RWBY: Moonrise [lore]

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Mollisol

Subterranean Rose
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FOLKLORE MEMBER
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  1. Looking for partners
Posting Speed
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  2. Multiple posts per day
  3. 1-3 posts per day
  4. One post per day
  5. Multiple posts per week
  6. 1-3 posts per week
Online Availability
6 - 10 PM, Eastern Standard Time
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. Primarily Prefer Female
Genres
Magical girl, action, science fiction
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Table of Contents

  1. Grimm Bestiary
  2. Vale
  3. Mistral
  4. Atlas
  5. Vacuo
 
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Grimm Bestiary

Grimm come in two types: giants and hordes.

Giants
Giants are, well. The Four Kingdoms are each surrounded by high walls and flying defenses for a reason. Each one has different weapons, but they share one strategy: brute force.

Tyrannomoloch [spoili]
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A tyrannosaur-type Grimm. It strikes with a powerful tail, clawed feet, and of course, jaws that can swallow buildings.[/spoili]

Colossodon [spoili]
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Similar to Tyrannomoloch, but with more armor, bigger arms, and brawnier muscles. It sacrifices speed for strength.[/spoili]

Juggernaut Manticore [spoili]
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A fusion-type Grimm that combines a human form with a manticore. It's fast for a giant, and has a fearsome lance. Also be wary of its wings.[/spoili]

Anansi
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A spider-type Grimm with massive, clawed legs and poison-dripping chelicerae. While it's poisonous, it's not very durable.

Horned King
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An elk-type Grimm whose horns are almost comically convoluted messes of spikes. Spikes of bone jut from its nimble knees and hooves.

Banshee
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A flight-type Grimm that vaguely resembles a Nevermore, with clawed wings, a sickle-shaped beak, and a long, flexible neck. From that throat comes a devastating screech.

Hordes
Rather than rushing with sheer numbers, hordes rely on cunning and teamwork to overtake their prey. A fight with a horde could be almost be called a personal experience - both learn the other's tactics and try to defeat each other based on their strengths and weaknesses rather than brute force.

Nemean Razortooth [spoili]
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Nemean Razorteeth have similar weapons to Beowulves - teeth and claws. They also have superior agility and lunge rather than lumbering.[/spoili]

Kettu [spoili]
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A fox-type Grimm who makes up for its smaller size with agility, sharp teeth, and silent movements.[/spoili]

Treetrapper [spoili]
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A rodent-type Grimm whose main threats are its exceptionally large numbers and its ability to form traps from trees and other natural features.[/spoili]

Slicksticker
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An amphibious-type Grimm; individual Slickstickers are the size of elephants. They have long, sticky tongues with sharp edges, as well as sticky foot pads they can use to scale walls.
 
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Vale

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Setting
A neon city whose lights shine so brightly that the untrained eye wouldn't notice the criminal dealings in the shadows. That cafe with the kind baristas and excellent lattes launders money for the radical remnants of the old White Fang. The stores surrounding it include fronts for the rats of the city. Similar stories abound - when the police cut one down, three more grow back in its place.

Despite how crowded, dirty, and crime-ridden it is, people distract themselves with the city's thriving entertainment industry - holoscreens plastered around like billboards, myriad television and book series, live music on most blocks. Even the most disinterested Vale citizen can name at least one city celebrity, and that name probably belongs to the Fall Maiden.

Sights, Smells, Sounds: Fried food, neon, abundant lanterns, music of any variety, brewhouses, capsule hotels and apartments, salt air, heated conversations in dark alleys, mafia bookstores

Buildings:
Stacked one on top of the other, fit together like books on a shelf. Brightly lit in every color from every angle. Cluttered - any open space there once was has been occupied by holoscreens broadcasting music videos, reality TV, and occasionally breaking news.

Defenses:
Vale actually has the most of Huntsmen and Huntresses of all four kingdoms. Aside from those many warriors guarding its thick perimeter wall, and Vale's natural barriers, Vale cultivates its entertainment industry so the city is saturated with positive or superficial emotions.

NPCs and Factions
Clover Ashlyn
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Everyone knows the show Combat with Clover, the reality TV show starring Clover Ashlynn wrecking Grimm. She wields dual pistol-odachi that combine to become scissors, and her semblance is "reflections" - creating short-lived clones that mirror her previous battle moves.

Clover's screen persona is cheerful, confident, and receptive to product placement - or, it was, until the recent battle that amputated her hand. Now she's timid and depressed, and it's uncertain whether that's an act or not. Her show seems to be focusing on her recovery, but people searching for the Fall Maiden believe this is distraction from a lead. When the episode where Clover lost her hand was first aired, right before the feed was cut, a squall of fire was recording singeing the offending Grimm. Those few moments were cut out of all subsequent broadcasts.

Iron Thorn
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After Blake reformed the White Fang into a peaceful political group, devout followers of Adam Taurus's doctrine operated underground to become the Iron Thorn. Their activities include stealing from human-owned businesses, running smear campaigns against the city's human leadership, and threatening (and carrying out) acts of violence as "retribution" for the "kyriarchy that humans created and benefit from."
 
Mistral

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Setting
Art in brilliant colors, landscapes carved by wind and sea, the latest fashionable drugs and diseases. While Mistral only has a fraction of the territory it once did, it remains the largest kingdom, with Wind Path and Kuchinashi surrounding the central city. Since its resources are being focused on defending its wide borders, the class conflict and crime it drives continue to fester.

Sights, Smells, Sounds: tba

Buildings:
tba

Defenses:
tba

NPCs and Factions
Coming soon
 
Atlas

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Setting
Arguably the best-defended kingdom in Remnant, and surrounded by military technology. Sparkling snow is nearly indistinguishable from the rooftops of Atlas's pristine white buildings. Meanwhile, the main city no longer protects, subsidizes, or allows immigration from Mantle. The hate and resentment breeding in the outlying city should've attracted enough Grimm to destroy it long ago, yet Mantle still stands, ramshackle buildings and all. How?

Sights, Smells, Sounds: tba

Buildings:
tba

Defenses:
tba

NPCs and Factions
Coming soon
 
Vacuo

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Setting
Shade, the closest thing Vacuo had to a true governing body, quickly became the center of law and order in post-Salem Vacuo. While many settlements lie around the school, they all defer to the Huntsmen and Huntresses running the academy. Decentralized, scattered, vibrant. Every individual can either fight for all they hold dear, or is learning from someone who fits that description.

Sights, Smells, Sounds: tba

Buildings:
tba

Defenses:
tba

NPCs and Factions
Headmistress Nerezza Strega
Coming soon
 
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