≡CHARACTER SKELETON≡
⤑ JOSEPHINE RAMSDEN | ⤑ JOSIE | ⤑ 25 | ⤑ YELLOW
⤑ Written Appearance
A healthy complexion, bright blue eyes, and calm attitude bring Josephine together in a collective sense. A strange scar in the form of a symbol is marked on her lower left back which serves as a painful reminder that she is being hunted. Her worn black jacket is often tied around her waist in case she gets cold or needs something to hold onto.
⤑ Height | 121lbs
⤑ Weight | 5'5"
BIO
A bit of a skater and loner all mixed in one, Josephine has come a long way to where she is now. In high school, she was considered a bright student, but she often ruined her chances of getting top grades and scholarships by skating in everyone's way and getting high at lunchtime.
A stern pep talk (albeit somewhat insulting) from an acquaintance outside her usual clique got her revved up and determined to prove herself. She signed up for dual enrollment at sixteen, and much to her surprise, got in.
Josephine graduated with a 3.7 GPA, or first class in London, a high school diploma, and an associate's degree. Further eager to prove herself, she made it a goal to quit smoking and enrolled at Cambridge University.
Unfortunately, she was not accepted and out of the many other universities she applied to, most were hyperselective. Josephine traveled to Miami, Florida in search of better opportunities, but found most places were not accepting of her there either, for unknown reasons.
Her life changed, however, when she attended a party at an abandoned warehouse. In an effort to get over her struggles at twenty years old, Josephine intended to let loose and turn back to her old habits. Her fun was ruined when an anti-mutant riot crashed the party, intending to get rid of sympathizers.
Blood was spilled and Josephine, unfortunately, was stabbed in the lower back and a strange, intricate symbol was carved into her skin. The experience triggered her ability and upon the night ending, Josephine was transferred to a medical facility in the underground.
When she awakened a few days later, Josephine was introduced to people who were similar to her; shunned by society and not given a chance to prove themselves. Their passion to be equal among others inspired her to pursue a means of giving Rogues a normal, everyday life: synthetic blockers.
STRENGTHS
+ Josephine is a purple belt, and as such, although she is not a complete expert, she is skilled in hand to hand combat, finding pressure points, and various other means of physical combat.
+ Her outstanding skill to concentrate for long periods of time and not be distracted during her lab work is one that has granted her and her fellow Rogues the great opportunity to be 'normal'.
+ Despite appearing aloof and unfriendly, Josephine is wonderful at giving emotional support and being an active listener when someone needs it.
WEAKNESSES
- As much as Josephine loves rum, she has an absolutely horrid low tolerance for it. After three drinks, she's up and at it.
- Six years cooped up in her studies like a hermit and fighting for a better world means that she's terrible at making friends.
- Her work keeps her up longer than intended. Josephine sometimes gets so caught up in her studies, it's difficult for her to go to sleep at night.
- Josephine is convinced of her destiny to help other Rogues, therefore finds it difficult to address her shortcomings and take responsibility for her actions.
POWER
⤑ Environmental
⤑ Electrical Signal Manipulation gives her the capacity to manipulate and interface electrical impulses that correspond to motor skills and the temporary ability to transmit and receive minor telepathic communications upon touch. She can stimulate up to a moderate sensitivity to pain and mimic electric shocks upon touch, as well as disrupt electrical signals up to one mile away.
Josephine has also been known to temporarily paralyze arms, make them incapable of walking, and fail other gross and fine motor skills that are required in day to day life. At her most dangerous potential, she has the ability to shut down a person's body. It isn't known if she put them into a coma or if she can kill them, but Josie thinks the potential is there.
⤑ Josephine's abilities are often limited only to touch and require an intense amount of concentration and imagination. She cannot send anyone into permanent states of being unable to walk or changing directions while in a state of movement, and other types of fine and gross motor skills.
Her minor telepathy can also be intercepted by intermediate and advanced psychics and the amount of people she can send electrical signals to is limited to three people only, as long as she can either physically see them or she knows what they look like and their location.
For instance, if she knew the person hiding behind a building a block away, she could send electrical impulses out to them. She would have to picture them in her mind, however.