The United (Character Sheets)

Real Name: Henry Taiwo (Fake name)

Superhero Name: King Samba

Gender: Male

Age: (Seemingly) 21


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Personality: He is your King, bow to him. If you don't, he'll be pissed--simple as that.


On a serious note, King Samba often speaks in a haughty and authoritative tone, and assumes that everyone will bend to his wishes without hesitation. The degree of his annoyance at disobedience depends on the rejected command itself. He won't blow the roof off of a facility if a waitress brings him regular lemonade rather than pink lemonade--that's just a waste of energy. In fact, he'd likely gripe a little to himself, leave a hefty tip for her, and be on his way to find pink lemonade elsewhere. In his citizen persona, he goes by the name of Henry Taiwo, though he doesn't have an actual name. It's simply to help him blend in better.

Hero or Villain: Villain

Alias Uniform/Outfit


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King Samba's Sha'holla Spear, which emits a blood-red glow as he channels his abilities through it.
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Superpower: Kingly Aura - King Samba possesses the stifling charisma of Everyone's King, in which his charisma influences others to bend to his whims. Their obedience is not guaranteed, but those of weaker constitution or caught off guard are more likely to kneel before him. This influence bleeds over into the animal kingdom as well, in which animals are friendly and complacent to him. However, they tend to evade causing him trouble, rather than doing him favors or joining in combat. To make up for this setback, King Samba also has the ability to conjure spirit animals that follow his every command, including attacking his enemies and protecting his allies.

However, King Samba's powers come with several weaknesses. The origin of his power resides in the Sha'holla Spear, which he brandishes at all times like as a weapon and walking stick. Without it, he is powerless. Despite his superior attitude, King Samba harbors many insecurities and often feels that his Kingly status is threatened by others who do not bow to him. As a result, he becomes increasingly reckless and desperate to prove his worth, thus letting his guard down.

Strengths: A good leader (when he's not insecure), charismatic, close quarters and ranged combat with the Sha'holla Spear, bouncing back (emotionally), surprisingly fatherly

Weaknesses: Insecure, Superiority/Inferiority Complex, loud, easy target, too fond of grandeur/bad at stealth, useless without his Sha'holla Spear, refuses to harm women and children

Other: If King Samba realizes that you're genuinely a hard worker that's doing everything in your power to better your life, you have silently earned his respect. He'll refuse such a thing if you ask him about it, though.

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Real Name: Ezra William Cohen

Superhero Name: Titan Slayer

Gender: Male

Age: 29

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Personality: Outwardly, Ezra is a very sweet and delicate man. He is shy, timid, well spoken and polite. However, he uses this to his advantage in his outer life, where he is cold, calculated, and incredibly cautious and always makes sure to clean up after himself. He is intelligent when it comes to his computers and manipulation of others upon outlets such as social media, black mail, and a variety of other social havens. He is caring to those who gain his trust and loyalty, and he will never betray those he finds to be worthy of him. He is not necessarily a cruel man, but he does have frustration when it comes to justice, particularly the justice he feels he had never received. Ezra prefers to keep his anger hidden, as well as a variety of other emotions. It is difficult to connect emotionally with others and he finds great frustration with first meetings. Once he does connect, there is nothing that will break the bond. No matter how disappointed or angry he gets, he feels that he can forgive and forget. With strangers, or acquaintances, these are two things he can never do once the line is crossed. Ezra is not a violent man, but he knows how to induce violence by other means.

Hero or Villain: Villain (he considers himself to be an avenger)

Alias Uniform/Outfit: Ezra prefers to handle his attacks by manipulating those by means of internet connection. Setting up protests, opening ideas to attacking those who are considered to be harmful, and even creating a group for people to congregate as to discuss how it is best to handle certain situations that will eventually end in violence. Ezra does have a suit, however, as well as a mask if he is needed out in the field.




Superpower: Ezra has the ability to manipulate and summon objects from ink. He can draw upon his skin and summon what he draws, and tends to get new tattoos every once in a while to make sure that he has everything under control.

Strengths: Calculated, cunning, intelligent, loyal, hard worker, good at getting out of situations, dedicated, surprisingly strong for his stature, good at controlling his abilities, does not mind pain.

Weaknesses: Not very charming, shy, stutters around new people, gets nervous easily, allows hatred to reside within him, is not very good at expressing emotions.

Other: Do not let his innocent exterior fool you. Ezra is a mastermind at planning and executing devious attacks, although he does not always take part in them. He prefers to be in the shadows, rather in the light. He executed the attack upon FreakShow and wished to stop after this, but he is still angry and wishes to out lash this emotion. Even if it means someone else gets hurt. He believes he is doing what is best for the city by handling both heroes and villains, but in his mind he believes all those who claim to be righteous are vicious and deserve to be taken down.






Ezra has a multitude of tattoos upon his body. He keeps them well hidden and only allows them to show through during battle. He has flames upon both of his wrists, wings upon his back, lightning upon his forearm, and quite a few other little trinkets. He has his little sister's name on his wrist as well, Lacey.




 
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Real Name: Bombi

Superhero Name: Deadrot

Gender: (Originally) Female

Age: (Died at) 16


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Personality: Deadrot has a simple personality.

Usually, she is silent, docile, and curious, opting to sniff whatever foreign object she can to familiarize with it. She can be found sitting by King Samba's feet, dutifully awaiting his next command or for a chance to Feed. However, some vitality peeks through the horrific cracks whenever King Samba allows her to play with her bongos, which are ragged and tattered, but produce fairly clean beats. It grants her momentary peace.

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On the other hand, when she succumbs to Primal Hunger and is in desperate need of Feeding, she goes rogue, frantically hunting down "pungent scents" that make her salivate. These scents report to Deadrot how rich in energy one's blood is, which vary from person to person. For example, a normal citizen's scent doesn't even pop up on the radar for Deadrot, but the scent of a strong and healthy hero would lure her like a rabid moth to a lamp.

Hero or Villain: Villain

Alias Uniform/Outfit

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Superpower: Decay - Deadrot has the ability to decompose any living creature with a single touch. Infected humans and animals experience decay in four phases: Blisters, Muscle Cramping, Joint Aches, and then Rotting Flesh. No matter which stage, the experience is excruciatingly painful and feels as if it lasts an eternity. The decay process does not effect herself nor any inorganic items such as metal and technology.

Deadrot can also decompose her own outer appearance, taking up the form of anyone her imagination or memory can conjure. She could be Bombi one moment and the president of the United States the next. She can only change her identity a two or three times a day before she's struck with fatigue and Primal Hunger, which she can only quench by Feeding.

Finally, Deadrot feeds off another's energy in order to replenish her own, which she can extract through biting. This healing process can be for the benefit of someone else as well, although she can only give up her own energy to heal them. She cannot transfer energy from Person A to Person B.

Overexertion with any of these abilities can lead to exhaustion and disorientated thought for Deadrot. She will lose focus and hold on the thin strip of awareness she has, devolving into a more animalistic and demonic version of herself. Few can calm her in this state, including King Samba and others who have established a Ruler-Servant relationship with her. Pushing her limits even further will force her body to fall apart--limbs disconnecting from her body, sewage black blood oozing from her pores and orifices, peeling skin, and wails of sorrow and agony.

Strengths: Heightened sense of smell and hunting, can track pungent scents, very fast and agile, flexible (to a creepy degree), can heal herself and others

Weaknesses: Hard to handle during a hunger fit, barely talks, only takes orders from King Samba, bright light, loud and scary noises (angry yelling, gunshots, explosions, etc.)

Other:

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Real Name: Bianca Valentina de Santi

Superhero Name: Ceres

Gender: Female

Age: 24

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Personality: Bianca is delicate, charming, and ever polite to those around her. She was raised to be strong, independent, and respectable. She knows to waver from scandal, to protect herself from trouble, and keep as poised as possible. Inwardly, she can be reckless, adrenaline seeking, and quite the daredevil. She enjoys those around her, but she also enjoys using her charm to lure them into completing a task for her or to do messier work for her. She is not necessarily cruel, and generally her crimes are harmless. She is decently social and even enjoys getting to know the other heroes and villains. It does not matter to her what their moral compass is, the more acquaintances the better. She also feels some righteousness within her, and doesn't tend to use whatever she steals. Sometimes donation is on her list, other times she will find a way to use it in her community. Do not let this fool you, she tends to do a variety of other crimes that purposely hurts the community, mostly for her own amusement. She most certainly can empathize with people around her, but sometimes she feels it takes too much energy and she merely wishes to switch it off.

Hero or Villain: Villain (she doesn't really like hurting people, she just wants to have some fun)

Alias Uniform/Outfit:



Superpower: Bianca can manipulate plants, bending them to her will and causing growth to be almost instantaneous. She can create poison from these flowers and plants, making specific darts in order to sedate victims. Her poisons tend to be focused on temporarily stunning her target, rather than killing them. She can also manipulate dirt, creating a warm environment for her plants to grow. Her control upon dirt and earth is very unstable, but she has strong control over her plants. She raises them with upmost care. She has also made potions to increase health and heal with her plants, but those are reserved for her or for those she truly believes need them.

Strengths: She is good with her plants, expert in poison and cures, charming, can speak multiple languages (English, Italian, French), social and willing to create bonds, does not let emotions get to her, merciful upon the job

Weaknesses: Not very strong, too trusting, can get too emotionally attacked to those around her, not incredibly street smart, prefers not being alone when working, is frightened easily.

Other: Bianca was born in Italy and came to the states when she was eighteen for college. She is currently working in pharmacy and experimentation, and owns her own little flower stand. If someone wants a specific flower, she can grow it to the finest detail and preserve it for as long as possible.




 
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Real Name: Joshua "JB" Burman

Superhero Name: Viking

Gender: Male

Age: 17

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Personality: Despite the bloody and brutal rumors that his villain persona inspires throughout West Point, Joshua is a loving soul. Those close to him to vehemently vouch for this, especially dance partner and best friend Angelica.

On first impression, others would judge Joshua as being a stubborn and reckless young man, often throwing himself into the adrenaline of risks and dangers without a second thought. He has no issues putting his own well-being on the line, though he tries not to whenever Angelica protests and fears for his life. Some days his judgement is better than others, but he's more than likely to promise that he'll remain safe, then turn around to pull an insane stunt and get high off the feeling.

Aside from his thrill-seeking addiction, Joshua also suffers from the impulsive need to lie and set everyone around him at ease, as if it would physically pain him to displease others. It all falls into a self-destructive cycle of lying, pleasing, jumping into danger, displeasing, lying to never do it again, pleasing them once more, lying, and repeat.

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Hero or Villain: Villain (Lonewolf)

Alias Uniform/Outfit

Viking's Helmet
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Superpower: Currently Unknown

Strengths: Sword fighting, physical strength and athletics, strangely optimistic and pessimistic at once, medical aid, fluent in ASL, sturdy and resilient, fearless

Weaknesses: Impulsive, overly curious (*cough* nosy *cough*), pathological liar (he literally struggles to tell the truth like fighting an addiction), manipulates others for "their own safety", unorganized

Other:

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Real Name: Dylan Rita Blackwell

Superhero Name: Guardian

Gender: Female

Age: 25 (claimed she was thirty when she joined)

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Personality: Dylan is a spitfire to say the least. She is not afraid to speak her mind or call someone out for something that has been said. Her bluntness can overlap into cruelty, and on one than more occasion will pick a person apart, whether the cruelty be truthful or false. She is headstrong and stubborn, a woman who tends to work by her own will rather than others. However, Dylan is easily timid and somewhat of a coward, who will bow down to those who are stronger than her and agree to do what they say without hesitation. However, if she feels she is above others, which she usually does, she is confident, strong and overly arrogant. inwardly she is easily frightened and spooked, but never lets that outwardly show. She does have some motherly instincts, but that only flows to those who have gained her trust and support. This only occurs when she is forcibly made to work with someone or is related to them. It took Dylan a month to truly accept her child and claim her love for him. She is not the kindest soul on earth, and she does not always empathize with others, but she does feel love in her heart and inwardly is a justice seeking woman, with arrogance issues and an easily persuaded soul.

Hero or Villain: Hero, old titan

Alias Uniform/Outfit:


Superpower: Dylan has both telekinesis and telepathy, which allows her to move objects and enter the minds of her targets. She does not have total control over her telekinesis, but telepath she certainly has an advantage upon. She can communicate, search and interrogate, as well as mentally torture an individual. With her telekinesis, she can move objects or people, but it causes strain upon her own mental psyche if the object is too heavy. Her symptoms tend to include migraines and toothaches, as well as chest and back pains.

Strengths: Mentally strong, charming for the most part, confident, follows orders from superiors, well versed in her telepathy, patient and enjoys waiting for the perfect moment to strike, athletically fit but not necessarily strong.

Weaknesses: Emotionally manipulatable, headstrong, stubborn, arrogant, easily frightened, her son Malcolm, telekinesis is shaky.

Other: Dylan currently lives three towns away from west point, working as a law assistant while taking care of her three month old baby by the name of Malcolm, who no one is sure was fathered by. Dylan was thought to have been impregnated by FreakShow, and that was the story she went with until she vanished along with her new baby. Malcolm doesn't have any powers as far as she knows, but she is keeping a close eye.



 
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Real Name: Dewey "DC" Carrera

Superhero Name: Dreamcatcher

Gender: Male

Age: 24

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Personality: Dewey is terribly quiet and reserved, to the point of where he avoids social interaction unless one has peeked his interest. By no means is he unapproachable; he will respond and be polite when necessary, but will rarely extend a conversation beyond its normal length. His struggles with holding conversation originates from his lack of focus, as his mind is always alight with imaginative and creative new ideas. He tries to keep up with them in his handheld dream journal, which is chock full of art, scribbles, and notes. He carries the journal around with him at all times, as he needs this item to both train and stabilize his abilities.

His demeanor misguides others into believe that is lazy and sluggish, barely motivated. However, his thoughts are always racing with bizarre and innovation perceptions of the world. He expresses some of this through his hobbies, which include painting, sculpting, knitting, and other crafts. It serves as a wonderful outlet for him and helps him pay attention in the long run. Want a scarf? Too bad--you're getting three.

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Hero or Villain: Hero

Alias Uniform/Outfit

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Dreamcatcher's Journal
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Superpower: Dream Evocation - Dreamcatcher has the ability to evoke whatever power he dreams of. For example, if he dreams of violent lightning storms or electricity, he can then access the ability to conduct lightning to a minor degree. He can only access these powers with the use of his dream journal, which he uses to record whatever he can remember from dreams. After writing it down, he must spend an extensive handful of hours studying and visualizing this dream until he can recite it without effort. Any less and the ability will not come to him. Also, no matter the degree of intensity in which this power had within his dreams, they are dialed down significantly when he uses them. A tornado in his dreams equates to a pulse of wind from his palm.

Dewey is also limited to how many different abilities he can use in one sitting. He must choose three from his journal of powers (the ones he had mastered)and stick with those for the entire day. He cannot switch or change them within the same 24-hours. Also, he must have the journal on or near his person (within 10 feet) in order to access his abilities. Without it, he is powerless.

Finally, Dewey has little experience with possibly pulling from the dreams or nightmares of others. However, there was one instance in which he recorded and evoked a friend's nightmare. Rather than conjuring the actual being or creature itself, he had struck a fear within his enemies that equated to the fright this being induced. Dewey tries to avoid using this method, but keeps it within his journal for emergency situations.

Strengths: Advanced Memory, fast learner, patient, open-minded, very creative and artistic

Weaknesses: Slow to open up to others, lack of focus, restless, quiet (doesn't express his thoughts much), a bit touchy once he's comfortable around you

Other: Dewey also regularly smokes marijuana as a means to enhance his creativity and clear away any mental blockades between him and his imagination. The more the imagination, the more he can learn.


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Real Name: Lillian/Lucas Serenity Krestlauv

Superhero Name: Chiro

Gender: Male (Transgender)

Age: 18

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Personality: Lucas is an independent soul. A lonewolf of sorts, though not in an entirely grim way. He will gladly bask in the company of others and, if the incentive is right, play as a team member. He enjoys socializing, flirting with anyone who gives him the time of day, cracking jokes, smoking, and some harmless mischief every now and then. At the end of the day, his actions are never intended to have malicious intent; of course, he's careless enough to where he winds up committing something criminal and realizing it too late. However, if one doesn't give him a convincing reason to stick around, he will disappear as soon as possible and move on with his lonely life. That is how he most comfortable and how it will stay.

If there's anything Lucas doesn't believe in, it's society's perception of love. It is flimsy, indecisive, messy, and just a manifestation of humanity vying for that "intangible utopia". In other words, a perfect connection that can never be achieved. Of course, there are tamer versions of love in which he believes are viable, such as lust, friendship, sympathy, obsession, and (one in which he's personally fascinated with) hate. He will argue all day and night how people are merely one specific nudge away from transforming "love" into hate. And, above all else, hate exists, while love does not.

You can't convince him otherwise, so don't even try.

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Hero or Villain: Whatever he feels

Alias Uniform/Outfit

Chiro's visage and anatomy when he accesses his abilities

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Superpower: Bat Mimicry - Lucas has the ability to adopt the physiology and abilities of a bat, which includes echolocation, flight with the use of bat wings, darkvision, hibernation, wall-crawling, danger instincts, and companionship/sympathy with the animal itself. When Lucas taps into his abilities, it becomes very apparent. His visage contorts into a cross between bat-like and humanoid, he grows talons, fangs, elongated and pointed ears, wings, and dark leathery skin. All in all, his demeanor is akin to a demon.

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Strengths: Agility, flight, stealth, recon (uses the assistance of other bats to gather information), and tracking, and dodging.

Weaknesses: Easily sways to different sides, sensitive to bright light, sensitive about his gender, stubborn, addicted to smoking (poor stamina), refuses to kill, and afraid of older men.

Other: Lucas can admit that he has no idea what he's doing with his life. But he can also say that where his is now, is far better than where he used to be. Let the aimless liberation rage on, fuckers.

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Real Name: Unavailable

Superhero Name: Morph

Gender: Male

Age: 27

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Personality: He's an asshole.

Morph's "redeeming" qualities lies in the fact that he has a basic understanding of morals and knows not to cross certain lines. Aside from this, he is mostly flat and straightforward with others to a painful degree. He is purposefully antagonistic, often disrupting happy moments and ruining them somehow in an obnoxious and inconsiderate fashion. He never shows remorse for how he acts and never dabbles into the extreme spectrum of emotions.

By no means is Morph an "evil" or "bad" man; he protects the innocents of West Point City and never physically harms his teammates. However, he won't hesitate to retaliate with, for example, a temporarily missing thumb if they touch him without permission. Morph hates non-consensual physical contact. As long as you're a fellow hero or innocent, you have nothing to worry about.

As far as romance goes, Morph is a lost cause. His brain doesn't allow him to connect with others on a deep level and compassion comes less often than a lunar eclipse.

Finally, one cannot tell at first glance, but he has a faulty right foot. From half of his calf and the rest of the way down, the complexion of his his flesh is paler than his body. However, it functions like a normal leg and doesn't inhibit his balance or stride in anyway. The seam of connection between the foot and his leg is riddled with sensitive and pink scar tissue.

Hero or Villain: Hero

Alias Uniform/Outfit

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Superpower: Molecular Distortion - Morph has the ability to distort, scramble, disrupt, and reshape organisms on a molecular level. These abilities can affect both himself and others, which can prove be equally beneficial and fatal. He can apply his powers to healing, disfiguring his enemies to a painful degree, distorting his form to evade attacks, and creating/manipulating living objects. When it comes to creating living things, it requires a massive dose of concentration and time on Morph's part, and he must borrow organic material from another source, whether that be himself or something/someone else.

Some examples of his powers include the following: reshaping walls or blockades to create an entrance, changing one's anatomical form into another form of equal general size and weight, healing someone's wounds or mending skeletal breaks, and throwing one's molecular makeup into chaos and rendering them unstable.

In the end, Morph's abilities have potential to cause serious harm, but come with very many possible setbacks if he's not careful.

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Strengths: Calculated and strategic, lots of potential, intelligent (when he feels like it), highly perceptive, cannot experience fear/fearless

Weaknesses: Not a team player, unlikable, unstable power, poor listener, overbearing and bossy, rude, total sucker for soft things (cotton, soft animals and furs, soft touches, etc), has no concept of personal space/privacy

Other: He only has one reason to keep West Point City safe, and he'll protect it until his dying breath.

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