CHARACTER INDEX Rise of the New Generation Dump

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Fieryfly

Fairy Princess
Roleplay Invitations
Not Taking RP Invites at this Time
Posting Speed
A Few Posts a Week, One Post a Week
My Usual Online Time
Timezone: GMT + 1
Writing Levels
Adept, Advanced


"Don’t be scared of my bugs."



Name:
Tentou Aburame
Nickname:
Ladybug
(Affectionally called that by her brothers)
Gender:
Female
Age and date of birth:
17 - 9 December 459
Age Appearance:
18
Sexuality:
Straight

Grandparents:
Koichi Aburame - 81 - deceased
Hotaru Aburame - 85
Parents:
Seiji Aburame - 50
Madoka Aburame - 48
Siblings:
Hachiro Aburame - 28
Jirou Aburame - 25 - deceased
Saburo Aburame - 23

Length and build:
1,70 cm - Lean
Weight:
57 kg
Favorite weather and season:
Sunny - Summer



Village/Nation:
Konohagakure - Akinian Empire
Birthplace:
Konohagakure
Organization:
Akinian Military

Clan/Bloodline:
Aburame

Rank:
Chuunin

Chakra Nature:
Yin/Yang - Raw chakra
(No specific nature)



Appearance:




Personality:
Accepting would be a good word to describe Tentou’s personality. She is a girl who clearly has her own mind, her own ideas, her own ideals, but at the same time she accepts that other people do not have her mind. They will not understand her and that is okay. Not everything has to be understood and not everything has to be mapped out. Her bugs might be creepy to others, but they are part of her as much as her hair and her eyes are and she has accepted that a long time ago.

Tentou is calm, cheerful at times, but never loud or extremely outgoing. She likes people even if they might be creeped out by her and enjoys having a drink and a good conversation, but isn’t hurt when that is denied. Because of her upbringing and her Hiden she doesn’t have many friends, but she cherishes those she has with all her might. Her faith in her family is unwavering and she knows that they will always, always have her back. She has an exceptionally good relationship with her 6 year older brother Saburo and Tentou knows that if there was a choice, she would save her family first unless they explicitly told her to do otherwise.

Tentou is not one to judge quickly, mostly because people always judge her as soon as they see her appearance. However, while she might not judge others harshly, she is also not keen to understand the others because usually they do not make an attempt to understand her. Simply accepting the fact that they are different is easier than attempting to understand everything around her.

Out in the world, on missions or in fights, Tentou is disciplined. She listens to her commanding officer and will attempt to execute orders as well as she can possibly do. Questions that are necessary will be asked, but there is a faith in the system that rests within her mind. She has a role to play in this world and she will do it. It is how the world survives. In Tentou’s mind the need of the many come before the few, but the need of the family comes first. That might be hypocritical, but it is her family she has always been able to build on, no one else.



History:
Members of the Aburame clan are not well liked in the world, which is to put it mildly. Or as some say it, they tend to be misunderstood. This is not because this small clan is made up of unkind people. People just tend to be disturbed by these characters that have made their bodies living hives for thousands and thousands of bugs. The people of the clan understand that well enough and have never forcefully tried to make people understand. They have simply done their jobs, having held functions in the shinobi army for years because of their specific set of skills, and kept to themselves.

Tentou was born in one of these Aburame families. The fourth child in the family, Tentou was preceded by three brothers, the oldest already 11 year old. Growing up they were a tight family. They looked out for each other because no one else would look out for them instead. Of course, very soon after she was born Tentou was exposed to the Parasitic Destruction Insect Technique, as all children within the Aburame clan are, and like all of them she grew up thinking it was normal to have bugs under her skin. Only when Tentou was exposed to the outside world, to the children in the Academy who showed off such different techniques, did she realise that she was not like them. She was not like them at all. And people didn’t like her.

It was a new experience after having grown up in such a tight family that cared so much for each other. Suddenly people shunned her and stayed away from her. They didn’t understand her life at all. And yet, it didn’t make Tentou bitter. She had her family and though her days at school were marked by lonely lunches and empty seats beside her, she had her brothers, her mother and father and her grandmother to welcome her home. They had similar experiences and, especially her grandmother, showed her that people might not understand, but that didn’t mean they didn’t need the Aburame around. They were important members of the society too.

Over the years, Tentou grew up. She was mostly home schooled as the Academy couldn’t teach her much about the clan specific Hiden. Yet to become a real shinobi the Academy had to be finished and so she became a Genin at the age of 12, and joined her first team. She didn’t have the most perfect of grades, but she was a diligent student. She joined a team and managed to make some friends. It was still difficult to understand for others how her abilities exactly worked, but they could see the uses of them.

The Shoji Occupation started when she was 14 (turning 15 later that year) and she stood down like the rest of the shinobi in Konoha did. It were confusing times when chakra masts were placed down and the Aburame had to wonder if their insects were going to be okay. The beetles fed on the chakra of their host after all and there was a strange fear that the bugs might die out. Luckily, the masts only stopped active molding of chakra and did not make it impossible for the insects to consume their daily meal. In a strange turn of events, the chakra masts limited the Aburame only a little as their bugs are not controlled by chakra, meaning that they could still use most of their techniques. Just the ones that actively used chakra were unavailable. For this reason some of the clanmembers were approached to help out with the rebellion against Shoji. Tentou stayed home as her two older brothers went off to help out with smaller operations. Her own moment came when her team was selected with many others, among which her father, to march to Magnhild so help out the defending forces there. One of her brothers, however, would never come home again.

Two years later, Tentou would think back to that battlefield as she stood in the arena for the Chuunin Exams in Amegakure, her bugs with her. She passed her fight with flying colors and was promoted. Because of her specific skills, Tentou has been going back and forth between teams a lot now that she is a Chuunin, helping out where necessary.

Theme Song:




Weapons/Items
Name of Weapon or Item:
Bug Jar
Description:
Bug jar are large containers filled with insects that the Aburame tend to wear on their back. They are used to store excess insects which can then be used during missions. Tentou only tends to bring when she will be gone for long stetches of time.
Appearance:
A brown round containe with black straps that can be used to attach the container to Tentou’s back.


Skills/Abilities
Excellent Chakra Control
Excellent Ninjutsu
Average Taijutsu
Below Average Kenjutsu
Average Genjutsu

Capable of using the following bugs:
- Kikaichu
Abilities:
+ Drain chakra at a medium pace
+ Tracker
+ Scout
+ Remove poison




Special Traits
Natural Resistance against Genjutsu
(Aburame bugs eat the chakra of their host, disrupting their chakra flow almost constantly. A normal genjutsu, which in many instances depends on an uninterrupted chakra flow of the target, would therefore be quickly broken by the chakra disruption caused by the bugs. High level genjutsu can probably find a way to go around this)
Disciplined
Calm under Pressure
Not easily grossed out



Kekkei Genkai

Name of Kekkei Genkai:
N/A
Clan :
N/A
Description:
N/A



Jutsu



Custom Jutsu

Name of Technique:
Type of Jutsu:
Rank:
Range:
Nature Type:
Handseals:
Description:
Weakness:



Summons
Name:
Species:
Age: (If applicable)
Size: (Small, medium, large. The size and strength dictate the chakra cost.)
Unique Traits: (Just like the one for you character. This can mean flight for birds, or swimming for fish.)
Jutsu:
History:
 

FrostedCaramel

God's in His Heaven, All's Right With the World.
Roleplay Invitations
Group Roleplays
Posting Speed
A Few Posts A Day, A Few Posts a Week
My Usual Online Time
Whenever you're asleep, thanks time zones.
Writing Levels
Intermediate, Adaptable
Genders You Prefer Playing
Male, Female
Playing Style- Passive or Aggressive
Mainly passive, can be aggressive if the situation requires such.
Favorite Genres
Sci-Fi, Modern, and Horror.
"Fucking magnets, how do they work?"
Color: #007dba



Credit

Name: Miyazato Aoi
Nickname: None
Gender: Female
Age and date of birth: 16 02/12/461
Age Appearance: 16
Sexuality: Working on it

Grandparents:
(optional)
Parents:
Miyazato Ichiro
Miyazato Mai
Siblings:
Miyazato Miko (Younger Brother)

Length and build: 170.18cm, Fit
Weight: 60.7kg
Favorite weather and season: Rainy Skies, Summer



Nation: Konohagakure
Birthplace: Miyazato Shrine
Organization: Undecided

Clan/Bloodline: Miyazato Bloodline

Rank: Chuunin

Chakra Nature: Magnet Release



Appearance:
As above. Aoi has blue eyes and blue hair to go with it. She is slightly taller than average. In great shape.




Personality: Aoi is easy going and not easily embarrassed. She is known to seek out the companionship of others and actively bring those that don't seem to socialize or be noticed by the larger group into the conversations. Known to be loud and a bit wild at times coupled with her witty personality and her seeming lack of dignity leads to comments and situations that many her age tend to stray away from.



History:
Miyazato Aoi was born on a rather cold February day to her parents Miyazato Ichiro and Miyazato Mai. The first of two children born to the family, Aoi grew up running around the families shrine and Onsen located in the mountains a few hours North of Konohagakure causing general mischief and occasionally helping out her parents with their work maintaining the shrine itself and the hot-spring that was the families main source of income located a little bit higher up on the mountain.

As a child of just three Aoi began to suffer the consequences of her families Kekkei Genkai, Magnet Release. She was too young to understand or train the power and as such had to simply suffer through long months of fatigue, partial paralysis, and seizures. Her parents watched her closely just as her father had been watched as a young boy in the Miyazato bloodline, eventually at the age of four and a half it was decided that Aoi was old enough to finally learn how to wield her families Kekkei Genkai and her father began the long process of teaching her to control her magnet release ability.

By the time she had turned six she had learned to control her magnet release, utilizing it only when needed instead of at random like she had suffered for so long as a child and was even able to dictate certain areas for the magnet release to take effect. Her parents seeing her use to their country enrolled her in the Shinobi Academy in Konohagakure, about three hours away from their shrine.

Aoi spent her time at the Academy being generally rambunctious as she was finally in a different environment and surrounded by kids for the first time in her life. In classes she did average and in training she performed about the same, owing her lack luster performance to the fact that her father hadn't actually taught her any of their bloodlines jutsu and only how to keep her magnet release under control. She would later graduate the Academy at the age of nine after three years of rowdy play with healthy amounts of hard work and practice thrown in here and there.

A genin in Team #, Aoi was eager to take on the world and show her might even if she didn't possess much to flaunt about. With her team for three more years Aoi would keep her wild attitude while consistently growing as a shinobi, even without the help of her families magnet release jutsu's Aoi began to figure out creative ways to wield her rare release and use it on missions. At the age of twelve her Jonin-sensei decided she was finally ready to attend the Chuunin exams hosted that same year. She failed horrendously after rushing into combat with a team of Lightning Country nin that quickly overwhelmed her and left her suspended above the ground for the duration of the set time limit of the first half of the exam.

Coming out of the exams Aoi steeled her resolve and began to practice twice as much as she had been, putting play behind her for the time being in order to prove to her team and her Jonin-sensei that she would be able to pass the next years exam. At her insistence her Jonin-sensei enrolled her in the next exam, which by a large amount of effort, a good amount of blood and bruises, and a rather stupendous amount of luck Aoi managed to pass and was promoted to Chuunin.

With a flak jacket on her shoulders and a burning devotion to prove that she was a worthy Chuunin Aoi was summoned back to her Shrine. There she was informed that her father had fallen seriously ill, and her little brother, Miko, was experiencing the same terrible childhood she had. Much to her dismay Aoi had to put her shinobi life on hold as she attempted to teach her little brother how to control his newly emerging magnet release as well as help her mother run the shrine and family onsen.

Three years have passed since Aoi was called back to aid her family. Aoi's father has made a full recovery from his ailment and her brother was trained to control his magnet release in the process. In her final year staying with her family Aoi was taught the Miyazato Hiden technique of Blood Boost by her father as well as a few other techniques before she packed her belongings and readied to leave the shrine.

For there were rumors of ill-tidings across the ocean, political maneuvering taking place in the Lightning Country, seemingly unending unrest to the Southeast in Kirigakure, and unexplained disappearances and killings in the Empire itself. It was no time for shinobi to be playing family and Aoi was well aware it was about time she went back to work to protect her country as her family expected her to when they first enrolled her in the Academy.

Theme Song:




Weapons/Items
Name of Weapon or Item: Standard Shinobi Tools

Description: N/A

Appearance: N/A



Name of Weapon or Item: Iron Dust

Description: Small bag of Iron Dust, can be swapped for a "large" sized bag depending on length of mission but is limited by carrying capacity. Hampers movement if too much is carried.

Appearance: A pouch, about four times the size of a normal coin purse for the small bag. Twice that size for the large bag.


Skills/Abilities
Great Chakra Control
Excellent Taijutsu
Above Average Ninjutsu
Terrible Genjutsu
Above Average Endurance
Great Speed and Reflexes
Average Dexterity
Above Average Strength



Special Traits
Slightly Above Average Chakra Reserves
Persistent



Kekkei Genkai

Name of Kekkei Genkai:
Magnet Release

Clan :
Miyazato Bloodline. Not Clan Bound, but predominant in seemingly random bloodlines.

Description:
A combined nature transformation Kekkei Genkai. The Magnetic Release gives the user the ability to magnetize and utilize any materials that inherently possess the ability to become magnetized. The user is required to directly touch the material in question or all the materials they are using must be in contact upon the users touch (A line of shuriken laid out or a pile of iron filings). The materials can then be manipulated to use as weapons or shields. Magnet Release on it's own possesses no offensive ability without being first combined with a magnetic material.


Jutsu
Able to use all standard Academy Techniques

Ninjutsu
Smoke Clone
Manipulated Shuriken Wire Binding
Shadow Shuriken Technique

Metal Release
Iron Sand Drizzle





Custom Jutsu

Name of Technique:
Magnet Release: Magnetic Weaponry
Type of Jutsu:
Ninjutsu - Kekkei Genkai/Weapon Manipulation
Rank:
C
Range:
Close-Medium
Nature Type:
Magnet Release
Handseals:
Bird
Description:
After forming a single Bird handseal, Aoi is able to touch any weapon that can be affected by magnetism. Through manipulation of her Magnet Release Aoi is able to create magnetic fields in order to control the weapons she has touched and wield them in both offense and defense.
Weakness:
The farther that the weapons get from Aoi the harder it is to control them as her magnetic field weakens over distance eventually becoming too weak to even manipulate the relatively light shuriken. Larger and heavier weapons that Aoi would not be able to lift normally can be used but only at extremely close range where her magnetic field is strongest which places her in more danger. The maximum range is 20 meters.
====================

Name of Technique:
Magnet Release: Iron Defense
Type of Jutsu:
Ninjutsu - Kekkei Genkai
Rank:
C
Range:
Close
Nature Type:
Magnet Release
Handseals:
Bird
Description:
Using the iron dust that Aoi carries on her, Aoi is able to use the filings themselves as a shield against incoming weapons and attacks. Depending on what is approaching her Aoi has the ability to compress the iron dust into very dense, practically solid metal objects to act as a shield or can leave the iron dust in it's mainly dust form if she must spread it out over a wider distance, for instance to block a fire release attack.
Weakness:
Aoi's effective use of this technique is entirely based on her ability to read and react to her opponent in time. If she notices too late it will take too long to defend herself with this technique. The iron dust when compressed only covers an area of about 30cm2 and as such must be placed precisely to block incoming weapons, a tough feat to perfectly execute in combat. The iron dust when left out in a form similar to a large blanket to block attacks such as fire release can hold against the fire, dispersing it well over it's surface but if an enemy throws a weapon at the surface it will surely pierce it. Each form has an up and downside and a rather easy counter if an enemy can figure it out.
Fire: Will dissipate flames
Earth: Will break or displace barrier
Water: Will collapse barrier under combined weight
Wind: Will minimally affect the barrier
Lightning: Will be dispersed across barrier and rendered inert
====================

Name of Technique:
Magnet Release: Iron Fists
Type of Jutsu:
Nintaijutsu - Kekkei Genkai
Rank:
C
Range:
Close
Nature Type:
Magnet Release
Handseals:
Bird
Description:
Using her Magnet Release, Aoi is able to attract her iron dust around her hands effectively encasing them in iron and hardening it to the point of being equivalent to other iron weapons. Using this technique Aoi is capable of grabbing and even parrying weapons with her hands as well as delivering extremely powerful blows with her fists as the gloves she's wearing are essentially solid iron.
Weakness:
The Iron Fists technique is only able to hold one "solid" form at a time and must be dispersed to change forms, meaning if Aoi wants to use her hands to do anything other than a fist she must release the hardening effect of the technique, leaving her hands covered in magnetic dust in order to create seals or use other weapons. When doing this she is not capable of blocking incoming attacks as they will pass directly through the non-hardened iron dust and hit her hands beneath. If Aoi misjudges a weapons path it is possible that she could end up with one less hand as the iron dust only extends a few millimeters past her wrists on both hands, due to this Aoi rarely uses the technique as a defensive option and sticks mainly to working on the offense with it.
====================

Name of Technique:
Magnet Release: Stalwart Anchor
Type of Jutsu:
Ninjutsu - Kekkei Genkai
Rank:
D
Range:
Close-Medium
Nature Type:
Magnet Release
Handseals:
Bird
Description:
Using the iron dust that Aoi carries on her, Aoi is able to lay a trap that she can then use to reach up and grab her enemies legs while simultaneously hardening the dust into the equivalent of solid iron, immobilizing the enemy making them easier to attack and defeat.
Weakness:
The effectiveness of Stalwart Anchor is entirely reliant on the enemies ability to fall into the trap and step on the iron dust that has been laid out. Simply dumping her iron dust in one spot would be too obvious, and as such Aoi must constantly move iron dust throughout the fight in order to gather enough in one area to effectively snag an enemy. A particularly observant enemy may notice iron dust as it moves across the ground and gathers in a single place which, or once it has gathered which will render the trap useless. Aoi must also use all of the iron dust she has on her if she is carrying her normal sized bag, which means she can't use it for anything else unless she is willing to give up on laying the trap.
====================

Name of Technique:
Magnet Release: Blood Boost
Type of Jutsu:
Nintaijutsu - Kekkei Genkai
Rank:
Hiden
Range:
Close
Nature Type:
Magnet Release
Handseals:
None
Description:
A technique passed down within the Miyazato family for generations between those fortunate enough to possess Magnet Release. Blood Boost allows the user to influence the very blood in their bodies in combination with taijutsu. By exerting magnetic forces on her own blood Aoi is able to "pack" extra force into her taijutsu hits by moving her blood in conjunction with a hit (Like moving everyone to one side of a bus at the same time to make it tip).
Weakness:
The Blood Boost technique is entirely reliant on the users ability to focus their Magnet Release in an extremely specific extremity and only there. As well it has the ability to throw off the rest of the bodies normal functions if not utilized correctly, by shunting blood from organs and moving it opposite of the normal flow of blood vessels which with prolonged use (more than a few strikes without ample time in between to recover) can cause anything from extreme exhaustion, muscle degradation, syncope, loss of use of the effected limb for more than a day, and at its most extreme there are the possibilities of seizures that may repeat multiple times before subsiding.



Summons
Name: None
Species:
Age: (If applicable)
Size: (Small, medium, large. The size and strength dictate the chakra cost.)
Unique Traits: (Just like the one for you character. This can mean flight for birds, or swimming for fish.)
Jutsu:
History:
 
Last edited:

Sketching101

Coup de Gravy!
Writing Levels
Intermediate, Adept
Genders You Prefer Playing
Male
Favorite Genres
Fantasy, Scifi, Mystery

Chika Suzuhara

| Personal Information | | Detailed Information | | Combat Information |


  • Name:
    Chika Suzuhara
    Gender:
    Female
    Age and date of birth:
    27, 12th of December 449
    Age Appearance:
    Mid 20s
    Sexuality:
    Heterosexual

    Parents:
    Ihei Nakamura (mother)
    Take Nakamura (father)
    Height:
    1.78m
    Weight:
    71 Kg



    Village:
    Amegakure
    Birthplace:
    River Province
    Organization:
    Amegakure ANBU (formerly)
    Akinian Forces

    Amegakure Covert Operations Division

    Clan/Bloodline:
    ??? Bloodline / Nakamura Clan

    Rank:
    Jounin
    ACOD "Control"
    Chakra Nature:
    | Lightning (Elemental Affinity) |



    Appearance:




  • Personality:
    Chika is known by her colleagues and underlings as a trustworthy and sympathetic person, which is a rare combination to see in a spy. While it's not unreasonable to suspect, as many do, that this behaviour is a facade, she truly is a sincere person. This allowed her to become very likeable among her peers. She's eloquent and well-educated, if not a bit snobbish. Her literacy brings with it some strong convictions about her vision of the world and how it should be.

    As a friend, she's loyal and caring, perhaps even worrying too much about her friends and loved ones at times. And as a leader, she's not very different. She's very protective of her underlings: She doesn't hesitate to send them into risky situations for them to grow, but she never willingly puts them in a position where they would be a pawn sacrifice. In these kinds of situations, she has been known to go herself either to bail someone out or do some important jobs herself. While her attitude was criticized by her predecesor for being ineffective, this behaviour has nurtured a much more loyal generation of covert operatives working as members of Amegakure Covert Operations Division.

    In a fight, she rarely changes her general tone. She's usually carefree, but that carefreeness shouldn't be mistaken for incompetence. It's because she doesn't have much difficulty in most combat situations that she can be seen as inattentive. So when she's fighting, in most cases she can still be her protective self without sacrificing her own safety as much as most warriors would have to.



    History:
    Chika was as fortunate as anyone could be at birth. She was born into a wealthy family and was a rare talent among even her own family members. Her mother was the daughter of a diplomat from a city far south and a kunoichi of the east, and her father, a war veteran with an influential name and his own strong reputation. As a child, she grew up in Nakamura Clan's village, in the River Province. Both of her parents were shinobi in their youths, and wanted more than anything for their daughter to follow in their footsteps to uphold the honor of their family name. It wasn't long before her education in combat and ninjutsu started. Instead of sending her to the academy, however, they trained her with the Nakamura guard's trainees. However, she seemed more interested in her studies than she was in laying out her competition with toy swords and spears. She spent many an hour at the library, often skipping practice.

    Her father was more welcoming of this than her mother, which was a surprise to anyone who knew them. Ihei was known as the gentler one of the two, while Take was seen as the strict and cruel commander he was once. However, he was more than glad that his daughter was acruing knowledge the way she was, despite at first wishing for his child to be the kind of warrior he was. Over the years, his demeanor softened thanks to his time spent with the most precious thing he had: his daughter.

    Ihei, on the other hand, was not so understanding. She withdrew Chika from the training the guard was taking and personally began teaching her. Her lessons were significantly more brutal, and Chika no longer dared skip her lessons after the first time she had under Ihei's tutelage. Once she reached the age of thirteen, her father arranged for her to go to Hanaguro where she could work under one of her aunt's friends. Despite Ihei's objections, Take did not permit her to follow her daughter, invoking his rule of his clan.

    In Hanaguro, Chika moved in to live with a middle-aged woman with a strange name, and an even stranger accent. Sophia was an author of sorts, writing in daily publications in the city. Despite her age, she spent much of her time outside, even late at night. Meanwhile, Chika went to a school with many people from backgrounds like hers. Without exception, they all came from wealthy families. There were different cliques in the school. The students often fought among themselves in bloody brawls over their ideologies and differences. Chika had been quick to befriend the other students, yet these brief bonds proved weak as most of her fellows cut them off upon learning she had befriended the "others". Over time, she grew close to a few people in the back seats in class, some young idealogues. Their ideaologies never betrayed their wealth.

    During the first winter break, Chika was able to spend time at Sophia's house during the weekdays, when she'd normally be at school. During the day in the weekends, Sophia was usually home, so it seemed strange to Chika that Sophia didn't seem to come home almost at all during the week. One monday morning, she trailed her. Sophia went to her office early in the morning with a bag. She stayed there for four hours until she left with a young man and some notebooks. The two went to a coffee house first, each of them ordering a small cup of coffee, and spread their files and papers all over the small round table, sifting through the notes. They worked there for hours even after their coffee's were done. At one point, someone came inside to meet with them, but they got up and prompted their new companion to leave with them. They walked with quick steps, going a full cycle around the block once and then going through an alleyway. They went into what seemed like an abandoned home, with its crooked door and stench.

    As Chika walked through the door, she heard a sort of war cry accompanied by the sound of wood pushing air. [color=#DBA901]"[i]Take that![/i]"[/color] As the wooden stick swung over her head after a quick twist of her own hip, she quickly caught the swinging hand and pinned its wielder on the ground before she heard a familiar voice. [color=#AC58FA]"Mikito!"[/color]

    The student looked over at her host. She looked down at the man quitely whining and trying to break free with his wrist twisted in her palm. A look of realization came to her face as she quickly let go and got up to her feet. [color=#00FF80]"Oh...! I'm sorry, I didn't mean to be so rough,"[/color] she said apologetically.

    With a look of shock plastered across her face, Sophia spoke up. [color=#00FF80]"Chika? What are you doing here?"[/color] she said. With her anger, her accent grew thicker. [color=#00FF80]"Were you the one following us?"[/color] Her anger turned to a wary curiosity. The man who joined them in the cafe spoke from behind Sophia. [color=#642EFE]"Oh gods, they know I came to you! I knew this was a mistake!"[/color] The slender man seemed paranoid, fidgeting and looking around frantically. [color=#642EFE]"[size=4][i]OH GOD THEY'RE GOING TO KILL ME! THEY--[/i][/size]"[/color] Sophia turned to the man and landed a loud slap on his cheek. [color=#00FF80]"Calm yourself! If you're not quiet, they will indeed,"[/color] she said with a loud whisper. [color=#00FF80]"She's my protegé. No one's coming to get you, Yusa."[/color]

    Mikito got to his feet with a stumble, swinging his hand around his wrist. [color=#DBA901]"Ow... What kind of kid does [i]that[/i]?"[/color]

    [color=#00FF80]"What kind of adult tries to hit a kid with a [i]wooden stick[/i]?"[/color] Chika retorted sarcastically.

    [color=#AC58FA]"Chika! Why are you here?"[/color]

    Chika turned to Sophia, a rather shameful look on her face. [color=#00FF80]"Um... Well, you weren't home the entire week, last time, so I was curious,"[/color] she said, averting her eyes. [color=#00FF80]"I didn't mean to scare you, really!"[/color]

    Mikito, Yusa, and Sophia shared a look among themselves. [color=#AC58FA]"How long have you been following us?"[/color] Sophia asked.

    [color=#00FF80]"Since... Since this morning."[/color]

    [color=#DBA901]"Since morning? You've been tailing [i]her[/i] since daybreak?"[/color]

    Chika gave a shy nod as the group's demeanor changed. Sophia turned to Yusa.

    [color=#AC58FA]"Yusa, I want to talk to you briefly,"[/color] she said, putting her hand on the young, malnourished man's shoulder. She turned to Mikito as she took a step to the back room. [color=#AC58FA]"Mikito, take Chika upstairs and away from the windows."[/color]

    Sophia brought Chika with her. At first, she had decided when she took her in not to get her to work with her in this way, despite Take's reccomendation of taking Chika with her on the small ventures she went to. However, she could see now that Take wasn't just being a rough father and forcing her child into a dangerous situation. Chika interviewed Yusa there, who apparently once worked for the Inagawa, a clan allegedly involved in criminal activities. A family that had been the focus of Sophia's investigation for some years.

    When school started again, Chika began leaving during some recess and class periods to help Sophia in her investigation. She was especially helpful when it came down to retreiving information without being noticed, be it through genjutsu or through retrieving of physical evidence.

    Towards the end of Chika's third year, Sophia published her findings, shortly after being hospitalized after a gruesome assault on the street. While Chika was supposed to leave for home, she remained with Chika for the remainder of the year. Once the family's largest players were jailed and brought to court, Chika said her reluctant good-byes to her friends and her mentor. She returned home, where she found her father grown impossibly soft and happy, while her mother had become cold and distant. Just during the first few months, Chika and Ihei began fighting, particularly over the books Chika had brought back as gifts from Sophia and how Ihei had burned them all up, yelling nonsensically about her own father and sister. It didn't take long before Chika left home again.

    She went to Amegakure, where her father had arranged for her to apply for a job in the military, strangely enough. It was more than a little unexpected for this radically politically opinionated young woman to want to join the military, but her father wasn't going to argue against her on this. Despite not having gone to the Amegakure Academy, she was able to sign up for a test to join the ANBU thanks to the strings her father pulled. The examination itself, however, was an unadeltarated test of skill. The examiners were impressed enough, however, that she earned a place in a combat-oriented squad.

    Her skill increased greatly over the years. At one point, her record shows that she left the ANBU and became a jounin, but she neither had her own team nor did she have any outstanding accomplishments written on her record after her transition. In reality, she was appointed to Amegakure's Covert Operations Division, a group that split off from the ANBU some time ago to become a more specialized intelligence organization. Unlike the zero squads, however, they still were required to be on the level of regular ANBU in combat, but did not sport masks or uniforms. For all intents and purposes, the ACOD did not exist.

    She succeeded the former leader when he retired. This pasiing of the torch signified a great change in the organization itself, as its behaviour towards the people and its own members changed greatly along with the sorts of missions they would do. ACOD rarely did assassination missions anymore, but mostly focused on intelligence gathering and subterfuge.




    Theme Song:

    Battle Theme



  • Name of Weapon:
    Suzuhara Knives

    Description:
    Purple knives of varying length (x10 throwing, x3 close quarters)

    Appearance:




    Type of Weapon:
    Poisoned Throwing Knives (thin) x10

    Description:
    These knives are coated with poison that disrupts chakra flow of the poisoned for a minute, leaving them unable to use ninjutsu for one minute. Repetitive infliction builds long-term resistence to the poison (2nd use afflicts for 30 seconds, 3rd use, 15, 4th, 5 seconds, and after the 5th, the effect is no longer felt). If ninjutsu is attempted, the chakra will be wasted with no output. (x5)

    These knives are coated with poison that boosts the adrenaline of whoever it affects and throws them into a violent frenzy for one minute. Similarly to the other poison, its duration goes down at the same rate after repeted uses. (x5)

    Appearance:




    Name of Weapon or Item:
    Smoke Bombs

    Description:
    Common-issue Smoke Bombs



    Name of Weapon or Item:
    Leather Water Canteen x2

    Description:
    One of the canteens has two compartments. In each compartment, there's a certain amount of the poison used to coat the throwing knives.

    The second canteen is filled with a mix that works as a weak antidote for several poisons, delaying effects for hours or days depending on the poison and the amount of antidote drank.

    Appearance


    Skills/Abilities
    * High level taijutsu and genjutsu
    * Excellent knife-work, close and mid range
    * Excellent chakra control
    * Master of silent killing
    * Very high speed
    * Good stamina and strength
    * Excellent reflexes and combat instincts
    * Quick sleight of hand (hidden weapons, sign weaving...)




    Special Traits
    * Large chakra pool
    * Exceptionally talented in the use of physical skills
    * Learned barrier user
    * Affinity for physiology altering ninjutsu
    * Skilled in reading an enemy's skill through their demeanor and fighting styles





    | Genjutsu | | Lightning Techniques | | Alteration Techniques | | Barrier Techniques | | Non-Combat Techniques |


    • Name of Technique: Genjutsu Reflect : Third Eye's Mirror
      Type of Jutsu: Genjutsu
      Rank: A
      Range: Self
      Nature Type: N/A
      Handseals: Ox, Rat, Hare
      Description: When this genjutsu is cast, it isolates a small amount of chakra in the user in a sort of artificial system. This way, when a genjutsu targets the user, it affects the artificial system instead, leaving the intended target unaffected. If the user is hit by a chakra draining attack, this artificial system will be the first to be targeted.
      Weakness: In order to use TEM, the user has to isolate a tenth of their chakra, making it unusable for other techniques until the technique is dispelled. If the user's chakra is drained, TEM will dispel automatically, making the user vulnerable again.

      Name of Technique: Genjutsu Reflect : Inverted Mirror
      Type of Jutsu: Genjutsu
      Rank: C
      Range: Chakra Contact
      Nature Type: N/A
      Handseals: Ox, Tiger, Monkey, Hare
      Description: If someone is under the effect of a genjutsu, Inverted Mirror inverts the effects the genjutsu has. So, if a genjutsu technique hinders its target's eye-sight, Inverted Mirror would increase the sharpness of the target's sight. For hallucination genjutsu, this technique dispels those effects the same way a chakra infusion would.
      Weakness: It inverts all effects indiscriminately. So if a genjutsu greatly increases someone's hearing to too high a degree, Inverted Mirror would make that person's hearing low to a similar degree instead of normalizing it.

      Name of Technique: Secret Technique : Seal Mind
      Type of Jutsu: Sealing Technique, Genjutsu
      Rank: A
      Range: Chakra Contact
      Nature Type: N/A
      Handseals: Ox, Rat, Hare, Monkey, Hare, Rat, Ox
      Description: This technique was used by all members of the nameless secret intelligence service since year 463. It is a sealing technique that forms protective barriers on the target's mind to prevent any kind of probing or manipulation. When an attempt is made to break through it, it reconfigures itself the same way cryptography would be changed. If a technique attempts to imprint or withdraw information from someone with this technique is applied to, the target is alerted, waking them up if they're unconscious.
      Weakness: This technique blocks attempts to draw information from the target's mind, but it doesn't block genjutsu that affects the mind.


    • Name of Technique: Lightning Release : Gaia's Bane
      Type of Jutsu: Elemental Ninjutsu
      Rank: B
      Range: 15 meters (10 meters if used without handseals)
      Nature Type: Lightning
      Handseals: Ram, Ox, Rat (Can be used to a lesser effect without handseals if it's mastered)
      Description: Once the technique is cast, the user places their hand on a surface that makes the terrain fifteen meters around it unusable for techniques. If it's used on a surface being altered by chakra, the alteration will stop. So if it's used on a rising earth wall, the wall will stop moving and the earth/water fifteen meters away from this point will become unusable.
      Weakness: This technique requires a sort of uninterrupted contact with the point the technique was used on and its surroundings. So, if the user casts it on a stone, and the stone is up in the air, then the only thing that can't be used for techniques would be the stone itself, even if there is earth around it within range.

      Name of Technique: Lightning Release : Latent Potential
      Type of Jutsu: Elemental Ninjutsu, Chakra Flow
      Rank: B
      Range: Chakra Contact
      Nature Type: Lightning
      Handseals: Charge - N/A, Release - Tiger
      Description: The user loads the technique onto objects or body parts that, when making contact with a target makes a small mark that stores the lightning chakra. When the technique is released, the lightning chakra bursts in the marks it leaves, sending electric shocks through the body.
      Weakness: The chakra flow doesn't give any extra sharpness or electrifying effect to the weapon it's used on unlike regular lightning chakra flow.

      Name of Technique: Lightning Rod : Mirror
      Type of Jutsu: Elemental Ninjutsu
      Rank: A
      Range: 5 meters
      Nature Type: Lightning
      Handseals: Monkey, Dog, Boar, Dragon, Bird
      Description: As long as the last handsign is kept up, it draws lightning to the user's body. The drawn lightning is stored around the user, never contacting the body or chakra system, until the user points their hands towards a target and returns the stored lightning in a stream towards wherever the user targets.
      Weakness: While the lightning doesn't damage the user, it strains the user's chakra relatively to time.

    • [img]https://img00.deviantart.net/bc8b/i/2017/304/e/d/chika_suzuhara___character_sketch_by_sketching101-dbscmne.jpg[/img] Name of Technique: Secret Technique : Serpent's Skin
      Type of Jutsu: Physiology Altering Ninjutsu
      Rank: A
      Range: Self
      Nature Type: N/A
      Handseals: N/A
      Description: Chika alters her own body's structure using chakra in order to form more malleable and damaging constructs. These alterations give the altered parts a purple hue and scaled texture. They can grow up to a meter in length and flatten thinly to cut better. The sharper it gets, the more it condenses and hardens, but also less malleable. These changes can be made quickly, but the more intricate the change, the longer it takes.
      Weakness: While altered and condensed forms can't be destroyed so easily, when it's malleable, it can take damage almost as easily as un-armored skin. If one of the altered forms is cut off, the remaining part has to be grown back with chakra before it can return to the real form, and a great amount of chakra is lost already when it's cut off from the rest of the body.

      Name of Technique: Secret Technique : Violet Thorn
      Type of Jutsu: PAN
      Rank: C
      Range: Self
      Nature Type: N/A
      Handseals: N/A
      Description: The user detaches a part of the Serpent's Skin in order to form a new object. This could take many forms; a wall, a knife, or perhaps even a pillow. For smaller objects, this takes little chakra to cast, and increases proportionally to the size.
      Weakness: As long as it's not within contact, the detached part can not be manipulated.
      [img]https://img00.deviantart.net/7794/i/2017/303/d/5/chika_suzuhara___character_sketches_6_by_sketching101-dbs9d3l.jpg[/img]

    • Name of Technique: Shell
      Type of Jutsu: Barrier technique
      Rank: B
      Range: Up to 3 meters
      Nature Type: N/A
      Handseals: Dragon, Tiger, Bird (hold)
      Description: This technique forms a white, semi-transparent spherical barrier around the user to block incoming attacks. When it comes into contact with chakra based attacks, it drains the chakra and passes it to the user. This technique's radius can grow up to three meters to envelop allies or items of interest. This technique works best to counter techniques that might have a wider spread or a longer and more destructive time for use, in order to fuel up on chakra.
      Weakness: The user has to keep the bird sign up. The same way attacks from the outside are blocked, so are those from the inside, so allies cannot use this protection to counter-attack.

      Name of Technique: Barrier Break : Pathway
      Type of Jutsu: Barrier technique
      Rank: B
      Range: 1 meter
      Nature Type: N/A
      Handseals: Ram, Boar, Tiger, Hare
      Description: Pathway allows the user to make a small incision in a barrier through which they can pass. The longer the incision is kept open, the more it eats at the user's chakra.
      Weakness: If it remains open for four seconds, it can eat up to half of an average chakra pool. For Chika, the half-way limit is 7 seconds. The time limit can decrease by a fourth if the barrier being pierced is rank A or higher.

      Name of Technique: Temporal Barrier
      Type of Jutsu: Space-Time, Barrier Ninjutsu
      Rank: A
      Range: 15 meter radius
      Nature Type: N/A
      Handseals: Ram, Monkey, Boar, Hare
      Description: Taking the user as the epicenter, a circle-barrier forms with a radius of 15 meters forms in the shape of a sphere. Inside the barrier, time passes at half the speed it does outside. There's a layer at the border of the barrier where matter warps to adjust to the changing passage of time without being damaged. It uses up a small amount of chakra, but over extended periods of time (minutes) the drained chakra accumulates greatly.
      Weakness: Unlike most barrier techniques, this can't be used to block entry or exit from one side to the other. The user does not have an inherent advantage.

    • Name of Technique: Mind Break : Say Thy Name
      Type of Jutsu: Genjutsu
      Rank: B
      Range: Chakra Contact
      Nature Type: N/A
      Handseals: Monkey, Hare, Bird, Tiger, Horse
      Description: This interrogation technique is very effective and difficult to resist relatively to other kinds of mind-reading techniques. It can break through most genjutsu barriers over multiple uses, and if it fails to, it simply puts strain on its target's mind in order to tire its defenses. If successful, this technique puts the target in a state where they are compelled to impulsively answer questions truthfully almost unconsciously, shutting down the ability to lie. If resisted for long enough, this technique can leave effects of delirium even after it's no longer used for durations as long as days to months.
      Weakness: Unlike most techniques of this kind, it has no subtlety. It cannot be used secretly without the awareness of its target. The use of this technique doesn't control the target, implant ideas, or even read ideas unlike some other techniques of this kind, but simply compells the target to answer questions truthfully.


 

Spectre

Edgenoble
Roleplay Invitations
Group Roleplays, One on One Roleplays, Chat Roleplays
Posting Speed
One Post a Day, A Few Posts a Week, One Post a Week, Slow As Molasses
My Usual Online Time
M-F
Writing Levels
Intermediate, Adept, Advanced, Adaptable
Genders You Prefer Playing
No Preferences
Favorite Genres
Low Fantasy, High Fantasy, Sci-Fi, Modern, Alternate Universe, Horror
Genre You DON'T Like
Romance, slice of life

"Your time is limited, so don’t waste it living someone else’s life..."

Name: Urabe, Saizo

Nickname: “Sai/ Saiz”, though nothing official
Gender: Male
Age and date of birth: 13- 30, May
Age Appearance: Young Teen

Grandparents:
Paternal:
Urabe, Hideyo
Urabe, Harue
Maternal:
Yutani, Ichigo (Deceased)
Yutani, Ayane (deceased)

Parents:
Urabe, Hideki (Deceased)
Urabe, Ami

Siblings:
Urabe, Hideaki
Urabe, Atsuji (deceased)
Urabe, Saya

Length and build: Athletic 5’3”/ 160cm
Weight: 113lb/ 52kg
Favorite weather and season: Rain and mist on a cloudy day!

Nation: Republic of the Water Country
Birthplace: Kirigakure
Organization: Kirigakure Shinobi Corps
Urabe Clan
Clan/Bloodline: Urabe Clan
Rank: Genin
Chakra Nature: (affinity) Water

Appearance:
Saizo is pretty average size for a 13 year old genin, being average height and weight for an athletic type.
He’s got blue-black hair that is pushed back, and slightly unkempt. He has a round shaped head, with strong eyebrows that sit above his average sized gray-blue eyes. On his left cheek he sports a small scar across his cheekbone. Due to being in the mist village, his skin has a slight pallor to it compared to mainlanders.
He generally wears dark, neutral, or cool colors. He wears a long sleeved black asymmetrically zipped jacket (the Kirigagure signet on his jacket's collar) over a charcoal shirt and slate gray pants that are pushed up to his calves. His wears typical black ninja shoes.

Personality: Saizo is a generally cheerful kid, semi typical of an extrovert. Generally charismatic and confident, he often can be looked to for quick decision making and follow-through. Often displaying old-shinobi traits like ruthless rationality- using his drive, determination, and sharp(ish) mind to achieve goals that he believes in. Despite seeming a little brash, he is energetic, self confident, strong willed, and generally always thinking around problems.
Saizo enjoys a good solid challenge, and believes that given enough time- he can overcome any obstacle. Never one to give up, he can push goals through with sheer willpower, where others would be looking to give up.
If there’s something he respects, it’s the ability to stand up to him both physically and intellectually. Basically- people who are rather like him in intellect and physical capabilities. He knows he’s certainly not the smartest, but he absolutely tries. As far as physical matches, this is more difficult for meeting those his age, as he relentlessly climbs after his goal to be one of the most capable physical combatants.
He tends to be a bit blunt, as well. He has no qualms pointing out other people's’ failures… and usually with chilling insensitivity. This is where he sort of runs into trouble, as he’s not the emotional type- and has a hard time expressing emotional responses.
He also tends to border the line between self confident and arrogant. Recognizing his own strengths, he tends to rely on his own self image quite a bit.
Stubbornness is also second nature to him. Sometimes all this confidence and willpower can go too far, and Saizo is all too capable of digging in his heels, trying to win every single debate and pushing their vision, and theirs alone.
Intolerance is also part of his personality, and it sort of ties with his stubbornness. He’s not generally willing to support ideas he doesn’t agree with his own line of goals.
Impatience puts the cherry on top for this one, as it is something he is painfully aware of, and really wishes he weren’t. A lot of the stress he puts himself under is because of his impatience- and wanting to always be learning, training, or generally being a sponge to the new shinobi world.

History:
Saizo was born to the Urabe clan- a clan originally from the mainland of the Mizu territories, and within Kirigakure. Due to their pure nature of being Kirigakure nationals, they have a bit of an elevated status due to their long standing loyalty to the village. Due to their roots, they were affluent, so Saizo grew up not wanting for much. Born a third sone, that meant he also didn't have much real responsibility to the clan itself. His eldest brother was the heir to their clan, and their second born was the backup.

His status didn’t include an easy upbringing by any means, however. Constantly trying to live up to the name of his elders, and even his elder brothers and sister, he was constantly ‘at work’. The Urabe clan is one of the progenitors of a specific style of taijutsu, so this was something he grew up with, as well. The style maximizes efficient use of strikes and traps, and doesn't involve much flash- or overly decorative movements.This is why he’s got such a diligent and stubborn attitude. Never accepting less than his absolute best... because if he did- he feels he would bring shame to himself, and worse (in his mind)- his Father.

His eldest brother was something of a genius, and his middle brother and sister were pretty advanced for where they were, as well. This made training for him hard- because they were all so advanced, they were always tough teachers. Knowing that every loss meant knowledge gained, they never ‘took it easy on him’. Despite being a noble clan of Kirigakure, they tended to keep their taijutsu 'in house', and didn't reach it to folks outside the clan (without good reason). That meant all his sparring partners and sensei's for this were his family members. To keep him sharp, his siblings trained with him, and sparred with him during most their available time to do so. Constantly being at odds with his family members in a sort of competitive fashion kept his abilities sharp. Despite this competition held between the four of them, there was still plenty of love and admiration.
His father acted as both a father, as well as a sensei- teaching him what it means to be a ninja, as well as what it meant to walk the hilly roads of life. The relationship was not strained- but it was never super warm and loving. Despite this, Saizo loves and greatly respects his father, and always wanted to reach his approval- something never given easily.

His mother was something of an enigma, however. She was often away, being part of the village’s ANBU group. He never had the opportunity to nourish much of a bond with her. Of course he respected and obeyed his mother, it certainly wasn’t warm- and borderlined awkward most the time.
He was put into the shinobi academy, and seemed to do pretty well from a young age. It allowed an outlet and socializing a biut allowed him more training partners closer to 'his level'. His focus was on taijutsu- of which his sensei’s attempted to get him to stretch his boundaries with ninjutsu- to widen his approach to conflicts and situations. It was difficult, but some of the teachers got through to him. He’s certainly not a wealth of jutsu information or skill, but those that he knows- he’s good at using- and recognizing. Growing up in his household, everyone sort of understood he’d be a natural at the physical arts, but would require more pressure and focus elsewhere to get him to really use his brain. Taking to the challenge pretty well, he did his best.

At the age of ten- a tragic, but unfortunately commonplace situation arose. During a trip to see relatives of their ‘cadet branch’ who temporarily settled off the mainland- due to the outbreak of the junchuuriki destroying their home- their group was attacked in the streets heading toward the docks. The Urabi clan were a target- being staunch supporters of the current Mizukage during time of rebellion- and in their arrogance travelled with only a few experienced members of their clan.
Saizo was actually hidden away by his elder sister Saya in the chaos, who is still missing after the incident. She stuffed him into a nearby home's thankfully unlocked cellar. However his father and elder brother perished in the short conflict, his eldest brother survived, as did their grandfather. Two cousins and an uncle were also slain. His mother has yet to return home after the incident as well, pointing to her possible involvement in the attack. Saizo emerged after the sounds of battle had silenced, and he heard the calling voice of his brother. Seeing bodies of people he didn't know didn't seem to affect him much, until he saw the limp figures of his family members scattered in the street around their caravan.

This has put him in a particularly guarded state, and has some issues talking about the incident and expressing himself. The kid already had father issues, and this seemed to make it worse. Seeking approval of his superiors is important to him now more than ever, a way to sort of cope, and deal with the loss- maybe even attempts at filling the role of his father. His eldest brother is now the head of the household, which he seems to handle quite well- being a now established jounin. It’s just the two of them and their grandparents now. They haven’t seen their mother or sister in two years, a point of pain for everyone in the family.

This was a tragedy for him, yes, but he doesn’t allow it to define who he is. He still attempts to put it out of his mind rather than just ‘dealing with it’, as he’s just now a teen- his emotional maturity is still growing. This means he works extra hard on his studies and building relationships. This also has lead to a bit of a personal realization that he had been living in his family's shadow, and hadn't really considered a life of his own choosing. That maybe he felt oppressed living in the shadow of his father... And has turned his attentions inward, to better himself for the sake of himself, rather than the approval of his father.... Surely- easier said than done, as he still seeks apprval from external sources. This has also tipped his political siding from moderate- being an uninvolved teenager- to slightly in favor of the current Mizukage.

He graduated from the academy and became a Genin at thirteen. The teachers recognized his aptitudes for conflict resolution, and efficiency of thinking smart- not ‘hard’. He had a great attitude toward constructive criticism- borderline on being ‘too hard on himself’ in times of failure. Despite being pretty one-sided as far as his ‘combat’ abilities went, he did put plenty of effort into expanding his horizons. In due time, he may be a candidate for leadership given his natural skill, partnered with driven and charismatic natures. Though as long as he can overcome his impatience, stubborn-ness, and borderline arrogance- this may be an up-hill battle for him. Passing the examination with moderate effort, he remains eager to get his life moving forward again.

Theme Song:
( the first half.. XD )


Weapons/Items
Typical equipment of a handful of explosive tags, spool of ninja wire, and smoke bombs.


Name of Weapon or Item: Kunai
Description: His kunai are used in a multitude of ways. Both as a weapon and a utensil. They are average sized kunai with a ring at the ‘pommel’. They are flat, and not as ‘diamond’ shaped as the standard.
Appearance:

Skills/Abilities
Average Kenjutsu
Weak Ninjutsu
Good Taijutsu
Average Genjutsu
Good Agility/Speed
Average Strength
Average Chakra control

Special Traits
Prefers melee combat to using ninjutsu
Excellent stamina/speed (for his class/age)
Normal Chakra Pool

Jutsu
 
Last edited:

Winter

Queen of cold.
Roleplay Invitations
Group Roleplays, One on One Roleplays, Private Convo Roleplays
Posting Speed
Several Posts a Day, A Few Posts A Day, One Post a Day
My Usual Online Time
I check in pretty much all times of the day, either from my phone or from my home computer. So it's likely I'll see messages shortly after I've received them.
Writing Levels
Intermediate, Adept, Advanced
Genders You Prefer Playing
No Preferences
Playing Style- Passive or Aggressive
A bit of both, honestly. I like a bit of balance here with my partner.
Favorite Genres
Sci Fi, Fantasy, Fandom, Anime, Sometimes Horror. Survival, Romance, Furry, Magical.
Genre You DON'T Like
I'm not entirely sure. I don't like playing canon characters already defined from shows. I also don't like any genre utilizing a roll system for combat.


~"Embracing life, means accepting death"~



Name: Cho Satia Tashigi
Nickname: Sat
Gender: Female
Age and date of birth: 18 - 25th of June
Age Appearance: 18
Sexuality: Heterosexual

Grandparents:
None
Parents:
Cho Akiyoshi Tashigi (Father)
Cho Nima Tashigi (Mother)
Siblings:
None

Length and build: Petite / Lithe
Weight: 122lbs
Favorite weather and season: Snow, Winter



Nation: Konohagakure
Birthplace: Konohagakure
Organization: N/A

Clan/Bloodline: Cho

Rank: D - Genin

Chakra Nature: Wind



Appearance:




Personality:


~"We may all be a products of our past, but It is the choices we make now which will define us to the future"~

Satia is very calm and gentle in nature. She likes to maintain a composed and relaxed sense of self and portrays this in the way she'll speak and act in situations. She enjoys having deep conversations, especially about philosophy or topics which provoke deeper thinking. She also carries an appreciation for art in all forms and enjoys beautiful scenery. Satia often proves herself useful in crisis situations, remaining calm and putting her mind into solving a problem rather than focusing on just the problem itself. That isn't to say she doesn't know fear, Satia can become fearful and intimidated if she's presented with a situation where she might feel outmatched or vulnerable. This will usually result in her faltering in how she presents herself which will be when she looks for friends and those close to her for guidance. Despite her young age, Satia appears to be wise, often reciting words of wisdom or thought provoking sentences in order to aid the minds of her friends. Some could say she can be a little mysterious or cryptic in some ways, although she makes no attempts to hide herself from those who seek answers from her. Lastly to note is Satia's temper, while hard to provoke she does have the capacity and will usually lecture or scold the individual who has made her upset. Of course that's providing it's an obvious fault on their part. If it's a difference of opinion she might simply walk away to calm herself down if it becomes heated.



History:

Born to a noble home, Satia had an expectation from a very young age to grow and become a young woman worthy to marry into another noble house. This meant her early life was consumed by curricular activities such as reading, writing and subjects relating to various histories and sciences. When she wasn't wrapped up in her academic studies her parents had her privately tutored on how to conduct herself around nobility, including how to speak and how to stand with good posture. Every aspect of her life was held beneath a magnifying glass held by her parents whom would scrutinize her every move.

As she became older she was enrolled in other such classes including dancing, singing, calligraphy and fine art. She learned how to play the Ehru and often was asked to perform at gatherings, though whether she really wanted to or not was never something to be questioned. Despite the many privileges and advantages she had growing up, none of it ever felt real to her, as if everything at face value was merely a facade to hide the true nature that lingered just underneath. Despite keeping her mouth firmly closed for the most part, she grew to truly despise her life and everything about it.

She wasn't living a life, but merely a prisoner to it. She was some kind of project achievement for her parents, a trophy to be paraded to the other houses to show off what their money could buy and when they were done, she'd likely be married off to a richer older man for a mutual benefit, whether it be business or status by association. That was not a life she wanted, not a life she cared for. She wanted more than that, she felt like she deserved more than that. After a while Satia eventually decided to take it upon herself to build her own life the way she wanted, not to live for someone else.

She eventually challenged her parents, resulting in some heated arguments but after many long conversations her parents eventually relented. That was when her life truly began, although admittedly in her haste to seize control of her own life she'd neglected to consider what she would actually do. She always had a natural affinity for herbalism and botany due to her previous study in various sciences and so she eventually decided to develop a variety of herbal remedies for local Shinobi, which quickly transitioned into also preparing poisons and toxins with varying effects upon request.

Working closely with them enabled her to sometimes listen to some of the interesting stories they would bring back from past missions and experiences and in very quickly caught her intrigue. Though Satia wasn't a fighter and had never been involved in a world where such a situation could be a possibility. Eventually she began to ask questions as her interest grew and after some careful consideration she decided to enlist and seek the adventures for herself, to be apart of something more and build a new portfolio of skills and talents. That was where life really began for the young woman and since then she's never looked back.

Theme Song:






~"Flee! or stand firm!"~

Weapons/Items
Name of Weapon or Item: Throwing Knives / Larger Kunai

Description:

Ten total knives attached to highly durable wire for additional manipulation and fast recovery. The knives are forged from a durable semi lightweight metal, balanced carefully for optimal impact speed, air travel and cutting potential. The metal edges are almost invisibly serrated to harbor toxins and poisons upon successful cuts made against opponents. Leather braces are fixated to the wrists to house the knives and wiring for additional efficiency in the field.

Appearance:





Name of Weapon or Item: Rope Dart (Scorpions Tail)

Description:

The rope dart is a weighted blade fixated to the end of a rope, much like her knives the metal is also forged with the ability to harbor poisons and toxins concealed within it's sharp edges and point. Satia will sometimes endeavor to use this as a penetrating weapon to anchor targets to a location, limiting movement exponentially.

Appearance:



Skills/Abilities
Average Chakra control
Good speed
Good reflexes
Average Taijutsu
Average Ninjutsu
Bad Genjutsu
Bad strength
Speaks fluent Chonobi

-Her main physical fighting method revolves around various quick strikes against pressure points, using her knowledge of Biology in order to deliver optimal effects, whether it's temporary paralysis or weakening an opponent to buy herself time to put some distance between her and her enemy, allowing her to fall back to her preferred ranged methods of fighting.

-Her knowledge in Herbalism and Botany allow her to identify almost any and all plant life and flora to combine into various poisons, toxins and salves. She may also create herbal remedies and even leisure items such as perfumes. She may also make antidotes against poisons, though it is necessary for her to be able to identify the poison before treating it.

-At her current level of Genin, Satia is able to generate poisons and toxins that induce effects such as: Hallucinations, high and low temperatures, fever states and reduced combat effectiveness. At a higher level Satia will be able to generate poisons and toxins that can cause fatal effects, however it requires a more comprehensive understanding which she hasn't yet learned.
(Note: I will be writing a list of plants including their effects, against PC characters effects and consent will be agree'd upon prior to posting)


Special Traits
Very perceptive
Incorporates dance into her fighting methods
Educated in multiple subjects such as:
-Herablism
-Botany
-Biology
-Medicines
-Toxins
-Poisons




Kekkei Genkai

Name of Kekkei Genkai]: N/A
Clan]: N/A
Description]: N/A



Jutsu




Custom Jutsu

Name of Technique:
Satia’s Gentle Fist
Type of Jutsu:
Taijutsu, chakra flow
Rank:
C
Range:
Short
Nature Type:
N/A
Handseals:
N/A
Description:
With teachings from Aiko Cho-Hon, Satia has been able to develop a basic understanding and fighting style that is close to that of the Hyuuga’s Gentle Fist. By focusing chakra into her fingertips, she delivers fasts strikes that are meant to hit a pressure point - tenketsu. She can either open or close these pressure points.
Weakness:
Satia has to operate this fighting style without the Byakugan, using studied knowledge on the pressure points that exist in a human body. Her accuracy is thus already less but this is further decreased when the opponent proves to be quick on foot or very capable in hand-to-hand combat.

Name of Technique:
Advanced Genjutsu Clone
Type of Jutsu:
Genjutsu
Rank:
C
Range:
Short ~ Mid range
Nature Type:
Yin
Handseals:
Dog, Ram, Rat
Description:
Once the user has used the handsignals, they can the technique in two ways. Either in a ranged form where they will make the victim believe that the user appears behind them and about to be struck down. Though this might seem menacing and create an opening as the brain will still take a split second to progress the information from the 'surprise' attack, the clone can't do any harm. It is a harmless illusion clone.

Another way to make use of the genjutsu clone is to use it as a way to trick people in the same manner as other shadow clones techniques. This technique allows the user to a max of two genjutsu clones to be controlled at the same time and due able to create them at some distance, it could be used to trick and confuse an opponent.

Due these clones are an illusion, they are able to make some sound as they are produced with a bit more chakra than the ordinary illusion clone technique. This enables them to have a shadow as making some sound. The Ying and Yang composition of the clones - literally faking a chakra system - however also mean that chakra seeing eyes can't distinguish the clone from the real deal, such as the case is with shadow clones.
Weakness:
The genjutsu clones can't do any damage. It also might be tricky to fool a foe with the technique if they notice that the illusion clones can't do any damage.



Summons
Name: N/A
Species: N/A
Age: N/A
Size: N/A
Unique Traits: N/A
Jutsu: N/A
History: N/A
 
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FrostedCaramel

God's in His Heaven, All's Right With the World.
Roleplay Invitations
Group Roleplays
Posting Speed
A Few Posts A Day, A Few Posts a Week
My Usual Online Time
Whenever you're asleep, thanks time zones.
Writing Levels
Intermediate, Adaptable
Genders You Prefer Playing
Male, Female
Playing Style- Passive or Aggressive
Mainly passive, can be aggressive if the situation requires such.
Favorite Genres
Sci-Fi, Modern, and Horror.


"Can't shake this damn cold..."
Text Color: #00B2EE



Name: Yuki Kukiko
Nickname: Kiko
Gender: Female
Age and date of birth: 38, January 13th, 438
Age Appearance: Mid-Late Thirties
Sexuality: Straight

Grandparents:
(optional)
Parents:
Yuki Hiro (Father)
Yuki Fumiko (Mother)
Siblings:
Yuki Yukiteru (Brother)
Yuki Mari (Sister-in-Law)
Niece:
Yuki Yukimi

Length and build: 175cm, Thin
Weight: 58kg
Favorite weather and season: Snow Storms, Winter



Nation: Kirigakure
Birthplace: Kirigakure
Organization:

Clan/Bloodline: Yuki

Rank: Jounin

Chakra Nature: Ice Release, Water Release and Wind Release



Appearance:
Constantly appearing sick, with large dark circles beneath her eyes and a pale complexion Kukiko does not appear as the kind of person that, at first glance, appears fit to serve in the Shinobi Corps.
Wearing an older version of the Kirigakure flak jacket as the mainstay of her outfit, Kukiko wears a black long sleeve shirt beneath it with light grey pants.




Personality:
Wanting nothing more than to be able to stay at home and enjoy her own solitude, Kukiko is a bit of an odd Shinobi to put it lightly. With a pension to ramble at times, and known to be openly distrustful of her own field of work, many would say she's far better suited to be a book keeper or a librarian as she spends much of her time reading and lounging about her apartment when she has the chance. Otherwise a keen individual, she notices far more than she lets on and does despite her attitude generally care for the well-being of her team and loved ones. A nice woman with a few quirks that remain from a time long since passed.



History:
Seemingly sick since a young age, Kukiko spent much of her young life cooped up indoors to limit her exposure to other children and people in an attempt to keep her for the most part healthy. To her parents dismay she would remain sick, and doctors would continue to be perplexed by the young child's condition unable to come up with an answer as to why the girl was not healthy like other children her age.

Following years of visiting new doctors, taking medications and drugs that did nothing, and spending what little money her parents had on their sickly daughter, Kukiko was finally cut loose from the monotonous drill of her life when her parents seemed to give up on attempting to cure Kukiko's seemingly chronic condition. At this point Kukiko was eight years old, and had begun to show signs of being able to manipulate their families Ice Release ability, but it had been put on the back burner to attempt to cure the sickly girl of her ailment. With the family giving up on finding a cure, her father, the Yuki member in the family, began to teach her to control her ability. With another year of almost complete training, much to the chagrin of Kukiko, she would be able to successfully and competently harness her Kekkei Genkei to the point that her parents were willing to allow her to be enrolled in the Kirigakure Academy to begin training as a Shinobi.

Through her Academy years, Kukiko was at first met with animosity for her abilities that seemed to outstrip the students that did not have a Kekkei Genkei. Before long Kukiko would make up with her classmates and even come to learn a number of things from them as they went through schooling with the most important thing being that she was, despite her small stature and sickly appearance, a rather good Taijutsu user.

By the time that Kukiko had reached Chuunin, she had begun to meld her abilities with Ice Release and her talent in taijutsu together to create her own deadly version of fighting. After almost three years of perfecting her style she finally brought it into what she considered to be its final stage of development and declared the technique completed. Over the next years she would continue to go on missions and grow as a Kunoichi, eventually to the point that she was promoted to the rank of Jounin and assigned her own team at the age of 21.

During the same period of time that Kukiko was working on enhancing her use of Ice Release in tandem with her taijutsu, Kukiko's younger brother, Hiro; not one to ever have been capable of leading a Shinobi lifestyle; had been apprenticing and learning in the private sector the ins-and-outs of business. He would approach his elder sister for help in setting up connections with other businesses and nobles in order to gain funding to set his dream of owning and leading a successful business on track. She reluctantly agreed, never one to be very interested in the mundane life of a merchant, but much to her surprise it seemed she was rather good at networking, even gaining the support of a few key businessmen that would be pivotal in both securing funds and initial jobs for her brothers company, ensuring it would survive for the coming years as it continued to grow.

By 22 Kukiko and her newly formed team would find themselves thrust into the fire of the newly ignited Great War. Pitting Shinobi and soldiers from nearly every country against one another, Kukiko would endure the hell for the following four years, but at the expense of her entire team. With the close of the Great War, Kukiko would find that she blamed herself for the loss of her team. Her leadership was lacking, her ability less than they expected of her, and her condition was unfit for a Jounin of Kirigakure. Upon her return after the war, Kukiko and her brother would come to a flashpoint over her brothers seeming exploitation of the war to better cement his companies position and his own personal wealth as well as another even more important issue. Their relationship with one another would completely disintegrate over the following months as it became clear to Kukiko just what sort of a person her brother had become. Following this falling-out and coupled with her experiences in the Great War, Kukiko would see a transition from a relatively average if not sickly appearing woman to a more withdrawn from public and slightly unhinged Kunoicihi. She became known to ramble to herself, have trouble sleeping, snap at seemingly small things, and preferred to spend as much time away from the public eye as possible.

Sixteen years have passed, and Kukiko remains an immensely capable Kunoichi, but so to do her personality and mental issues remain. Leading her to have been assigned a multitude of Teams following the end of the Great War, many of them ending in disbandment as the students outgrew their need for a Jounin to mentor them forward and a few ending after the loss of members and the resulting fallout on Kukiko's end. The higher-ups within Kirigakure have been reluctant to give up on an Ice Release user and a talented taijutsu Shinobi such as Kukiko and have recently reassigned her as the head of a new, albeit currently vacant, team.

Theme Song:




Weapons/Items
Name of Weapon or Item: Standard Shinobi Kit

Description:

Appearance:



Name of Weapon or Item: None

Description:

Appearance:


Skills/Abilities
Great Nintaijutsu
Great Chakra Control
Great Reflexes
Above Average Agility and Speed
Slightly Above Average Strength
Good Ninjutsu
Bad Genjutsu




Special Traits
Above Average Chakra Pool
Great Sense of Balance



Kekkei Genkai

Name of Kekkei Genkai: Ice Release
Clan : Yuki
Description: The Ice Release which merges Water and Wind release to allow the user to manipulate Ice.



Jutsu


Custom Jutsu

Name of Technique: Ice Needles
Type of Jutsu: Offensive
Rank: C
Range: Mid-Long
Nature Type: Ice Release
Handseals: Tiger -> Snake -> Ox ->Snake -> Tiger
Description: Using water from the environment, Kukiko gathers the water into small needles, roughly the size of Senbon. Kukio can then use the needles as projectiles and send them at an enemy. Much like the Ice Spears they are uncontrolled projectiles, and due to their size lack the hitting power of the larger spears but their strength is found in their numbers as a far larger amount of needles can be made then the larger and deadlier Ice Spears.
Weakness: Unguided, a fast opponent can predict where the needles will be sent and in turn dodge the attack. Fire as well melts the ice. Less damage but spread over a wider area due to larger numbers.

====================

Name of Technique: Ice Spear
Type of Jutsu: Offensive
Rank: C
Range: Mid-Long
Nature Type: Ice Release
Handseals: Tiger -> Snake -> Boar -> Snake -> Tiger
Description: Much like her other Jutsu, Kukiko gathers water and prepares to flash freeze. This Jutsu has the water manifest around the user as small spears. She can choose to meld these together into bigger spears, which in consequence does more damage but she has less shots. Also requires more Chakra to control. Then she flash freezes the spears and throws them towards her target(s). They are uncontrolled projectiles at this point. Due to the fact that this attack only requires concentration to build the spears and throw, it can be used with the Ice Shield. However; doing so limits her spears and how solid they are. Meaning less damage and less shots.
Weakness: Fast dodging, not guided, Fire attacks can melt it, More damage=Less shots.

====================

Name of Technique: Ice Spikes
Type of Jutsu: Offensive/Trap
Rank: C
Range: Mid Range
Nature Type: Ice Release
Handseals: Tiger -> Snake -> Rat -> Tiger
Description: Much like her other Jutsu, Kukiko gathers water and prepares to flash freeze. This Jutsu has the water manifest as puddles on the ground that the user can yank upwards into very... very sharp spikes and flash freeze on command. Once again, this requires concentration and can't activate on its own. Kukiko must activate it, and keep her concentration on the spikes long enough for them to strike. This can not be used at the same time as other Jutsu.
Weakness: Fast dodging, its own 3 meter range, Fire attacks can melt it. Must be used alone.

====================

Name of Technique: Ice Driver
Type of Jutsu: Supplementary
Rank: C
Range: Close
Nature Type: Ice Release
Handseals: Tiger ->Snake -> Tiger
Description: Using a simple group of handseals, Kukiko can enable water to stick to her forearm and keep it there to use it as a weapon when an opportunity presents itself. When Kukiko moves into close combat she can use the water against her forearm and flash freeze it into a spike that extends around 10cm off the end of her fist and use it to quite literally punch a hole into her opponent. Like a pile driver drives a spike into the ground, the Ice Driver drives a spike into an enemy with the force of Kukiko's punch.
Weakness: Can be dodged as long as the enemy can dodge Kukiko's initial strike. Requires close combat, gives up many of the advantages of the rest of Kukiko's abilities to deal what is hopefully killing blow.

====================

Name of Technique: Ice Blizzard Technique
Type of Jutsu: Supplementary
Rank: B
Range: Long Range - Area Effect
Nature Type: Ice Release
Handseals: Tiger ->Snake -> Bird -> Dragon -> Bird -> Snake -> Tiger
Description: Used as an escape technique when in dire straits. The Ice Blizzard Technique makes use of the combined natures of the Ice Release. Using Water release to condense water in the area and create dark storm clouds that will begin to rain and get turned into snow by the Ice Release along with Wind release to create powerful gusts of wind, the Ice Release portion involves dropping the temperature of the surrounding area low enough to maintain the snow that is coming down. Causing great discomfort to those caught within it and turning the area into blizzard-like conditions. Visibilty becomes only a meter or two at best, cold wind bites at exposed skin and snow fills the sight of all caught within.
Weakness: Doesn't deal any specific damage. Requires a large amount of chakra if not the users entire reserve to work at full effect. Completely exhausts the user moments after casting. Kukiko is relatively unaffected by the effects of the Blizzard, but her teammates will be effected just as enemies will be.
====================

Name of Technique: Hydrification Technique
Type of Jutsu: Supplementary
Rank: B
Range: Short Range - Personal
Nature Type: Ice Release
Handseals: Tiger ->Snake -> Bird -> Dragon -> Bird -> Snake -> Tiger
Description: This technique is a protean, whole-body technique whereby the user can liquefy their body at will into water. The user does not retain their form as a person and instead becomes water as if spilled out of a cup. A puddle or flow of water that can then move around and through small openings. The User can thus disguise themselves as a puddle or move under locked doors or through things like keyholes to get past them. The user can also use it to dodge incoming attacks but it requires immense timing and focus to do so
Weakness: Boasting high strategic value, a way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. The user must put all their focus into retaining themselves in a liquid state not allowing for much other forms of thinking. The user as well when reconstituting into a solid being is very vulnerable as they are unable to move and remain quite weak for the following minute and a half.



Summons
Name: None
Species:
Age: (If applicable)
Size: (Small, medium, large. The size and strength dictate the chakra cost.)
Unique Traits: (Just like the one for you character. This can mean flight for birds, or swimming for fish.)
Jutsu:
History:
 
Last edited:






Name: Shion Kobayashi

Nickname: None

Gender: Female

Age and date of birth: 15 (February 8th)

Age Appearance: 15

Sexuality: Bisexual

Parents: Ryudo Kobayashi (Father), Akane Kobayashi (Mother)

Length and build: 5' 9''

Weight: 114 lbs

Favorite weather and season: Summer





Nation: Republic of the Water Country

Birthplace: Kirigakure

Organization: Kirigakure Shinobi Forces

Clan/Bloodline: None

Rank: Genin

Chakra Nature: Unknown





Appearance:







Personality: Upbeat and energetic, Shion is never without a smile on her face. Being at the top of her Kenjutsu classes during her years in the Academy, she’s very confident of her swordsmanship, even to the point of bordering arrogance. She also has a strong sense of honor and justice, thanks to the teachings of her mother and the Nindo she adopted, “The Strong shall protect the Weak.” However being a Shinobi, she’s not above using what would normally be classified as trickeries to accomplish her tasks though she’s against morally questionable methods such as torture.





History: Shion was born to a family of two shinobi, Ryudo and Akane Kobayashi. While Ryudo was still serving in the Shinobi Forces, Akane had already retired from her occupation as a kunoichi to take care of their daughter. Ever since she was young, Shion is always interested in Kenjutsu, leading her mother to train her during her free time. Thanks to the daily practice with her mother, combined with innate talent in the art, Shion is at the top of her class when it came to Kenjutsu, leading her to develop a pride of her own swordsmanship.

In the year 476, Shion and her mother were caught up in the outbreak of the Six Tails. During the chaos, one of the Six-Tails' attaks destroyed the building near them. As the rubbles were about to land on Shion, her mother pushed her out of the way and was crushed underneath as a result. Even though she survived, her legs were paralyzed and she was confined to a wheelchair as a result. This event led Shion’s father to quit the Shinobi Forces and set up a dojo in the garden of Kobayashi Household, to be able to stay near his wife and look after her.

Ridden with guilt from the incident, Shion fell into depression, made worse by her father’s cold and irritable personality which resulted in her believing that her father blamed her for her mother being crippled. Noticing Shion’s guilt, he tried to cheer her up in his own way by encouraging her to prevent the same tragedy her family faced from happening to other families, instead of wallowing in her own guilt. Though it came off as a harsh reprimanding, the talk with her own father cheered her up from her depression and even resulted in her own Nindo, “The strong shall protect the weak.”

As Shion graduated from the academy, her mother handed her old sword, Rakuyo, to her daughter as an early coming-of-age gift. The sword had since become her cherished treasure.

Theme Song:





Weapons/Items

Name of Item: General Shinobi tools.

Description: Kunai, shuriken, tags and some smoke bombs. The general equipment of a shinobi operating in the field.

Name of Weapon: Rakuyo

Description: A katana gifted to Shion by her mother, Akane, after she graduated from Shinobi Academy. Shion treasures this blade as it was once her mother’s beloved weapon in the past.

A cat bell, won from Kukiko's initiation test, is attached to its scabbard with a string as a decoration.




Skills/Abilities

Good Kenjutsu

Good Taijutsu

Average Chakra Control

Cooking



Special Traits

Ambidexterity




Jutsu

Mastered the Academy Jutsus

Body Flicker Technique

Water Clone Technique


 
Last edited:

Celestial Scorpio

Sad College Student
Roleplay Invitations
Group Roleplays, One on One Roleplays, Private Convo Roleplays
Posting Speed
A Few Posts A Day, One Post a Day, A Few Posts a Week, One Post a Week, Slow As Molasses
My Usual Online Time
Completely Random
Writing Levels
Beginner, Elementary, Intermediate, Adept, Adaptable
Genders You Prefer Playing
Male, Primarily Prefer Male
Playing Style- Passive or Aggressive
Both, prefer a mixture.
Favorite Genres
I am fine with many genre's so lay it on me and we can decide if that genre will work.
Genre You DON'T Like
I don't do anything with vaginas, sorry.

"It isn't a question of can or can't. There are some things in life you just do."




Name: Claire Rose
Nickname: Rose
Gender: Female
Age and date of birth: 17, Oct. 26, 459
Age Appearance: She looks a bit older than most her age but still youthful with radiating skin.
Sexuality: Bisexual (not out though)

Grandparents: Her mother doesn't speak of Claire's grandparents and they are unknown to her.
Parents: Elaina Rose (Mother)
Siblings: Emilia Rose (Older Sister, Deceased)

Length and build: 5' 8" (172.72 cm) medium frame
Weight: 140 lbs (63.5029 Kg)
Favorite weather and season: Rain and Winter



Nation: The Republic of the Water Country.
Birthplace: Kirigakure
Organization:

Clan/Bloodline: N/A

Rank: Genin

Chakra Nature: Wind



Appearance:
(Since I used a picture already I will use this to describe her further)
Claire has golden blonde hair reaching past her shoulders, hazel eye's and she is taller than most females her age. Just for the pervs out there her cup size is C, also stating this since the image I provided doesn't give detail on her body whatsoever. Her build is a medium shape, she is the ideal weight for someone her height and so her body is proportionate throughout. Not too large but not too small. Her face is youthful even though she looks older than most her age.




Personality: Claire is often balanced when it comes to her emotions. She remains kind and helpful. But given the situation she can be serious and even aggressive. Those who get on her bad side tend to stay on her bad side until she calms down. If she is emotionally drained or affected these outburst happen, rarely but they still exist. She can be rude during them and seem like a completely different person. Going from a gentle soul to a hardened one. She is protective of the one's she cares about, maybe a bit too much and at times can seem clingy. So if you try to harm them her anger will pursue.



History:
Claire was born without her father around. Her father had left during her mother's pregnancy leaving Elaina to care for two girls. Her older sister Emilia, three years older and has always protected Claire. Growing up the two were inseparable and once she saw her big sister become a genin she followed. Though it took her years to become one she finally achieved her goal. Their mother did her best to raise the two of them into wonderful women but Claire often had a bad side growing up which never faded.

Emilia had become ill after one mission in the year 473 and was hospitalized until her death in 474. Claire broken by her sister's death made a revenge plan in the back of her mind. She would figure out what happened during that mission and would seek out who caused her sister's death. She used this as a driving force to become a genin, unlike her sister she didn't excel quickly and it took two years of hard work. Despite seeking revenge she remained kind to others and would only make the person who killed her sister suffer.

At a young age she had realized she liked both boys and girls. She keeps it a secret because she doesn't want to be seen as bad. Even though her mother and sister were accepting to whoever she was and would become, she felt like this would ruin their perspective of her. Naturally over the years she came to terms with her sexuality but still remains closed about it. It wasn't all of who is was and she wouldn't let it hinder who she would become.

Theme Song:



Weapons/Items

Name of Weapon or Item: Emilia

Description: Named after her sister the sickle is used for close and ranged combat. Using her chakra she can make a chainlike link between her hand and the curved blade. Unlike most chained sickles she can break the link and use her chakra to relink and change the trajectory much like other jutsus used to manipulate kunai and shuriken.

Appearance:



Name of Weapon or Item: General Shinobi tools.

Description: Kunai, Shuriken, and paper for her paper shuriken jutsu.



Skills/Abilities
Slightly above average Chakra Control
Normal reflexes
Quicker speed
Due to her training with using her sickle it led to her being able to use her own body to manipulate the trajectory of her sickle and manipulated shuriken technique.


Special Traits
Slightly above average chakra pool
When in an outburst she can become more careless and compulsive.



Kekkei Genkai

Name of Kekkei Genkai: N/A
Clan :
Description:



Jutsu




Custom Jutsu

Name of Technique: Bond
Type of Jutsu: Chakra Flow
Rank: C
Range: Short-Medium
Nature Type: N/A
Handseals: Tiger, Hare, Ram, Snake, Boar
Description: Using chakra in one's body you can form a chainlike link with an object.
Weakness: The longer the link the more chakra is used thus making longer links can be exhausting and deplete your chakra quickly. Keeping a link for extended periods of time also uses up the user's chakra faster.

====================

Name of Technique:
Type of Jutsu:
Rank:
Range:
Nature Type:
Handseals:
Description:
Weakness:




Summons
Name
: N/A
Species:
Age: (If applicable)
Size: (Small, medium, large. The size and strength dictate the chakra cost.)
Unique Traits: (Just like the one for you character. This can mean flight for birds, or swimming for fish.)
Jutsu:
History:​
 
Last edited:

~\The Talentless/~

No tricks up my sleeves
Roleplay Invitations
Group Roleplays, One on One Roleplays, Chat Roleplays, Private Convo Roleplays
Posting Speed
Speed of Light, Several Posts a Day, A Few Posts A Day, One Post a Day, A Few Posts a Week
My Usual Online Time
24/7 I am a lifeless dweeb
Writing Levels
Give-No-Fucks, Intermediate, Adept, Advanced, Adaptable
Genders You Prefer Playing
Male, Female, No Preferences
Playing Style- Passive or Aggressive
I'm fine with doing both, being aggressive or being passive.
Favorite Genres
Fantasy, Scifi, Modern Fantasy, Horror, Romance, Libertine, Furry, Action/Adventure.
Genre You DON'T Like
I do not like school type Roleplays, unless it has to do with supernature stuff, or a school for the gifted. Otherwise, I can't do it, I already go to school, don't need to go to a fictional one.
3b4dd09169a220b12672c6251706f0ef--cute-anime-guys-anime-boys.jpg
"Man... I wish I was a bird, being grounded sucks"



Name: yiko Uchiha
Nickname: Ko
Gender: male
Age and date of birth: 13 February 21, year 463
Age Appearance: 15
Sexuality: Bisexual

Grandparents: N/A

Parents: shiki uchiha-mother
Mizako uchiha-father

Siblings: N/A

Length and build: 5'5, Average build.
Weight: 125
Favorite weather and season: Yiko loves rainy days, the calm feeling it gives him is rather comforting. Even thunderstorms still give him the same feeling. And for his favorite season, it would have to be Fall and spring, where its not too hot, but not freezing cold, just the right weather to lay about during the day.



Nation: Konohagakure
Birthplace: Konohagakure
Organization:
Uchiha clan

Clan/Bloodline: Uchiha

Rank: Genin

Chakra Nature: Lightning



Appearance:
3b4dd09169a220b12672c6251706f0ef--cute-anime-guys-anime-boys.jpg




Personality: Ko is a rather calm and collected individual, some might even say he's lazy and arrogant with his current attitude towards becoming a shinobi. It's almost as if he doesn't care enough to become one, despite being an uchiha, he would much rather take a nap than actually have to train. Besides this, he hasn't had any issues making friends, his cool headedness usually attracts people to him, at least of his age. He care's for his friends that he makes even if he tries to act like he doesn't, he does.

The young boy is extremely observant besides this, and likes to make his own judgements towards people rather than listen to what others have to say, it usually has positive outcomes due to this, and his judgement usually doesn't fail him. He might seem as if he's daydreaming, but he's listening, watching, and most of all taking mental notes.

Yiko is always trying to play the cool card, and act like he doesn't care, which in most cases he doesn't. But internally, he wants to hit the expectations of the uchiha clan, he just hates how high they are held to, and finding the motivation to meet this sometimes is hard for him. He wants to make the clan proud, but in his own way, and how he's gonna do that is still something he is trying to figure out.



History:
Yiko was born on a cold winters day. His household dynamics were an interesting one to say the least. His father was never really around, he was the bailif of a region near the city of Takayana, thus responsible for managing a large patch of land and people, something only his the mother knew about. This missing information slowly made Ko resent his father, especially since whenever he was around he would put his son through some intensive training and studying of war tactics. See yiko's father, Mizako was one of the uchiha who have yet, and probably will never unlock the sharingan. So this meant that he wanted his son to unlock it by anymeans necessary because he didn't not want to disappoint his own clan and wanted Yiko to be more than ready for the ninja academy. So all the stress and weight of the clan felt heavy on Yiko with his upbringing.

Ko's mother really didn't protest against her sons teachings, she has, and always will be passive about it. But whenever father was away on mission, Yiko would spend his time lounging about and just full on relaxing. It was physically impossible to do so when his father was around.

Mizako had Yiko figure out his chakra nature, the usual way with the chakra paper. He was soon disappointed when he found out that it was lightning instead of fire, but even after that, he still forced his son to learn the great fireball jutsu. Which soon turned into an assignment for him the next time his father went on his next mission. This was also around the same time he was in the middle of his ninja academy training. Once out of school he would go home and practice the fire technique, it was damn near impossible in his mind to do something that wasn't even apart of his chakra nature. But on one hand
He did not want to disappoint his father, or else there would be hell.

After a week, he tried and tried and tried. One night he had completely worked himself to almost to death. He was so full of rage, towards his father. The fact that all he did was work Yiko to his core, and never showed any appreciation for his work made him feel like nothing. He was jealous of other families that had a more loving relationship with their parents. Without the affinity for fire, there was no way he could produce a proper fire ball at this age. So instead he spent the rest of his time devoloping a new jutsu utilizing lightning release.


His anger and resentment for his father made motivated him to create a jutsu, unrelenting force, utilizing taijutsu and lightning release, his blows against the training logs left them full of burn marks from his blows, constantly pushing himself to focus chakra at his hands was rather difficult and keeping it like that for long periods of time put strain on his body, and one night after working himself to the core, came the sharingan, with one Tomoe unlocked. And with that he passed out in the training field.

The next day he awoke in his room, his father sitting on the side of his bed.
It was the first time Ko had seen his father smile. His father finally showed his appreciation towards Yiko, it only took ko to almost kill himself to feel the love, but it was something he had wanted. Even if he didn't blow a fireball, he still unlocked the sharingan. So that counted in his fathers eyes.

Soon he had graduated the ninja academy and hoped his father was there to congratulate him, but alas he wasn't there, probably some assignment he was tasked, he'll get the congratulations he needs when his father returns.

Theme Song:





Weapons/Items
Name of Weapon or Item: basic ninja tools

Description: shurikens, kunai, metal string, smoke bombs, and paper bombs.

Appearance:



Name of Weapon or Item:

Description:

Appearance:


Skills/Abilities
Average chakra control
Good speed and taijutsu
Okay stamina
Average reflexes
Quick thinking
Average Ninjutsu
Horrendous Aim
Below Average strength
No Genjutsu skills at all.
No pain tolerance



Special Traits
Analytical and tactical
resourceful
Above average chakra pool



Kekkei Genkai

Name of Kekkei Genkai: Sharingan
Clan :Uchiha clan
Description: The famous copy-eye wheel of the Uchiha.
So far Ko has one Tomoe unlocked



Jutsu



Custom Jutsu

Name of Technique: unrelenting force
Type of Jutsu: chakra flow
Rank: C-rank
Range: close
Nature Type: lightning
Handseals: Rat-Tiger-Ox-Horse
Description: The user will focus their chakra to their hands, and begin to convert it to electricity. Each strike after this is charged with electricity. With more training the user can use this to temporarily disrupt chakra flow, or paralyze their opponent.
Weakness: the user needs to have a good understanding of taijutsu to fully utilize it, in order to keep close range fighting. Also the user has to have good chakra control because too little and the user won't accomplish the technique, too much and the user can end up seriously damaging their hands.

====================

Name of Technique:
Type of Jutsu:
Rank:
Range:
Nature Type:
Handseals:
Description:
Weakness:



Summons
Name:
Species:
Age: (If applicable)
Size: (Small, medium, large. The size and strength dictate the chakra cost.)
Unique Traits: (Just like the one for you character. This can mean flight for birds, or swimming for fish.)
Jutsu:
History:
 
Last edited:

Celestial Scorpio

Sad College Student
Roleplay Invitations
Group Roleplays, One on One Roleplays, Private Convo Roleplays
Posting Speed
A Few Posts A Day, One Post a Day, A Few Posts a Week, One Post a Week, Slow As Molasses
My Usual Online Time
Completely Random
Writing Levels
Beginner, Elementary, Intermediate, Adept, Adaptable
Genders You Prefer Playing
Male, Primarily Prefer Male
Playing Style- Passive or Aggressive
Both, prefer a mixture.
Favorite Genres
I am fine with many genre's so lay it on me and we can decide if that genre will work.
Genre You DON'T Like
I don't do anything with vaginas, sorry.


Name: Aito Aijin
Nickname: N/A
Gender: Male
Age and date of birth: 13, Nov 5th, 463
Age Appearance: Aito looks like most guys his age.
Sexuality: Homosexual

Grandparents: Juren Aijin (Grandfather)
Kitsuna Aijin (Grandmother/Deceased)

Parents: Ai Aijin (Mother/Deceased)
Toshiro Aijin (Father/Deceased)

Siblings: N/A

Length and build: 5' 3" (156.21 cm) Aito is of an average build with some muscle on his bones.
Weight: 124 lbs (56.2455 Kg)
Favorite weather and season: Light rain and Spring



Nation: Republic of the Water Country
Birthplace: Kirigakure
Organization: N/A

Clan/Bloodline: N/A

Rank: Genin

Chakra Nature: Yin Release



Appearance:




Personality: Aito can come across as quiet upon first meeting him. He is not shy though and after initially meeting him he tends to open up about who he is. From what is seen as a decent behaved kid is quickly ruined. He is playful, a trickster, and not too serious when it comes to life. It was odd when he graduated the academy since he took his studies very leniently. At times he can be a bit forward with his feelings on present matters, if he is annoyed he will say so. If he is mad he will let everyone know. He tends to not shut up once he gets started.

When he sees a person he likes he tries to woo them over. Aito shows off and does stupid and extreme acts to get the guy's attention. It is pretty obvious when he likes you because he simply won't leave you alone. He won't outright tell you he has feelings for you but it will definitely be known. At times he will try to flirt and act cool, and is just a mess when it comes with interacting with the guy. Although this isn't always the case with every guy he meets. Very rarely will Aito be serious and it takes a lot to snap him into that mentality. Aside from these bad traits, he is determined, commits to a cause, and his perseverance can almost be unmatched.

Deep down Aito harbors a lot of sadness. It took time for the loss of his parents and grandmother to truly cause him turmoil. He rarely expresses his internal feelings of grief and sorrow and acts the way he does to mask it. There have been nights he would lay awake thinking what life would be like if his parents were still around. To not worry other's he is never honest about these feelings he holds in his chest. Aito also can have a caring side for those he holds higher feelings towards. Though not many see the kind boy he can be because of his trickster attitude.



History:
Aito was born on November 5th of 463, his parent's Ai and Toshiro both were ninja but after their child's birth they took raising him as a priority. The two were still very young and after their son was older they could go back to being shinobi. When the war of 468 broke out the young couple protected their son but they had to give him to the hands of Toshiro's parents so their son could get away from harm. Ultimately this led to their death as they fought off some of the invading shinobi of the Fire country. Now with his grandparents, Kitsuna and Juren the two older residence fled to safety with their grandson. Kitsuna was also a shinobi but her husband Juren was not. When a Fire country shinobi came to attack them she told Juren to take Aito and she too lost her life protecting them.

Aito was young and did not understand what loss was but as he grew older he began to understand it more. Juren tried his best to raise the boy but he seemed to be a handful always acting up. The man was hesitant when Aito said he wanted to become a shinobi but he would not deny the child that path in life. In the back of his mind young Aito wanted to become a shinobi for his parents and grandmother. To show them their deaths would not be in vein. Yet he couldn't cope with the feelings he held deep down and so he continued to act up to mask his more depressed side.

After barely graduating he became a Genin and he was taking steps to make his parents proud. Juren tries to teach him to be more serious and that his playful attitude can bring harm to him. Now that he is a ninja Aito hopes to one day rise to the highest rank he can achieve and to one day protect those he cares about.

Theme Song:




Weapons/Items
Name of Weapon or Item: Shinobi tool kit.

Description: General tools used by shinobi. Shuriken, Kunai, ect.

Appearance: He carries them in several pouches on his body.



Name of Weapon or Item: Kaminomegumi & Hebunrīsutā

Description: Two tantō, one his mother wielded the other his father wielded. He carries them on his hip.

Appearance:


Skills/Abilities
Average Reflexes
Average Chakra Control
Average Strength
Average Agility



Special Traits
Average Chakra Pool
Determined
Good Perseverance



Kekkei Genkai

Name of Kekkei Genkai: N/A
Clan: N/A
Description: N/A



Jutsu
Basic Academy Jutsus



Custom Jutsu

Name of Technique: Flower Petal Shroud
Type of Jutsu: Genjutsu
Rank: D
Range: Self/Short
Nature Type: Yin Release
Handseals: Snake > Boar > Ram > Tiger > Boar > Rat
Description: Aito uses genjutsu to surround himself in an illusion of flower petals. This hides what he is planning or his next move.
Weakness: Since it is an illusion he can still be hit through it, taking an action also makes the petals disperse making him visible once more. At longer distances between an opponent it can be pretty useless to be used to close distance and it is only effective for long distant actions or close distance ambushing.

====================

Name of Technique: Flower Petal Barrage
Type of Jutsu: Genjutsu
Rank: C
Range: Short to Medium
Nature Type: Yin Release
Handseals: (In Flower Petal Shroud) Ox > Tiger > Rat > Snake > Monkey
(Out of Flower Petal Shroud) Snake > Boar > Ram > Tiger > Boar > Rat > Ox > Tiger > Rat
Description: If Aito is in his Flower Petal Shroud he can send the illusion at the opponent to serve as a distraction. If he is out of the shroud he can still send the illusion out but there is a downfall to doing so.
Weakness: It is an illusion so it won't deal any damage. If Aito does not have his Flower Petal Shroud up and uses this it takes longer to cast and there are far less petals. The further it travels the less dense the petals will be.



Summons
Name: N/A
Species: N/A
Age: N/A
Size: N/A
Unique Traits: N/A
Jutsu: N/A
History: N/A
 
Last edited:

Aliceee

Fierce Rebel
Roleplay Invitations
Group Roleplays
Posting Speed
One Post a Day, A Few Posts a Week
Writing Levels
Intermediate, Adept
Genders You Prefer Playing
Female
Playing Style- Passive or Aggressive
Fine doing both/Aggressive
Favorite Genres
Fantasy, modern and magical.
Genre You DON'T Like
Scifi, yaoi, some horror, furry.


"No guts, no glory!"



Name:
Dagrún Hon
(Name elements dagr "day" and rún "secret lore")
Nickname:
'Cub' by her siblings and parents.
Gender:
Female
Age and date of birth:
Born on the 8th of December, in the year 459. (Thus aged 18 years)
Age Appearance:
Young adult.
Sexuality:
Undefined - Uncertain yet.

Grandparents:
Father's side:
Grandfather: Ásbjörn Hon of Dowhon (Deceased)
Grandmother: Ássdiss Hon of Dowhon

Mother's side:
Grandfather: Gudmund Hon of Svendholm (Deceased)
Grandmother: Embla Hon of Svendholm (Deceased)

Parents:
Father: Haldor Hon of Dowhon
Mother: Gunborg Hon of Dowhon

Siblings:
Oldest brother: Hallstein Hon - 8 years older.
Older brother: Halvard Hon - 6 years older.
Older brother: Holger Hon - 5 years older.
Older brother: Ingi Hon - 4 years older.

Length and build:
Dagrún stands at the length of 1.74m. She has a slim but toned build.
Weight:
Weighs around 65 kg.
Favorite weather and season:
Snow and winter.


Nation:
Empire of Akino.
Birthplace:
Dowhon
Organization:
Hon Clan, House of Dowhon.
Imperial Shinobi Corps
Team #

Clan/Bloodline:
The Hon Clan, Tryvvge Lineage.
Rank:
Experienced Chuunin.
Chakra Nature:
Lightning (Affinity)


Appearance:


Dagrún wears clothes that aren't ornamented or restrict her movement. Comfortable in loose pants and shirts, she adores her face with blue paint. This is something she will do until she has earned the right to bear actual tattoos on her face. The blue markings on her arms are, however, are actual tattoos that tell some of her achievements as other events in her life.




Personality:
Dagrún can be described as a 'free spirit'. She isn't fond of holding her tongue or acting differently and thus only do so to prevent too much trouble to rise up. When a chance does present itself, Dagrún is known to speak her mind and doing so in the bluntest fashion. She doesn't seem to care much for others but Dagrún's blood can run hot when one insults or threatens her lineage or people. Fiercely proud of her clan and lineage, the young woman pride can sometimes be considered bordering arrogance. This pride is limited, however, as she is quite aware of her own capabilities and not above to praise another.


Dagrún without the facial paint and in more casual clothing.

Furthermore, Dagrún is not the shyest. Ambitious and having her own future goals, she can be quite diligent when she sees sense or a good cause in what another request of her. But if she isn't convinced that she is working towards her own goals or finding any joy about it.

Some might consider Dagrún's sense of honour or fairness skewered. Her ideal of honour and fair is much different as she believes that the strong have the right to make demands.
Dagrún does uphold a certain prejudice towards other cultures and clans.



History:
Born in Dowhon - Hon Clan lands, in the north - as the youngest of her family, Dagrún's youth wasn't in any sense easy. Despite being part of the Tryvvge lineage and her father being a hersir for the Jarl, she wasn't really pampered. From a young age, she was taught how cruel and harsh the world outside the safety of the city's walls. Despite the strict raising, Dagrún never had any trouble with it. During the day she was taught how to read and some other martial pursuits from her father, brothers and grandfather - Ásbjörn. During the evening, she was taught about the gods and ancestors from her grandfather. Falling asleep to the stories, Dagrún would eventually vow that she would strike out and let everybody remember her name.

Her training consisted, eventually, of some court manners. Obviously, this was in the style of her own clan and people. Once the girl reached the age of fourteen, she would be taught by her grandfather something that he was quite mysterious about. In the evening, she wouldn't get any longer stories about the gods or heroes of old. Instead, she was required to study some old tomes and books that were rewritten from sources, predating the Chonobi migration. These sessions would eventually take both Dagrún as Ásbjörn into the nearby woods, where the girl learned how to hunt and track - learning to stay hidden and gain patience. It also instilled a healthy respect for nature within Dagrún.

Then the Shoji Occupation would befall the world. Dagrún wouldn't notice much from the conflict. The cold region of the Dowhons was left alone as the regional forces of Shoji were busy fighting the other Hons. The only impact that the conflict had at the start was that Dagrún saw her two oldest brothers depart with a warband of their own - to aid their Hon brethren in the conflict.
When the time came to relieve Magnhild of a large enemy force, Dagrún would bide her grandfather and other brothers as father goodbye. Being confident that they would all return with tales of their courage and skill. And though her brothers as father returned, her grandfather did not. For Ásbjörn had found his end in the battle to crush the force of Shoji. Glad that her grandfather had managed to gain a fitting end of a warrior, Dagrún's distrust and dislike towards Taika clans and cultures started to take hold. Continuing training underneath her father, Dagrún would not forsake the teachings of her grandfather either.

Over the following time, she worked further to hone her skills before setting out on her own path. As her brothers already were busy making a name for themselves, Dagrún considered that she couldn't sit too idle around either. Joining the shinobi corps, she managed to climb up from the rank of genin to chuunin - as the prior training and experiences made it relatively easy for her to do so.

Theme Song:




Weapons/Items
Name of Weapon or Item:
Trapping Tools
Description:
Dagrún doesn't carry all the generic shinobi tools with her. She doesn't like the use of kunai and shuriken. Instead, she likes to use wire in conjunction with some other small tools to prepare as laying traps. One of those traps is an actual smaller sized bear claw trap.



Name of Weapon or Item:
Dagrún's gear.
Description:
Being a chuunin of the Imperial Shinobi corps, Dagrún wears a set of steel armguards as pauldrons next to the Imperial flak jacket. The fur inlined clothing as gear usually makes her stand out. And every outfit of Dagrún does sport the crest of her House, usually on the back of her shirt or other topside garments.
Appearance:




Name of Weapon or Item:
Ásbjörn's Wrath
Description:
A short sword that belonged to Dagrún's grandfather. Made of good quality steel, it is one of Dagrún's most prized possession.
Appearance:


Skills/Abilities
* Quite skilled in swordsmanship and hand to hand combat.
* Able to weave hand signals at a quick pace.
* Good chakra control as physical strength.
* Great perception as reflexes.
* Advanced Silent Killing.
* Mediocre at genjutsu.
* Capable hunter and tracker.



Special Traits
* Somewhat above average chakra pool.
* Strong will(power)
* Good knowledge of warfare and history.
* Ruthless
* Slightly higher sense of scent and hearing.
* Capable of speaking Chonobi fluently - she has a certain 'soft' accent when speaking Taika.



Dowhon's Hidden

Name of Hidden:
Tryvvge's Oath
Clan : Hon Clan, House of Dowhon
Description:
Ancient rites that many descendants of the Tryvvge still follow these days. These are just more than customs that have managed to endure the bite of time. One of these manners is called Tryvvge's Oath. Which allows one to shift into a bear, becoming a deadly adversary as the practitioner's endurance as strength increases while being able to take on chakra-infused attacks much better. Only some though have the talent to actually shift into a large bear.



Jutsu
Is capable and mastered all of the Academy Techniques.

Generic ninjutsu:
Samurai Sabre Technique (B)
Rupture (C)
Iaidō (C)

Lightning ninjutsu:
Lightning Transmission (C)
Lightning Beast (C)
Lightning Illusion Flash of Lightning Pillar (C)
Lightning Shadow Clone



Custom Jutsu

Name of Technique:
Tryvvge's Oath
Type of Jutsu:
Ninjutsu
Rank:
B
Range:
Self
Nature Type:
N/A
Handseals:
Tiger - Boar - Dog - Boar and then pressing fists against each other.
Description:
Using the ancient knowledge and training, that are required for this technique, the user shifts into a bear. Chakra will rapidly engulf the user, becoming a protective layer during the quick transformation. Becoming a bear, the user will be enjoying an increase in endurance and physical strength.
The form of the bear furthermore grants some protection against 'foreign' chakra. Any chakra infused attack will have reduced effect on the shapeshifted user, allowing them to endure such assaults much better.
Weakness:
The user can't communicate in human tongue. Nor will the user be capable to use any other kind of ninjutsu. There is also the problem that the user won't be able to break out of genjutsu as easily as in their human form - this has to do with a large focus the user already has to place to maintain the form.
====================



Summons
Name:
Einar
Species:
Age: Three years old.
Size: Medium - see the image of appearance.
Unique Traits:
* Good strength and endurance.
* Excellent in tracking and hunting.
* Able to act as pack-animal for Dagrún.
History:
Einar has been with Dagrún since he was a mere cub. Being raised by the young woman, the bear has grown close with its caretaker. Though having what seems to be a rather easy-going attitude, Einar is fiercely loyal. This is shown as when others get too close to Dagrún or 'demand' her attention for too long. Being a companion of the young woman, Dagrún uses Einar for her own study - in order to master Tryggve's Oath better and further.
 


Name: Yuyuko Takeda
Nickname: nil
Gender: Female
Age and date of birth: November 15th, 462 ADS
Age Appearance:
Sexuality: Bisexual

Parents: Masakage Takeda (Father) Naotora Takeda (Mother)

Siblings:None



Length and build:158 cm
Weight:48 kg
Favorite weather and season:Autumn



Nation: Republic of Water
Birthplace: kirigakure
Organization:Republican Shinobi forces

Clan/Bloodline: None

Rank: Genin

Chakra Nature: Unknown



Appearance: https://img00.deviantart.net/ddd0/i/2017/131/9/3/onigawara_rin_by_ciygnus-db8udrt.jpg




Personality:Weird would be the word to properly describe her, as while Yuyuko can be nice to others, her humor and sometimes mannerisms deviates from dark humor to just senseless stupidity which while entertaining can make partnering with her an infuriating experience. She also likes to end her sentences with the desu with emphasis on the ending half to make it sound like Death. While she does not believe much in justice, she does follow the idiom of "If i say i would do it, then i will do it." She also likes to wear her half Oni mask wherever she goes and some wonder if she ever takes it off. That mask works like an eyepatch as one person who tested it with her once proved she could not see anything directly infront of her right eye which is not in the vision of her left eye.



History: Born to a family of One Shinobi and One Samurai. Her Father, Masakage Takeda being the Samurai and her Mother, Naotora Takeda, a Shinobi. Her father retired from being a samurai 2 years after her Mother had given birth to Yuyuko as her Mother while enjoying the fact that she had a child also desired to remain as a shinobi. Masakage understanding his wife's desire relented and soon took up a job in Kirigakure as an instructor in unarmed Combat and Kenjutsu along with staying at home to look after Yuyuko. Yuyuko herself always enjoyed Kenjutsu sessions with her father who also taught her breathing methods in the sword forms he favours, those forms being the Kashima Shinden Jikishinkage-ryū sword style and Iaido.

In the Year 476, Yuyuko and her family were like many others caught in the outbreak of the six tails. Luckily unlike a good number of them, her father and mother were not among the first hit. Hence while her mother went to assist the forces on scene, her father helped the citizens with evacuation as he was still effectively a teacher, so he focused on getting as many people evacuated as he could. Luckily they got off moderately well with only their home being destroyed by the 6 tails. Luckily because of the efforts they did in that time, they manage to gain enough money to pay enough for a new house, while not as large was at least a nice 3 room apartment.

Yuyuko however was shakened deeply by that event due to the death of so many people and the many others were affected by it. These events caused her to want to train in her skills in combat so her mother could retire asap and wont need to be put in a dangerous position. It is also noted that after the day the six tails attacked, she had begin wearing her right sided Oni mask or rather eye patch over her right eye at almost all time though in her medical records and medical tests, it is stated that she can see perfectly with both eyes. Granted Yuyuko when asked if she is blind in her right eye by her peers or anyone not in ranking superior to her would always try to dodge the question as much as she can help it.

After her graduation from the academy, her father and mother gifted a katana to Yuyuko which they had personally paid for from a swordsmith's which they personally frequented. This becoming her favourite weapon of choice and personal treasure.


Theme Song:




Weapons/Items
Name of Weapon or Item:Kunai, shuriken, tags and some smoke bombs. The general equipment of a shinobi operating in the field. Spare Oni Masks similar to the one she wears, just in case the one she wears is broken beyond repair. A pouch of pebbles, normally kept on her left hip.




Name of Weapon or Item: Fuurai

Description: A Katana made by Yuyuko's mother and father for her with a unique tsuba/ guard crafted into the blade and her family crest crafted into the bottom of the grip. To her, she treats this sword like as though it is her younger brother and personal treasure due to how young it is compared to the weapons of her parents.


Skills/Abilities

Average Kenjutsu

Good Taijutsu

Better than average chakra control

Cooking

Quite accurate with a mere flick of her finger from either hand at flicking small items the size of a stone or pebble at targets she wishes to take aim at. She seems to favor using her left hand due to it being the side where her line of sight is not blocked




Special Traits

None




Jutsu
Mastered the Academy Jutsus
[ur='Instert link here!']
Iaidō

Shadow Shuriken Technique

Body Flicker Technique
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~\The Talentless/~

No tricks up my sleeves
Roleplay Invitations
Group Roleplays, One on One Roleplays, Chat Roleplays, Private Convo Roleplays
Posting Speed
Speed of Light, Several Posts a Day, A Few Posts A Day, One Post a Day, A Few Posts a Week
My Usual Online Time
24/7 I am a lifeless dweeb
Writing Levels
Give-No-Fucks, Intermediate, Adept, Advanced, Adaptable
Genders You Prefer Playing
Male, Female, No Preferences
Playing Style- Passive or Aggressive
I'm fine with doing both, being aggressive or being passive.
Favorite Genres
Fantasy, Scifi, Modern Fantasy, Horror, Romance, Libertine, Furry, Action/Adventure.
Genre You DON'T Like
I do not like school type Roleplays, unless it has to do with supernature stuff, or a school for the gifted. Otherwise, I can't do it, I already go to school, don't need to go to a fictional one.
image1.JPG

~There is no way you can hurt me more than I already have, but I invite you to try.~



Name:

Kali Namonto

Nickname:

The Kyūketsuki of the Amegakure or just Kyūketsuki (vampire)

Gender:

female

Age and date of birth:

18, born in May of the year 458

Age Appearance:

16

Sexuality: pansexual


Grandparents:
N/A

Parents:
Mother - Mitski Namonto - deceased

Father - Kimimoto Namonto - deceased

Siblings:
N/A



Length and build:

5’7

Medium build

Weight:

143


Favorite weather and season:
Rainy windy weather


Village:
Amegakure

Birthplace:
Amegakure

Organization:
Amegakure

Clan/Bloodline:
N/A

Rank:
Chuunin

Chakra Nature:
Blood release (first)

Wind release (secondary)



Appearance:
light brunette hair - pale skin - dark brown eyes - medium build - curvy -


Anbu mask:

9C289AB4-BF4A-4C0A-B207-08B77CD93F1D.jpeg




Personality: Kali is a very strange individual indeed, she has two sides to her. One her comrades and superiors see, and one her enemies experience.

To her superiors she’s quiet, obedient and cold. Barely ever asking questions that defy her orders when given. She gets her job done to the letter, regardless of the physical harm she puts her body through, even to protect the people she’s working with, as she never wants to lose another person she knows.

In the field Kali uses somewhat of a psychological tactic when facing off with enemies, almost seeming like she enjoys cutting down her enemies as much as she enjoys getting hurt. When she’s bleeding she fights harder and more animalistic, laughing and grinning wildly as she flows through combat. It’s why she chose to have a mask the resembles a happy individual, so that if she ever does have to fight head on, she can break down her enemies mentally, no need for genjutsu.

Internally Kali is at a constant battle with her mind from being a perfectionist at heart, to trying to distinguish what is right from wrong, is something she constantly has issues with being shinobi makes her perspective of the world very grey, there is no black and white to her, and nothing makes sense like it used to and this is something she is trying to cope with, and is why she excels so much on missions as it distracts her from such thoughts, not to mention the past that still haunts her. Almost feels as if the good in the world is lost.




History:
Kali was born and raised on a farm as a single child in the village of Amegakure. Being a single child, her mother and father wanted her to be the next one in line to own the farm, as it was a family tradition. She herself was taught to be a good house wife and to one day marry a man who would take over the farm so her mother and father could retire. But Kali on the other hand wanted to be a shinobi, one that would defend Amegakure and it’s people. Her parents would heavily stress day in and day out that this wasn’t her fate, and sometimes would abuse her in order to “get such foolish thoughts out of your head” until one day where she discovered her so called gift. The ability to mold and control the red liquid that ran through her veins.

She injured her finger while rummaging through a dresser for some sewing needles for her mom, she felt a sharp pain. She pulled her hand out to find a needle stuck in her finger tip, she pulled it out and suddenly blood dribbled down her index finger. Almost instinctively, she began to mold the little bit of crimson liquid, floating in the palm of her hand, taking on tiny shapes and such. Excited to see she had some kinda ability, only to be explained as chakra infused blood, she called for her parents to come quick so she could show them. Without hesitation, they quickly began to beat her within an inch of her life before kicking her out of the house, completely abandoning her to the world.

It wasn’t soon before she was found by local officials and was transported to a Amegakure orphanage, And soon after her parents were incarcerated. At the orphanage she met a boy, Shoja who was also a chakra user, who also was the only one at the orphanage that really talked to her and included her in daily activities. And once the orphanage sent them both to the academy, their bond grew more and more. She wasn’t accepted much in the academy by other students due to her unique abilities, but shoja didn’t care so neither did kali.


Kali excelled in class, so much so she was offered to join the anbu, but refused as she didn’t want to leave her best friend behind. Once graduated from class, she was put on the same team as Shoja. From then on both of them worked together, mission after mission. She learned how to control her abilities better and better throughout missions, not getting scrutinized for practicing anymore like she did in the academy. Which allowed her to see the full pro’s and con’s to using such an ability. Con’s being the amount of blood a body can lose before consequences start to take effect, the constant need to damage skin in order to draw blood leaving scars and such on her. With the pro’s, you have something that can be both offensive and defensive in the right situation. But in order to understand her ability she was decided to start studying medical ninjutsu and human anatomy to get a better understanding of her abilities.

Years pass and Kali’s team leader decides they are ready to participate in the chuunin exams. Both Shoja and Kali were very passionate about proving their abilities. The exams were one on one fights with other Genin trying to move on to the next stage in their ninja life. The possibility of losing a life in this was very possibly, but was to be avoided. Kali’s fight went over rather well, with her coming out on top. Unfortunately for Shoja he lost his life, his opponent was too overwhelming and with a power display Shoja lost his life.

Due to Shoja being the only thing Kali has that she qualify as family, and the only person she could rely on, Kali was broken.

After she was promoted Kali was offered to join anbu once again, it was almost like they waited. With nothing holding her back at this point, she took the offer and joined the ranks of Anbu.

The training was unforgiving, and rather brutal, but Kali went through it with no sign of breaking, nothing the anbu threw at her could match the pain she felt when she found out he died.


She had only worked for a few months before the shoji occupation had happened. Once she had heard that her home was being attacked, she did what she could to help the village. She worked in the shadows for the most part, engaging when necessary and only when she knew she could handle it. During this time she gained the name Kyūketsuki, as some of the townspeople and the shoji witnessed her draining blood from her enemies. During the occupation, Kali saw some of the worst acts of violence that had stuck with her to this day, things she had never thought possible, it made her question what was right and wrong.

Shoji to Kali was nothing, sure he was a corrupted individual, but the girl felt that everyone was corrupted, and eventually that corruption would lead to a downfall. And well, it was shoji’s turn to fall.

It had only felt like moments after the occupation when yonbi attacked. Kali was instantly deployed to do damage control, Ame and its allies threw whatever they had to stop the attack, she evacuated houses and got people to safety while the fight raged on. Except for one building, she could’ve helped, but didn’t. Her father and mother resigned in, she herself decided to not save them, why would she? They caused all this hurt, this confusion, and this lonely feeling she battles with day to day. Instead, she watched as the building was set ablaze, and quickly fled the scene.

After the attack, Kali had a two month break before returning to service. After that it was mission after mission for a couple years, none stop. For Kali she finds comfort doing missions, as it makes her forget about everything, as all her focus goes to the task at hand.

After a Assassination mission, Kali's life started to take a different turn. See Kali and her partner she was assigned to on the mission had a slip up, she ended up getting jumped up from behind and her, the partner saved her instead of leaving her to die in order the mission to complete the mission, the mission failed, and they both got demoted due to this. The young girl now has to deal with the embarrassment of a failed mission and demotion, will she learn from her mistake, or will she fall further from grace.






Theme Song:




Weapons/Items
Name of Weapon or Item:

Description:

Appearance:



Name of Weapon or Item:

Description:

Appearance:


Skills/Abilities
Excellent taijutsu

Average kenjutsu

Good ninjutsu

No Genjutsu talent at all.

Excellent chakra control

Interrogation/torture skills

Mastery of Killing Intent

Adept in the silent killing technique




Special Traits
inhuman pain tolerance

Very acrobatic

Very resourceful

Cat like reflexes

Excellent aim



Kekkei Genkai

Nature_Icon_Blood (1).png

Name of Kekkei Genkai: Ketsueki no hōshutsu (blood release)

Clan : N/A

Description: Kali’s blood is naturally infused with chakra, allowing her to take full control of it to take on different characteristics. From solid objects as strong as iron, to a sticky jelly like substance, as well as many other characteristics. It also allows her to infuse her own chakra into blood of others to take full on control of that blood as well. When using blood release, her eyes will faintly glow a deep red vs the Brown color it usually has.





Jutsu
[ur='[URL='http://naruto.wikia.com/wiki/Wind_Release:_Gale_Palm']Wind Release: Gale Palm[/URL]'] Gale Palm [/url]

[ur='[URL='http://naruto.wikia.com/wiki/Swift_Wind_Wall']Swift Wind Wall[/URL]'] Wind wall [/url]

[ur='[URL='http://naruto.wikia.com/wiki/Wind_Release:_Air_Bullets']Wind Release: Air Bullets[/URL]'] Air Bullets [/url]
[ur='[URL='http://naruto.wikia.com/wiki/Silent_Killing']Silent Killing[/URL]'] Silent killing technique [/url]

[ur='[URL='http://naruto.wikia.com/wiki/Time_Reversal_Technique']Time Reversal Technique[/URL]'] time reversal technique [/url]

[ur='[URL='http://naruto.wikia.com/wiki/Body_Flicker_Technique']Body Flicker Technique[/URL]'] Body flicker technique [/url]



Custom Jutsu

Name of Technique: Kari no hōfuku

(Kali’s retribution)

Type of Jutsu:offensive

Rank: C

Range: close to long

Nature Type:Blood release

Handseals: Tiger - Serpent - Ox

Description:
A portion of Kali’s blood becomes toxic, usually she will turn her blood senbon into this toxic form when it’s in her target. The blood takes on the form of a mitotoxin in a sense, attacking the muscles making the victim weaker and waves of pain pulsate all over the body. Kali uses this to weaken an enemy over the course of time, then to go in for the kill when they are finally broken down. Sometimes even used for interrogation, as a torture method, only releasing on the jutsu when she deems it necessary.

Weakness:
the jutsu isn't fatal, which means if the victim can hold out for about fifteen minutes, then the toxin will wear out. On top of that, Kali’s blood must enter the victim's blood stream, so if it were to be ingested, or made skin contact, nothing would happen unless it was on an open wound.

====================

Name of Technique: Gishiki no gisei

(Ritualistic sacrifice)

Type of Jutsu:offensive/tactical

Rank:B

Range:Close

Nature Type:Blood release

Handseals: Serpent - Rat

Description: Kali infuses her chakra into the blood of the victim and begins to drain them of blood, which then takes a form of a ball of floating blood which she would use the said blood for further uses such as bigger weapons and such.

Weakness:

Kali must place a hand on the chest of
victim, directly on the heart, as well as there has to be an open wound. The process usually takes five to ten minutes depending on how big of a wound there is. The victim also has to either be alive, or had to have died within an hour of using the jutsu. So far she can only siphon one body’s worth of blood. Anymore and she won’t have enough chakra to use.

====================

Name of Technique: Kōsoku gishiki

(Binding ritual)

Type of Jutsu:offensive/tactitical

Rank: D

Range: Close to medium

Nature Type: Blood release

Handseals: Bird - Snake - Dragon

Description:
Kali’s blood takes on a very sticky and strong characteristic. Can be used to restrain someone, or stick the victim against an object. Or even used to cover someone’s mouth. Kali can also throw this substance to get someone from afar.

Weakness:
the substance may be strong, but it is very susceptible to being cut up.

====================

Name of Technique: Kari no ikari

(Kali’s wrath)

Type of Jutsu:Offensive

Rank:C

Range: Close

Nature Type:Blood release

Handseals:
Ram - Dog - Hare

Description:
Blood takes form and spreads to the ends of Kali’s fingers and toes and they start to look like talons, these sharp claws give her an edge in hand to hand combat, allowing her to fight more like an animal, dishing out gashes and wounds. Occasionally she can Infuse them with wind chakra increasing its cutting power.

Weakness:
the talons only are as strong as iron has absolutely no range at all.

====================

Name of Technique: Gishiki-tekina dōgu

(Ritualistic tools)

Type of Jutsu: offensive

Rank:B

Range: Close to Far Range

Nature Type: Blood release

Handseals:
Monkey - Dragon - Dog - Tiger

Description:
Kali creates an orb of her own blood. This orb can change shapes very easily. Usually seen as small daggers, to senbon, and a tanto. Kali can interchange the blood into whatever shape she needs for the occasion. And since it’s chakra infused blood, wind chakra can flow throw it to increase cutting power if need be.

Weakness:
The weapons and shapes she makes are only as durable as iron. Due to this jutsu being strictly her blood, she cannot make weapons larger than a tanto and other smaller objects. This jutsu requires a good amount of concentration, result of this she cannot use any other jutsu while using this without deactivating the ability. On top of that, any ranged blood weapons she throws she cannot get back to use the said blood for other objects unless she is to go and pick it up directly. So if any of the objects she makes gets lost, that blood is lost as well, meaning other jutsu’s requiring blood release might be hindered.

====================

Name of Technique: Kārī no kami no batsu

(Kali’s divine punishment)

Type of Jutsu: Offensive

Rank: A

Range: Medium to Long range.

Nature Type: Blood release & wind release

Handseals:
Bird - Dragon - Snake - Ox - Horse - tiger

Description:
Kali concentrates A large amount of blood and chakra into a small but condensed mass. Thus creating a very unstable and volatile orb, she will then launch it with wind chakra increasing its velocity making it hard to avoid when on target. On impact the damage is great, capable of taking out a group of enemies in one go, or a small 1 story household.

Weakness:
Kali will usually use siphoned blood for this, because the blood used in the jutsu will most definitely be lost at the end. If she uses her own blood, she will be severely crippled for a few days. On top of that the amount of chakra used can possibly render Kali useless for the remainder of the fight if the target somehow survives.

====================

Name of Technique: Saishū handan

(Final judgement)

Type of Jutsu: offensive

Rank: A

Range: Close range

Nature Type: Blood release

Handseals:
Ram - Hare - Dog - Snake - Bird

Description:
using siphoned blood, and some of her own blood. Kali creates a large scythe, and and both her fingers and toes grow talons much like the Kari no ikari jutsu, as well as small blade like protrusions stick out from her elbows and knees, making a knee attack or blow from an elbow a bit more deadly, and lastly a portion of her blood coats both the talons and the scythe, this portion has taken on the characteristics of the toxic blood jutsu, making her a highly deadly enemy upclose.

Weakness:
once again the objects created are only as strong as iron. In this jutsu she can’t use any other jutsu, for one most of the blood is being used, and the focus to keep the blood from losing its shape is great, and to use this jutsu she needs to have a body siphoned of blood prior to the jutsu.

====================

Name of Technique: Kanojo no yurushi

(Her forgiveness)

Type of Jutsu: Healing

Rank: D

Range: Close

Nature Type: Blood release

Handseals:
Tiger - Horse

Description:
Kali’s blood cells go to work on her body, healing any minor cuts, scrapes, etc

Weakness:
only heals minor wounds, won’t do anything for other and more worrisome afflictions.

====================

Name of Technique: Kare no tame no gisei

(The sacrifice for him)

Type of Jutsu:
Offensive

Rank: B

Range: Close to Medium range

Nature Type:
Blood Release

Handseals: Tiger - Rat - Ram - Dragon

Description:
Senbon made of blood shoot out from every inch of her body.

Weakness: The use of this jutsu uses all of Kali’s blood in her body, resulting in a painful death.



Summons
Name:
Species:
Age: (If applicable)
Size: (Small, medium, large. The size and strength dictate the chakra cost.)
Unique Traits: (Just like the one for you character. This can mean flight for birds, or swimming for fish.)
Jutsu:
History:
 
Last edited:

Celestial Scorpio

Sad College Student
Roleplay Invitations
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My Usual Online Time
Completely Random
Writing Levels
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Playing Style- Passive or Aggressive
Both, prefer a mixture.
Favorite Genres
I am fine with many genre's so lay it on me and we can decide if that genre will work.
Genre You DON'T Like
I don't do anything with vaginas, sorry.




Name: Megumi Omari
Nickname: N/A
Gender: Female
Age and date of birth: 13, October 3rd, 463
Age Appearance: Like any other teen her age.
Sexuality: Demisexual

Grandparents:
Megumi Kurosawa, grandmother, deceased.
Kirito Kurosawa, grandfather, deceased.
Parents:
Sae Kurosawa, mother, deceased.
Jucho Kurosawa, father, deceased.
Siblings:
Chu Omari, adopted brother.

Length and build: 5' 2" (157.48 cm), slim.
Weight: 101 lbs (45.8128 kg)
Favorite weather and season: Cloudy or light rain, spring.



Nation: Empire of Akino
Birthplace: Kurosawa Clan Village
Organization:
Omari Clan, Kurosawa Clan, Imperial Akenian Military

Clan/Bloodline: Kurosawa clan by birth, adopted into the Omari clan

Rank: Genin

Chakra Nature: Unknown



Appearance:




Personality: Megumi is sweet and kind. She will always put others before herself. Despite her tragic past she tends to remain positive. Determined, compassionate and humble. Her training molding her into the young teen she is now. Often she was quiet as a child, observant and intelligent. Like many from the Kurosawa clan she loves to read and write. Today she is more outspoken, and can get rebellious if she feels the authority is in the wrong. Someone who seeks justice above all else and to keep peace. Her nature is one of a caring supportive soul who will do her best for her team and those she is fond of. At times she will even push her limits if the situation calls for it and rarely will she leave someone by themselves if they are upset or injured.



History:
Being born in the Kurosawa clan meant she was trained to thrive as a medical-nin. At an early age her father had passed away on a mission and she was not told how until much later. As she trained she quickly learned she loved to help and she endured the rigorous trials of the Kurosawa clan. At the age of 10 while out with her mother the two were attacked by bandits. The pair had gone to a nearby rural area so her mother could treat wounded villagers. A fatal injury to the abdomen meant death if untreated. After fending off bandits her mother, Sae, used her Kekkei Genkei to see where exactly the injury was in her child. From there she proceeded to administer medical jutsu to save Megumi. This strenuous time caused her mother to become blind at the cost of saving her child.

Fully recovered and able to move the pair had began their trek back home, sadly the bandits that were fought off before were simple lackeys and word of the woman and child had gotten to the leader who ordered his men to take them into their custody. A medical ninja would be valuable to use at their disposal. Little did they know Sae was now blind and weak. When a second unit were sent she had no energy to fight and simply told Megumi to run as she attempted to fight once more in hopes to keep them busy. Listening to her mother she left as she heard fighting but did as she was told and never looked back.

Once she was home she had spoken to the leader about what happened and others were sent to look for Sae. The next day the child would become an orphan, Sae was found dead by the bandits hands when she refused to go with them. And this is when Megumi was told about her father's fate. He too had become blind from the Kekkei Genkei, Jucho was killed on a mission because of it. As she learned how fatal the Kekkei Genkei could be, ultimately leading to the death of her parents due to the loss of sight, she refused to ever use it.

Being an orphan meant she went from home to home often, being taken care of by others from the clan. By the age of 12 she was visited by Chu Omari. The young man had seen her struggle, heard her story and from there adopted her into his family. She took the last name Omari and began to train under their traditions. At the age of 13 she had made it through the academy and was a genin ready to start her life as a shinobi.


Theme Song:
(Either a link or a video, optional though)




Weapons/Items
Name of Weapon or Item: Wakizashi

Description: The wakizashi has a blade between 30 and 60 cm (12 and 24 in), hers being 18 inches in length.

Appearance:




Name of Weapon or Item: Senbon

Description:
Senbon are metal needles with a point at both ends. They often serve a medical purpose, being used to strike acupuncture points. They have little killing power, but can be thrown with great accuracy.

Appearance:

Skills/Abilities
Average Chakra Control
Average Strength
High Accuracy




Special Traits
High Chakra Levels



Kekkei Genkai

Name of Kekkei Genkai: Anatomy Eye
Clan: Kurosawa
Description: Anatomy Eye, the clan's Dojutsu — grey iris, dilated pupils, black sclera — allows them to see past the flesh of another, essentially laying bare their anatomy and revealing the exact position of any abnormalities or disease. There are three modes of sight: Tissue Organ Skeleton
The bloodline is chakra taxing and strains the eye. Many Kurosawa members have gone blind or suffered severe deterioration of eyesight after long healing sessions. This usually starts at a young age.



Jutsu



Custom Jutsu

Name of Technique:
Type of Jutsu:
Rank:
Range:
Nature Type:
Handseals:
Description:
Weakness:

====================

Name of Technique:
Type of Jutsu:
Rank:
Range:
Nature Type:
Handseals:
Description:
Weakness:



Summons
Name:
Species:
Age: (If applicable)
Size: (Small, medium, large. The size and strength dictate the chakra cost.)
Unique Traits: (Just like the one for you character. This can mean flight for birds, or swimming for fish.)
Jutsu:
History:
 

conman2163

Long live Carolus Rex...
Roleplay Invitations
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Playing Style- Passive or Aggressive
Generally both. Better make sure I know who is leading and who is following though.
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Pretty much all of them
Genre You DON'T Like
Yaoi


"I have bled and fought for this country. If need be I intend to die for it too."



Name: Gedric Palston Hon
Nickname: Ged
Gender: Male
Age and date of birth: 32, February 19th
Age Appearance: 32
Sexuality: Straight
Grandparents: Deceased
Parents: Deceased
Siblings: None
Height and build: Athletic, six foot.
Weight: 200 pounds



Nation: Lightning
Birthplace: Akinian Empire
Organization: Lightning Country Military, Red Sword Clan, Hon Clan
Clan/Bloodline: Hon Clan
Rank: Jounin Commander
Chakra Nature: Fire



Appearance:

An imposing physical figure, his hair is a brownish black, naturally laying to one side, and his piercing brown eyes are set upon a face that holds the worries of a lifetime of leadership. A line of black facial hair lines his jaw, and a scar adorns his face, just to the right of his nose, extending to the corner of his eye. He stands at six feet with a finely crafted tunic adorning his athletic and toned frame. The tunic is stitched with gold and silver, an image of two dragons engaged in fierce combat sown into the fabric. A dark ivory dragon broach at his neck holds in place a crimson cape. At his waist is fastened a black leather belt, the buckle the same image of the dragon as his broach. An ebony colored sheathe hangs on his left hip, a sword held inside. His trousers are of the same black cloth that his tunic is, and they lead down to a pair of black sharkskin riding boots fastened at the sides by silver buckles.




Personality: Gedric is a man who is straightforward, with his enemies and with his allies. He is steadfast in friendship and will not easily forget a grudge. He can be bull headed at times, and once he sets his eyes on a course of action he is not easily disuaded from it.



History:
Gedric is a veteran commander and a merchant. Born and raised in Hon lands, Gedric grew up to be a warrior. As a young man, he fought as a soldier in the Great War. He participated in many bloody battles in the midst of the war under the banner of the Hons. After the war was over however, Gedric found himself restless. The call to battle ached in him, growing with every passing day. So it was that he signed up with a band of mercenaries. A green lot of men who had not been able to fight in the great war, wanting to set out for glory. Initially They left together as equals, but as they fought together in various locations, they grew to respect Gedric's sense of tact and strategy. Gedric had watched the officers during the great war, learned from them, and improved upon their strategy. Before long, he was the leader of the mercenary band. They came to call themselves the Red Swords.

After years spent fighting in various countries as warriors, including the conflict between the Frost and Lightning Country as mercenaries in the Lightning Army, Gedric found himself wanting a more peaceful lifestyle. He decided on starting a mercenary guild, and that he did. He founded it in the Lightning Country. Through this he met Takeru Destrushia, and the pair became friends. It was with this meeting that Gedric abandoned the mercenary life almost entirely, save for managing the guild which brought him profit and allowed him to employ his former comrades and invest in different businesses. In its stead he entered the life of politics, joining Takeru and becoming embroiled in the politics of the land. Soon he found himself offered a position, quite a powerful one at that. He found himself as a Jounin Commander. With the new position has come great involvement and knowledge of matters that are beginning to envelop the Lightning, a country on the precipice of war.



Weapons/Items
Name of Weapon or Item: Misery

Description: A masterfully crafted hand and a half sword sporting silver inlay along blade and the black sharkskin wrapped hilt. A crimson ruby shaped like a blazing fire adorns the pommel. Runes are etched into the blade that gleam dully in the light, words of some long dead language. Ancient history seems to be written in to the blade, and the edge of the sword is the same color as the gem embedded in the pommel. The crossguard is shaped to look like two dragon heads coming off from the sword and roaring. This blade never leaves Gedric's side. The blade earned its name after the countless lives it has taken, soldier and civilian alike.


Skills/Abilities
Good reflexes
Excellent Swordsmanship

Traits
Experience in combat with Shinobi
Experience leading troops
 

Somebody~Actually

Formerly 'ѕσмєвσ∂у~α¢тυαℓℓу'
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Fantasy, Modern, Modern Fantasy, School Life, Yaoi, Femslash,
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I'm willing to try out and add or own spin to any genre!


Name: Dea Cho (pronounced DEE-UH)
Nickname: N/A
Gender: Female
Age and date of birth:14; November 14, 462
Age Appearance:Looks her age
Sexuality: Unexplored

Grandparents:
Sigfrid Cho [Maternal Grandfather: Alive]
Inge Cho [Maternal Grandmother: Alive]
Arne Cho [Paternal Grandfather: Alive]
Anna Cho [Paternal Grandmother: Deceased]

Parents:
Arne Cho [Father]
Frída Cho [Mother]

Siblings:
Magni Cho [Brother: Nine years older]

Length and build: 157 cm (5”2), slightly-built
Weight: 117lbs

Favorite weather and season: Rainy; Autumn



Nation: The Akinian Empire
Birthplace: Sea of Vanguri
Organization:
Cho Clan
Vanguri (Cynefrith)

Clan/Bloodline:Cho Clan, Vanguri

Rank: Genin

Chakra Nature: Earth release [She doesn’t know it]



Appearance:

As pictured above Dea has tanned skinned, dark brown hair, and matching dark brown eyes. After a snip some years ago, her hair tries but ultimately fails to reach her shoulders. When dressing casually, she typically wears plainly adorned tunics or dresses.




Personality:
Because she was raised by loving family, and an equally familial community she, herself is also caring and friendly. Her early years were spent roaming around the Jarldom of Birgir, without many cares. Even when something comparable to a crisis did arise her parents were of the worry sort, to an almost concerning degree at times, thus she could help but develop a similar, if less intense, carefreeness.

She has, however, become more reserved due to the latest developments. Being brought far north from the place and region she used to call home, to people that she doesn't know. Into a large urban area, is a scary transaction. Not even being able to speak the Taika language, at the start, made it all the more confusing for her.

Dea is very conscientious and diligent. That is, partly, because she was raised that way. But also because she wants to make sure that she doesn't disappoint her parents, who’re now too far away to catch her when she falls. What’s more she would like to not cause trouble to the family that graciously fostered and treated her well these past few years.

Now with being part of the military and growing into it, she hopes that she can do her part to keep her people and family safe from harm.



History:
Dea was born in the southern parts of the current Akenian Empire, fourteen years ago. She would be born to two loving parents, that were part of a Vanguri clan. The Vanguri are a semi-nomadic people that live within the Cho jarldom of Birgir. The early years of Dea’s life weren’t that much different from an average Vanguri. She was taught about her people’s history, that of the Cho clan itself and about some of the country. As she would grow up, Dea would be taught other practical matters of the Vanguri. Such as, learning how to take care of and ride horses.

Then, when Dea reached the age of eleven, there was an accident. While taking care of some horses, the animals got spooked. A ‘spark’ of chakra seemed to be the cause. This incident gave a scare to both Dea and her family. Despite the initial dread, it became clear that Dea would require mentoring in how to control her newly surfaced talent, lest even more dangerous accidents occur. Though there were capable ways to help her, the best solution seemed to be for her to sign up in the military. For it would be the cheapest and most efficient route. At the same time, this would mean that Dea would be seperated from the people she called family and friends.

Inevitably, Dea traveled towards Konohagakure, where she would enlist into the Imperial military. This journey was undertaken with her father and some of her kinsmen. While not a dangerous one, it would slowly dawn onto the child that she would soon be separated from everybody she loved.

Once at Konohagakure, her father arranged a place for Dea to stay at the Cho compound. He arranged a deal with a family, an older and seemingly childless couple, to basically become a foster family for Dea. It was stressful for the young girl, but she would soon after become distracted with going to the Shinobi Academy. Progress was slow for her, due to the new surroundings, culture, and people that were just completely new for Dea. But with her upbeat but respectful personality, Dea managed to overcome some of those obstacles. Even starting to excel in the basics taught at the Academy. Her foster family was very helpful at this time, accepting her fully into their family and helping her to understand how urban life worked. The community within the Cho compound would also provide an environment for Dea to flourish in. From the enigmatic Cho Guard to the friendly neighbours, Dea would slowly but surely not feel as much of a stranger.

Contact with her family and Vanguri kin was sparse, though. The large distance and semi-nomadic lifestyle made it hard to have contact on a regular basis. Despite that, Dea would,l continue to strive to succeed in graduating and learning how to become more adept with her chakra. Dea graduated from the Academy at the age of fourteen. Shortly afterwards, Dea would become assigned to a team. One that would go by the number 4.

:



Weapons/Items
Name of Weapon or Item: General Shinobi Gear

Description: Kunai, shuriken, tags and some smoke bombs. The general equipment of a shinobi operating in the field.


Skills/Abilities
-Capable handler and rider of horses
-Knows and speaks Chonobi fluently
-Decent knowledge of Taika, speaks with heavy Chonobi accent
- Possesses good stamina for a genin
-Novice Silent Killing
-Decent chakra control



Special Traits
-Average chakra reserves
-She’s loyal to both her clan, and those who've earned her trust.
-She has trouble learning new ninjutsu



Jutsu
 

conman2163

Long live Carolus Rex...
Roleplay Invitations
Group Roleplays, One on One Roleplays, Chat Roleplays, Private Convo Roleplays
Posting Speed
Several Posts a Day, A Few Posts A Day, One Post a Day
My Usual Online Time
8:00 a.m. - 10 p.m.
Writing Levels
Intermediate, Adept, Advanced, Adaptable
Genders You Prefer Playing
Male, Female, Primarily Prefer Male
Playing Style- Passive or Aggressive
Generally both. Better make sure I know who is leading and who is following though.
Favorite Genres
Pretty much all of them
Genre You DON'T Like
Yaoi


"I am a loyal servant of the realm."



Name: Orun Hyuzu
Gender: Male
Age and date of birth: 27, born in February.
Age Appearance: 24
Sexuality: Straight

Grandparents: Deceased
Parents: Deceased
Siblings: None

Length and build: 5'11, Athletic build
Weight: 200 lbs



Nation: Akinian Empire
Birthplace: Hyuzu Clan Compound
Organization: Hyuzu Clan, Imperial Akenian Military

Clan/Bloodline: Hyuzu Clan

Rank: Specialized Jounin

Chakra Nature:
-Fire (Affinity)
-Water(Secondary, Trained Chakra nature)




Appearance:




Personality: A dedicated, loyal, and hard working shinobi, Orun has forged many friendships in his lifetime. Prone to both making friends and drinking when the occasion arises, Orun is headstrong, and his determination is a force to be reckoned with, having driven him to the rank of Jounin. To his friends, he is loyal to the core, to his enemies, he is an unrelenting hunter. Once given a task, he will not quit until it is completed.



History:
A warrior, and shinobi of the Hyuzu clan, Orun has spent much of his life living in or near Konagakure. As a child, he grew up with two loving parents, who held him dearly. He was surrounded by loving and supporting family. When he ten years old, Orun chose to enter the academy. He graduated several years later. When he was thirteen, Orun underwent the trial of the dragon, gaining through it a bond with his dragon Tireo. The pair would initially rub each other the wrong way, as each vied for dominance in their relationship. However, when at fifteen his parents and grandparents were taken by disease, the pair became fast friends, Tireo comforting the teenager over the loss of those who were closest to him. Orun seemed to take the loss badly, despite the comfort that Tireo offered, and he took a leave of absence. He left for two years, flying around the countryside and trying to find new direction before he returned.

When he did return, even to his closest friends it was evident that Orun had changed. The usually cheery young man seemed to be hiding his true feelings behind a cheery facade. He was less open and more distant to the friends he returned to. This was reflected when, instead of living at the home that his family had inhabited inside the Hyuzu clan compound, he chose to instead live outside of it. Something else seemed to drive Hyuzu now, he was hard working to a point, brutally efficient, and good at what he did. It was during this time that he forged his sword, Fireheart, opting to make it black like the scales of his dragon. Additionally, he forged a matching set of armor to go with it, though this was stored away. The blade would serve him through countless battles.

So the changed Orun continued to serve in the shinobi corp, living in town away from the other Hyuzu, as if to escape the memories of those there. He adapted well, his work remained unaffected, and indeed even improved in most, if not all places. A new ambition burned in his heart. He wanted to become a renowned ninja, becoming a jounin and leading a squad of his own. This new drive pushed him to become a chuunin. Working together with Tireo, Orun passed the chuunin exams with flying colors.

Orun would spend quite a long time as a chuunin, learning all he could, as well as mastering his second chakra nature. It would be during this long interval that he would study and learn many jutsu, a preparation that would ensure a promotion to jounin. When he did get a promotion to jounin, rather then stay with his squad, he was assigned to team 8, to learn from the current sensei of the team, studying under them. A dedicated and hard-worker, Orun plans to forge his own path with this new squad he was assigned to.




Weapons/Items
Name of Weapon or Item: Fireheart

Description: A hand and a half sword with a cross guard in the likeness of a large branching flame. The hilt is a likeness of Orun's dragon, Tireo, and the sword blade is colored the same shining ebony that the scales of his dragon reflect.


Skills/Abilities
-High reflexes, speed, stamina, and durability.
-Good taijutsu and swordsmanship
-Average Chakra control



Special Traits
-High Chakra Levels
-A black swirling flame symbol appears on his right palm when he summons Tireo



Jutsu




Summons
Name: Tireo
Species: Dragon
Age: 32
Image:

Size: Large (The size of a horse)
Unique Traits:Can fly, breathe fire, and communicate telepathically and through voice. Can carry one passenger only while flying.
Jutsu: None
History: Tireo is a black dragon who was contracted with Orun during the trial of the Dragon. Originally, the pair struggled with each other for dominance, and eventually, despite the nature of their relationship, the pair have become friends. Tireo is at Orun's side whenever he can afford to be, and being intelligent as he is, that is often enough. The dragon has grown up alongside Orun in many ways. He has seen him through many things, including the Chuunin exams, countless missions alongside his previous squad, and the various tribulations that saw him promoted to Jounin. This has forged a bond that cannot be broken between the pair.
 

Ultra Paradox

Vagabond of The Web
Roleplay Invitations
Group Roleplays, One on One Roleplays, Chat Roleplays
Posting Speed
A Few Posts A Day, One Post a Week, Slow As Molasses
Writing Levels
Give-No-Fucks, Intermediate, Adept, Advanced, Adaptable
Genders You Prefer Playing
Male, Female, No Preferences
Playing Style- Passive or Aggressive
I'm fine doing both, but I usually play the Passive role.
Favorite Genres
Fantasy, Scifi, Modern, Horror, Romance, Apocalyptic.




"I don't want to hurt you, but I will if I must."





Name: Saito, Shiori

Nickname: None

Gender: Female

Age and date of birth: December 22nd, 460

Age Appearance: Late Teens/Mid Twenties

Sexuality: Straight


Grandparents:

Never met her grandparents. The ones from her father's side perished during The Great War and those from her Mother's side shunned Osami after she got married with Kojiro.



Parents:

Saito, Kojiro - Father (45)

Saito, Osami - Mother (41)


Siblings:

Saito, Yosuke - Brother (12)

Saito ,Kura - Sister (22)


Length and build: 5'8

Weight: 132

Favorite weather and season: Rain and Fall





Nation: Republic of Water Country

Birthplace: Kosa

Organization:

None


Clan/Bloodline: Her Mother's Recessive Trait


Rank: Genin


Chakra Nature: Water





Appearance:



Shiori has pallid skin, void of most color. Whenever she spends too much time under the sun her skin takes on a red texture, and begins to rash up in the form of a pretty bad sunburn. Her hair is just as void of color as her skin tone. Her eyes are heterochromatic, adding to her prominent features. But her most distinct feature is the strange markings on her left cheek. She was born with three lines that lead from the side of her face down to upper half of her neck and it's still unexplained by doctors how they even got there.


Personality:

Shiori is always happy and known by her family as a free spirit. She's never seen at home as she's often running around town with all her friends (who sadly aren't chakra users) or checking out the sights from the highest buildings in Kiri. But this behavior and childish attitude lead to negative grades for most of her time in the academy. She was known as somewhat of the class clown, and got along with just about anyone. Luckily for her, her taijutsu, high levels of chakra, and awareness in the battlefield would help her get through the academy with ease. But Shiori still has a long way to go, as she struggles controlling her abnormal levels of chakra.


Despite her kindness, Shiori can truly be the coldest towards her enemies. Those that prove to be disloyal towards her, or towards the things she stands for receive a different side of Shiori. One that her parents have only witnessed a number of times when she was a toddler and would end up getting angry towards other kids. She would become vicious (and surprisingly strong for her age). This form of aggression, harshness, and anger still haunts her but much less than when she was a child as it takes a lot to get on her bad side.





History:

Shiori, Daughter of Kojiro and Osami, was born and raised in Kosa. A small little city she knew as home for most of her young life. Her father was a former Ninja of Konoha, and he met Osami when he first visited Kirigakure many years ago during an escort mission. Kojiro said it was love at first sight but Shiori sensed the humor behind the statement through the annoyed look her mother would always give him. From that moment on they would exchange love letters, that Osami's parents would eventually find out about. They grew outraged and ordered her to abandon these petty love letters at once. Osami, being the daughter of a high class family of Kiri, reluctantly decided to abstain from speaking to Kojiro ever again. Having the daughter of a wealthy family of Kirigakure, speaking to some lowsome soldier of Konoha? Might as well deem it as treason and execute her in front of the townsfolk.


It went according to plan for Osami's family, as they found no more love letters for a good five months that followed. The boy from Konoha must've gotten the hint when there was no reply and decided to move on. Or at least that's what they thought happened before he would suddenly appear at their front door. They were met with shock and anger, downright ordering him away from their home before they had him arrested. But before he was able to leave, Osami would burst past them, bags huddled over her shoulders to meet Kojiro with a loving caress. They ordered Osami back into the house, but she refused, and they cursed her name stating that she may never return. The day she would return, her child would bear the curse of their hatred for Konoha. This curse, a secret to even Osami, was a recessive kekkei genkai that very few of their clan would ever be blessed to receive. But to those who can not control the power, will forever be cursed.


So Osami left her home in Kirigakure, and returned with Kojiro back to Konoha. She loved it there. It was quite the different atmosphere. Everything was so beautiful and lively, there was an abundance of trees, thick woods, a lot of wildlife. The people there weren't as menacing as in Kiri either. Everything was perfect. Even Kojiro's parents accepted Osami for who she was. There, they had their first daughter. Saito, Kura was born in 454, in Konohagakure. Not as a citizen though, as her mother was a foreigner. Osami abandoned her last name, that she refuses to ever utter, and took on the Saito name three years before the Great War began.


When the Great War erupted, Kojiro lost both of his parent who were venturing out of town and although it hurt Kojiro immensely he knew he would have to get as far away from Konoha as possible. It was never clear to Osami as to why Kojiro forced them to pack their things and leave, and she had her own theories as to why, one of them being he was a part of something sinister that would be seen as treason. The reports say his parents died due to the hands of an enemy, but Kojiro refused to believe that and he felt as though they were in danger. So together, a pregnant Osami, a six year old Kura (who was scared and unaware in all of her innocence of what was going on) and Kojiro escaped back to Kosa. It took a lot of effort, they had to pay a lot of people and lost most of their funds in order to be snuck past the border into hostile territory. Kojiro had a huge target on his back, and worried about his families safety every day as he paid these people to take him from one place to the next, never knowing if they'll turn him in or not. But they would eventually reach asylum and stay with a trusted old friend of Osami that would keep them refuge until the war was over and they could stand on their own two feet.


There they had their second Daughter, Shiori and Osami's heart dropped. She would stay up at night, crying stating over and over how her daughter is forced to carry the curse of her family. Kojiro believed in no such thing, and assured her that her family was made up of lunatics, and the markings must be normal. Little did he know how correct he would be. The Markings were normal for Osami's bloodline. A rare kekkei genkai, that holds tremendous powers and yet could be harmful to ones being unless they know how to control it.


They were safe there for a few years until they felt the Fire Countries forces inching ever closer to their borders. It was a scary sight as Kojiro attempted to prepare his family for the very worse. But before anything could happen the war had ended. Things were safe for them. Or as safe as could be. There were moments where Kojiro would have to physically hide from the victorious troops of Konohagakure, to assure they don't find him and execute him for treason. But for the most part, no one knew of Kojiro's background, and through some acquaintances he was able to obtain fake citizenships for himself, Kura and Shiori. Things were looking up. Of course though, Kosa itself still needed time to mend its wounds. When Shiori was four, her younger brother was born and not long after they were able to find a small place to stay that kept them hidden and away from the public eye.


Life in Kosa was exciting for little Shiori. When she first started in the school for younger children, she had trouble controlling her anger towards the boys that would often tease her by taking her books from her. That's how her teachers discovered her to be a chakra user. She was also pretty strong for her age as it would take about two grown teachers just to stop this seven year old girl from physically harming a boy over a book.


After this the teachers would suggest to her parents that they put her in an Academy, as she would be fit for that. So they began setting out her application many years ahead of time. She was accepted into many different Academies from different villages in the Water Country, including the one in Kirigakure the most prestigious one of them all. Shiori was excited to go and often teased her siblings, even Kura who she often looked up to, about how she would get to fight against some of the best young talents in all the land. Kura didn't care, but six year old Yosuke grew jealous. Osami on the other hand was unsure if they should send her out that far. She didn't want her daughter to be there all alone, and neither did Kojiro who was still scared of the day that the Empire would discover his treacherous acts. He didn't want to put his family at risk, but he wanted his children to have a future. One that didn't involve doing dirty work, like Kojiro did and suffered for.


When Shiori was twelve, they were ordered by the academy in Kirigakure (the school they ended up responding to on Shiori's acceptance) to give her a physical examination in preparation. When they were there the doctor tested her and when the results came back he confirmed that he was unable to find anything concerning the markings on her left cheek, but he did state that she had a high level of chakra for her age and she seemed relatively fit to be put into an academy.


Her family was thrilled, as was she. She went out to Kirigakure, staying with a family friend (someone Osami grew up with named Luna that knew about their runaway situation) as she completed her time in the academy within four years. She came back to Kosa to visit her family within a little debriefing period, she had some free time to see them before having to go back to meet her sensei and teammates as a new Genin of Kirigakure and the Republic. Her family, who hasn't seen her in four years was only able to send messages back and forth. Since then, Kura went back to Konohagakure in order to pursuit her own dreams and goals of seeing her original birthplace. She wants to run some type of business there. Twelve year old Yosuke was also put into an Academy, but was only accepted to the one in Kosa as his potential is minimal compared to that of his sister's. Her parents warn her to be careful, since they last saw her she's grown into a woman and her body has developed tremendously, they wouldn't want her to get taken advantage of. But she constantly reminds them now that she isn't a little girl anymore, she's a Shinobi now.


Finally, she bid them farewell as she sailed back to Kirigakure, to begin her duties as a Genin. What awaits her and what exactly stands behind this immense power she potentially possesses exactly? Only time will tell.


Theme Song:







Weapons/Items

Name of Weapon or Item: Kunai


Description: A common tool used by most Shinobi. She has a number of different types. Two normal ones, two with explosive seals tied to them, and one with a poison tip.


Appearance:






Name of Weapon or Item: Makibishi Spikes


Description: Are small, sharp objects that are mainly used to inhibit someone from walking in a certain direction or area, since they would injure the ninja's feet if they tried to walk over them.


Appearance:





Skills/Abilities

- High Strength

-Good Taijutsu

- Bad Chakra Control




Special Traits

- High Chakra Levels

- Rare Kekkei Genkai





Kekkei Genkai


Name of Kekkei Genkai: The Cursed Mark (Real Name: Sanmiittai)



Clan : Unknown Currently (Osami's Bloodline)

Description: Still unknown by Shiori as she holds no control over it. As of now it only activates whenever her life is put at risk through intense or even gruesome means. For example, Sanmiittai will only activate if an enemy is performing some form of mutilation or even a gruesome act upon her body. If she's losing a battle through normal circumstances the kekkei genkai will never come to in order to save the host. But once she's put through excruciating pain, that would bring any person into a primal state of survival, it would kick into it's animalistic form.

Her chakra levels rise rapidly and the flood gates holding the chakra back bursts open. The white around her hues turn black as her eye changes color, glowing bright white. It's rumored that this eye can help her see chakra levels around her enemy, but she can never explain it because by the time she passes out and wakes up (if she wakes up that is) she remembers nothing. The problem with this kekkei genkai is that it drains energy from her being at such a rapid rate that within minutes she will succumb to the energy levels.


When the Kekkei Genkai is in use, Shiori has no kind of cognitive function. It's as if her primal instincts take over and she does anything to defend her own well being. Since it's only activated if she were to suffer from grevious wounds (when not mastered), she will attack anyone nearby that her body deems a threat. Whether it be friend or foe, she attacks with the intent to kill.


Her chakra levels spike, her strength increases, she becomes faster and even develops a congenital insensitivity to pain. The only downfall with this is she bleeds far more rapidly than if she were out of this form. Cuts will draw far more blood due to the amount of blood flowing through her body and healing her after this form would take much longer than usual (A small cut would take about ten minutes just to close up). After she is knocked unconscious, depending on the amount of damage she self inflicted or suffered from the enemy, that'll determine how long she'll remain unconscious. If in critical condition she can remain unconscious for days, but if the damages weren't too bad she would remain unconscious for only a couple of hours.






Jutsu



Water Style: Raging Waves



Water Style: Water Clone Jutsu
 

Lesli

Secret Shadow
Roleplay Invitations
Not Taking RP Invites at this Time
Posting Speed
One Post a Day, A Few Posts a Week, One Post a Week
Writing Levels
Adept, Advanced
Genders You Prefer Playing
Playing Style- Passive or Aggressive
Both.
Favorite Genres
Anything with a good plot or twists to it.
Genre You DON'T Like
Stories that can't keep my attention focused or seem to bland in my opinion.


"Battle is the most magnificent competition in which a human being can indulge. It brings out all that is best; it removes all that is base. All men are afraid in battle. The coward is the one who lets his fear overcome his sense of duty. Duty is the essence of success."



Name: Hayashi Neime
Nickname: N/A
Gender: Female
Age and date of birth: 5th of August, 16 years old.
Age Appearance: Teen.
Sexuality: Not yet decided.

Grandparents:
Father’s side:
Hayashi Narisama (Grandfather)
Harada Chikamori (Grandmother) - deceased.

Mother’s side:
Nishina Sueaki (Grandfather) - deceased.
Bito Niwa (Grandmother) - deceased.

Parents:
Father: Hayashi Sadamoro
Mother: Nishina Hisa
Siblings:
Older brother: Hayashi Sukemoto - deceased.

Length and build: Neime is 1.72m (5’6 feet) tall. Has an athletic build.
Weight: Weighs around 65 kg (140-ish pound)
Favorite weather and season:
Rain and Autumn.



Nation: The Republic of the Water Country.
Birthplace: Kosa.
Organization:
- The Hayashi Clan.
- Republican Military.

Clan/Bloodline:
The Hayashi Clan - The Kiyosue Branch.
Rank:
Genin.

Chakra Nature:
(Scorch, affinity), mixed by:
(Fire nature), not yet mastered to use it as a separate nature.
(Wind nature), not yet mastered to use it as a separate nature.


Currently: Able to use Scorch (affinity) but not yet seperating wind or fire from it.


Appearance:
See first image.




Personality:
Being described by most as reserved and formal, there's more than meets the eye in the case of Neime. The two traits that most people that are close to Neime enjoy is her quick wit and independence. While she possess a strong will and have ambitions of her own, Neime is quite aware of what is acceptable and what isn’t.
She doesn’t like to stand in the spotlight, rather observe from the background and learning before making a move. This might betray her rather cool-headed and calculated approach to most situations but once surprised, Neime can get genuinely upset if things aren’t going as she wants them to go.
Neime further possess a lot of patience and has shown before to be quick of understanding or accepting a situation before moving on.
But she isn’t that perfect. Though disciplined and having faced a rather rigid childhood, Neime can be petty or arrogant at times - though she usually hides this for most.



History:
Neime is born in Kosa, on the 5th of August in the year 461. This was during the Great War, in the period in which the Water Country started to win various key-victories against the Fire country. It was the period in which the people of the Water country were convinced that they could become one of the most powerful nations in the world, further advancing into their enemies lands.
The turn of the tide only happened and crushed any hope for a victory in the name of the Water Country. Neime was too young when the enemy landed and subdued the country, taking Kirigakure as various other key cities on the largest island. Kosa? Kosa was one of the lucky sites where the war didn’t get too close, sparing Neime from witnessing the horrors of the Great up close.

As Neime grew up, she would be raised properly by her parents. Being part of the Hayashi clan meant something. It wasn't back then - nor now - just a name. It was part of Neime and she learned at a young age what it meant. The rigid training, education and raising would seem closer to a military training than what most parents put their children through. Neime never complained much, for she simply didn't know any better.
Reaching the age of nine, Neime was enrolled in a true military training. The kekkei genkei of Scorch surfaced, almost leading up to an incident that caused her father to break his neck and ending his life. With this 'gift', Neime was expected to serve her clan in the military and use it to bring more prestige to the Hayashi name. The training and treatment were harsh and demanding, compared to what most genin go through at the Kirigakure Shinobi Academy. At the age of eleven, Neime was part of a reserve unit of the Hayashi clan, operating in the city of Kosa. There, Neime was usually sent out with others to perform low ranking missions and patrols. Even though she received combat training and had to participate in drills, Neime didn't gain any combat experience until some years later.

When she reached the age of 13, the Shoji occupation took hold of some countries. The numerous soldiers and support of the occupation were present in the Water country as well. It should have put the training of Neime on halt but in secrecy, the girl didn't gain any respite as the training continued in secrecy.
In the year 476, Neime would experience combat personally. The revolution in the Water Country started, being led by a kin of Neime none the less (Hayashi Mika). Neime was together with a unit operating in Kosa. The Hayashi clan didn't join the revolution nor opposed it at first. This was because the revolution seemed aimed at the Fifth Mizukage and there wasn't a sure answer on if the daimyo at the time condemned or supported the revolution. Things would, however, quickly change in the middle of the revolution. The Ina clan committed one of the worst crimes known to man: regicide. They slaughtered the entire family of the daimyo, their guards and servants. None was left alive. Even while the guards were of elite quality, the Ina clan had poisoned the food a night before and attacked in the hour of the wolf - completely surprising the daimyo guards as quickly annihilating them.

This treason wouldn't (and hasn't) be forgiven by the Hayashi clan. Various members of the Daimyo guard were esteemed members of their clan. The cowardice nature of the Ina clan further upset the Hayashi clan. Despite the revolution gaining more support and getting the upper hand, the Hayashi clan joined against the revolution. They acted swiftly and deployed rapidly. Their forces would seek to avoid a large confrontation with the revolutionaries but delivered hard hit and run attacks on whatever they could; camps, supply lines or any light-defended site.
The biggest targets of the Hayashi clan were the Ina clan, however. Most of the efforts of the Hayashi clan's military were aimed to cripple the Ina clan and bring whatever possible pain upon them.
Neime was active in two operations. One of them was nicked as 'Dark Whisper'. An ominous but fitting name for a night raid. Being deployed near the Ina clan lands, Neime's unit moved in and attacked a small fortification. The surprise attack saw none of Neime's unit becoming a casualty of war. Neime got two kills that night.


The second operation was nicked 'Justified Retribution'. The objective of the operation was rather simple. The unit had to ambush and wipe out an Ina clan's unit before it could attempt to reinforce the revolutionaries moving on Kirigakure. Neime's unit managed to catch their enemy's off guard. A dozen enemies were killed within the first wave of projectiles being fired on the enemies. Followed with a quick charge from both sides, the battle seemed to go well in the favour of the Hayashi clan. Until trumpets resonated from their flanks and heralded the charge of mounted enemies. Now caught off guard, half of the Hayashi force was basically sandwiched between Ina footmen and horsemen. Neime was there, facing the horror of having no way out. Desperately she fought together with her kin to break out of the sudden encirclement and managed to beat the Ina enemies back, eventually routing them. Some of her kin and allies weren't so lucky and found their death at the hands of the Ina soldiers. One of them being Neime's older brother

The end of the revolution would cease the Hayashi clan's offensive. As the country would become a republic, the Hayashi clan was forced to submit to the new government.
A short while after the Republic being formed, Neime would be transferred from her unit in Kosa to Kirigaure. She would be tasked by her clan to join the Republican military for two specific objectives.

Theme Song:




Weapons/Items
Name of Weapon or Item:
Basic shinobi tools.
Description:
Pouches with shuriken, senbon, wire, smoke bombs, flash- and explosive tags.




Name of Weapon or Item:
Hayashi Vest
Description:
An armoured vest, typical to the Hayashi clan’s shinobi. It shares some semblance to the ANBU flak jackets but isn’t of the top quality in Neime’s case.
Appearance:



Name of Weapon or Item:
Narisama’s Steel
Description:
A steel ninjato. It doesn’t have any special properties. It does have some emotional value for Neime as this blade once and was used by her grandfather,
Appearance:


Skills/Abilities
* Sports good agility and reflexes
* Sports decent chakra control ability.
* Decent in the fields of stealth and taijutsu as using small arms.
* Mediocre at aiming.



Special Traits
* Cool-headed.
* A strong will.
* Capable of forming reliable plans.
* Average chakra reserves.



Kekkei Genkai

Name of Kekkei Genkai: Scorch Release
Description:
A kekkei genkei were the user is capable of moulding fire and wind chakra together to make a new element: scorch. Scorch release is rare among the Hayashi - Neime is one of the six only ever people that has ever had the kekkei genkei surfaced.
The kekkei genkei combines the flexibility of both natures and allows the user to utilise techniques that seem a notch complexer than some wind and fire techniques.

DISCLAIMER:
The RP doesn’t accept unbalanced or overpowered kekkei genkais. Scorch release as I envisioned won’t be as overpowered as the canon showed it to be: it won’t ever just dissolve a person by a mere touch of a small orb. If anything, its power is far downgraded and will have the flexibility of wind nature and the properties of fire nature. Water is the strongest adversary of Scorch release as earth nature can also provide a good shield against most Scorch techniques.



Jutsu
Mastered the Academy Techniques.

Scorch Release:
Scorch Release: Extremely Steaming Murder! (C ranked: Neime is capable of controlling two small orbs. These can’t go faster than a kunai throw nor pass the reach of 15 meters (40-50 feet). Contact with these balls will introduce quite some pain as they attempt to stick and burn through a target - though very tough or heat-resistant material can form a barrier.)
Scorch Release: Incinerating Flare Technique (C Ranked: Neime is capable of combining her two orbs together to form an orb that is triple the size. The speed which the orb can travel with is three times slower but it can go three times further from Neime. The orb can be ‘detonated’ by Neime, with its blast radius being 5 meters ( 16 feet) - introducing heavy burns on everybody that is hit by it.)



Custom Jutsu

Name of Technique: Scorch Release: Temporarily Blinding
Type of Jutsu: Ninjutsu.
Rank: D
Range: Medium - stops effectively blinding people at around the range of 40 meters (131 feet)
Nature Type: Scorch
Handseals: Bird -> Horse -> Rat -> Tiger.
Description: Neime weaves the required handsignals and focuses briefly the attention on one of her orbs. This technique causes the targeted orb to flash very bright within a second, blinding those who are facing towards it. Allowing Neime to either retreat or perhaps creating an opening.
Weakness: The technique consumes an orb. Neime has to create a new one or sacrifice another orb. Targets (as allies and bystanders) will only suffer the effect if they look into the direction of the orb. Looking away or shielding one’s eyes briefly against the flash protects the person from the painful and blinding flash.