Vampire. Throughout history, vampires have underwent a wide variety of interpretations based on culture, region, and time period. Once feared, they have now become a product of lore used to monopolize their popularity. At most, they're nothing more than plastic representatives of different stories fused together to suit the needs of targeted audience. But, no one really believes in them? No one takes the Vampire Lifestyle seriously, believing that it's just another weird subculture for young adults to rebel against current social norms. At most, it's nothing more than a nice joke and way to hide their existence. Why not take advantage of what the humans set up? Some of the lore surrounding vampires are true while others are great lies to embrace to fool all.
How exactly is a vampire created? All sorts of lore tells us different stories, ranging from being buried wrong to having an animal cross over their grave. Modern interpretations, however, are the closest to getting the process right. It takes a chosen pupil to nearly have their blood drained. Then, they must feed off of a vampire until "death" is rendered. During this period of death, the body must be buried before the next night in order for the pupil to complete its transformation and become a fledgling (new vampire).
If the vampire only drains half of human's blood before letting them feed on their blood, the pupil will become a familiar. They act as the vampire's servant and can hear their orders through their thoughts. It is near impossible to break a familiar from a vampire without killing their master. If the pupil reaches the rendered death state but fails to be buried in time, they become ghouls.
Ghouls can be compared to a sentient zombie, able to have rational thoughts and retain their identity from their previous life. Rather than feeding on blood, they need innards to remain "sane." One of the more sought out delicacies is a human brain. For fledglings to grow into proper vampires, they must be trained in the ways of their craft and history by their master. It's not uncommon for new fledglings to be abandoned or trained improperly.
The belief in vampires being immortal is partially true. They can live an ageless life until the end of time as long as they continuously ingest an essence of life aka blood. With blood, there is a strong substance within that allows the vampires to remain youthful in appearance, give an added boost to their strength and senses, and heal rapidly when injured. However, ingesting blood as a vampire is a double-edged sword. Every vampire, in one way or another, is addicted to blood due to the very substance that allows them to survive. If not careful, they can easily lose their mind via "bloodlust." Many end up being discovered due to overindulging and succumbing to the bloodlust.
When blood is ingested, it allows vampires to appear "human-like" in appearance. Color returns to their skin. Their body temperature is warmer. They can even go outside in the daytime (with some added protection) for some period of time before burning. Ingesting blood allows some human functions to return for a period of time such as the fact of breathing, hunger and thirst for food and drink. After a few weeks, their artificial humanity dissipates and reverts back to their undead state.
There are certain types of blood that is more effective in sustaining a vampire. Humans are the most average, easy to obtain, and controlled. Certain inhumans have potent blood that is more than enough to satisfy a vampire and give them a "greater higher." Consuming blood that is toxic or undead (not vampires) must be avoided at all costs. It will not kill the vampire outright, but will seriously damage them and takes a lot of time to recovery. The preference for blood is from a still living being. Blood from a corpse and old blood is not as appealing and effective in curbing hunger.
Generally, people believe that vampires have a certain set of weaknesses (like other creatures of lore). Some are nothing more than superstitious nonsense. Others, however, can give others the edge against these creatures. Take sunlight for example. For young fledglings and underfed vampires, sunlight is a bane. The intensity of the UVs can cause severe burns to the skin and eyes. Prolonged exposure to the sun can result in death via trauma from severe burns. However, blood can help in protecting vampires from exposure. The more blood consumed, the longer they can remain in the daylight.
Other factors include wearing protective clothing and layers such as long sleeved shirts and hats. Umbrellas are a common accessory for vampires, shielding them from exposure. One big factor is the fact that vampires are nocturnal in nature. Being out in the daytime messes with their internal clock and eyesight. The legend about vampires sleeping in coffins is another partial truth. Before modern conveniences, many rested in mausoleums and crypts because exposure to sunlight was impossible. These days, all it takes are thick curtains and blinds to protect against sunlight when sleeping in the daytime.
Vampires have severe allergies and aversions to certain objects and environments that may seem asinine and strange. Some have ties rooted in the magical parts of paranormals and the dangers of strong-willed sensitives. Others seems to be superstitions with little need to test out whether these hypotheses are true or not. One of the more popularized ritual is a vampire's need to be invited into someone's home before stepping in. If they try to, they are met with dangerous repercussions including: bleeding from orifices, excruciating and crippling pain, and (sometimes) death. There are many speculations as to why this occurs but there's no solid evidence to back up claims.
Another ridiculous ritual (or aversion) is the inability to cross over open running water. Unlike the invitation having no singular answer, the inability to cross a river, stream, or creek is due to superstitions about running water. In some legends, running water is the symbolism of death, leading the newly departed to the next world. For something undead, the idea of being "carried away" is horrifying (if true). The following is a general list of what can potentially kill a vampire:
● Hawthorne Wood (for wooden stakes)
● Decapitation & Head Separation (make sure that the head is far away from the body)
● Sunlight Exposure (for too long)
● Fire (forced to remain in a burning flame while the body slows down in regeneration)
● "Holy Objects" (it's not the objects or what they symbolize but whether a powerful sensitive or magic user embeds the power of "belief" into them)
● Devil's Helm (is poison to them and renders them paralyzed)
● Starvation (via no blood consumption)
These days, vampires are depicted as overly beautiful and handsome creatures of seduction. Able to charm and use their appearance to lure their prey to a discreet location before feeding. A vampire that has a regular schedule of feeding and moderating blood intake can retain this visage, using it as a way to lure victims or pass as human. However, when a vampire feeds, they undergo a transformation of horrific proportions. Vampires have two stages of transformation.
The first stage leaves them relatively normal in appearance. Their pupil dilates to the point that it overtakes the iris and the sclera. The jaw structure and teeth change slightly to allow for discreet feeding. Rather than the standard "two sharp canine" popularized in fiction, all four canine teeth in the human mouth becomes sharp (thick at the base and becoming needle point at the ends), elongated (top canines grow up to an inch; the bottoms grow up to half an inch), and curved. This allows for penetration to a major artery with ease and quick consumption of blood.
The second stage of transformation is for combat purposes. Unlike the first, the entire skill undergoes a change in order to supplement and help with the extreme change in jaw structure and teeth. The mouth nearly doubles in size to hold all the razor sharp and (somewhat) jagged teeth. The skeletal and muscular structure of the jaw changes to increase the bite strength. There is no clear calculation of how strong a bite of a vampire is (of course), but the damage output is enough to give an answer. The structure isn't meant for discreet feeding but rendering an opponent into pieces. Along with the extremely dilated pupils, the nails grow out in exponentially. They grow upwards of two inches long, become slightly curved, and super sharp.
The powers that come from vampirism can vary in strength and ability based on age, the amount of blood consumed, and having a proper master teaching the new fledglings. The following is a general list of what vampires are capable of:
● Enhanced/Supernatural Condition (aka enhance stats)
● Enhanced Senses
● Disease Immunity
● Regenerative Healing Factor
● Daytime Walking (limited to long exposure due to amount of blood consumed)
● Defunct Physiology (if it's been awhile since feeding)
● Semi-Invulnerability
● Wall Crawling
● Mind Control
● Hypnosis
● Illusion
● Wing Manifestation
● "Scatter" (to break apart and reform)
● Bats (easy)
● Natural Weaponry
● Teeth/Enhanced Jaw
● Claws
● Unnatural Presence