The Story Characters' Hierarchy

L

LonelyKeeper

Guest
Original poster
The characters of the world were spoken into existence by the high speaker or speakers. You are probably a minor- a minor character, to be exact. However, there is also another status- the major status. They have everything going for them- minors wait on them hand and foot, as it is one of the only ways minors can get recognition from the high speaker. Thanks to their status, the high speaker also makes sure majors always triumph over almost anything that comes their way. The high speaker makes sure the majors and their minors always have almost all things going their way. This was how life was- the minor characters served the major characters, and they each shared the amends from the high speaker.

The high speaker did not always protect the majors from murder. Rumor had it that one can gain the major status by fighting and killing two majors and gain a type of immortality through the readers known as infamy. A mafia gang known as The Risers are completely dedicated to becoming nearly unstoppable majors.

Important: Your characters might die! The outcome of the damage dealt to a character is determined by a roll of 5 on a 6-sided die. The said roll will cause your character to be fatally wounded.

Rules:

- Your character can be die or be revived (revived with powers or magic).

- The high speaker of this world allowed magic and superpowers to coexist within some special characters among the ones in the story. Magic cannot be used to purposely harm people. Characters with a superpower (and only one power per character) must have an exploitable weakness according to the high speaker's rules. And characters cannot have both magic and a power.

- Your character has the DNA of a human. Superhuman powers can be passed on through children, though.

- Every time someone new joins, a six-sided die is re-rolled to determine whether the next role-player who joins can be a major. If it lands on a six, the status is available.


Character sheet requirements:

Name of character:
Power/Magic:
Appearance:
Backstory:
Character bonds:(Relations with other characters. Ask for their permission first.)
Status: (Minor or major.)
System of wants: (What they hope to achieve)
Additional Info:


Let the characters be spoken.
 
Name: Dee Foremann

Powers/Magic: He can change objects into other objects of the same element. Keeping it in its new form, however, requires so much concentration that he can't breathe or open his eyes while he's doing it.

Appearance: He's part White and part Asian. He has bags under his eyes. He has His grey hair is neatly parted. He always wears a gray sweater.

Backstory: He had a very turbulent childhood- he was orphaned at age 4 and then lost his ring and right pinky finger to a bully with a pocketknife. Even though everybody cared for him and tried to make up for his weaknesses, the sparkles in his personality began to fade, failures to meet expectations starting to wear him down. He realized he had done nothing to deserve the things that he had, so he tries to do everything that he can to help people.

Status: Major.

System of wants: To somehow repay people for what he's done, or to find out why he deserves people's help and care.

Additional info: He rejects others' help, believing he doesn't deserve any more. This makes it weird considering that fact that people want to help him to mooch off of his Major status. He's pretty good at using his right hand despite it having the pinky missing.
 
Note: the major status is NOT AVAILABLE AS OF NOW!