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Hello all! I'm looking for someone who is familiar with dice systems. Systems that I am personally adept at are Pathfinder and a D6 system.
What I am trying to do: I want to just make a super basic system for simple character chance to randomize the success or failure in a roleplay. Basically to help keep god-modding and powerplay to a minimum.
The gist of the story is 5-6 characters from a world of their own creation (be advanced or medieval, magic or no magic), are sent to a modern world that was destroyed and all that is left are a lot of mutant creatures and tribal species. They were brought to this world by a god named Ione who will make them go through 25 different challenges while they try and survive this new world.
The system I am thinking so far:
Strength = Making Attacks, Moving Heavy Things, this includes magic.
Dexterity = Defense, Dodging, Evading, Reflexes, Includes shields and shield spells.
Constitution = Ability to Resist Effects, Mind, Physical, Staying Conscious
Intelligence = Quick to Figure things out, Get extra tips if Intelegce rolls are made
Charisma = Ability to talk to others, Convince to help or of certain things.
Everyone gets 18 points to spend any way they like. 4 extra given out by me depending on how I read backstories, home planet information or race information:
Testing Characters:
I've written many variations for this one to try and mentally prepare for a few different types of point distributions by players. Despite the self-given points in the testing not changing, I think I would give points to help balance a character in sensible ways.
My questions:
What Dice should I use?
I was thinking either 1D20 or 2D12 or 2D8?
So each would look a something like this: 1-20 or 2-24 or 2-16
I suppose also what kind of DCs should I set?
I assume easy would be maybe 5-6. Then intermediate 13-15. Would difficult DCs being in the 20s be too much?
What I am trying to do: I want to just make a super basic system for simple character chance to randomize the success or failure in a roleplay. Basically to help keep god-modding and powerplay to a minimum.
The gist of the story is 5-6 characters from a world of their own creation (be advanced or medieval, magic or no magic), are sent to a modern world that was destroyed and all that is left are a lot of mutant creatures and tribal species. They were brought to this world by a god named Ione who will make them go through 25 different challenges while they try and survive this new world.
The system I am thinking so far:
Strength = Making Attacks, Moving Heavy Things, this includes magic.
Dexterity = Defense, Dodging, Evading, Reflexes, Includes shields and shield spells.
Constitution = Ability to Resist Effects, Mind, Physical, Staying Conscious
Intelligence = Quick to Figure things out, Get extra tips if Intelegce rolls are made
Charisma = Ability to talk to others, Convince to help or of certain things.
Everyone gets 18 points to spend any way they like. 4 extra given out by me depending on how I read backstories, home planet information or race information:
Testing Characters:
I've written many variations for this one to try and mentally prepare for a few different types of point distributions by players. Despite the self-given points in the testing not changing, I think I would give points to help balance a character in sensible ways.
-
Name: Tester
Gender: Male
Age: 4 seconds
Race: Robot
Skills:
- STR 5+2
- DEX 5
- CON 3+1
- INT 3+1
- CHA 2
-
Name: Tester
Gender: Male
Age: 4 seconds
Race: Robot
Skills:
- STR 10+2
- DEX 5
- CON 1+1
- INT 1+1
- CHA 1
-
Name: Tester
Gender: Male
Age: 4 seconds
Race: Robot
Skills:
- STR 18+2
- DEX 0
- CON 0+1
- INT 0+1
- CHA 0
My questions:
What Dice should I use?
I was thinking either 1D20 or 2D12 or 2D8?
So each would look a something like this: 1-20 or 2-24 or 2-16
I suppose also what kind of DCs should I set?
I assume easy would be maybe 5-6. Then intermediate 13-15. Would difficult DCs being in the 20s be too much?
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