Star Wars: Return of the Exiled (OOC)

AceSorcerer

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[fieldbox=A long time ago in a galaxy far far away…, aqua, solid, 12, book antiqua]
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After great war and intergalactic plague, the GALATIC REPUBLIC is on the verge of collapse. The JEDI ORDER, weaked to the point of near-extinction after fighting with the NAMU'ZAI, is desperate to survive. Their teachings are threatening to fade into the twilight unless they are able to bolster their ranks and rejuvinate the people's belief in the Order as well as in the Republic.

Jedi Master ORI KARAN has proposed a solution: to seek out exiled Jedi, those who left the Order, and their descendants to create a new wave of Jedi Knights, those who have had no stake in the previous war and were not cast aside for great reasons. With great worry and special provisions, the JEDI HIGH COUNCIL approves the measure.

And so, with the aid of the Repubilic, the Jedi have set up a special training center on the planet Coruscant, where the Jedi recruits can be carefully watched by Republic soldiers and the wizened Jedi Masters. Skilled bounty hunters and trackers have been sent with Jedi Knights all across the galaxy to find those Force-sensitives of all ages, hoping to bring any and all they find into the fold so that the Order can continue to maintain peace in the galaxy...

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The Galactic Republic

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  • Established at the advent of hyperspace travel, the Galactic Republic has long served as one of the dominent- if not the sole and undisputed- galactic government established by the Galactic Constitution.

    The Republic is a unicameral federal democratic republic, and for the most part does not style iself to be a wholly centralized power. Instead, the Republic styles itself as a union of various independant planets and sovereign systems that come together for the common good and security of the galaxy. While it can be caught up in bureaucratic processes, the Republic often reacts quickly to any threats it sees and enjoys a close relationship with the Jedi Order- something it uses to its advantage. The current capital of the Republic is Coruscant.

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    The Galactic Senate is the sole legislative body of the Republic, and is responsible for establishing the Galaxy's laws, funding and supporting the Republic military, charting hyperspace travel and trading routes, as well as regulate general trade. The Galactic Senate has two types of Senators- seated and unseated. Seated Senators are set seats in which each planet can place a senator (usually three per planet), and in which they have full voting and speaking rights. Unseated Senators are more informal and are typically advisers to their seated counterparts, although they can petition for speaking and voting rights as the occassion may warrant.

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    The Supreme Courts are the highest level of the Republic's judicary branch, above the regional, planetary, and local courts. The Supreme Court is comprised of twelve justices, with the seniormost of the aforementioned judges appointed to the role of "Chief Justice." The Chief Justice's responsibilities are to oversee the affairs of the court and to investigate any complaints involving the lesser courts. When a justice retires, members of the Galatic Senate (including the Supreme Chancellor) can nominate judges to fill the vacant seat. The Supreme Court is the "court of last resort" and the ultimate determinant regarding constitutional legality.

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    The Supereme Chancellor is the Republic's head of state, chief diplomat, and the president of the Galactic Senate, serving as the executive branch of government. In the Senate, the Chancellor's role is largely parliamentary and ceremonial as the first among equals, focused on keeping order. Any Supreme Chancellor can serve up to two consecutive four-year terms before they're force to step down due to term limits. The Supreme Chancellor has the authority to nominate a commander-in-chief (called the "Supreme Commander") for the Republic's military, who is then approved by the Senate. The Supreme Chancellor can also call Extraordinary Sessions of the Senate when necessary, and use a power known as "Chancellor's perogative" to circumvent some lesser aspects of parliamentary procedure.

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    The Republic Military is divided into three primary branches- the Republic Army, the Republic Navy (which includes the Republic Marines), and the Starfighter Corps, all of which are under the Ministry of Defense. In times of war- with tha approval of the Jedi High Council- Jedi Knights will often join the military to serve as officers in the various branches, depending on ability. In some cases, Jedi Masters have even served as high-ranking generals and admirals during their tenure. With little exception, the Republic Military is comprised completely and utterly of volunteers and is highly respected. Their primary function is as a peacekeeping force, serving to deter major crime organizations and interplanetary syndicates when not at war.

The Jedi Order

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  • Suceeding the ancient Je'daii, the Jedi Order is the largest organization of Force-sensitive individuals in the galaxy.

    The antithesis of the Sith, the Jedi embrace the Light Side of Force (orginally called the "Ashla" by the Je'daii), which is aligned with being calm and at peace as well as with positive and selfless emotions (such as compassion and mercy). The Jedi serve as a peacekeeping force, assisting citizens of the Republic with various day-to-day issues whenever it is asked of them.

    The Jedi primarily operate out of the Jedi Temple on Coruscant, although they also have various other temples, enclaves, academies, and praxeums across the galaxy. Most commonly, Jedi practice non-attachment (to the point of forbidding marriage) and recruit their members from a young age, often as children provided the consent of the parents. From this point forwards, they begin their Jedi training, which can take up to two decades in some cases. Most Jedi are trained in a master-apprentice pair, although it is not unheardof for one master to have two apprentices at once. There are some occasions, such as initiate-level training, where Jedi are trained in small- or medium-size groups. The Jedi's stance on forbidding marriage is not to say that Jedi aren't permitted to have relationships, but that cannot recognize having a person completely to themselves and being ready to let them go should the die or be abandoned.

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    The Jedi Code is a summarization of the Jedi doctrine and a guide by which members of the Jedi Order are expected to live their lives. There are various interpretations of the Jedi Code itself, although the Jedi do derive general tenets and rules for conducting themselves from it, regardless. These tenets include things such as only fighting in self-defense and using the power of the Force responsibly and not for their own gain.

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    Originally build as a small meditative enclave, the Jedi Temple as it is currently known was established by the legendary Four Masters after the fall of the Great Jedi Library on Ossus, as the Jedi required a place to store their ancient knowledge. In time, the temple was established to be the official headquarters for the Jedi Order as the ziggurat remained under constant construction over a period of decades, finishing with the five pillars on the top of the structure, with the northwestern tower being designated for use by the Jedi Council. The temple is protected and watched over by the Temple Guard, who hold the keys to the most ancient and sacred rooms of the temple. Most rooms are accessible by any Jedi, with the exceptions of dormitories being acessible only by keycards and many rooms accessible by Jedi Masters locked by physical keys kept only by the Temple Guard.

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    Also called the Jedi High Council, the Jedi Council on Coruscant is the chief governing body of the Jedi Order. At its helm is the Master of the Order, who is elected by the unanimous vote of the cJedi Council's members. As a result, it is not uncommon for the Master of the Order and the Grand Master to be one and the same. Being the chief among them, the Jedi Council directly oversees all Jedi activity, as well all of the various other councils that run the various Jedi enclaves and ascpect of Jedi life.

  • Jedi Classes:
    • Jedi Guardian- A master of lightsaber combat, a Guardian often prefers action and movement to staying put and waiting. Such Jedi are often found in the front line with soldiers fighting for the good of the galaxy.
    • Jedi Sentinel- Sentinels practice a balance between the Force and combat. This class of Jedi often serve as agents and investigators for the Order and their allies.
    • Jedi Consular- Focused on a mastery of and connection to the Force, the ultimate goal of a Consular is to seek peaceful and diplomatic solutions, often relying on more improvised and experimental fighting styles such as Form VI.
    Ranks of the Jedi Order:
    • Grand Master- The seniormost member of the Jedi Order, the Grand Master is the leader of the Jedi High Council and the Jedi Order.
    • Jedi Master- The highest rank a Jedi can achieve, a Jedi Master is one who has supreme knowledge and understanding of the Force and has proven their wisdom. Some Jedi are elevated to this rank for their various heroics and exploits, as well.
    • Jedi Knights- Upon completing the Jedi Trials, a padawan is knighted. These Jedi are the full members of the Order, and can begin taking an apprentice when they have the necessary experience. Here, a Jedi may find a specialty in their class and study it throroughly.
    • Jedi Padawan- When a Jedi is assigned to a master, they pass from being an initiate a padawan. This transition is usually highlighted by the construction of a Jedi's lightsaber and deciding what class of Jedi they are to become.
    • Jedi Initiate- The lowest rank in the Jedi Order, initiates are new members of the Order who have yet to be assigned to a master and/or have not completed the basics of Jedi training necessary to be assigned to one.

  • There are various reasons that may lead a Jedi to exile.

    Some exiles are self-imposed, in some cases needed to act as a sabaticcal for the Jedi in question. Other exiles simply have chosed to leave the order due to personal reasons ranging from individual outrage to a desire to get married. These Jedi exiles are- for the most part- welcome to rejoin the Jedi Order if they so desire and are allowed to keep their lightsabers if they wish.

    There are, however, those who are exiled by the will of the Jedi Council. These exiles are stripped of their lightsabers and cast out completely from the Jedi Order, and in very rare cases some of these exiles have their connections to the Force severed through the use of an ancient and almost-forgotten Force technique. Many exiles in this category are also placed on Republic watchlists in order to ensure that they cause no further trouble, while some find themselves imprisoned or even executed if they comitted capital punishment.

    At times, the Jedi Council will recall a self-exiled Jedi or an exile who was cast out for lesser reasons and ask them to rejoin the Order. In the case of the former, it is because they are needed. In the case of the latter, it is usually because the Council wishes to forgive them or have received information that greatly affects the circumstances in which they were cast out and wish to rectify the situation.

  • The Seven Forms of Lightsaber Combat
    • Form I: Shii-Cho- The simplest and oldest of all lightsaber forms, Shii-Cho is always the first form taught to Initiates before their assignment to a master. It was created when the ancient Jedi transitioned form the use of swords to lightsabers and it stronge against multiple opponents. Shii-Cho is also called "The Way of the Scarlaac" and the "The Determination Form." Although some find mastery in this form, most use it as the foundation of the other six forms and as a guide to lightsaber combat.
    • Form II: Makashi- Makashi, simply put, is the ultimate study of combat between lightsaber users. Also called "The Way of the Ysalamiri" or "The Contention Form," Makashi practicioners are extremely skilled in one-handed combat and are capable of extremely efficient combat, with their practicioners often being among the best duelists of their peers.
    • Form III: Soresu- Originally designed to counter blaster-fire, Soresu is the utmost defensive of the seven lightsaber forms. Called "The Way of the Mynock" and "The Resilience Form," Soresu is more forcused on survival, but once a practicioner has experience they can block every attack and leave no openings, they can ultimately gain greater control in longer and more enduring battles.
    • Form IV: Ataru- Also known as "The Way of the Hawk-Bat" or "The Aggression Form," Ataru is an aggressive lightsaber form that focuses on channeling the Force through their bodies to overcome their physical limitations. It is effective against single opponents and is fast paced, calling on the Force to allow for great acrobatic feats. However, it is physically draining and unadvantageous against multiple opponents and in prolonged combat.
    • Form V: Shien / Djem So- Form V is unique as it is split into two subforms. Shien is the "Classic Form," while Djem So is the "Dueling Form." Collectively, the are also called "The Way of the Krayt Dragon" and "The Perseverance Form." Both variants were created by masters of Form III who whished to make up for the weaknesses in their form. As such, Shien was initially developed to provide impecable defense while givine way to powerful counterattacks. Some Shien practicioners use the uncommon reverse grip combat style. Djem So, however, built upon Shien and created a variation focused on pressing the offensive after gaining an advantage, while also prizing raw strength and combat capabilities.
    • Form VI: Niman- Niman is the combination of all the previous five forms into one, creating a lightsaber form that has no real strengths, but neither any great weaknesses. It is often called "The Way of the Rancor" and "The Mediator's Form," the latter due to its preference by Jedi Consulars. This form is commonly practiced by saberstaff users, and its techniques often require the incoportation of the Force. Regardless, the success of this form is highly dependent on ths individual using it and their initiative, creativity, and improvisational skills.
    • Form VII: Juyo- Juyo is nothing short of the most aggressive and utmost dangerous lightsaber form. Also known as "The Way of the Vornskr" and "The Ferocity Form," Juyo is practiced under careful restriction by the Jedi, as any lack in internal focus could drive one to grave mistakes in executing the form's vicious and devastating nature. Highly favored by the Sith, the Jedi are very careful about its use for fear that its prolonged usaged will lead its practitioners to the Dark Side.
    Common Lightsaber Practices
    • Jar'Kai- Simply put, Jar'Kai is the practice of using two lightsabers instead of one. As such, it can be adapted into any of the main seven forms after much practice and training.
    • Sokan- Unlike most other items listed here, Sokan is not a form or practice on its own, but rather a critcal principle of lightsaber combat and its teachings. Sokan itself is the principle of using the environment and terrain to gain a critical advantage in combat, and is heavily important to combat mastery.
    • Tràkata- A lesser used practice, tràkata is the study of tactical use of the lightsaber's functionality, namely the ability to engage and disengage the blade at will.
    • Trispzest- Once of the most demanding practices, Trispzest is the practice of aerial-focuses and highly acrobatic combat and various techniques related to fighting a combatant in the air.

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    Said to contain the sum of all knowledge in the galaxy, the Jedi Archives hold knowledge in every known discipline ever discovered, ranging from the scientific to the historical. Most of the information in the archives is available to all members of the Jedi Order, although some information cannot be viewed without the permission of the Chief Librarian and some other pieces of information are restricted by rank. The Archives also houses the Holocron Vault, although accessing the Vault and its contents requires the express permission of a Jedi Master or the Chief Librarian.

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    Each Jedi has their own room in the temple, with the rooms themselves varying by age and rank. Each room is locked either by a keycard or by a passcode, depending on which dormitory they live in. The rooms in the dormity set aside for the former exiles are as seen above, while also containing a small closet and dresser in addition to a full bathroom with a shower.

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    The Jedi Temple has many secluded areas meant specifically for meditation. These meditation chambers are critical to Jedi training, and are peaceful, secluded places where apprentices can learn to channel their Force powers and find inner peace. The primary meditation chambers open to the former exiles are as seen above, featuring large stones on which the young Jedi can practice their mastery of the Force.

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    The Jedi have many sparring rooms and dueling arenas scatted throughout the temple, although primary one for the former exiles is the one seen above, which contains two advanced and programmable sparring droids to adjust to teaching every student as they need. In order for a training session to take place, a Jedi Master is required to ensure that there is no foul play nor any ill intent behind what goes on in the dueling arena.

Notable Worlds


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  • Allegiance: The Republic
    Type: City-Planet
    Region: Core Worlds
    Native Species: Humans
    Immigrated Species: Various
    Government: Galactic Senate
    Suns: 1
    Moons: 4
    Points of Interest:
    -The Galactic Senate Building
    -The Grand Republic Medical Facility
    -The Jedi Temple
    -The Uscru District
    -The Works

    The capital of the Galactic Republic and the home of the Jedi Order. The planet itself is mostly one giant metropolis, filled with multiple levels form the tallest skyscrapers to the lowest levels of the underworld. It is often said that the lower one descends in Coruscant's levels, the more danger that they enter into.


  • Allegiance: The Republic (Formerly the Namu'Zai)
    Type: Terran
    Region: Mid Rim
    Native Species: None
    Immigrated Species: Various
    Government: Republic Reconstruction/Martial Law
    Capital: Proteus
    Suns: 1
    Moons: 2
    Points of Interest:
    -Namu'Zai & Namu'Kar Ruins

    Although formerly the capital of the Namu'Zai, much of the planetary capital- Proteus- is in ruins as are most of the former major cities. Haidorial Prime was primarily noted for crafting weapons and developing starships, making it a suitable location for the former Namu'Zai government. Haidorial Prime is currently under Republic martial law and is under a strick blockade that only allows certified ships with specific permits into the planetary system until its reconstruction is over.


  • Allegiance: The Republic
    Type: Ice World
    Region: Unknown Regions
    Native Species: None
    Immigrated Species: None
    Government: None
    Suns: 1
    Moons: 2
    Points of Interest:
    -The Crystal Caves
    -Illum Jedi Temples

    Illum is a planet on the edge of the Unknown Regions. Discovered by the Jedi milennia ago, it was revealed that the planet held caves containing Force-sensitive kyber crystals and various focusing crystals. As such, the Jedi built various enclaves and temples, most notably the one which is now referred to as the "Illum Temple." It here that most Jedi initiates undergo the Gathering, the final trial marking their readiness to become a padawan and build a lightsaber by seeking to discover a kyber crystal that bonds with them through the Force.


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  • Love
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Sweet and damn you discord
 
If you still have an open slot, I could jump in.
 
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Around what time period does this take place? Not that it would change my involvement. It is for character brooding purposes.
 
A couple centuries after the KotOR/SWTOR games.
 
I will be working on a CS soon if that's okay. You are still accepting, right?
 
I will be working on a CS soon if that's okay. You are still accepting, right?
Sorry for the late reply! There are some spots left open if you want to make a character.
 
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@AceSorcerer
So, just to be sure. Are ya still accepting more people or has things not been updated? :o
Also, if you are accepting. Would it be possible to make a Sith character that left the Empire or would it have to be a Jedi or Bounty Hunter?
 
If you'll look at the lore, there is no Sith Empire in game at the moment. As such, it'd need to be a Jedi or bounty hunter.
 
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If you'll look at the lore, there is no Sith Empire in game at the moment. As such, it'd need to be a Jedi or bounty hunter.
So would I send you the CS beforehand to know whether or not it's accepted or would I just post it into the CS thread and you'd let me know if it's accepted?
 
If you'll look at the lore, there is no Sith Empire in game at the moment. As such, it'd need to be a Jedi or bounty hunter.
So would I send you the CS beforehand to know whether or not it's accepted or would I just post it into the CS thread and you'd let me know if it's accepted?
Put it in the CS thread and wait for acceptance while preferrable being an initiate.