Appearance:
Name: Hector 'Haze' Danton
Gender: Male
Age: 34
Race: Human, South African.
Height: 6'3
Weight: 244lbs
Role: Co-Captain
Personality:
Hector is the kind of person you go to when the dark and necessary choices need to not only be made, but enforced. Gruff, grumpy, sarcastic and more than a little hostile, Hector is not someone to take lightly. His face is set into a nearly permanent scowl and his body is almost always tense, as if just expecting a fight to erupt at any given moment. Spend any amount of time around the man however, and you begin to question whether he puts up this front of a bruiser non-thinker individual in order to fool those who take him at face value.
People who have known him for any length of time will attest that he's much smarter than he'll ever let on, preferring to put forward the image of a fool and be taken for one, than to let it known that he's already thought of a plan and is most likely executing it as they speak. Quick with both his body and mind, what Hector may lack in manners he more than makes up for with decisive action. When he commits to an action, he doesn't hesitate and follows it through with every fiber of his being. He becomes an unstoppable force and pushes through with a grit and determination that would make a super nova jealous. Calm under fire and deliberate in his choices, he makes for a fine second in command.
That's where it stops however, as a leader has to inspire something which Hector, outside of his actions, simply cannot do. He's not a speaker, and he lacks a very real sense of empathy towards his crew that can't be simply covered up for. While he does respect people's roles and duties, he has a hard time viewing anyone more than what their role dictates. The Mechanic is just a Mechanic, not a single mother of two. The Doctor is a doctor, not a struggling addict and war profiteer. If you're useful to him and the ship he serves, he will do his best to ensure you can do your best and pull you out of the fire should it come to that, but don't expect him to be a shoulder to cry on when there's a slow moment.
Hector smokes, drinks, and participates in the darker pleasures that the seedier areas that Earth has to offer. He's robbed, threatened, beaten and killed before and isn't above doing it again. He doesn't seem to carry a sense of remorse about him, nor does he seem ashamed of what he's had to do to survive. Ultimately a cold man thinking in terms of assets and advantages, Hector will try to make sure people make it through, but if it comes down to the mission or your life, you know which one he's choosing.
Weapon(s):
S-34 Karkov Assault Rifle: A premium tier rifle with detachable 4x scope with thermal imaging. This rifle fires 7.62mm cartridges with a rate of 650 rounds per minute. This weapon has the capability to be loaded with either Armor Piercing or Hollow Point rounds depending on the need.
9S-Listrum Sniper Rifle: A long rifle with a 12x detachable scope and 10 round magazine. Utilizing a 7.62x54mmR caliber round and a 30/minute fire rate, this rifle is more than capable of taking out long range targets.
Talent(s):
Decisive Leadership: Hector is extremely calm and collected under pressure and can be relied upon to figure out a plan and course of action in nearly any situation.
Battle Hardened: Due to his previous life as the commander of a militant mercenary force, Hector has fought in more than his fair share of combat engagements and come out the other side of each one.
Weapon Proficiency: Hector has trained with, and used a multitude of weapons. While he couldn't be called a legend in any one of them, he can pick up practically any weapon and figure out how to use it in a short amount of time.
Enhancement(s):
On Hector's left arm is an armored PDA. While not enhancing his physical or mental abilities in the slightest, he has upgraded the material used in its construction and in a pinch, can be used as a makeshift shield.
Abilities:
Unshakeable: One thing that many people say about Hector, when they're done calling him an asshole or other words that degrade into the gutter of our language, is that they've never seen him panic. Even in situations when panic would be warranted, such as a live grenade dropping into your lap, he reacts as if he's seen it all before. Truth is, he just might have. With his history in the military market, Hector has faced life or death situations so often that the edge to that particular blade has dulled and made him more prepared and ready to face whatever happens to be thrown at him.
Flaw(s):
Lack of Empathy: Hector may have been a more sympathetic person in his youth, although there's no one around to corroborate that statement. As it stands, Hector is a very standoffish figure and doesn't care for people's feelings, good or otherwise. In some ways, he can't connect to people as a human should and has turned towards marking people as their role in order to form some kind of connection with them.
Grey-Black Morality: Hector is someone who thinks in terms of results and what's best for him and his crew. He doesn't necessarily care about those around him if they don't serve some purpose, and is more than willing to do the dirty deeds associated to mercenaries if it means he gets what he wants. To say he doesn't care would be wrong, as it's the opposite. He cares about the mission too much for it to fail, and as such allows his morality to be as flexible as it needs to be.
Workaholic: Hector is a man who needs to be busy unless he's sleeping or eating. Downtime is not really a thing with him, considering at any given moment you can find him performing some kind of task. Seeing him relaxing or otherwise not performing maintenance on his weapons or planning potential encounters is a rare sight indeed.
Like(s): Guns, Candy, Gum, explosives, action movies (To critique them), decisive action, letting his actions speak for him.
Dislike(s): Smooth Talkers, Con Men, People who don't give an effort, Romance films, crying.
History: Hector's life is a long and bloody one, filled with war and carnage almost from the get go. Hector was born into the Mercenary Company called Exstar, a group known for their attention to detail...no matter what that detail entailed. His father was one of the 3 leaders to the company, and his mother happened to be a hooker that his father hadn't been careful enough with. When Hector was brought forward by the woman, demanding payment for the child, she instead found the child ripped away from her and sent on her way. From that point on, his father raised him as a single parent into the violent world of war mongering.
Hector trained for most of his life, learning different combat techniques, strategies and how to apply them to almost every facet of life. The other mercenaries of ExStar became his family, and through them he developed his sense of self and where his place in the universe was to be believed. By the time hector was 16, Hector was at least familiar with most known weapons and explosives, his father also teaching him the basics such as reading and writing. In between all of that was military stratagem, to the point that it became obvious to the other mercenaries in ExStar what was happening. Hector was being groomed to take over, and this didn't sit well with some of them.
ExStar was mostly based out of South Africa, and participated in many of the border skirmishes and bloody battles that were happening on a nearly daily basis there. There would be the odd occasion where ExStar would be asked to join in some space conflicts, but mostly as marines. With that in mind, Hector's father attempted to get him involved in at least a little of each. By the time Hector was 23, he had seen a lot of what war and strife had to offer, nearly been killed more than a few dozen times and took to the life with a fervor that was unmistakable. He was definitely his father's son.
When he turned 25, his father gave him control of his own mercenary band within ExStar and given a level of autonomy that many of the more senior mercenaries started being very vocal about. Complaints about being 'Daddy's favorite' circulated around the company, but it all started to subside when Hector started proving himself over and over. From his 25th birthday to his 34th, Hector provided real leadership and results that persuaded the rest of the Exstar personnel to ease off. In over 80 engagements ranging from a simple 5 minute skirmish to ship to ship boarding action to multiple day sieges, Hector persevered.
In fact, he found himself so at home in this type of leadership that he refused to take over when his father announced that he would like Hector to assume his spot on the Council for ExStar, much to the chagrin of his father. After all, this is what he had been grooming Hector to do, but ultimately he failed to anticipate one thing.
Hector had become bored.
Fighting the same ships, the same borders, the same insurrectionists, Hector was done with it all. It was monotonous, his version of an office job. He needed something new in his life, or at the very least, a new direction in his current field. When the S.S. Destiny began recruiting for positions, Hector put in his application without a second thought. The potential for brand new experiences that he might be able to shoot at was too much for him, and apparently so did the recruiting board for the S.S. Destiny.
When they originally heard about Hector's application, they wanted to throw it out. After all, he was a mercenary, and while ExStar was a completely legal corporation, everyone knew that their men were not exactly the most moral upstanding citizens the world had to offer. Despite this, the recruiting board eventually came around upon reading his dossier, and seeing the range of experience he had not only in combat, but leading men and women through the thick of it. They sat him down and had an interview. During that time, they decided he wouldn't be a good pick for the main leader of the expedition, but as an offset to the actual captain, he would be perfect.
When he had confirmed the position, Hector returned to ExStar and informed his father about his decision. At first, naturally, his father was furious, but upon reflection, managed to see an upside. Hector could represent ExStar out there in the void and, should the opportunity arise for more money to be made, could relay that information back to them. Hector agreed, for it gave him access to ExStar resources should he ever need them, and with that he set out to help lead the S.S. Destiny in finding a new home for Humanity.
Extra:
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