Testing....testing....

noodle

Accidental Pyromaniac
Original poster
DONATING MEMBER
LURKER MEMBER
FOLKLORE MEMBER
Invitation Status
  1. Looking for partners
Posting Speed
  1. Multiple posts per day
  2. 1-3 posts per day
  3. One post per day
  4. Multiple posts per week
  5. 1-3 posts per week
  6. One post per week
Online Availability
Depends on how crazy my life is at any given moment, but I'm usually online- at least for OOC purposes- at least once a day.
Writing Levels
  1. Adept
  2. Advanced
  3. Adaptable
Preferred Character Gender
  1. Primarily Prefer Female
Genres
Medieval Fantasy, SciFi, Modern/Superhero, Dystopian
No touchy. Practice is happening.
Yes, that means no posting in this thread. How observant of you.
And it also means no stealing anything. Thank you.
 
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[fieldbox="Raven Willow Ashdown, red, dashed, 10, Courier New"]
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Raven was bored, playing with the ends of a few strands of her hair as she watched from under her hood. What was the point of a big ceremony? Just get to the point, people. Deciding not to dwell on this, and only half paying attention to the ceremony, she scanned her eyes over the crowd of her apparent teammates.

A woman with fangs coming out of her mouth. Wouldn't want to get on her bad side.

A younger-looking armored male that seemed to be excited over the proceedings. Hey, maybe she wasn't the youngest one here.

A...muscular eight year old? No wait, just a really short guy.

An archer. She looked interesting.

Another armored male. Yet another one to look out for. She didn't want to be at the wrong end of that sword.

A man that seemed.....dangerous...and it wasn't even because of his appearance. She'd have to see what was with him when they were free to visit.

Another person dressed in black with a mask. By the build, probably a male. What was his secret?

A girl leaning over the balcony, completely wrapped in black.

Another girl standing at rigid attention, wolf ears obvious for all to see. Now that one wasn't a mystery. She just hoped they'd get along well enough. Cats and wolves....they weren't likely to mix.

Certainly an interesting group. Hopefully one she'd get along with, but she'd take it as it came. And hopefully they didn't hate sarcastic little pun-making shits, because that was exactly what they signed up for when they took this werecat on. [/fieldbox]
 
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Size test
 
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[bg=red] TESTING BACKGROUND COLORS [/bg]
[bg=turquoise] TESTING [/bg]
[bg=silver] does this one work? [/bg]
 
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Kira Falkov

Female | 25 | Heterosexual | American | English, ASL (American Sign Language)



-PHYSICAL APPEARANCE-
Height: 5' 5"
Weight: 110 lbs
Figure/build: Slim, petite, fit
Tattoos: None
Piercing: Three on each ear
Scars/distinguishing marks: N/A
Preferred style of clothing: Tight-fitting and stretchable
Frequently worn jewelry: Earrings- one on each earlobe, and two on the ridge of each ear.
Costume: TBD

-HEALTH-
Smoker? No
Drinker? Occasionally.
Drug User? Which? No
Addictions: N/A
Allergies: Pollen, dog hair, cotton (the tree kind)
Any physical ailments/illnesses/disabilities: She was born hard of hearing, and it will eventually lead to deafness, but for now she has a hearing aid that suffices.
Later in life, Kira developed young-onset Parkinson's Disease.
Any medication regularly taken: Standard medication for Parkinson's, as well as allergy prohibitors.

-PERSONALITY-
Likes: Cats, gymnastics, food, driving, motorcycling, the outdoors, playing music, singing
Dislikes: Dogs (allergic), asthma, public transportation
Fears: Tornadoes, being confined to a wheelchair, being unable to communicate, death, silence
Favorite color: Red
Hobbies: Gymnastics, motorcycling, piano, and singing

-CAREER-
Level of education: Standard high school diploma
Former job title and description: Kira was an Olympic-level gymnast, and though she never made it to the Olympics, she did become a gymnastics teacher for a short time.

Backstory: Kira was always an active girl. She would dance and sing to music, and after watching the Olympics with her mother one late afternoon, decided to start trying to do flips in her backyard.

She was an only child born to two loving parents. While it may not have been easy, they accepted the fact that their daughter was hard of hearing, and sent her to gymnastics class when she was a mere five years old.

The girl flew through the ranks of that class, her flexibility and energy only outshined by the passion that she held for the sport. She was well on her way to the Olympics at seventeen.

That's where that story should end.

But it doesn't.

At eighteen, her father passed away from Parkinson's Disease after a seven-year battle with the sickness.

Kira, deperessed and distraught, resigned her application to the Olympics and left her training to care for herself and her mother. She dropped off the grid for an entire year before, at nineteen years of age, she started to tutor children in gymnastics.

At twenty, she noticed a tremor in her left hand. At twenty-one, it had spread to her right hand, and her movements were unnaturally slow.

That same year, she was diagnosed with young-onset Parkinson's Disease.

The thought was terrfying to her- within fourteen years, Kira would be dead. And in those fourteen years, she would lose her freedom. Perhaps the most terrifying idea was the fact that she could possibly lose her hearing completely in that timeframe, and thanks to her shaky hands and stiff movements, be unable to communicate at all.


And her mother? The two of them had become close after her father's death, and now the woman would lose both her husband and her daughter to the same illness.

The next four years were filled with a blur of treatments and worsening conditions as her body became less and less responsive.

At twenty-five, Kira was in her living room, idly watching the tv, when the advertisement for JeanCorps' new experiment caught her eye. With nothing else to lose but her sanity, and with her mother's hesitant yet granted approval, she packed her bags and headed off.

Miscellaneous:
She can hear without a hearing aid, however, it's very difficult for her and things have to be close and/or loud for her to understand it clearly.



-ASSIGNED TRAITS-
Random Power: Enhanced Intelligence
Random Physical Mutation: Her ears grew to twice their normal size.
 
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-Moriah Cascade Fletcher-
-"Void"-
| 23 | Female | 5'4" | 115lbs |


Description: Moriah is slim and petite, and carries herself in a way that causes her to go unnoticed by most of humanity. When she looks someone in the eye, though, it's a different story. They are cold and blue and sparking with both anger and fear, and the icy glares she gives to people can put them off immensely. The scar that runs over her left eye only solidifies this impression. She typically wears baggy sweatshirts over a T-shirt and leggings, but in the hotter months, she opts for shorts, tank tops, and sunglasses.

Costume: In her glory days, she wore a skintight, moveable all-black black suit with a cowl. A lightweight utility belt adorned her waist, and combat boots resided on her feet. Black padded gloves cover her hands. A mask, Incredibles-style, is kept on at all times while fighting to further keep her true identity from the public eye.

Her utility belt holds first aid supplies, extra gloves and socks, and a plethora of throwing knives.

Personality: Moriah is often described as being brooding, shy, and quiet. That, however, is (mostly) only for the public's eye. She's a sweet girl to those she considers her friends and is fun-loving and adventurous in situations that aren't at risk of revealing who she is and what she can do.

Facts
-She loves cats and owns a black kitten named Sadie.
-She has a scar that runs over her left eye from her father breaking a bottle over her head, but she can still see from it.
-She is mildly allergic to pollen.
-She tends to hide her left eye under her hair.
-Moriah can sometimes be seen feeding ducks. She likes ducks.
-She has never climbed a mountain, but she wants to.
-Jenga is her favorite game.
-She wants to learn how to play the drums.
-She does not consider pb&js 'proper' sandwiches.
-Moriah completed high school and has a diploma, but has never pursued higher eductation.

Powers:
Moriah has control over shadows. This gives her three abilities- shadow shielding, shadow weaponry, and shadow teleportation.

-Shadow Shielding: Moriah can make the shadows around her harden and warp at her will, shielding her from view, and, occasionally, from attack.

-Shadow Weaponry: In a similar fashion to Shielding, the shadows harden and warp at her will, and can allow her to tangle opponents in hardened tendrils- or to send tentacle-like stabs (much like a spear) at them.

-Shadow Teleportation: She can morph her body into a shadow for a few moments at a time, allowing her to travel from shadow to shadow in a short radius.

Weaknesses:

-Shielding can only hold off even the weakest of attacks for a short time, as shadows are not naturally physical objects. It works better for hiding and ambushing than it does for actually staving off harm.

-Weaponry must be accurate or it will not do much damage. Shadows, while they can be hardened by Moriah's power and slice through skin, are not knives or bullets, and will have a tough time getting through armor or good protective gear.

-Teleportation is taxing, and it can only be used for seconds at a time. She can only teleport within a fifty-foot radius, and only within her line of sight.

-She relies on short-range attacks with shadows, and long-range attacks must be completed with her throwing knives.

-Her abilities and level of power heavily rely on the time of day- she is weakest at noon and during moonless nights (plain darkness is not 'shadow'), and strongest at dawn and dusk, or on well-lit nights.

-She cannot create shadows of her own and has to rely on the ones that fall naturally thanks to light sources.

Brief History: Moriah was an only child born into a tilted world. Her mother died in childbirth, and the girl was thus left with only her father. After a while, the grief of his loss caught up to her father, and he started to blame Moriah for his wife's death.

At 10, she discovered what she could do. That revelation, combined with her father's already abusive nature and his paranoia of anything different, made her life more miserable than it ever had been before.

At 13, she lost control of it, her fear and anger taking over her. That was the day she found that she could use her powers offensively as well. She killed her father in a panic-induced rage, then, terrified of the rebuttal that could come from such an act, hid his body and packed whatever she could in a single bag before running.

Moriah ran away from home that night, escaping to the neighboring state of New Jersy on a bus. It was there that she found a group of people who were willing to take her in. They called themselves "Chimera", and Morah became their little protege. They acted nice enough, didn't turn her in, and all of them had powers like her.

But what she didn't realize was that they weren't the best of people. After they taught her to control her powers, they sent her on various heists and kidnappings and assassinations, all in the name of justice.

If the humans could see what they could do, they said, they wouldn't dare hurt another powered child.

It was the day that Chimera was put to an end by a group of nameless masked heroes that Moriah finally realized the truth. She faked her death when they came for her and ran away to New York to start a new life, swearing to herself to never again don the mask and cowl.

She got a job as a barista, and, eventually, got a small apartment and a kitten. But still, she had no friends, no family, and no connections. That's when she put out a search for a roommate.

Then things got interesting.

 
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-Kira Falkov-
|Enhanced Intelligence|
|Interactions: Junjie (@DarkiusHeavenstein)|
|Locatcion: Some kind of medical facility|



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In pulvinar neque feugiat, hendrerit diam sit amet, pharetra lorem. Duis facilisis at erat malesuada tincidunt. Maecenas commodo id diam non mattis. Aliquam scelerisque volutpat turpis sit amet interdum. Pellentesque a arcu nec metus imperdiet ultrices ac in quam. Morbi orci nunc, maximus eu tortor a, mattis facilisis nibh. Donec diam dolor, pharetra ac aliquet et, vulputate nec quam. Integer volutpat venenatis sem, ut laoreet magna. Donec ultricies finibus diam non lacinia. Vivamus nec lectus dignissim, vulputate arcu in, tristique nibh. Nullam maximus finibus est molestie sodales. Nullam a ante ipsum. Integer maximus eleifend turpis, at imperdiet libero feugiat non.

|#9b0029|

 
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Subject X
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X had been on the run for nearly a week, and she was still alive. Well...barely. She was limping from a gunshot wound to the left kneecap, and although her skin had healed and hidden her unnaturally blue blood from the prying eyes of the people surrounding her, she would need a repair or a replacement to her knee if she would ever walk properly again.

The question was, where does a renegade, experimental cyborg teenager get quality cybernetics?

Nowhere.

But she was doing alright otherwise- when she had escaped, she'd had long red hair and brown eyes, and by the time she exited the ship she had medium-length black-indigo hair and olive eyes. The ability to change her appearance (and the knife she'd stolen from the facility) had helped with her 'escaped' status for sure, but there were some things she couldn't, and never would be able to, change about herself.

For one, he would never be fully human. At least, not anymore. X figured she had been, once. Maybe she'd had a name.

No matter how hard she tried to remember anything before waking up, though, she couldn't.

And that...it hurt. Not in a physical way, of course, but it triggered emotions and feelings she didn't like feeling. It reminded her that something was missing- she would never again be able to show emotions the way others did.

But those thoughts had to be banished for now, no matter how much she wanted to think about them constantly. It was more important to focus on surviving.

And so she did. She'd styled her hair carefully so it hid the LED embedded in her right temple, and had thrown her jumpsuit in the trash the moment she'd gotten- well, stolen- some normal clothes. She was four planets away from Earth at this point, hiding out in a hugely populated planet on the outskirts of the capital city.

X, after sleeping on the street for two nights, had finally found an abandoned warehouse that would work nicely as her base of operations. Regardless of how well things were going for the runaway experiment, though, she could feel the walls closing in.

Her last scan of the Web had revealed to her a chilling factor that she hadn't exactly considered in her adrenaline-fueled escape from the facility- a bounty. Of course they'd want her back. She was the pinnacle of human health and fitness, after all- a human brain in a metal shell designed to make the consciousness last for eternity. And they had spared no expense. Three million credits were offered for her capture and return, and though she was good at hiding and fighting, she knew she would be no match for some of the hunters that were confirmed to be chasing her down.

She'd torn out her tracker halfway through her journey off of Earth, but panic leads to mistakes, and she had left clues that would aid the hunters in their quest to bring her back to her cage.

Going back, though, was not an option. It never would be.

So X hid in the warehouse for three days straight on the rainy planet of Sleranus, hoping that staying still and making no noise would throw the hunters off her trail.

Little did she know how wrong she was.
 
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ʜᴀᴠᴇɴ
ᴇᴀʀᴛʜᴇɴ | fᴇᴍᴀʟᴇ | fᴜɢɪᴛɪᴠᴇ


Combat boots crunched lightly on the cracked pavement that surrounded Haven. It stretched out around her, seeming endless and everlasting- a spread of black road that simply never ended.

Everything was so....huge!

She had managed to smuggle herself off of earth and out to Mercury, the scorched planet spinning closest to the sun. The escapee had landed in District 2 and ended up in District 15 thanks to a series of illegal bus boardings and train hoppings- all of which fortunately went well. At least....mostly well.

The experiment had to come up with a name for herself on the last stop, when the conductor, suspicious as always, grilled her of her identity. It was unusual to see someone of her proportions on Mercury, after all. That's when she came up with the name 'Haven'- it was better than 'X', at any rate, and after that encounter, she decided it suited her.

Still, it didn't feel right. She knew she had to come from somewhere other than the facility....logic alone dictated that...but she couldn't remember anything before waking up. Haven shuddered, running her fingers along her arms. Come to think of it, they weren't quite natural either. Nothing was but her mind, and even that was kept alive by machines.

At least some things about her mechanical body were good- she'd exited the facility with short black hair, and by the time she exited the first bus, her hair was longer and a purple-pink color. But the fact remained that even when she had been given those abilities, it didn't make it right. It didn't make any of it right.

Haven caught sight of her reflection in a reflective window as she walked. Above her, the domes that sealed the cities from the scorching Mercury sun sent out fake rain to wash the city and concealed the sun from them to create a somewhat normal night/day cycle. Water soaked her hair and ran in rivulets down her face, highlighting the slashes and gashes that hadn't quite healed from her escape just twelve hours earlier. Beneath the torn synthetic skin glittered the metal of her framework, revealed for the time being.

But even when her skin self healed, there would always be some things that wouldn't be quite right. For one, the LED. She'd torn her tracker out the moment she hopped on the plane, but the LED embedded in her temple spoke volumes of what exactly she was.

It didn't help, either, that she was limping. She'd been shot in the left knee during her escape, and though the skin had healed over the wound, the joint had been damaged. Even now, the residue of blue-green blood spotted the area around the impact point.

Haven let out a heavy sigh and sunk down on a park bench, burying her face in her hands. It was one in the morning on Mercury, and she was just beginning to have her freedom. It was....strange, and bittersweet in a way. The rain patterned around her gently, a human- made weather cycle designed simply to keep the fragile ecosystem contained within the domes alive. Still.....it was pretty.

She blinked, hazel eyes roving the city around her. She'd stolen clothes on her first stop and ditched the jumpsuit, and she didn't really need anything other than that. Still, it wasn't as if she could just sit around with no purpose as she waited for the next shuttle to take her to District 16. A quick web search had quickly revealed exactly what was going on back at the facility.

There was a bounty on her head, and they'd spared no expense.

Whoever was coming for her was planning on taking her alive. Haven muttered something under her breath and pulled her legs up onto the bench next to her before stretching out. Technically she didn't need to sleep...but it always helped her brain to go through the normal human R.E.M. cycles. And she'd need it, because within a few hours there was bound to be an encounter.
 
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Welcome to ASA​

  • "Greetings, participant. The American Superhuman Association (or ASA) welcomes you with open arms and hopes that you have a fulfilling time here, working along with the American government to ensure a bright future for our country. You have been accepted into our group for your powers and your potential to help citizens that are not Enhanced. While staying here, you will be provided with all your necessities, medical care, and a small allowance every week, provided you stick to the rules and conduct yourself with mannerisms that befit a member of ASA.

    You will be required to work together with people of all sorts of ethnic and social backgrounds, and we hope that for most of you it will become like a family in time. We realize that some of you have engaged in criminal activity in the past. If that is the case, consider this a pardon.

    Under the watchful eye of three world-renowned heroes, you will learn how to fully control your powers through hands-on training and field work shifts. We hope that within a few years, you will be ready to be the new generation of heroes.

    We will not be held accountable for any and all injuries you suffer on the job. Should death occur while working for us, ASA will fund a funeral in your honor. If you decide to leave ASA, further use of powers, regardless of motive, will be treated as any other superhuman citizen- with a fine and possible jail time. Any criminal activity while working for ASA will end in immediate termination."



    That was one of several letters handed out to a select group of superhumans who had accepted the offer to work for the newly-formed American Superhuman Association (ASA).



 
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  • Like
Reactions: Cicatrix
Testing some of @darkflames13's stuff.

WELCOME TO ASA
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IC: Click Here!
Characters: Click Here!
OOC: Click Here!


PREMISE
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ASA, or the American Superhuman Association, is a government-operated group designated to keep order and peace in the comminities across America. Your duty is to protect all citizens, regardless of race, ethnicity, gender, or species. Good luck.

It is now 2064, in the not-so-distant future. Life is flourishing. Technology has advanced by leaps and bounds. But growth comes with plenty of bumps in the road. Twenty years back, in 2044, an experimental chemical plant was attacked by terrorists. This incident would end up being a global issue. Gasses and liquids that escaped the destroyed building tainted both the air and the water, and many believed that it would spell the end of the world, as the chemicals soon spread worldwide.

To the world's surprise, however, most people weren't affected. It was only after a few weeks that some people started noticing...changes.

And thus, the first superhumans were discovered.

Most of them developed minor changes. Colorful skin and hair, scales, a third eye. Things that simply tainted their humanity, but didn't keep them from living their life as normal humans. Others gained abilities, simple or great.

It was from these 'others' that the first teams of superheroes and villains arose. Of course, the public was thrown into a panic despite the good that could be achieved by such abilities. Strict laws began to fall upon the newly-introduced superhumans, and soon they were so restricted that most of them weren't even allowed to use the powers that the spill had given them. They were discriminated against, regulated, and kept on watch.

People were afraid that it would continue...as cleanup was impossible, and babies were starting to be born with mutations and powers. Superhumans were here to stay.

Twenty years later, things had barely gotten any better. Superhumans had started to retaliate, many of them turning to crime and terrorism to keep themselves alive. That's why ASA was formed....and that's where your character comes in. Your characters will be part of the newly-designated ASA, a small group of superhumans with good powers and varying backgrounds, tasked with keeping the peace and fighting against crime....both petty and international. Under the watchful eye of three older, world-renouned heroes, this team will grow to be the protectors of America- and, perhaps, the world. Some of them volunteered. Others didn't have a choice. Which one are you?

THE CITY
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Once a small town, Cliffside, Michigan has grown to become a bustling metropolis. Incidentally, it is also the place of the fabled chemical plant accident- the very ground on which the origins of superhumans lay. This city is the superhuman hub of the world, where people of all sorts reside.

It's stationed in a vast forest near a huge lake and a towering mountain, making it the perfect spot for both tourist attractions and resources. In the center of the city, a huge skyscraper towers above the rest of the buildings. It's a government building, containing a state-of-the-art hospital, kitchen, dormitories, and even a prison. This is where ASA was started, and where your characters will live for the next few decades of their lives.

RANKS
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When superhumans started to get out of hand, the American government came up with a system to keep the laws as fair as possible...and a way to categorize the power level of those who were affected by the chemical spill. As the numbers increase, so does the rarity and power level of each Rank.

★RANK 1★
Rank 1 superhumans are barely able to be considered superhumans. They were merely given a minor physical mutation, with little to no physical benefit and no special abilities. Things like purple skin, naturally green hair, some fur, or an extra eye would fall into this category. Rank 1s are not regulated or kept on watch. They may live their lives as normal human beings.

★RANK 2★
Rank 2 superhumans have a minor physical mutation with the possibility of using it for harm, and/or a minor power. Being able to lift cups or remotes with your mind, but not heavy things, or having claws, horns, or an extra arm or two falls into this category. They're kept on watch, but minimally. Few extra laws should apply.

★RANK 3★
Rank 3 superhumans have a major physical mutation with benefits or a usable power, but not usually both. This would be people with wings, for example, or individuals with advanced pyrokinesis or telekinesis. They are kept on watch and restricted in the use of their powers. Rank 3s have to wear dog tags that outline their powers and name. Several extra laws apply.

★RANK 4★
Rank 4 superhumans have a major physical mutation and/or a major power- usually both. These are people with the ability to shapeshift, who have very destructive powers, or who have, say....a reconstructed body that can smash through walls with their fingers. They are heavily watched and must check with an officer of the law every six months. Like Rank 3s, they must wear dog tags at all times. All extra laws apply.

★RANK 5★
Rank 5 superhumans are the most powerful and rarest of them all. They have multiple destructive powers, and/or a physical mutation to the point that they are no longer recognized as a human. Rank 5s usually can't control their powers, nor can they learn to. All Rank 5s are gathered and kept in offshore, underwater solitary prisons where they spend their lives in isolation from humanity in an effort to keep both them and the rest of the world safe. Should any escape, they are hunted down, and, if possible, terminated.

RULES & EXPECTATIONS
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These are not negotiations- they are rules. I know people don't like them, but if there's going to be any semblance of order in this thing, we need at least a few.
-Third person, past tense only.
-We would like everyone to post at least once every ten days.
-This is a semi-advanced roleplay! We wish for a minimum of three well-thought-out paragraphs for each character.
-You may have two characters. No more.
-NPCs will be majorly controlled by myself and @Cicatrix.
-There will be no aliens or magic in this roleplay, and there will also be no dice rolling. All characters will receive their powers and/or mutations from the chemical accident.
-You may not play a villain. All characters will be part of ASA. That doesn't mean they can't have a background of crime, though! Characters can be former vigilantes, criminals, or even just normal citizens that volunteered.
-We will not chase you. If you want to be part of this roleplay, we expect you to keep us updated if you are going away for a while.
-If you drop after your character is introduced, they will become NPCs and @Cicatrix and I reserve the right to use them as we please to keep the roleplay going- even killing them, if that's what we have to do.
-The character age range for this roleplay is 15-25.
-Romance is allowed, however, smuts are not. If you want to do that with characters, adhere to Iwaku rules and take it to PMs.
-We require a character image. It may be a real photograph or realistic 3-D art....but no anime!
-To prove you have read all of the rules, rate this post with anything other than 'love' or 'like'.
-DO NOT OOC chatter in the IC.
-You may put BBcode in your IC posts- in fact, a small header for your posts is required. It should contain an image and their name at the very least.
-Show us your interest by posting down below and confirming that you wish to be a part of this. It is first-come, first-serve, and we have room for around 6 players.
-There is a uniform BBcoded character sheet. You may personalize it with images and colors, but you have to use the template and basic code provided. If you need help with the code, feel free to ask me.
-Before posting a character in the Character Thread, send it in a single group PM to @Cicatrix and me. Once it is accepted and fitted into the uniform CS code, you may post it in the Character Thread.


Thanks to @darkflames13 for the code templates!
 
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  • Ah Seen It
Reactions: Cicatrix
Playing with @darkflames13's stuff again

NAME HERE

Alias
ALIAS HERE
Age
AGE HERE
Sex
SEX HERE

Height
HEIGHT HERE
Weight
WEIGHT HERE

Rank
RANK HERE
Orginization
ORG. HERE

Dialouge Color
COLOR (and # code) HERE

APPEARANCE

Basic
Basic appearance description

Scars


Peircings


Tattoos


Mutations


Birthmarks


Typical Clothing

POWER

In detail, describe what your character can do.


WEAKNESSES

At least three. Must be detrimental, something that could spell disaster for the character if an enemy knew about it.


ARSENAL

Supersuit
Describe in detail the suit they wear on the job.

Weapons
If applicable, describe any weapons they carry on the job.

Skills
Any skills outside their superpower that your character may possess.


PERSONA

Basic Personality


Mannerisms and Quirks



BIO

At least three small paragraphs detailing your character's history.



OTHER

Anything else?


 
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