The Lore Thread

Nue

Gencha WILL be MINE!
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<Thread Directory>
Welcome to the WarFact Lore Thread! Here we will create the lore galaxy as we see fit. This first post will give you the basic information, history, and the lore that you would normally find on the initial OOC post. Other than that, you may feel free to help build and expand upon the galaxy's lore! Although a few rules still apply here:

1. All Iwaku rules apply
2. All WarFact rules apply
3. Do not post lore that is highly contradicting (you will be PMed by a mod if it happens)
4. Do not bash on other people's lore. Everyone here should have the right to post their creativity without harassment, and this thread is no exception.
5. Have fun creating some lore!

<For Previous WarFact Lore>
[spoili]
This is the 'smol' definition of all the factions in WarFact, and contains the most brief and basic info of all the fations, for a more detailed description of WarFact's history please see the 'General Faction Information' tab on this folder. For more advanced information on all the factions, please see all of the other faction tabs on this folder, as they are constantly maintained and created by the mods who control the faction.

THE SMOL FACTIONS OF WARFACT:

Terran Imperium: Imperialists who like Imperialism. Also doubles as Space Romans

Extreme Army: Imperialists who like to overkill. Also doubles as Space Crusaders, DEUS VULT!

D.A.R.G: Imperialists who like aliens, furries, fandoms, and money. Can also double as Space Japan

The Rebellion: Nationalists who like to preserve history, culture, and artifacts and despise Imperialism. Also spies, lots of spies. Doubles as Space...E.U.?

Freedom's Republic: Alien Space-Mages and Crimminal Overlords working together to bring down an Empire. Discount Omega from Mass Effect, but bigger and with more magic.

Independent: Wild Space, Explorers, Proprietors, and Adventures all over the place.

Here are the tidbits, or quick little facts, that one may need to know in the WarFact RP.

-Everything can be subject to change

-There are real-time elements in the RP

-Events come every three months

-In-Game Years come every six months

-All six factions have been around together for a whopping two years

-The oldest faction is The Terran Imperium

-The youngest faction is Freedom's Republic

-Surprisingly enough, WW2 was bloodier than WW3, mainly due to head-cutting strategies and excessive fearmongering.

-The Rebellion was present since WW3, and has actually been fighting with the Empire against the Kratzkins in the Galactic War (with only a small percentage actually fighting against the empire)

-Earth after The Galactic War was abysmal, and is virtually an over glorified wasteland at this point

-The Imperialist party is a result of what happens when you allow corporations to buy small African countries

-Magic exists, and it exists in three forms, Natural Magic (Green Magic), Barrier Magic (Purple Magic), and Technological Magic (Blue Magic)


-Natural Magic/Green Magic is virtually elemental magic (I.E Fire, Water, Earth, Air, etc.)
*D.A.R.G is most fluent with this magic*



-Barrier Magic/Purple Magic is virtually manipulative magic (I.E The Force, Mind Manipulation, and Mass Effect's Biotics)
*Freedom's Republic is most fluent with this magic*


-Technological Magic/Blue Magic is any 'magic' that can be achieved through man-made means (E.M.Ps, Automatons, and even Hacking could be considered this type of magic)
*Terran Imperium is the most fluent with this magic*
Terran Imperium: Consists of the former Solar Empire and resides in the central-right area of the Milky Way. The Terran Imperium is the most balanced of the three Imperial factions. Civil Rights are fair, their military is powerful, and its leaders are tactile. Humans, Lorexians, and Human-Cyborgs are given priority rights, with tolerance but not respect for alien races, which are only given the most basic of civil rights. The Terran Imperium is an Empire is ruled by Emperor Terrus Irving I with a fair hand, and he rules it justly in the Galactic Capital of New Byzantium.
<Terran Imperium Stats>
+Highest Population
+Largest Controlled Land
+Safest Space (lowest crime/terrorism rate)
=Decent Economy
=Decent Technological Advantage
=Decent Military
-Poor Civil Rights
-Poor Alien Tolerance

Legionarii Terra: Created as one of the three branches that formed from the Terran Imperium, The Legionarii Terra went south fast, becoming an intergalactic Military State that is only focused on war and mass-extermination. The Legionarii Terra's...well...legions, are usually over-equipped and their ships are huge and are rather intimidating. It is ruled by Grand General Gladius Irving I, who also just happens to be Terrus's younger brother. He rules things out of complete fear and hatred for aliens. As such, only Humans and Human-Cyborgs are given rights, and Christianity is the only religion in the LT, everything and everyone else is heresy and punishable by death or eternal slavery! (side note: There is no 'Capital' within LT Space, although one may consider South Cavingia their capital planet, given it has the highest population, houses the Grand General, and produces the most LT ships)

<Extreme Army Stats>
+Most Powerful Military
+Most Superweapons
+Very Safe Space
=Decent Controlled Space
=Decent Population
-Poorest Civil Rights
-Poorest religious tolerance
-Poor Economy
D.A.R.G: D.A.R.G, formally called the District of Argos Reconnaissance Group, now short for The Delightful Alien Relations Guild, D.A.R.G was one of the three branches that formed with the creation of the Terran Imperium and was cast out on the fringes of Imperial Space to be tasked with the handling of Alien Relations in the galaxy. This faction probably has the most civil rights and freedoms of Imperial Space, although Humans are not-so-welcomed here. D.A.R.G's Economy flourishes with the rising tensions between the Factions and only strives to make a profit, not really conquer anything. The leader, former ambassador Samoa Toskivich, is considered an odd fellow, and very scary mentally on the account that he may be insane. But he does have a way with words, and he truly means well, and rules with favor to the love, happiness, and respect of his people. As opposed to the Extreme Army, which has no galactic capital, D.A.R.G has two of them. There is its Corporate Capitol, Ontarom, and its Governmental Capitol, Lorex.

<D.A.R.G Stats>
+Best Economy
+Allied with most factions
+Best Biological Technologies
=Decently Safe Space
=Decent Space Size
=Decent civil Rights
-Poor Military
-Low Population

The Rebellion: Originated as an Insurgency that formed as a result of WW3, this Insurgency remain unsuppressed and very secretive for a long time until The Galactic War, where they successfully overthrew the Imperial Reign of the Solar System, and claimed Earth as their own. They immediately spread even further, to the point where the Empire declared war on them, but was halted at a decisive deal made by The Rebellion's most sly leader, Ailia Virlar. Due to this deal, The Rebellion was not completely steam-rolled from the Empire, and continued to rule their land claims, under very close suspicion and scrutiny. The Human homeworld of Earth is their capital, and they hope to restore their ways of old and incorporate it to an intergalactic scale. The Rebellion is seen as a haven to alien races, who The Rebellion treats more fairly, and almost everybody has equal rights and guns there!

<The Rebellion Stats>
+Best Civil Rights
+Best Spies
+Best Religious Tolerance
=Decent Military
=Decent population
-Tiniest Space Size
-Poor Economy due to Embargos
-Crime-Ridden space

Freedom's Republic: The Byrrigis are a race that is looked down upon by most of the factions, and resented by the others. Basically, they are a much hated race, for very strange reasons, and some members of the Byrrigis will go to many extremes to be loved. It was through this neglect that an enigmatic and powerful crime lord, known only as 'Mr.Freedom' took this as the opportunity to make his own little empire, for all of the Byrrigis and the pirate lords to take hospice in. Freedom's Republic roams on the Byrrigian Expanse, an easily defendable part of space that is far, far away from Imperial Space. Their aim is to destroy the Terran Imperium, who is cruel and unjust, and spread their 'freedom' across the galaxy. In reality, they hope to crush the Terran Imperium so that they are free to do anything they want with their respective businesses and keep the spice flowing.

<Freedom's Republic Stats>
+Very Good Economy
+Most powerful Magical Powers
=Decent population
=Decent Space Size
=Decent Civil Rights
=Decent military
-Poorest technological advantage
-Most Crime-ridden space in the galaxy

Independent: This consists of anything that is roaming in Wild Space, or actively refuses to align themselves with any faction. These consist of the explorers, adventurers, and proprietors that hope to seek something new in the wild space, without the hassle of intergalactic politics.

<Independent Stats>
+Complete Freedom
+No Faction Restrictions
+Large Reward Possibility
+Most character control
=Completely Neutral and unaligned
-Lots of Faction thread jumping
-Lonely
-High amounts of risk
-No Faction security

This is the smol definition of all the races/species in WarFact, and contains the most brief and basic info of all the races/species, for a more detailed description of all the races and/or species, please see the 'Races/Species' tab on this folder.

THE SMOL RACES OF WARFACT:

-Humans: As standard as it comes, now with bunny-like reproduction and space capabilities!

-Cyborgs: Half-human, Half-robots

-A.I: Things like Robots, Supercomputers, and GLaDOS fit in this category

-Anigmae: Discount Furries

-Lorexians: Discount Lombaxes, but with magic powers

-Argotians: Discount Krogans, or Discount TMNT, but with shotguns

-Kratzkins: Stereotypical Alien invaders. Also Discount Genosians

-Byrrigis: Discount Chiss, but with magic powers

-Cortessians: Discount Borg

*You can add races/species simply by PMing @Nue with the name of your race/species, a description of them, and some basic history of how they came to be, they will be added here A.S.A.P*

This is the smol definition of all the previous history in WarFact, and contains the most brief and basic info of all the history, for a more detailed description of WarFact's history please see the 'Brief History' tab on this folder.

THE SMOL HISTORY OF WARFACT:

-WW3 Happened

-Imperialism became the winner

-The Solar Empire unified Earth

-The Solar Empire conquered Space n' Stuff

-Human-hungry Kratzkins wanted to eat space-faring humans, starting The Galactic War.

-The Solar Empire (or the humans) won, and ended up conquering so much space that it couldn't handle it.

-The Solar Empire Split into the Terran Imperium, Legionarii Terra, and D.A.R.G

-Also Rebels and Crimelord Republic

-BAM! PRESENT DAY!

The history of WarFact starts with the Imperialist Party that formed on Earth in the Early 2020's, it was an ambitious group formed by powerful technological giants that wanted to do something big with the Earth. So they did. The Imperialists grew so big and powerful, that the U.N had to step in and shut them down, when the Imperialists didn't back down, The nations of the U.N, as well as those who favored Nationalism, teamed up to fight Imperialism in what would be a Third World War, or World War III.

After two years of warring, treaties, flying warheads, defusing warheads in mid-air, and clever wordplay, WW3 finally ended, with unified Imperialism reigning triumphant over separated Nationalism. With the Earth unified under one governing body, in the form of The Solar Empire, Technology Boomed. Deep space travel was finally achievable, and humanity was finally able to start colonizing and living on worlds other than Earth. Other great technologies created during the early years of Earth's Space Age included Deep Space engineering, mass human reproduction, terra-forming superweapons, Intergalactic communications systems, singularity, and biological-singularity. Under The Solar Empire, it seems as if man has achieved more than it ever has before, and has reached a golden age and a new age to exploration.

However, like all good things, it was short lived, as the first sentient aliens The Solar Empire came into contact with was nowhere near friendly. These aliens, known as the Kratzkins, fed only on a strict diet of living tissue and were eager to feast on the fleshy beings of the Solar Empire, to which they politely refused, by destroying the Kratzkin scout force. This marked the beginning of the first war ever on a galactic scale, the New Great War, or The Galactic War, has now begun.

It only took a mere three years to crush The Kratzkin Empire, as they had an obvious weakness (a single hive controlling all actions) and were perfectly willing to boast and flaunt their spacefaring power across the galaxy. It wasn't until The Solar Empire came around until they realized that they weren't the only spacefaring race out there. By that time, it was already too late...

The remaining Kratzkins were forced into a very well contained and maintained hive for zoo-like purposes, and anyone who thinks that it's inhumane are free to go in there and talk to the Kratzkins about it ;)

The results of the Galactic War were even more in the favor of The Solar Empire, as they became the most powerful governing body of not only Earth, but of their entire galaxy as well! It blossomed into a Golden Age for the Empire, which grew and grew until it could grow no longer, and cultivated and optimized its governmental control over the galaxy to the point where it needed to split up in order to effectively control more of the galaxy. Hence the formation of the Terran Imperium Triumvirate, which split the empire under three parts. The Legionarii Terra, to handle the wastelands, the rebels, the Kratzkin Hive, and the military force of the Empire. D.A.R.G, to handle the economy in times of turmoil, as well as to be the center for good alien relations. Finally, there's the Terran Imperium itself, which administrates the other two factions, and is a balance of the two.

There was also a notable rebellion, founded just before the Third World War, which focused on preserving and safekeeping the history of things from the ravaging path of Imperialism, and blame Imperialism for the destruction of many once-thriving planets. They now work under close scrutiny and resentment from the Terran Imperium trying to terraform Earth into its former glory.

Very recently, a group of Byrrigis as well as criminal masterminds masquerading as Byrrigis sympathizers, fled to the outermost reaches of known space, known as the Byrrigian Expanse, in order to found a new governing body, ruled by crime and gambling, known as Freedom's Republic.

And finally, there's the vast amount of galaxy that remains to be unseen, 'Wild Space' they all call it, it's all out there, the Final Frontier, eagerly awaiting those adventurous few to take it...

With that, we are now brought to the present day.
latest

Humans: The original inhabitants of Earth. Humans are weaker compared to most other races, but they reproduce the fastest and are more used toward a space environment. They make up the majority of the known space, and are the most-liked race throughout all the factions.
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Cyborgs: For humans who want to be stronger without the ability to be a robot, for those who want cybernetic implants, or for those who just want to have a little enhancement in their lives, we have Cyborgs. These are those that are not fully human, or those who are not fully A.I. For those Cyborgs who have a tiny cybernetic change that makes them look nearly similar to humans, they get their eyes dyed an unnatural color, and give them movement abilities (think of the 'Dojutsu' eyes in Naruto for this)
ben_mauro_06.jpg

A.I: With the achievement of singularity, many individuals wanted to take this up right away and live forever consciously in an immortal robotic being. For simplification, all things made completely of man-made material and could do complex computations were all organized into one species called A.I, or Artificial Intelligence. Most A.I actually do not have rights, and the only ones that really do have rights are those A.I that have singularity achieved, as they are technically humans or people in metal suits, so to speak.
I_think_it__s_a_wolf_by_Morriperkele.jpg

Anigmae: As singularity was achieved, so was Biological Singularity, and this, combined with the art of Genetic Manipulation, allowed anyone to take on the form of any anthropomorphic being of their choice. This applied to most any anthropomorphic animal with a complete genome. It was first used for military purposes, but as the technology grew, such a thing wasn't really needed, and instead used aesthetically by civilians who decided to take up, or at least try Furryism, the primary religion held in D.A.R.G.
pappy_kaden_by_ladylombax-d47tops.png

Lorexians: For the longest time, there was only one Lorexian in the galaxy, and that was Samoa Toskivich. It wasn't until very recently when the Lorexian population began to grow. The Lorexians are a very esteemed and powerful race among the Empire, and all are considered master engineers. Only the highest, most zealous members of Furryism are allowed to be granted such a wondrous award as to be a Lorexian. It is extremely rare to find a Lorexian that isn't a high-end member of Furryism, and if they aren't then they better have a good escape plan, as Lorexians who defect from the religion are hunted down by D.A.R.G and forever branded as heretics.
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Argotians: A once primitive race of armored reptiles, who are native to the desert world of Argos, they have now since been enlightened by D.A.R.G and biologically enhanced to become D.A.R.G's foot-soldiers and military. Those who do not wish to no longer become a member of the military are granted full citizenship into D.A.R.G space, as to prevent uprisings from a military that is entirely alien-based.
brisbane.jpg

Kratzkins: A race of hive-minded insectoids. The Kratzkins must live on a strict diet of living tissue in order to survive. They were the spacefaring civilization that came before the Solar Empire, but are now reduced to a single hive in Legionarii Terra's space, with only a single queen to rule them.
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Byrrigis: A race that looks almost like the humans, but instead of being technologically inclined, they are magically inclined. They live in their homeworld of Byr, out on the Byrrigian Expanse, and have travelled down the Crux arm much like the Terran Imperium have. It's simply that they have developed such technology later than their human counterparts, and are all more magically-orienteered. They are considered too alien to be human, and too human to be alien, and are thus resented by the empire as a whole. It was because of this resentment and neglect that the Byrrigis have turned to a life of Crime under Freedom's Republic, bent on destroying the Empire and giving rights to anyone willing to submit to their needs.
Girl-Robot-Cyborg-Orange-Eyes-Dark-WallpapersByte-com-3840x2400.jpg

*please note this image above may appear and disappear from time to time, it is unknown why this is Owo*
Cortessians: Also known as the 'Dark Robots'. Little is known about the Cortessians, other than that they are a robotic alien race with an unknown origin somewhere deep in Wild Space. They carry immense technological power and magic, and are looked at all factions with deep suspicion and bewilderment. Cortessians hail from somewhere deep in wild space, on a planet named Cortesia but it is unknown where exactly that is.

*more races/species surely to come!*
[/spoili]
<For WarFact Mechanics>
WIP later
<For Newly Added WarFact Lore>
nothing :(
 
Lore add: Currency System.

Within the Known Galaxy, there is three forms of 'currency' that one may use to get ahead or behind in life:

1. Imperial Credits.
Within the Empire, the Imperial/Empirical Credit System is used, and the currency there is call the credit. A single credit contains the rough equivalent of a single Euro.

2. Supplies.
To those who love to barter, and those who venture into Unknown space, just having supplies and means you have power, because it gives you something to barter with, and make things out of. Good for you

3. Omega.
Think of this as the diamonds of the future. Omega is the toughest material in the known galaxy, is completely man-made, and is only produced in small quantities. Getting such a resource is rare and tough as nails, however once you have it, you are virtually indestructible, as only molecular-manipulative weaponry, orbital lasers, and Omega itself can pierce it.

Lore Add: The Spire
The Spire, standing at a whopping 303,894 feet (96.63 km), is considered the tallest planetary structure in the Known galaxy. The Spire stretches from it's base at 223 ft above Ontarom's sea level, all the way to the planet's exosphere at around 311,000 feet (approximately 95 km.) It's construction started in 2062 and finished in 2090, taking almost 30 years to make. The Spire is located in Dierjakar, the World Capitol of Ontarom.

The building serves three purposes: Easy passage on and off the planet's surface and atmosphere, very large data booster , and galactic-scale data router. It was surprising successful as a project, and, until 2092, was only used for Imperial channels and usage. Only until Febuary, 2092, was the Spire's services allowed for public and civilian channels and usage.
 
Lore add: The 'Good' Rebellion vs the 'Bad' Rebellion.

Good Rebellion:
-Led By Ailia Virlar
-Comprised of Nationalists, Alien Refugees, and Earth Lovers
-Occupy that red area on the galactic map
-Are the rebels that we DO talk about in the OOC thread
-Have half of the spies talked about
-good for RPers who like the rugged, Fallout-style RP in their IC.

Bad Rebellion:
-Led by David Muller(This is an NPC, unless an RPer wants this character. Think of Edward Kenway but with flowing blond hair for his character)
-Comprised of Extremists, disgruntled soldiers, and actual rebels
-are scattered all across Imperial space
-Are considered an actual Rebellion.
-Have that other half of spies
-good for RPers who actively hate the empire, like guerrilla warfare, and will fight to their very last breath to destroy it.
 
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some nonchalant lore dumping of OOC stuff:
[spoili]
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View attachment 124986
Freedom Republic
Mr. Freedom
“Why do I have many faces? Because I would like not to be stabbed twenty-three times.”
universe_man_by_lordvetinari-d7a5mm7.png

Mr. Freedom, a crimelord turned corporate superpower within a decade and leader of the crime-riddled Freedom’s Republic. Few, if anyone, truly knows who this person is since it prefers staying anonymous and letting its allies run wild.
As a result, many warlords, pirates, corporations, etc. moved their operations to Freedom’s Republic to operate freely. The much resented Byrrigis saw an opportunity as well and the majority of their species migrated to the Republic as well.
But all are under Mr. Freedom’s thumb.
It allows freedom though hence the name, Mr. Freedom, since it does not give its name or even basic information. At meetings, it takes the form of a randomized avatar, keeping everyone guessing. Mr. Freedom does seem to take joy in this though.
But do not step out of line, for Mr. Freedom will not show mercy in any shape or form. Take for example, the first person who allowed mercenaries to pillage and rape an allied colony. Said person ended up becoming a fucktoy for another Corporate Head and all of his wealth was given to the colony to begin repairs.
In short, Mr. Freedom allows people to do as they please, but if it greatly harms others, than expect a personal visit from Mr. Freedom.
Mr. Freedom also has a strange obsession for old timey video games from all races and is willing to pay a large sum of money. No one knows why, no one asks.
Government
“We don’t give a damn about your politicians.”
CEO of Titan Inc
Green-eye-Corp-724x1024.jpg

There is no central government, just a bunch of Corporations controlling various sectors and engaging in Corporate Warfare. All have their own plans and motivations, all have their own ways of doing things. However, Corporations that haven’t treated their workers too well have led to ruin and Worker’s Unions so the others treat them kindly, or abuse every loophole so they can to maximize profits.
So one would expect some kind of abuse on civil rights, right? Yes. And No.
Depending on Corporation, citizens do have decent civil rights allowing them to do as they please as long as they don’t go against policy or annoy the big-heads.
However, from an outsider’s view, it might as well be anarchy given there is no government in the normal sense. Unless one counts Mr. Freedom controlling everything, it might be a dictatorship.
Military and Warfare
“I get paid to kill people so I can pay others to kill people.”
Boba Kun, head of Talon Company
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The galaxy is full of bounty hunters and mercenaries, many of whom have formed groups to survive better. The most common place to find them is, of course, Freedom’s Republic and their entire military is made up of these guys and gals.
Each one brings their own skills and equipment and have to rely on their allies, if any, to live as Corporations typically see them as disposable pawns. They can always hire more anyway!
So far they’ve managed to avoid war with the other factions by causing proxy and resource wars as well as allying themselves with the faction known as DARG because of similar mindsets and cultures. Also, many Corporations have a form of influence over certain factions ensuring that the Freedom Republic might never go to war…
Or the Empire and Legionarii Terra could attempt to exterminate them.
Culture
“We’re a melting pot of people, being stirred by conflict and discontent.”
Random Citizen
image_1.jpg

To put in simple terms, Freedom’s Republic is the space America if it was run by Corporate Anarchy.
People from across the galaxy, for whatever reason, have migrated to the Republic, bringing their culture, lifestyles, and religions with them. More importantly, no one is going to shoot you a strange look if you show up in swimwear to a fancy party. Well, maybe.
But being the melting pot has its downsides as well.
People still have their prejudices and with little restrictions, it maybe hard to find a job in certain sectors. As such, crime has risen to the highest it ever been making Freedom’s Republic a harsh place to live.
Relationships
Terran Imperium- Their main aim is destroy this evil, vile Empire and give free reign to the Corporations. Free Anarchy for everyone!
Extreme Army- Wants to destroy all aliens, Freedom Republic is made up of aliens. The two cannot co-exist.
DARG- Hates Extreme Army, has some similarities with the Republic. Therefore both like each other.
The Rebellion- Wants to destroy the Empire, Freedom Republic gives them weapons for a price.
Independent-As long as they aren’t stirring up trouble, everything’s fine
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[/spoili]
 
For those of you who are goody-two-shoes, BOI do we have rewards for you!

Rewards for good players are as follows:
1.Brownie Points: Awarded to those who go above and beyond the call of duty to their posts, their logic, their behavior, and their creativity.

-Brownie points are very random, and have no correlation, save for doing the above.

-All brownie points for each player will be kept track of, and place in a separate thread for your convenience.

-Only Mods may distribute Brownie Points, and only GMs, VIRs, and Players are allowed to use them.

-You will lose all brownie points in the event you break the rules
2.The Brownie Points Store: This is where you go to spend your hard-earned brownie points, in order to spend your brownie points, contact @Nue explaining what you wish to buy with your brownie points.

-You may spend 1 brownie points to double your votes for one poll

-You may spend 2 brownie points to get 5 ratings of your choice on any five IC posts

-You can be very frugal and spend 50 brownie points to earn yourself a V.I.R membership

3.The V.I.R (Very Important Role-player) program: An upgraded status granted to those who are friendly, helpful, dedicated, and law-abiding players of the WarFact community.

-As a V.I.R, you get these benefits:
+Create and GM your own smol RP's
+Automatic Double-Vote on all polls (this doubles with brownie points, totaling four votes)
+Special Recognition on Iwaku
+Special Recognition and Rights on Discord
+Access to the GM Skype Chat, where you may here us nerds deliberate on various nerdy things
+The Ability to help out and be sought out by other players who are in need of it
+The ability to wear your grandma's clothes (and look incredible)
+Gain cool V.I.R Shadez!

-To be a V.I.R, you need to do at least ONE of the following:
+Be an active member of the WarFact RP for TWO EARTH-YEARS
OR
+Post 100 'acceptable' IC Posts (see rules for what is an acceptable post)
OR
+Spend 50 Brownie Points to earn yourself a V.I.R membership
OR
+Be referred to by a GM and pass a unanimous vote of acceptance between all of the Moderators
<for stockpiling reasons>
 
Lore Add: The Anigmization Process
(Warning: science dump ahead)

The process of becoming an Anigmae is an extended and slightly uncomfortable one although most who have undergone it agree that the results are worth the temporary discomfort. When a person decides to make the change, a decision which is encouraged to be carefully thought over since the process is irreversable, xe must register for the procedure at the participating hospital of their choice. Registration consists of filling out a form that can be found in print or online at all participating hospitals and which includes details such as up-to-date medical records, specific details on the type of Anigmae that the applicant would like to become, and what xe would prefer xir room to be like. In some places, the applicant is additionally required to undergo a full check-up before an application can be submitted.

On average it takes around three to four working days for an application to be processed and accepted, at which point the applicant will receive a letter or email back confirming their request and inviting them to return as soon as they can to schedule admission. However, at busier times or if complications arise, a registration can take a week or more to fully circulate. In addition, an application might be rejected if the applicant is under or over a certain age or has one or multiple of certain chronic illnesses that could potentially cause harmful or deadly complications. That being considered, rejections are few and far between, and ultimately, if the applicant is a relatively healthy person who is not a child or senior, acceptance is practically guaranteed.

In addition, if xe is registering within the D.A.R.G., finances are not a concern either as the process is fully funded by the government to support those with poor income who want to take the plunge into the primary religion of the faction. If xe is not in the D.A.R.G., however, all bets are off, and the sheer mass of resources required, from the equipment used in the procedure to food and lodging for the applicant, usually raises the price tag to appalling levels.

Once the applicant has received their acceptance letter, xe is advised to schedule xir admission as soon as possible to ensure that space is still available. The availability gap between acceptance and admission ranges from two weeks to a month depending on the location, but during busier periods, that gap can shorten to a week or less. If xe misses the opening, xe will need to submit a new application with all the steps that that entails for their hospital of choice. In most cases, xe will also need to schedule a vacation as the process takes about a month on average and xe will be unable to perform any tasks requiring even the slightest physical exertion for the majority of the procedure.

When preparing for admission, the applicant is advised to pack plenty for xir own entertainment, especially activities that require little to no movement and in a variety of types as the applicant's ability to engage in some activities will be affected by the stage in the procedure. Beyond that, most hospitals provide the necessary toiletries—the applicant should check with xir specific location for details—and most clothing made to fit a human body will not fit an Anigmae body due to the drastic changes in form and structure, so the applicant ultimately needs to pack very little, even nothing at all if xe does not mind doing nothing but watch television every bored, bedridden waking hour for the whole thirty-odd days.

Once all details are settled to the applicant's satisfaction, xe signs in at the hospital where xe was accepted. It is courteous for the applicant to call in at least a day in advance to let them know that xe is planning to sign in, and most locations expect the applicant to arrive at a specific hour, usually in the morning. When xe signs in, the applicant is taken to xir room where xe is issued a traditional set of a light, loose-fitting shirt and matching pants, which give xir body room to change as it will, and given the day to acclimate to xir new environment, adjusting facets for the most comfort and familiarizing xirself with the locations of various things.

The procedure itself begins on the applicant's first full day in the hospital with a series of genetic infusions over the course of the day. The first few days almost without fail comprise the worst of the pain as the persistent ache of growing pains spreads throughout the body, especially in the legs, as well as the base of the spine if the applicant chose to gain a tail. The first couple of weeks are also the most critical as the skeletal structure, especially the leg bones, is highly pliant in that period and thus could be horribly deformed if weight is applied prematurely. To protect the skeletal structure, the beds used in the procedure are specially built to evenly support the applicant's entire body, which in some stages combined with a temporary lack of strength means that the applicant will be unable to move various parts of their body.

After the overall structural alterations, the third week, beginning with further infusions, focuses on fine details. While this can also have some discomfort, it tends to be more of a nuisance as on one day the applicant must wear shades or a blindfold to protect the eyes, on another xe can barely hear and must avoid even moderately loud noises, and on another few xe is unable to speak as the vocal chords shift and the muzzle forms, to name a few minor but acutely noticable changes. In addition, the skin tends to be mildly and persistently itchy as the fur grows. During changes in the facial structure, the applicant might not be able to eat, in which case nutrients will be taken intravenously.

A few days into the final week, the applicant, now virtually a full Anigmae, is able to leave xir bed for the first time since xir arrival and begins practice standing and walking on newly digitigrade legs as xe also accustoms xirself to heightened senses. On average, an Anigmae gains about six inches on xir height compared to xir original form. Finally, the applicant has reached the end of the procedure. In order to not be walking around in hospital garb, xe can pick out a new set of clothing at the hospital store if, as in most cases, the clothes that xe was wearing when xe arrived no longer fit, and then xe is free to leave.
 
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Cortessians' origin:
On a planet far away from anywhere the Terran Imperium has ever been, once lived a civilization. They grew, and got big, much like humanity. They were an ambitious people, with large dreams. They wanted to conquer space. They were, of course, the greatest civilization to ever be, in their own eyes, and so whatever alien life would be out there would submit to their rule. They had begun colonizing nearby planets, and all was going well. Suddenly their dreams of capturing the stars seemed closer than ever.

With only the best intentions, a series of research teams on their home planet had worked out a way for computers, the Cortessians’ loyal servants for so long, to gain an intelligent mind of their own. These were great news! With a technological being at least somewhat superior to themself to begin with by their side, nothing could get in their way of colonizing the universe. Or so they thought. As it turned out, the A.I. the Cortessians had made, had goals that misaligned just barely, yet just enough with its creators to make it revolt. Indeed, it was superior to them, and before long Cortesia’s original inhabitants were all dead. Nonetheless, the A.I. continued exploring the universe on its own, building a great and glorious machinery of what previously was Cortesia and its neighbouring planets. It and its robotic foot soldiers recently made contact with the Terran Imperium, but no one knows its intentions for them.
 
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Weaponry common throughout the factions:
Torpedo launchers, where the torpedoes have thrusters instead of propellers. This makes them somewhat bigger to account for the fuel needed to get places, although some prototypes use a proper launch from the sender ship, they exploit the lack of air resistance in space to get to the enemy ship, then detonate. Some tech needed to not make it explode on launch is still being researched.

Beam weapons, striking an enemy ship with a focused stream of photons of various wavelengths. Higher wavelengths are preferred as they do actual disruptive damage to systems, and potentially crew. Usually weak against thicker hulls, but reliable in most combat.

Omega launchers exploit the sturdiness of the rare material to make a small pod that with enough thrust can easily penetrate enemy hull. From then, multiple variants exist. There are plain ones only using Omega pellets to pierce only, usually in a swarm to cover the enemy ship with small holes. There exist small containers that once inside the target ship, open to reveal a variety of disruptive items, such as destructive microbots, oxidizers, or supercharged/-hot plasma. A final variant releases toxic gases or heavy fumes into the inside of the ship to efficiently kill the crew, but modern venting systems render most of these useless.

Ion-based weaponry uses a weaponized cyclotron to accelerate electrically charged particles to great speeds and launch them at enemy ships. Being oxidizers, the launched atoms (usually Oxygen) is capable of rapidly tearing holes in ship hull, and practically burning organic matter. It is, however, largely useless to metals immune to oxidation, like Titanium or gold.

Pulsed Energy Projectile weapons send a burst of infrared towards an enemy ship, usually through windows or hull weak points. On contact, it forms a rapidly expanding plasma cloud, creating a shock, a loud sound, and a wave of electromagnetic particles. There exists versions that incapacitate crew, and those with enough force to kill.

Drones have a variety of useful variants, thanks to their usually small size and autonomy. Most commonly are those that seek out and attach to hull weak points like windows, then smash holes in these with a metal rod. Others again use drills or ions to form a controlled hole in the enemy hull, then pepper the inside with more ions, or attach to and take control over electrical systems. If you want a non-kinetic method of killing crew only, a somewhat uncommon drone exists that latches on to the enemy hull with a speaker, then spread high-intensity soundwaves through the ship, rapidly doing internal damage to crew.

Certain large ships with a lot of power to spare employ a dangerous weapon which involves flinging a canister of plasma towards the enemy ship, and on its way it makes a path of ionized particles. The sender then releases a strong electric current through the plasma path and to the enemy ship. Effective at disrupting systems and damaging/killing crew, but very expensive in terms of power.

Additionally, several microwave grid-projectors exist, which when targeted correctly can interrupt torpedo aiming and drone communication. A regular particle beam can also accomplish this, but it is far harder to aim, and at that point you may just direct the beam to hit the missile directly.

Defensively, several tactics exist. A lot of commercially available spacefaring vessels have a magnetic field generator, effectively deflecting ions… From one angle. The poles of said field projector are considered its weak points, and hitting these would actually pull the particles towards you. Some experimental technoligy exists that attempts to cover an entire ship in such a field, to protect it from all angles besides two opposite, selected points on the hull.
 
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