♔Capabilities
Mental
Manipulative
Well-Read
Charismatic
Eloquent/Persuasive
Hedonistic
Fearless (literally incapable of fear)
Prideful
Obsessive
Materialistic
Genius Biochemist
Physical
Faster than a normal human
Stronger than a normal human
Heightened reflexes
Extreme tactical awareness
High stamina
High physical endurance
♔Magic
[The Sight {Imprinted}
]
A unique adaptation in the human Ostium, the Sight is a genetically transferable trait that allows an individual not only to perceive vis visually, but to see its presence in all things. While humans are capable of learning to perceive vis to some degree, the Sight is something else entirely. The differences are twofold, with the first difference being that it must be inherited or otherwise genetically activated; while the second is the Sight’s ability to not only perceive vis, but to perceive it all the way down to the deepest level. This essentially allows an individual to see reality in its constituent parts; represented in their purest, most accurate form--at least insofar as the mortal experience is concerned.
However, despite the incredible abilities of this genetic ability, the Sight is not without its weaknesses. For most humans, particularly, the Sight takes a great toll on the body and the mind, as it allows an individual to take in far more information than the human brain is designed to handle in a given period of time.
It should be noted that humans who are born with, or who awaken the Sight via genetic tampering, will not gain the inherent understanding of
what they are perceiving or how to control it. This, coupled with the Sight being ludicrously rare in the vast majority of humanity, makes it perhaps one of the most mysterious, and certainly powerful, forms of inherently magical traits.
The Mechanics of the Sight
The difference between normal humans and humans with the Sight is thus: Humans with the Sight have exceptionally broad channels of their Ostium that directly interface with their eyes, naturally projecting from, and pulling vis into, the eyes. These broad vis channels, in Sight-inheriting humans, are structured almost identically to the vis channels of a powerful mage's Ostium, though with small alterations. These alterations, rather than allow the individual to use spells by coding vis with intention, or altering the patterns that it follows, instead allow the individual to "shift" the amount of detail and "depth" they can see when observing vis. This ability differentiates a Sight-inheritor from a normal human. This is due to the fact that, despite their ability to broaden the vis channels in their eyes so as to perceive vis, they cannot give those vis channels the ability to differentiate the same level of detail/depth as a Sight-Inheritor could.
Note: Precursor Descendant "Sight" is generally better due to the fact that their "second Ostium," stores the necessary genetic information to properly interpret the information brought in by the Sight. Furthermore, the ability has a 50% (or so) chance of being inherited by their children, with a lesser 30% chance of the Sight being properly potent in said offspring. In addition to this ability to interpret the information somewhat intuitively--provided they try to delve into the Sight's use--a Precursor can imprint their Sight again so as to increase the intuitive grasp of generations to come.
[Vis Sense {Imprinted}
]
The ability to sense, or feel vis in one's surroundings. Nabriales boasts an exceptional vis sense, having thousands of years of effective training and experience to draw from due to his Precursor heritage. He is capable of sensing ambient vis with extreme and exacting detail, picking up on the imprints of spellcraft that are left behind and analysing them thoroughly, as well as being able to feel out ambient effects such as glamours (even through being affected by them). He is able to discern the race and subspecies (if applicable) of an individual through feel alone, as well as distinguish their innate magical capacity.
Nabriales has a particular affinity for the vis within alchemical compounds and the minutiae of biology. Vis sense alone is enough for him to determine the quality of an ingredient and any classifications it might possess that are ordinary or extraordinary, as well as its suitability for potioncraft. In the same vein, he is able to feel out the effects of a potion on an individual’s vis as it is taking effect and measure them accordingly provided that he is also able to observe them.
[Teleportation {Imprinted}
]
Nabriales is one of the most accomplished mages in Spatial Manipulation on Medius, often being recruited to teach at Inerva University when his schedule allows. Nabriales is capable of exceptional feats of teleportation--easily able to teleport himself, as well as large groups, to any location that he has any reasonable knowledge of. Teleportation comes naturally as breathing to Nabriales, and he is capable of feats such as: delayed teleportation; partial teleportation; creation and maintenance of portals; teleportation through extremely concentrated areas of vis.
Thanks to the Sight and extreme skill Nabriales is capable of teleporting items or objects inside people. This most typically manifests as his ability to teleport the contents of a potion inside someone’s stomach, but this has several important limitations--the person must be extremely close to Nabriales and in sight, they must not be in the process of spellcraft, and if they do not expressly consent to the process they must be either distracted or restrained. Thanks to the inbuilt laws of teleportation, this particular ability is physically incapable of causing harm to an individual as a result of its process--only empty space inside an individual can be teleported into, and no displacement of existing matter can take place. Excluding potions (for which Nabriales has an exceptional affinity), vis-infused objects cannot be teleported in this manner.
Thanks to a healthy dose of pride and disdain for walking, Nabriales refuses to walk anywhere for any reason. He almost exclusively uses his teleportation magic for transport, despite the fact that it is considerably more taxing than walking (energetically speaking). Walking is for plebs.
[Potioncraft {Imprinted}
]
Nabriales is by and large the most skilled mage in Potioncraft on Medius. Thanks to thousands of years of imprinted knowledge, the Sight, an enormous heaping of natural talent, and his access to an exceptional amount of resources he has honed his practice of potioncraft to an artform. He is able to create the majority of minor to intermediate potions simply by imbuing water with his vis and mimicking the vis pattern of potions he has created or observed in the past, and is known for his speed and phenomenal success rate when creating potions using traditional methods as well as his innovative methods of extracting the vis from ingredients to its maximum potential.
Thanks to Victorious Inc.’s vast web of resources and strict focus on potioncraft research and methodology, as well as Nabriales’ connections to Inerva University, he has made advances in potioncraft to such an extent that he is capable of creating entirely new methods--as well as conceiving of entirely new potions--with relative ease (though the process takes considerable time).
[Runecraft {Imprinted}
]
Nabriales holds a particular love of runic magic for its facility in automating what he considers busywork. He is capable of creating extremely advanced runic matrices in virtually every commonly recognised language and has made one of his own specifically for his interactions with Spatial Manipulation that is commonly used by the Serpentine Conglomerate in order to help regulate teleportation within Ominar.
Thanks to the Sight, Nabriales has a much easier time of deciphering runic magic than those that do not possess it, and this has contributed to his understanding in no small way. Though extremely experienced, any unique languages he comes across--such as those of the Chayi--are only as familiar to him as the Sight allows, and he can only glean limited insight into their inner workings and make extrapolations based on prior experience and knowledge.
[Reification {Imprinted}
]
Like all skilled magi, Nabriales is exceptionally adept at Reification. Unlike most, Nabriales very strictly disfavours the standard approach of physically solidifying vis and uses his abilities and knowledge exclusively in the aid of spellcraft in ways such as the Systemic Method. He is capable of creating enormously complex vis structures, allowing him to cast a large number of spells that would ordinarily require ritualistic elements without those mnemonic processes (provided that there is no specific vis required from components of those rituals that cannot be otherwise replaced).
Like all Precursor Descendants, Nabriales is very skilled in the creation of vis crystals--an extremely advanced application of Reification that causes vis to condense in orderly patterns and take on a physical crystalline form (as opposed to the more traditional use of Reification which is distinctly more energetic). Nabriales is only particularly skilled at the most basic level of vis crystal creation, not being able to imbue them with any thaumaturgical elements as others in his family are able to.
Thanks to his inherent pride and aforementioned disdain of the more conventional aspects of Reification, Nabriales will never resort to its use--he would rather teleport someone in to do it for him than do it himself.
[Scrying (Wards) {Imprinted}
]
Nabriales has studied scrying--and thus wards--extensively throughout his life. Thanks to his imprinted knowledge of the extensive wards in the Taeryn family compound, as well as his own research, he is very skilled with wards. He has found very little practical use for scrying on a personal level, though knows enough to attempt a reasonable job at it if he is required to do so. His skill with wards is very impressive, however, as he has replicated the techniques and potency of of the Taeryn family wards and has been tutored by his good friend Reates Saerne in creating exquisite wards.
[Hieroturgy {Not Imprinted}
]
Nabriales has dabbled somewhat in Hieroturgy, practicing it for certain niche applications regarding the warding around Victorious Inc. and Victorious Secret and studying it in a theoretical sense in order to somewhat replicate its effects using Potioncraft, but is by no means a particularly skilled hieroturge. Thanks to his connections to the Senate he is extremely familiar with the hieroturgical law of Ominar and has a strong theoretical understanding of the magic, though he is only capable of minor to intermediate feats and even then uses them exclusively with other forms of magic that he is familiar with.