Inerva University, he has made advances in potioncraft to such an extent that he is capable of creating entirely new methods--as well as conceiving of entirely new potions--with relative ease (though the process takes considerable time).

    [Runecraft {Imprinted}]

    Nabriales holds a particular love of runic magic for its facility in automating what he considers busywork. He is capable of creating extremely advanced runic matrices in virtually every commonly recognised language and has made one of his own specifically for his interactions with Spatial Manipulation that is commonly used by the Serpentine Conglomerate in order to help regulate teleportation within Ominar.

    Thanks to the Sight, Nabriales has a much easier time of deciphering runic magic than those that do not possess it, and this has contributed to his understanding in no small way. Though extremely experienced, any unique languages he comes across--such as those of the Chayi--are only as familiar to him as the Sight allows, and he can only glean limited insight into their inner workings and make extrapolations based on prior experience and knowledge.

    [Reification {Imprinted}]

    Like all skilled magi, Nabriales is exceptionally adept at Reification. Unlike most, Nabriales very strictly disfavours the standard approach of physically solidifying vis and uses his abilities and knowledge exclusively in the aid of spellcraft in ways such as the Systemic Method. He is capable of creating enormously complex vis structures, allowing him to cast a large number of spells that would ordinarily require ritualistic elements without those mnemonic processes (provided that there is no specific vis required from components of those rituals that cannot be otherwise replaced).

    Like all Precursor Descendants, Nabriales is very skilled in the creation of vis crystals--an extremely advanced application of Reification that causes vis to condense in orderly patterns and take on a physical crystalline form (as opposed to the more traditional use of Reification which is distinctly more energetic). Nabriales is only particularly skilled at the most basic level of vis crystal creation, not being able to imbue them with any thaumaturgical elements as others in his family are able to.

    Thanks to his inherent pride and aforementioned disdain of the more conventional aspects of Reification, Nabriales will never resort to its use--he would rather teleport someone in to do it for him than do it himself.

    [Scrying (Wards) {Imprinted}]

    Nabriales has studied scrying--and thus wards--extensively throughout his life. Thanks to his imprinted knowledge of the extensive wards in the Taeryn family compound, as well as his own research, he is very skilled with wards. He has found very little practical use for scrying on a personal level, though knows enough to attempt a reasonable job at it if he is required to do so. His skill with wards is very impressive, however, as he has replicated the techniques and potency of of the Taeryn family wards and has been tutored by his good friend Reates Saerne in creating exquisite wards.

    [Hieroturgy {Not Imprinted}]

    Nabriales has dabbled somewhat in Hieroturgy, practicing it for certain niche applications regarding the warding around Victorious Inc. and Victorious Secret and studying it in a theoretical sense in order to somewhat replicate its effects using Potioncraft, but is by no means a particularly skilled hieroturge. Thanks to his connections to the Senate he is extremely familiar with the hieroturgical law of Ominar and has a strong theoretical understanding of the magic, though he is only capable of minor to intermediate feats and even then uses them exclusively with other forms of magic that he is familiar with.







The Alchemist

"I have a potion for that!"



 
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Mikayla Ollivander

24 | Female | Human | Pansexual | Mika

  • Appearance

    TEXT HERE

    Personality

    TEXT HERE


  • History

    TEXT HERE

    Relationships

    TEXT HERE


  • Belongings

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  • Capabilities

    Mental

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    Physical

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    Magic

    [SPELL/ABILITY NAME] - desc.







Lotus

"Quote"



 
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Remilia Hythorn

26 | Female | Human | Bisexual | Remy

  • Appearance

    TEXT HERE

    Personality

    TEXT HERE


  • History

    TEXT HERE

    Relationships

    TEXT HERE


  • Belongings

    TEXT HERE


  • Capabilities

    Mental

    TEXT HERE
    Physical

    TEXT HERE
    Magic

    [SPELL/ABILITY NAME] - desc.







Mystique

"Quote"



 

Seraphine al-Mir'aj

437 | Female | Eximius Mir'aj | Sapiosexual | Sera, Phiney

  • Appearance

    TEXT HERE

    Personality

    TEXT HERE


  • History

    TEXT HERE

    Relationships

    TEXT HERE


  • Belongings

    TEXT HERE


  • Capabilities

    Mental

    TEXT HERE
    Physical

    TEXT HERE
    Magic

    [SPELL/ABILITY NAME] - desc.







Seraph

"Quote"



 

Leah Allen

24 | Female | Human | Bisexual | Lea

  • Appearance

    TEXT HERE

    Personality

    TEXT HERE


  • History

    TEXT HERE

    Relationships

    TEXT HERE


  • Belongings

    TEXT HERE


  • Capabilities

    Mental

    TEXT HERE
    Physical

    TEXT HERE
    Magic

    [SPELL/ABILITY NAME] - desc.







Nebula

"Quote"



 
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  • The year is 2051 in the island metropolis of Ominar.



    Night hung over the ocean like a pall of roiling smoke, the gentle curls of pitch-dark brine batting it away for a brief second before it settled against the still surface again--a dance of two steps executed in rhythmic harmony. The motion of the waves breathed life into the dark, and it encroached readily across the glassine surface of the water until it broke upon the shore of a magnificent island. It lapped upon the shore like a second sea, buffeting the onyx black rock in its clamour for the distant brightness above, but finding no purchase, and sinking back to its lonely duet with the water.

    In stark contrast to the murky depths of the island, an effulgent radiance blanketed the distant beyond. Argent lights danced languidly across the glassy windows of the many skyscrapers that pierced the bustling city’s skyline, cavorting with the caliginous hues of night painting themselves where the light could not reach. Wind whistled between the buildings, bringing with it the briny scent of the surf that encompassed the island. Even at night, the city was alive with movement. Sights and sounds radiated from every which way, a unique symphony of cultures and races woven together into a sonorous tapestry that could only be found here, on the shores of the place called Ominar--humanity’s metropolis. A bastion of magic and magitech, and a haven to all three of the races: those born of chaos and discovery--Licentia; those born of order and stability--Prae; and those born somewhere between, with so many choices to make--Humans. A city born of a necessity for both equality and progress. Beneath the velvet blanket of midnight, everyone is equal: but the night does not last forever.

    Soon dawn cuts across the depths below and the sky above, smattering its dappled light across the breadth of Ominar. The atmosphere of the city shifted in its wake, from intrigue and mystique to something sterile and refined. In this city, in the harsh brightness of day, money spoke louder than the music of the night. Where cultures once danced together in a cacophony of color and sound the orderly shuffle of business now reigns. Though the streets are still filled with life and movement, it is a much different sort to that which dominates the night--when this city breathes, the world moves to accommodate it.

    Though the gentle lustre of the moon delicately frames the interplay of light and shadow, the coruscating sun is harsh, casting its shadow deeper down into the realm of murk and gloom. Beneath this veil the underbelly of the great city churns unending, feeding on everything the daylight scares away and pouring out misery and profit in equal measure. Ominar is a city of progress, built by--and for--those with drive and purpose. It caters not to the mundane, and it suffers not the indolent. And so, as with all things burningly bright, it casts a vast shadow--one whose presence is only made more terrible when weighed against the light it shuns.

    Extreme as the cycle may be, it is natural to Ominar. Every nook and cranny filled with shadow, every mote of light in the sky--these are simply part of something greater than themselves, simply part of nature. And yet, even in this great to and fro, there are foreign elements. The ebb of the tide brings with it something neither light nor dark--a vessel borne from faraway shores. Its passengers bear familiar faces, but harbour an unseen intent.

    As they step into the bounds of the city, as they alight upon its dock and climb its crested hill, they bring with them the beginnings of something else. A whisper of a wave whets its growing appetite upon the shore, rebounding with greater strength again and again and again.

    Though unformed as yet, it is wave that will leave nothing unchanged in its wake.

    It is your choice whether this tide wipes the slate clean for you to build an empire atop, or you resist its inexorable push and fight to preserve what is.

    How will you fare when history’s reins are thrust upon you?



  • Vis: Essential energy, vis is that which permeates everything. It is the energy that facilitates not just magic, but life, consciousness, and existence itself. It can be found in a feasibly infinite number of forms and arrangements.

    Leylines: A complex network of dense vis currents deep beneath Earth’s surface. Vis emanates out and upwards from them, allowing vitality to flow throughout the planet and resupplying the ambient vis in the atmosphere.

    Straeva: The Torquean equivalent of leylines, these take the form of vast flowing subterranean rivers of dense vis. The position, size, and potency of a given straeva can change with time, though the size and potency consistently rises as one delves down into the deeper levels of Torqueo.

    Foci/Focuses: Objects that are specifically attuned to amplify the potency of magic and--more importantly focus it, allowing a mage to have greater precision and control. These objects can be specialized or general use, crafted to work to strengthen certain types of magic or to help amplify certain aspects of a caster’s skills. A focus can be essentially any object that is enchanted with the necessary properties, though some objects are better than others.

    Bridges: The colloquialism used to refer to the spatial ‘pathways’ that form to connect realms to one another, allowing traversal from one to another.

    Anima: The soul, the seat of consciousness, a being’s anima is that which gives life to their vessel--or conversely--it is the entirety of their lifeforce made physical. While composed of vis, the anima is so dense and complex as to be impossible to replicate. While the vis within the anima can typically not be accessed for magic, it is this structure that generates the vis that fills the ostium throughout the rest of a being’s body, facilitating magic in all its forms. The strength of one’s anima is determined in part by genetics and in part by how often one uses their vis. Typically one’s anima will grow stronger over time so long as it is forced to regenerate repeatedly over an extended duration. As a result it may generate vis faster or generate more potent vis as a mage practices more and more magic.

    Ostium: The circulatory system for vis, the Gateway, a being’s ostium is the structure that supplies the rest of the body with vis generated by the anima, energizing it. Furthermore, without a functional ostium, magic is impossible, for it is the control of one’s ostium and the vis therein that makes one capable of utilizing magic.

    Velo: A structure possessed solely by Precursor Descendants, the Velo is essentially a second ostium, which allows these specialized humans to ‘imprint’ abilities, memories and skill regardless of their nature to pass on to their offspring. While giving them a significant advantage, possessing a velo also makes them far more vulnerable to certain forms of magic--and indeed--the many dreaded permutations of malady.

    Maladies: Otherwise known as vis diseases--this term refers to any ailment which is caused by or directly affects the vis--and related structures--within a living body. These are, more often than not, transmitted via vis-to-vis contact.






  • Prisms: A naturally occuring material in Priscus, these objects form in vis-rich atmospheres, condensing into crystals so dense that they actually warp the spatial structure inside themselves. Particularly dense prisms can actually be used to seal/store items or beings. Often, for this to occur they must be attuned to the wielder and with the items or beings in question to some extent, as well as being molded into a form that will shape the extra-spatial region within the crystal.

    Dtsen: A rare substance found only in the depths of Torqueo's lower layers, this material is so difficult to obtain that it has become mere legend to most. It has the durability of diamond, the density of lead, but without the weight of either. Dtsen must be worked in very specific, very difficult ways that no normal artisan would know, let alone be capable of. Due to the difficulty in obtaining it and its relative rarity as a result, Dtsen artisans are fairly rare, nonetheless they do exist and they often double as some of the most skilled craftsman and enchanters, for the art of working Dtsen requires many disciplines. Furthermore, the material is more magically pliable and conductive than almost any other known material. Dtsen in its natural form, appears as an almost opaque silver crystalline structure, with a 'black glow' thrumming from within. The crystal structure of Dtsen is adaptive, making it form irregular shapes, something that is very uncharacteristic of crystalline materials. The material, when it is found at all, is found growing on or near the 'roots' of Torqueo's vis veins, or leylines, as some call them. The purer and more potent the vis vein, the more valuable and useful the Dtsen that can be harvested. While some licenti scholars, such as the eminent Edravhen, know how Dtsen grows and could likely advise others in creating it independent of true vis veins, they have always protected the knowledge fiercely...for reasons unknown.

    Verisium: Otherwise known as vis-infused platinum, this material is made by bonding vis to platinum at the molecular level, refining its properties. While normal platinum is an incredibly potent material, capable of dispersing magical force and energy across its surface or channeling it if applied directly, Verisium takes such a step further. Rather than disperse vis across its surface or merely channel it, Verisium amplifies any vis channeled through it and projects it invisibly around itself in a field. Any vis channeled through Verisium is enhanced dramatically in its potency and refined into a more focused, stable state. Due to the aforementioned traits the material is essentially toxic to licentia anatomy as it binds vis to itself, making it impossible for licentia to absorb or otherwise effect it through any 'normal' means. Like most difficult to make materials with incredibly useful properties Verisium is incredibly expensive--more so than either Vis Crystals or Conduit Metal (on average). The material was first created in Medius by the Avusahré family.

    Conduit Metal: An alloy composed of carbon, iron, and silver, this metal is an exceptional conductor of vis. It is used in the construction of many magical implements including Foci and most enchanted items. Due to the process requiring vis be infused as well as for the metals to be combined in very specific amounts, Conduit Metal is particularly expensive. The material was first created by the Katela family.

    Blackstone: Can absorb, repel, and insulate from vis. The material is similar in physical composition to granite, but when it is broken appears to have a structure like obsidian. As its name implies, it is black in coloration. Depending on how the material is worked it will either end up opaque or somewhat translucent. The material is often used for places of internment in Torqueo so as to starve licentia of vis, and make sure that any sustenance they gain is purely from a source of their warden's choosing. This material, though less common, does exist in Medius and can be found in trace amounts in Obsidian, as well as deep in the earth. Blackstone is resistant to non-vis forms of energy and vis-manifested elemental magics, but can be compromised by introducing it either to too much vis, or to incredible amounts of physical force.

    When too much vis is channeled through it, or a consistent amount is channeled through it for an extensive amount of time, Blackstone will begin to breakdown. This is due to the fact that the material is a vis forged amalgamation of other materials. When exposed to more vis, the bonds created to meld the properties of its constituent elements begin to deteriorate, until the material is reduced to a fine powder.

    Vis Crystals: A rare thing in Medius, vis crystals are generally not naturally occurring. These crystals are the result of vis being packed very tightly together until it crystalizes. The process of making them is difficult making them expensive. Vis crystals are used as “magical batteries,” to hold enchantments, raw vis, or to amplify magic making them supremely useful.





  • I. This Roleplay includes mature themes including, but not limited to: Drug use, violence, sex, death, and strong language. Please be advised that these things will be present in the RP, and should be handled with care.

    II. Combat will be handled on a case-by-case basis, with the GMs proctoring in case issues or disagreements arise. Should you want to script your fight, let the GMs, and your partner(s) know. Make sure all parties are in agreement. A 'scripted fight,' is one wherein the victor is decided beforehand.

    III. If a problem arises for a player in regards to the GM and they feel uncomfortable bringing it up. Go to the other GMs for advice. Don't worry, we're perfectly reasonable people and nine times out of ten we'll work through it with you.

    IV. Should you lack inspiration or enough material to post, tell someone. Communicate. Talk to your GMs. Worst case scenario, we'll just move your character aside till you can post again.

    V. While you may expand on or modify the base format of the character sheet, make sure all necessary sections are included.

    VI. No OOC drama. Keep it to PMs, and hopefully keep it non-existent. If needed contact a GM for problem resolution.

    VII. Posts of two paragraphs or more; quality over quantity. If you're drawing a blank, don't worry so much.

    VIII. Characters should be placed in the OOC for review. Once they are accepted, please post them in the character index.



    After a GM makes a plot post, we'll wait a week for everyone to make theirs! If you don't make it in a week, we'll keep moving forward--unless you let us know, and we're more than willing to offer you a little extra time. Try not to make it a routine thing, though, because other players rely on you to keep this whole story moving! You're an important piece of the puzzle we're all trying to put together.


    This is, first and foremost, a story that we're all telling. With stories comes growth. Whether that is growth as a person, or growth in power, wealth, or whatever flavour you might prefer, it is a story that is all yours to tell. Your character is important, and we invite you to tell their story along with ours; even if huge plot stuff is happening, your character's life can still have a role, and it should. Big things will happen--whether or not your character has more important things to worry about is up to you, and we invite you to take your plots where you want them to go."


    With the fantastic level of depth in the lore present in Manifest Anima, an equally incredible amount of creativity and variety is made possible. In addition to simply playing with the existing lore, there is always the option of building upon something or creating something new--we want you to be able to take ownership of aspects of the world. If you want to simply play with what we have that’s wonderful, and you are welcome to, but try to keep in mind that the option to make something new and fresh, is always open! Enriching the world and everyone’s experience in it is what we aim to do, and what we aim for you to be able to do as well.


    In Manifest Anima there is a strong focus on interaction, consequences, and player choice. It is designed to evolve with its players and while there is a plan, it can deviate wildly depending on how those involved interact with the world and the elements presented--or implied.


    Active and interactive GM team! We have three people who are genuinely dedicated to this project and want everyone to have a great time. If you’re having trouble, let us know, we’re there to help!

    One of the main focuses of Manifest Anima is realistic immersion. This is a roleplay where logic determines what happens to your characters based on the actions that they take and the circumstances that they find themselves in--and while you have control over the actions your characters take and (somewhat) their circumstances, do not expect to be able to control the consequences with impunity. If logic demands that your character dies--they will die. They will reap exactly what they sow, and we want you to know that from the beginning.

    This doesn't mean that you can expect death to happen at every turn--because it won't. Other people can intervene to save you from your fate, or you can set up contingency plans to ensure that you don't meet an early demise, but every action and inaction has a consequence that you will be expected to face.







CHARACTER SHEET

Code:
[div=
/* Customize colors, and images */
--characterImage: url(https://place-hold.it/250x500);
--mainColor: blue;
--aliasColor: white;
--textColor: #636363;]
[CENTER][FONT=Lovers Quarrel][div=color: var(--mainColor); letter-spacing: 3px; font-size: 62px; margin-bottom: -40px; z-index: 1;]Character Name[/div][/FONT][/CENTER]
[div=width:90%; height: auto; margin: auto auto; margin-top: -15px; font-family: georgia; color: var(--textColor);]
[CENTER][div=margin-top: 0;]## | Gender | Species | Sexuality | Nickname(s)[/div][/CENTER]
[div=width:70%; float: left; height: auto;][tabs]
[tab=I]
[div=height: 370px; overflow-y: auto;][div=font-size: 52px; color: var(--mainColor); letter-spacing: 3px; font-variant: small-caps;][SIZE=32px]♔[/SIZE][FONT=Lovers Quarrel]A[/FONT][FONT=Georgia][SIZE=32px]ppearance[/SIZE][/FONT][/div]
TEXT HERE

[div=font-size: 52px; color: var(--mainColor); letter-spacing: 3px; font-variant: small-caps;][SIZE=32px]♔[/SIZE][FONT=Lovers Quarrel]P[/FONT][FONT=Georgia][SIZE=32px]ersonality[/SIZE][/FONT][/div]
TEXT HERE
[/div]
[/tab]
[tab=II]
[div=height: 370px; overflow-y: auto;][div=font-size: 52px; color: var(--mainColor); letter-spacing: 3px; font-variant: small-caps;][SIZE=32px]♔[/SIZE][FONT=Lovers Quarrel]H[/FONT][FONT=Georgia][SIZE=32px]istory[/SIZE][/FONT][/div]
TEXT HERE

[div=font-size: 52px; color: var(--mainColor); letter-spacing: 3px; font-variant: small-caps;][SIZE=32px]♔[/SIZE][FONT=Lovers Quarrel]R[/FONT][FONT=Georgia][SIZE=32px]elationships[/SIZE][/FONT][/div]
TEXT HERE
[/div]
[/tab]
[tab=III]
[div=height: 370px; overflow-y: auto;][div=font-size: 52px; color: var(--mainColor); letter-spacing: 3px; font-variant: small-caps;][SIZE=32px]♔[/SIZE][FONT=Lovers Quarrel]B[/FONT][FONT=Georgia][SIZE=32px]elongings[/SIZE][/FONT][/div]
TEXT HERE
[/div]
[/tab]
[tab=IV]
[div=height: 370px; overflow-y: auto;][div=font-size: 52px; color: var(--mainColor); letter-spacing: 3px; font-variant: small-caps;][SIZE=32px]♔[/SIZE][FONT=Lovers Quarrel]C[/FONT][FONT=Georgia][SIZE=32px]apabilities[/SIZE][/FONT][/div]
[div=font-family: georgia; font-variant: small-caps; font-size: 20px;]Mental[/div]
TEXT HERE
[div=font-family: georgia; font-variant: small-caps; font-size: 20px;]Physical[/div]
TEXT HERE
[div=font-size: 52px; color: var(--mainColor); letter-spacing: 3px; font-variant: small-caps;][SIZE=32px]♔[/SIZE][FONT=Lovers Quarrel]M[/FONT][FONT=Georgia][SIZE=32px]agic[/SIZE][/FONT][/div]
[COLOR=white][[/COLOR]SPELL/ABILITY NAME[COLOR=white]][/COLOR] - desc.


[/div]
[/tab]
[/tabs]
[/div]
[div=width:250px; height:500px; float: right; background-image: var(--characterImage); margin-top: -56px;]
[div=width:240px; height:100px; opacity: 0.5; background-color: var(--mainColor); color: var(--aliasColor); margin: 0 auto; margin-top: 375px;]
[div=font-size: 38px; text-align: center; margin-top: -15px; margin-bottom: -25px;][font=Lovers Quarrel]Alias[/font][/div]
[div=font-size: 10px; text-align: center; margin-top: 0;]"Quote"[/div]
[/div]

[/div][/div][/div]
 
Last edited:

Announcement

Lorem ipsum dolor sit amet, consectetur adipisicing elit. Odio cum officiis suscipit, nesciunt deleniti autem dolore tempore cupiditate debitis facere temporibus eos eligendi veritatis! Expedita, fuga labore voluptatum non enim a quae natus ut dolorem ex repellat vero veritatis aspernatur quos quasi sit inventore suscipit mollitia quo eveniet cum, unde perferendis rerum voluptates architecto. Temporibus, consectetur quasi, voluptatem nihil ab ratione hic possimus aut at vitae tenetur neque aliquid nesciunt, nam natus illum dolore impedit voluptatum, nobis facilis pariatur inventore? Odio nulla vel ab officia necessitatibus aliquid inventore suscipit assumenda, omnis praesentium dolore, ipsa beatae atque, provident doloremque fuga. Aliquid provident eos quaerat sunt, minus a dignissimos corporis nisi placeat facere ratione, totam blanditiis atque. Iusto, repellat facilis reiciendis temporibus aliquid amet laborum sunt inventore quidem debitis ullam ad esse iure eum iste, ipsa atque quisquam, sed a quas veritatis vero eius? Eligendi dicta necessitatibus nam accusantium illo, tenetur nobis, voluptates non eveniet maiores, inventore minima at! Quos asperiores, quia optio iusto provident excepturi velit alias, mollitia dignissimos hic exercitationem reiciendis fugit, cumque. Veritatis illo eaque, officia expedita doloribus fuga ullam ipsam, porro, veniam hic aut alias nobis temporibus. Vitae dicta illum, rerum magnam fugiat in delectus. Consequatur iure, nostrum.





Congrats!

Congratulations, {@user}! {Character Name} has been accepted! Please go ahead and post them in the Character Index! <3






Looks like there was a problem...

Sorry {@user}, it looks like there was a problem with your sheet! Please fix the following issues:

[issues here in whatever format]

Once you've finished, tag all three GMs, and we'll look over your sheet again! <3

 
Last edited:

Character Name

## | Gender | Species | Organization

  • Capabilities

    Mental

    Lorem ipsum dolor sit amet, consectetur adipisicing elit. Odio cum officiis suscipit, nesciunt deleniti autem dolore tempore cupiditate debitis facere temporibus eos eligendi veritatis! Expedita, fuga labore voluptatum non enim a quae natus ut dolorem ex repellat vero veritatis aspernatur quos quasi sit inventore suscipit mollitia quo eveniet cum, unde perferendis rerum voluptates architecto. Temporibus, consectetur quasi, voluptatem nihil ab ratione hic possimus aut at vitae tenetur neque aliquid nesciunt, nam natus illum dolore impedit voluptatum, nobis facilis pariatur inventore? Odio nulla vel ab officia necessitatibus aliquid inventore suscipit assumenda, omnis praesentium dolore, ipsa beatae atque, provident doloremque fuga. Aliquid provident eos quaerat sunt, minus a dignissimos corporis nisi placeat facere ratione, totam blanditiis atque. Iusto, repellat facilis reiciendis temporibus aliquid amet laborum sunt inventore quidem debitis ullam ad esse iure eum iste, ipsa atque quisquam, sed a quas veritatis vero eius? Eligendi dicta necessitatibus nam accusantium illo, tenetur nobis, voluptates non eveniet maiores, inventore minima at! Quos asperiores, quia optio iusto provident excepturi velit alias, mollitia dignissimos hic exercitationem reiciendis fugit, cumque. Veritatis illo eaque, officia expedita doloribus fuga ullam ipsam, porro, veniam hic aut alias nobis temporibus. Vitae dicta illum, rerum magnam fugiat in delectus. Consequatur iure, nostrum.

    Physical


    Magic

    [SPELL/ABILITY NAME] - desc.







Alias

"Quote"



 
Code:
[div=
/* Customize colors, and images */
--characterImage: url(https://place-hold.it/250x500);
--mainColor: blue;
--aliasColor: white;
--textColor: #636363;]
[CENTER][FONT=Lovers Quarrel][div=color: var(--mainColor); letter-spacing: 3px; font-size: 62px; margin-bottom: -40px; z-index: 1;]Character Name[/div][/FONT][/CENTER]
[div=width:90%; height: auto; margin: auto auto; margin-top: -15px; font-family: georgia; color: var(--textColor);]
[CENTER][div=margin-top: 0;]## | Gender | Species | Organization[/div][/CENTER]
[div=width:70%; float: left; height: auto;][tabs]
[tab=I]
[div=height: 370px; overflow-y: auto;][div=font-size: 52px; color: var(--mainColor); letter-spacing: 3px; font-variant: small-caps;][SIZE=32px]♔[/SIZE][FONT=Lovers Quarrel]C[/FONT][FONT=Georgia][SIZE=32px]apabilities[/SIZE][/FONT][/div]
[div=font-family: georgia; font-variant: small-caps; font-size: 20px;]Mental[/div]
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Odio cum officiis suscipit, nesciunt deleniti autem dolore tempore cupiditate debitis facere temporibus eos eligendi veritatis! Expedita, fuga labore voluptatum non enim a quae natus ut dolorem ex repellat vero veritatis aspernatur quos quasi sit inventore suscipit mollitia quo eveniet cum, unde perferendis rerum voluptates architecto. Temporibus, consectetur quasi, voluptatem nihil ab ratione hic possimus aut at vitae tenetur neque aliquid nesciunt, nam natus illum dolore impedit voluptatum, nobis facilis pariatur inventore? Odio nulla vel ab officia necessitatibus aliquid inventore suscipit assumenda, omnis praesentium dolore, ipsa beatae atque, provident doloremque fuga. Aliquid provident eos quaerat sunt, minus a dignissimos corporis nisi placeat facere ratione, totam blanditiis atque. Iusto, repellat facilis reiciendis temporibus aliquid amet laborum sunt inventore quidem debitis ullam ad esse iure eum iste, ipsa atque quisquam, sed a quas veritatis vero eius? Eligendi dicta necessitatibus nam accusantium illo, tenetur nobis, voluptates non eveniet maiores, inventore minima at! Quos asperiores, quia optio iusto provident excepturi velit alias, mollitia dignissimos hic exercitationem reiciendis fugit, cumque. Veritatis illo eaque, officia expedita doloribus fuga ullam ipsam, porro, veniam hic aut alias nobis temporibus. Vitae dicta illum, rerum magnam fugiat in delectus. Consequatur iure, nostrum.

[div=font-family: georgia; font-variant: small-caps; font-size: 20px;]Physical[/div]

[div=font-size: 52px; color: var(--mainColor); letter-spacing: 3px; font-variant: small-caps;][SIZE=32px]♔[/SIZE][FONT=Lovers Quarrel]M[/FONT][FONT=Georgia][SIZE=32px]agic[/SIZE][/FONT][/div]
[COLOR=white][[/COLOR]SPELL/ABILITY NAME[COLOR=white]][/COLOR] - desc.


[/div]
[/tab]
[/tabs]
[/div]
[div=width:250px; height:500px; float: right; background-image: var(--characterImage); margin-top: -56px;]
[div=width:240px; height:100px; opacity: 0.5; background-color: var(--mainColor); color: var(--aliasColor); margin: 0 auto; margin-top: 375px;]
[div=font-size: 38px; text-align: center; margin-top: -15px; margin-bottom: -25px;][FONT=Lovers Quarrel]Alias[/FONT][/div]
[div=font-size: 10px; text-align: center; margin-top: 0;]"Quote"[/div]
[/div]

[/div][/div][/div]