Vio's War On Coded Cyber Space

Siren's Call

The madness of the eyes
is the lure of the abyss



  • Character Name: Naia
    Preference:
    Species: Siren
    Sex: Female
    Age: 241
    Birthday:
    Zodiac Sign:
    Birthstone:
    Birthflower:
    Sexual Orientation:
  • Content

    Positive:

    Negative:

    Quirks:

    Likes:

    Dislikes:

    Fears:

  • content here

  • Mother -

    Father -



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Between Worlds

Have you ever felt so alone?
Lost between worlds like I have?
I don't know who I am anymore.
I'm just a shell of what used to be.



  • Character Name: Zhu Qiu (朱 - Qiu=Choy - Vermilion Autumn)
    Preference: Zhu
    Species: Mer
    Sex: Male
    Age: 342
    Birthday: November 15th
    Zodiac Sign: Scorpio, Dog
    Birthstone: Topaz, Citrine
    Birthflower: Chrysanthemum
    Sexual Orientation: Bisexual



  • "The sea was my life, and in a way it still is, but I had a family. A home."

    Zhu was born to well endowed family who made decent money as fishermen, merchants, and traders. He had a fairly lackadaisical life as a child with family and friends who cherished him. While he was a sensitive kid, he was valiant and lively with an eagerness to learn. Despite the occasional outbursts he did well in school too, and he was always respectful to his teachers. He learned to fish at the age of six, and his father would take him on fishing trips every now and then. It was expected of him to help out with the family business, and the family home. It wasn't something that bothered him, he adored his parents and wanted to help them in any way he could. They worked hard for him after all. When he was eight he started to fancy women, and developed a childhood crush on a girl in his village. She made wonderful paintings, and tapestries, but he swooned with her beautiful dancing. In an attempt to get to know her he began taking up an interest in her hobbies, and took the time to learn to paint and dance. A year later he began asking to take her to festivals were they would dance together, but unfortunately her widowed mother remarried and the girl had to move far away. Although, they still wrote to each other whenever they could. However, their affections for each other ebbed as the years passed, and Zhu eventually found affections with in a wandering musician around his teen years. Until then Zhu had a great appreciation for music but did knot know how to play, but with his charming sincerity the musician offered to tutor Zhu for a small price.

    His parents while they were adamant about their son's interests in such things, eventually agreed with enough convincing. Though on the terms that Zhu would have to take up more responsibilities with their family business. Hand in hand, he spent the next two years going back and forth between music lessons and honing his skills as a merchant and fisherman. If you were to ask him now he would claim it was the happiest part of his life as a human since his bond with his parents were going strong, and his affections for the musician were not going unnoticed. Trade was growing for their country though, and soon enough his uncle came to him with a proposition of sailing trading routes and journeying to far off lands. The notion excited him, but not his lover. The two fought for weeks before they broke off their relationship. With a heavy heart he left the ports, but the ache was numbed by his love of the sea. He eventually fell in love and married with one of his childhood friends, and they had a child together shortly after. His long excersions did prove difficult on their relationship, especially with a child, but his wife felt secure under the care of his mother and father.
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PROFILE SKELETON​


STRENGTH:
SPEED:
SANITY:
KNOWLEDGE:

 
Major Mono Display
AbelFONT 3
Light Bringer


Stats
Strength ■■■■■■■■■■
Speed ■■■■■■■■■■
Power ■■■■■■■■■■
Precision ■■■■■■■■■■

Abilities & Weapons
Text

Summary
Text

Personality
Text

Other Info
Superhero Name: --
Birth Name: --
Nicknames:
  • Nickname 1 - Description
Age: --
Height: --
Allegiance (pre-war): --
  SONG NAME (ft. artist name)​
 
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Light Bringer Graphic(2).png
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  • The Angel
    Physical Strength ■■■■■■■■■■ 6/10
    Weapon/Ability Power ■■■■■■■■■■ 7/10
    Attack Speed ■■■■■■■■■■ 7/10
    Movement Speed ■■■■■■■■■■ 7/10
    Precision ■■■■■■■■■■ 8/10
    Defense ■■■■■■■■■■ 8/10



    The Prophet
    Physical Strength ■■■■■■■■■■ 6/10
    Weapon/Ability Power ■■■■■■■■■■ 6/10
    Attack Speed ■■■■■■■■■■ 7/10
    Movement Speed ■■■■■■■■■■ 6/10
    Precision ■■■■■■■■■■ 8/10
    Defense ■■■■■■■■■■ 6/10



  • Tools
    The Angel - A large example of Oceania’s superior technological skills and resources. The Angel is a giant weaponized mech in which Lucia, The Prophet, resides. The mecha significantly increases Lucia’s defense.The mecha can also absorb sunlight during the day and weaponize it by charging her plasma blades, strengthening her shields, or generating lost power. The suit is resistant, nearly immune, to heat.

    Smite - The star shaped design at the center of The Angel is a cannon that can fire a super charged beam of either plasma energy or solar light. It’s a devastating move that can incinerate anyone with out some kind of protection caught in its path. If sunlight is used, it can cause sun poisoning to those with in the vicinity unless they seek shelter.

    Sabrael & Zophiel - The right and left blades the mecha wields. The blades themselves are plasma, allowing them to cut through armor that isn’t reinforced to withstand such levels of heat. They can ignite into flames as well, and light anything flammable. Both are equipped to produce shields. A technique Lucia can do with her shield entails hurtling herself at an opponent(s) and run them through. Direct contact to the shields can cause severe burn damage.

    Divine Sight - The suit is equipped with highly acute sensors that can detect in coming projectiles of any sort. It can also track the movements of an enemy, increasing Lucia’s precision. Divine Sight is not mutually exclusive to the mecha either. Lucia wears bio-engineered contacts outside the mecha that allows her to gather data from her surroundings, and increases her sight willingly. It also comes with different sensors such as night vision and heat vision.

    The Fall - The “feathered” wings of the mecha are not what keeps the mecha afloat since it’s all metal. The mecha has multiple smaller turbines that suck in air and propel it upwards with the aid of some jets found at the heels and back of the suit. The feathers are not just for show though! They’re in fact remotely guided missiles used to hit multiple targets from above. The explosions have a wide area effect.

    Divine Detonation - The Prophet carries a series of miniature scriptures resembling that of The New Dawn’s holy book. Each “book” can do various things, all of which are distinguishable by the color of the cover’s stars. A book with red star is a bomb. White books are snares meant to entrap enemies. Green books have first aid supplies for any allies on the field. Purple books release an acidic gas. Blue books act as tasers and electrify anyone one they come into contact with.

    Ophiel - Lucia’s primary weapon outside her mech suit. A plasma gun that has a significant kinetic energy component. It can take any carbon based material into the chamber where it becomes ionized. The ionized material is projected with sufficient momentum (like a rail gun) to cause some secondary impact damage in addition to causing high thermal damage.

    Training
    - Since Lucia is ambidextrous she is able to switch dominant hands, and attacks easily making her moves less predictable and more versatile both inside and outside the mech. Lucia used to be a gymnast before joining the military, and refused to give up it's required training regimens. She's flexible, agile, and quick on her feet. Military training has allowed Lucia to excel in endurance, stamina, marksmanship, and the like. She knows standard hand to hand combat, and how to handle knives and guns as well as disarm them. They also trained her in tactics and strategy. She also knows how to operate standard military vehicles, and piloting. As a Colonel Lucia has learned how to command large groups of people, and has brushed up on both her interpersonal skills.

    Physical
    - Lucia is in top physical condition, save for her eyes, and stronger than most civilians in her age group. She is really dexterous due to her gymnast background, which enables her to do parkour, climbing, and anything similar to the sort. She is also well coordinated, and has great endurance.

  • Drawbacks

    The Angel - The Angel, while it slightly increases speed for Lucia and allows her to fly, is bulky and slower than those who have any kind of boosted speed. It is not an agile mech suit either. It can’t do precise acrobatics. The Angel requires a large amount of energy to operate. Since the suit is one of a kind, Lucia has to ensure that it doesn't get so badly damaged that it cannot be repaired. If it takes too much damage she will be forced to evacuate the mech and send it back to base for repairs. With out the suit Lucia's defense drops in exchange for more agility.

    Smite - The cannon takes a lot of energy, and has to charge before being used. The mecha is usually equipped with several energy tanks used to power up the cannon, but it's limited to just three. When it runs out it can recharge using solar power instead of plasma, but it takes longer to charge up and is virtually useless at night. It can still charge on cloudy days, but it will take significantly longer to the point that it's useless in a fight. The beam of energy it fires can be avoided if the necessary precautions are taken. Sun poisioning, while it is dangerous if untreated, will only lead to more serious issues, such as cancer, with long time exposure. At most those with severe sun poisoning will have irritated skin, pain, swelling, fever, nausea, disorientation, and headaches. Additionally, Sun poisoning does not affect everyone. Some people will be more likely to develop sun poisoning than others.

    Sabrael & Zophiel - The blades cannot penetrate armor made to withstand plasma based attacks or hero’s with impenetrable skin. There is a delay when switching between blade and shield, meaning Lucia has to watch her timing in between offense and defense. While the blades are made to withstand plasma or powerful blows, they are not unbreakable or can't be tampered with in some way.

    Divine Sight - Outside the mecha, extended use of the contacts can cause permanent damage to the eyes. It can cause temporary blindness, which will eventually become permanent blindness. The contacts are still connected to some sort of computer network, and thus can be tampered with by hacking means (if they can bypass encryption and security measures) or electrical based attacks. Frying the contacts or getting them to malfunction can cause serious damage to the eyes.

    The Fall - There is a limited amount of missiles that can be used. The bombs can be shielded against if someone has the right abilities or tech to do so.

    Divine Detonation - EMFs can easily take out any of these bombs with in range. These bombs will detonate no matter who steps on them, which serves a potential problem for advancing soliders. If there is one bomb that detonates, it can cause a chain reaction if it accidentally detonates a near by book bomb. Healing "books" can be used by anyone not just Oceania soldiers. You can avoid the snares if you react quickly enough, or escape them with the proper equipment. Acidic gas wont affect those with an immunity to it.

    Ophiel - Ophiel isn't useful against certain types of armor, especially armor made to withstand highly concentrated plasma. It will not penetrate those with impenetrable skin or abilities. There must be suitable carbon based material near by to use for ammo.


    Physical
    Bad Eyes - Lucia has used her bio-engineered contacts so much that they've already started causing permanent damage to her eyes. She has to wear glasses outside combat, and if her contacts were to malfunction she will become a bad shot.

    Suit Sickness - Prolonged exposure to the suit is dangerous for Lucia's health. Her immune system has started getting weaker and as a result she is getting sicker easier, and more often than she has before. It drains her of her energy in a way, and if she's already sick prior to use it can feed into her symptoms making them worse.

    Fears
    Failure
  • "I worked for this, and I deserve it too."

    Lucia was born to an impoverished house hold. Their father had died in the war shortly after birth, and her mother couldn't cope with the loss. Instead she drowned herself in drugs and alcohol with whatever hard earned money she could get. Forgetting that she had a young girl to take care of. Still Lucia managed to scrape by due to spending any of her free time under a friend's roof. Their parents had suspicions that she wasn't doing well, and took pity on her. They would feed her, and maybe offer a hot shower, but other than that she was on her own in terms of clothes or supplies. Despite her misgivings Lucia was born with a fire inside that couldn't be doused. She would drown herself in her studies as a means to forget that she was going hungry, and learned how to take care of herself. She would patch up any holes in her pants or shirts, took spare clothes from the lost and found, among other things. Then her younger sister Gibbous was born. That's when things changed. Any semblance of a childhood quickly set aside, because there as a new mouth to feed now. She was just eleven years old when she managed to convince a store owner to provide her with a under the counter kind of job. Her life had become nothing but work between school and a job. Someone had to take care of her sister after all. Things started looking up the older she got. She joined ROTC and got a full time job working nights at a nursing home. With a steady income she applied to be emancipated, fearing her from her mother's custody around the age of seventeen. From there she started looking at joining the military, as well as getting custody over her sister Gibbous who seemed to be following in her foot steps.

    Several years later they were both graduates from boot camp, and newly enrolled in the Oceania Military. They both showed great promise for being top tier heros of Oceania, the majority of the focus on herself. Eventually grooming her for her own debut as The Light Bringer. Her success to failure rate was outstanding, with more wins that the later. Her prowess on the battle field and outstanding service over the years earning her promotion after promotion, while her fan base grew into one of the biggest current religions in Oceania.
  • MBTI
    ENTJ - The Commander. Natural born leaders who find joy in achievement.

    Moral Alignment
    Lawful Neutral - Those of this alignment view regulation as all-important, taking a middle ground betwixt evil and good. This is because the ultimate harmony of the world--and the whole universe--is considered by lawful neutral creatures to have its sole hope rest upon law and order. Evil or good are immaterial beside the determined purpose of bringing all to predictability and regulation. It is the view of this alignment that law and order give purpose and meaning to everything. Without regimentation and strict definition, there would be no purpose in the cosmos. Therefore, whether a law is good or evil is of no import as long as it brings order and meaning.

    Lawful neutral beings believe in a strong, well-ordered government, whether that government is a tyranny or benevolent democracy. The benefits of organization and regimentation outweigh any moral questions raised by their actions. Lawful neutral beings will uphold the law regardless of whether it is considered just or not. If the majority of the population disagrees with the practices of the government, then they must use legal means of getting those laws changed. Rebellion is a crime regardless of the purpose behind revolt. In their day-to-day affairs, lawful neutrals will adhere to the laws of the area they are in, and will also maintain their own sense of honor.

    Description
    Lucia is a hard-working and ambitious woman. She values law and order above all else. The choices she makes in life are based in logicality and rational more than anything else. She is honest and forthright, but never disrespectful. Sometimes she is viewed as being insensitive, cold, and apathetic. There was a time where she was a kind woman, but the loss of her sister and the war itself as taken a toll on her. She is efficient, and does not like to waste her time and energy on things that distract her from any future goals. She strongly dislikes insubordination, dishonesty, and laziness. Those who cannot step to what she views as "Basic Expectations" are not worth her time, and she has no issues in discharging soldiers she deems as unfit. Additionally she is energetic, confident, stubborn, and inspiring. Her ability to think strategically exemplifies the difference between moment-to-moment crisis management and navigating the challenges and steps of a bigger plan. Also she is known for examining every angle of a problem and not just resolving momentary issues, but moving the whole project forward with her solutions. She struggles with handling her emotions, or maybe understanding them. Her penchant for abolishing unprofessionalism both during or outside of work has made her distant from emotional expression. Lucia has the tendency to trample on others' feelings, especially in emotionally charged situations. Lucia is exceptionally talented at chess and other strategy based games. She enjoys chess, reading, documentaries, word puzzles, work, formal gatherings, eating healthy, battle simulations, meeting new recruits, order, cleanliness, among other things. She dislikes disloyalty, dishonesty, insubordination, tardiness, laziness, chaos, filth, alcohol, drugs, sweets, among other things.
  • Features
    Lucia has very defined facial features, her face shape most likely that of a diamond. She's got short whispy white hair, and grey cat-like eyes when she takes out her bio-engineered contacts. She's got a very sturdy build due to her love of excercising, but an hour glass figure that perpetuates her femininity. She has been called a "bomb shell" before.

    Height
    Lucia is approximately 5'11 inches, but has the tendency to where heals that give her an additional three inches making her stand at 6'2.

    Weight
    She weighs, 157 lbs which is normal for her weight class.

    Style
    Simply professional at all times.
  • Birth Name
    Lucia Marie Warring

    Nicknames
    • Lu
    • Lucy

    Titles
    • Ms.Warring
    • Colonel Warring
    • The New Dawn
    • Madam Light
    • Saint Lucia

    Age
    27

    Birthdate
    Aries, April 17th

    Orientation
    Unsure

    Nationality
    Oceania

    Allegiance
    Oceania

 
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  • Midnight's Blessing
    Speed ■■■■■■■■■■ 8/10
    Power
    ■■■■■■■■■■ 9/10
    Defense
    ■■■■■■■■■■ 8/10
    Strength
    ■■■■■■■■■■ 6/10
    Precision
    ■■■■■■■■■■ 7/10

    Collared Nyxen
    Speed ■■■■■■■■■■ 6/10
    Power
    ■■■■■■■■■ 1/10
    Defense
    ■■■■■■■■■■ 5/10
    Strength
    ■■■■■■■■■■ 4/10
    Precision
    ■■■■■■■■■■ 6/10
  • Abilities

    Tools

    Training

    Physical

    Mental


  • Drawbacks

    Physical

    Mental

    Fears

  • Quote

  • MBTI

    Moral Alignment

    Description

    Quirks

    Likes

    Dislikes
  • Features

    Height
    5'7


    Weight

    Style
  • Birth Name
    Gibbous Helena Warring

    Alias
    Nyxen


    Nicknames
    • Nyx
    • Agent

    Titles
    • Experiment #00253
    • Agent 253
    • The Shade

    Age
    23


    Birthdate
    Aries, April 17th


    Orientation
    Demisexual


    Nationality
    Oceania


    Allegiance
    Eurasia - Unwillingly
 
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Appearance:

Name:
Age:

Sexual Orientation:

Hair Color:
Eye Color:

Height:
Weight:

Piercings:
Tattoos:

Likes:
Dislikes:

Strength:
Fears:

Werewolf Form: (Description or Picture)

Personality:

History: (Optional)
 
Haunted House Ambience
  • In the small town of Oakridge, Oregan, nestled snugly upon the valley town's scenic mountains, lies the Verraad Estate. A large property hidden away behind the ever expansive coniferous trees of the north. Left alone and untouched for many decades, maybe even hundreds of years. Yet, despite its age, the townsfolk of Oakridge are much familiar with the manor that looms over them all. Not much of them have anything good to say about the estate for one reason or another, but despite this it had been won out by a contractor and real estate team. With in no time at all, what once was a dark, musky, and outdated mansion had been turned into a beautiful home now listed for sale. Newly renovated, and with most of the construction work completed, the old home is finally suitable enough for an open house. Flyers created by the Chantel Reyes Real Estate Company have been strung up all over town, and even sent in the mail for the very first open house. Many people have made reservations to tour the large estate, and have even flown in to attend. Although, will the house's sinister past cause a challenge for the event? Nothing is ever as it seems, and this estate is no exception. There is always something lurking underneath the floor boards, and it might just be deadly.

  • Welcome! The Verraad Estate is a dark mystery, survival, horror-esque kind of role-play that is heavily based off of the table top board game known as Betrayal at the House on the Hill. Betrayal is one of my most cherished board games. It is always fun to play with friends, and has really creative game play. I highly recommend it to anyone who wants a more tactical board game where the decisions you make matter, and team work is absolutely vital. What I love most about Betrayal is that each game is different, because the "board" is actually made up of tiles that players draw through out the game. The house will always look different, and the stories involved with the game are typically always new. Unless you're a veteran Betrayal player, you probably haven't seen all the "haunts" yet. Now, even though my role-play is based on the board game, you don't need prior experience with the board game, or even really know anything about the game to participate in this roleplay. I will try my best to cover everything that you will need to know, and I will even take suggestions and ideas from my players. Thanks for taking the time to check this out, and keep on reading to get a better idea of how I will be running the rp. If you have any questions or concerns that currently have not been addressed yet, feel free to ask them below!

  • + Posting Expectations: Adept. Please try to keep mistakes to a minimum.
    + Posting Speed: Flexible. Must post once a week since this is a turn based game.
    + Six players= One character per person. Three players= Two characters per person.
    + Expect character death. The pawns in the board game die in all sorts of nefarious ways.
    + Standard Iwaku rules apply.
    + Art FCs only. (No Anime)
    + Don't be an asshole.
    + I think that's it.


  • Players will create characters that will attend the open house. As they investigate their supposed dream home the players will discover new rooms. Each time they enter the room, either as an individual or a group, characters might find something....or something may find them. Our little explorers will change as time progresses for better or for worse, depending on how they deal with the house's surprises.

    At a certain point in the game, a character will trigger a scenario called The Haunt. When a haunt is revealed, one of the characters will become a Traitor hell bent on defeating his or her former friends and companions. The rest of the characters will become Heros struggling to survive the chaos that unfolds before them. From then on the game becomes a fight for survival between the traitor and the heros....often to the death. Only one side will win.

    The objective of the game is to explore the house and make your character stronger until the haunt begins. After that, your goal is to complete your side's victory condition first, either as a traitor or a hero.


  • Traits: Each character will have traits such as speed, might, knowledge, and sanity. Might and speed are physical traits, while sanity and knowledge are mental traits. Many cards tiles and other game effects will adjust your character's traits by increasing or decreasing specific ones. Most characters will have a starting trait point, such as a three for example, and each person will have starting points specific to their character. One character's might trait may start at a three, while another may start at a four. Each trait will have a maximum value, which is the highest number the trait can reach. The reason for this, is because traits may affects dice rolls, and everyone being able to have ten dice rolls wouldn't be very fun. However, if certain items found through out the game causes a trait to exceed it's limit, the additional points are considered "saves" and can be used to minimize damage, however, they will not add to your dice rolls. Each trait will always be able to reach zero, and when this happens your character will die. To be clear, your character will die if ANY of the traits reach zero so be very careful.

    Damage: Many cards, tiles, and other game effects can deal damage to your character. When one takes physical damage it can be divided up between might and speed. For example, if a character gets six points of damage, you the player can choose to split six between the two. This means each of the two traits will decrease by three. Mental damage affects sanity and knowledge, and you can also divide damage between the two.

    On your turn you may:

    • Move
    • Discover a new room
    • Use an item and omen cards
    • Attempt die rolls
    • Make an attack
    • Pass items (if another character is present in the room, or companion animal.)

    Ending your turn: Every time you end your turn with your character you must attempt a haunt roll, however, you only have to do this roll if your character found an omen while exploring.

    Exploring: Movement will be limited in this roleplay for the sake of game play. Movement will be heavily controlled by my NPC Chantel for an extensive amount of time. She will not let your character leave the group during the tour. At certain points I will allow freedom to one or two players, whose character's may explore the house freely before having to return to the group. Movement is determined by a character's speed trait, however, everyone's speed will be capped until the haunt begins. Every time your character enters a new room, counts as a movement point. Once your character reaches their last movement point your turn, also meaning your post, should come to an end. For example, at the start of the roleplay each person will have a movement speed of two to four. Speed will not be increased prior to the haunt unless a certain card or room purposely increases the trait. Once the haunt begins, I will assign new speed limits.

    Discovering rooms: The house has four floors, a basement, a ground floor, an upper floor, and the attic space. Sometimes a character may find secret rooms that have been bricked up by the contractors, or locked rooms. These rooms may shed light on some of the estates more insidious nature. These rooms typically have a negative event or omen in store for the character, so tread carefully! Some rooms will cause certain events to occur, that will affect your characters traits. Some rooms will even hold items that may prove useful later on in the story. Some rooms require certain trait rolls to cross. All of these rooms will be revealed in time.

    Random Chance Cards: While the roleplay is progressing, I will be drawing cards which I will be calling "Random Chance Cards" or RCC for short. These cards include events, items, and omens and each one will be drawn at random depending on the room your character has discovered. I will let you know ahead of time whether or not the rooms your character explores have any RCCs, so that way you will be able to include it in your post. Or we could do a collaboration post, where I will include Environment Responses as the GM with each room your character enters. For example; You will write out a post where your character enters one room, if it has an RCC I will trigger an Environment response and respond with my own post, or let you know to keep going. We will keep doing this until you've exhausted all of your movement points. Read on to learn just what exactly each card type is, and how it may affect your character.

    + Event Cards: If a room summons an event card, an event card will be drawn from my deck. As I have stated I will reply to your post with an Environment Response which will include the card's description of the event, and how it will affect your character. Some may require a die roll. Once the card is played, I will discard it immediately unless it tells me other wise. Once our collab including the event is finished it will be posted in the IC.

    + Item Cards: Same premise as above. If you stumble upon this RCC type it means your character has found an item, and will be able to carry it around with them for the rest of the game until it is stolen or given away. Some items may only be used once and must be discarded after, and some only once per turn unless stated otherwise.

    + Omen Cards: If by chance your character stumbles across this type of RCC, it acts similar to picking up an item. You might have to do something immediately when this card is drawn, and at the end of your turn you must make a haunt roll.

    If your character discovers a new room through the use of an event card and that room also has an RCC, then it will be played as well. Even though you've drawn a card, which ends your turn/post automatically, you may still use an item.

    Using Cards: All characters can use items and their omens. Sometimes monsters and traitors will be allowed to use items as well if the haunt rules deem so, or I as the GM deem so. You can use an item once at any point during your turn, same with omens. There is no limit to the number of items that characters can carry. In regards to items and omens, ONCE per turn characters will be able to do each of the following;

    + Trade an item to another explorer in the same room if agreed upon. In instances where the character has a companion card, this rule changes. If a character were to "play" a companion card prior to their movement phase, the companion can transport the item for them at the cost of their movement phase. If the card is played after their movement phase, the player and their character will be SKIPPED on their next turn to post. Companions will not be affected by monsters or the traitor during this process.

    + Drop any number of items. Another player, or you, can later pick up some or all of the items in the pile. Pick up one or more items from a pile of items.

    + Use THE item. The rule book does not say that characters can use multiple items at the same time. Choose carefully before using them.

    + Steal THE item. This isn't a plural statement, so that means character's can only steal one item per turn/post.

    Some items cannot be traded or stolen, but they can be dropped or picked up. The RCC will specify what actions can be taken with the card or cards pulled, and this will include whether or not the can be used only once, traded, or stolen. Some of these cards include; The Bite, Dog, Girl, Cat, and the Madman. The Bite is a special item that will become a physical mark on your character, hence why it cannot be removed from their person. The Dog, Girl, Cat, and Madman are companion cards, and once found by a character, will be loyal to your character ONLY. This is why they cannot be stolen or traded. However they are not loyal to a fault, and will not sustain damage for your character unless the card specifies so, or I say it is okay.

    Using dice: We will be using Iwaku's built in dice roller for anything that requires dice, such as damage, attack, and haunt rolls. When you are asked to do a dice roll, click on the "throw dice" button at the end of your written post. I will tally the results and reply accordingly.
  • @Vio - GM - Chantel - NPC
  • Discord - Click me!
    Character Index - Coming Soon...
    In Character - Coming Soon...

***Side note: I just wanted to give credit to the Betrayal Creators, and let everyone know that I did take quotes out from the board games rule book to explain how the roleplay will work. Mostly because it'd probably be hard to understand if I tried explaining everything in my own words.
 
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~ I just wanted to start off by saying thank you for taking the time to viewing my thread, and taking a look at my requests. ~
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  • ★ I am 23 years old. I live in Wyoming, so Mountain Standard Time. I have a discord account for anyone that likes to chitchat. Discord is an easier way to stay in contact with me. I will roleplay in threads, inbox, or Discord. I prefer to roleplay in threads or discord as they are easier to keep track of.

    ★ I generally keep a professional attitude with my partners. If things get a little frustrating I’ll try to approach the situation calmly and rationally. Sometimes people just have a bad day you know? I’m a pretty chill person to be honest, however I don’t respond well to passive aggressive behavior and will drop our one on one. Aggressive or toxic behavior of any kind will be reported immediately.

    ★ I have been role-playing since I was eleven. That is over twelve years of experience under my belt. However I understand that sometimes I might not produce something my partner can work with. If you want me to make changes or give some more meat I will be happy to go back and edit posts. Just talk to me, and we will figure everything out no problem! <3

    ★ A lot of my ideas found below are very flexible! I don't mind it one bit if anyone interested wanted to spit ball ideas for plot, characters, or anything really. I love seeing how beautiful art can inspire people in different ways! As of right now my muse is kind of dead, so I highly encourage those who have a lot of creativity but nobody to share it with to come and talk to me! <3

    ★ I am active throughout the day, but only roleplay at certain times of the day and in certain conditions. My posting schedule depends highly on my own mental and physical health, as well as anything else I may have going on like school work, vacations, working, etc. As of right now I am out of a job and school, and have a lot more free time! Some things that inhibit my posting speed and quality is that I suffer from seasonal depression and I suffer from chronic headaches and migraines.

    ★I am likely not to post when I have a headache, but never fear! I will inform you of how I am doing, and if I haven't just poke me. Even when I am not feeling well I don't mind talking to my partners oocly about other things, or hearing about ideas they might have. Please don't be discouraged! Additionally, I was professionally diagnosed with ADHD as a child, and even though I am older now it is still very hard for me to stay focused. I am also incredibly forgetful due to my ADHD, so again, please do not hesitate to poke me if I haven't responded in a while! All I ask is that I am not harassed about my posting speed, and that my partners are understanding to the fact that I am not a robot.

    Additionally, my request thread will be the same for both Non-Mature, and Mature role-plays. If you are reading this as a Blue-Star player then do not feel discouraged. None of my ideas require smut, but I do like my role-plays to be realistic with romance. If you are reading this as a Red Star player, I would like to inform you that prefer a ratio of 60% plot to 40% smut. I noticed a lot of people post their own personal kinks in their request thread, and I don't really roll that way! I don't mind sharing my personal f-list of things that I like to see in one on ones, but my characters are not ME. They will not have the same kinks that I do, so please keep that in mind. If I haven't provided a list of kinks for a character, then it's most likely because I just hadn't bothered to create one. I don't mind doing so if one of my babies pique your interest though.
    vT4vWqAvQNTsrZolNbRlWrhuI0GQsALXHOy-1X-2blaSY7ILBu47HcPsNQIfQ-QmBCL6ZzzrNJ364PUDwcGJ7SRt1wlcT5YI7Qhm8axqpb9MF6efMHJP7cgfeWWP7GKWVap3VwEa


    ★ Also, I will be updating this request thread every now and then! If you don't see anything you like at the moment, but maybe some of our standards blend well together, then don't hesitate to pm me about any of your own ideas. <3


  • ☑ = Taken
    ⋆ = Favored or Craving
    M x M = Male and Male pairing
    F x M = Female and Male pairing
    F x F = Female and Female Pairing
    MOCs = Multiple Original Characters
    Bolded = I want to play


    *Note: Keep in mind that some of the predetermined pairings are flexible.

  • These story concepts are loosely based off of music lyrics and images that I have found over the years. Some are also influenced by dreams that I've had. A lot of the "ideas" below read "description to be added". This is mostly due to the fact that most the images below stirred up loose concepts for me, but I actually didn't write down any of my ideas. Basically I've forgotten what my ideas were for the images below. I would try to think up of something for them, but I'm sad to admit that I've lost my creative spark over the year. I would love hear if the images and titles below spark any ideas for you. If you have an idea for any of the titles below then please leave a message!

    large.jpg

    Tags: Female x Male or Male x Male, Dark Themes, Life Debt

    Note: I would like to play Muse A.

    Plot:A long time ago Muse A was walking home from school in the rain, and came across an injured Muse B. Feeling sorry for them, Muse A changed course and stopped by a near by mini mart for some first aid and food. When Muse A returned they treated the wounds and provided Muse B with food while sharing the umbrella. Muse A did not want to leave Muse B in the cold rain, so they gave them the umbrella. This moment has stuck with Muse B for years to come, vowing that they would repay the kindness bestowed upon them that day. Years later, Muse A is finally attending university! On the first day Muse A is suddenly approached by a person they don't recognize (an older Muse B), and are totally shocked when the stranger declares their undying loyalty to them! What madness will ensue?

    Inspired by:

    Sakimori.full.1855685.jpg

    Tags: FxM, MxM, FxF, Fantasy, Action-Adventure, World-building, Fluff

    Notes: I would like to play Muse A.

    Premise:When she was a young girl, Muse A watched as the people she cared for most slowly vanished from her life. In the White City where Muse A resides it is forbidden to pass the through the white gates with out a special permit. Her parents were merchants, and eligible to leave the safety of city to attend business matters. Well one day they didn't return from one of their trips. After several years, her older sister became obsessed with finding out what happened to them and she too set out to get some answers. The elder sister waited for the right conditions to sneak through the gates unnoticed, and Muse A watch solemnly as her sister turns her back on her despite her pleading. Her sister never came back either. Time went on, and Muse A tries to live her life hoping that one day her family will walk through those gates again. Eventually her grandmother passes away, and she is left alone in the world. Fueled by loneliness, anger, and grief Muse A decides that she needed closure, and she too steps through the gates hoping to fill a void left there so many years ago. Not far into her journey of the unknown, she runs into trouble and is rescued by Muse B who, for some reason or another, decides to help her seek out some answers.

    Tags: FxM, FxF, or MxM, modern fantasy, slice of life, adventure

    Notes: I'll play either muse.

    Premise: Muse A frequently visits a local book shop on their day off in order to relax. Though Muse A finds the owner, Muse B, to be quite strange, and has caught them talking to the books on several occasions. Sometimes he would go missing for hours at a time, or there will be a huge commotion coming from the back room. Despite this, Muse A isn't really bothered, as the shop is quiet and hardly crowded for the most part. Well one day, Muse A gets really curious as to what could possibly be going on in that backroom, but when they sneak in Muse A finds that nobody is there. Just an large empty room that looks like an personal library or office. Just as Muse A is about to leave the room something miraculous happens. A book flutters off from one of the many shelves to the center of the room. It opens to a certain page, and Muse A watches as it contorts and stretches allowing Muse B climb out. The two stand there in shock, and soon enough Muse B formally introduces himself as none other than the Book Keeper, protector of worlds.

    Tags: Slice of life, Dark Themes, Mature, FxM or MxM

    Notes: I would like to play Muse A. This story is based on a real event that happened in my life, but with a different outcome. It will be a very personal role-play for me. If topics of suicide, severe depression, drug abuse, abuse, and neglectful parents are sensitive topics for you, then please close the spoiler and try looking over other ideas I have.

    Premise: Muse A has had a rough go of it lately. They just graduated from high school a year ago, and recently lost a few of the closest friends they've ever known. The friends Muse A has managed to keep have grown busier and distant over the years. They're struggling in school, connecting with others, and suffering from mental and emotional abuse in a long distance relationship. To put it simply Muse A is at a real low point, and is overwhelmed with loneliness and a sense of sadness. Currently Muse A has just turned eighteen, and like every year before was invited to stay the night at their grandmother's house. While there Muse A's grandmother finds some old baby pictures to share with them, and as they look through them together the two come across a photo of Muse A and a baby boy, Muse B, playing together. After Muse A inquires about the boy, their grandmother tells them a story of how Muse B's mother and Muse A's mother used to be really good friends. That Muse A and Muse B used to be playmates, but when Muse A's mom moved to another city the two fell out of touch with each other. Then came the sad story about how Muse B's mother was a single mom, and that over the years Muse B become a "troubled kid". He fell into heavy drug use as an attempt to cope with his severe depression, and as a result his mother relinquished custody of her son to Muse B's grandmother who lives right next door. The woman wanted nothing to do with her kid anymore. Muse A can't help but feel like there's a sort of kinship between them, and at the same time also felt a little off after learning about this mysterious boy from their childhood. There was this feeling just itching at the back of their mind, as if Muse B was crying out for them. An undeniable pull. Deciding to follow this gut instinct Muse A decides to visit their grandmother's neighbor and reconnect with Muse B. Bringing some of their own birthday cake as an offering, Muse A is introduced to Muse B's grandmother and allowed into the home. From the lobby Muse A, their grandmother, and Muse B's grandmother can hear the sound of music blaring from upstairs. Muse A is encouraged to go fetch Muse B while the grandmothers catch up with each other. After ascending the stairs and finding the right room Muse A walks into Muse B's room. They're met with the alarming sight of Muse B with a gun to his head. Muse A lunges for the gun, and the sound of it firing rings through out the house. Thus begins a story of growth and friendship between two lost souls.

    helloween-87.jpg

    Tags: Supernatural, Modern Fantasy, Dark Themes, Mature, MxM, FxF, or FxM.

    Notes: I would prefer MxM, and I can play either Muse. Would prefer Muse A.

    Premise:Character A is an ex gang banger who is struggling to keep himself afloat. They're barely passing any of their classes, is now visually impaired, and has an overworked single mother who is nothing more than disappointed in them. Luckily for Muse A, they catch what appears to be a break, as their film professor was generous enough to assign them an extra credit assignment so Muse A can pass the class. Character A decides to do a documentary on Sun City's very own urban myth regarding an abandoned home in Peach Creek. There are several rumors surrounding the house, how it used to be the home of a witch or some serial killer. The story is always different! After researching the small estate and taking interviews, Muse A can't seem to find any factual information on the home. The only option Character A can think of is finding old records that might still be in the house itself. So they sneak in, and as it turns out this assignment was definitely not a gift from above. Character B is a vampire who is trapped inside the house waiting for the day some foolish human wakes them from their slumber. When Character A ends up doing just that, they force the poor kid into drudgehood and make them their own personal blood bag. However Character A isn't so easy to submit, and eventually they strike up a deal. Character A will lure unsuspecting humans to the house, and Character B might just let him live freely.... or so Character A hopes.


  • To Be Added...

  • Teacher x Student
    I can play either role, and I have a few characters already made for each. I have ideas for a modern / slice of life kind of pairing, and one for a more modern-fantasy setting. Willing to discuss.

    Vampire x Supernatural or Human
    I have a character that I would like to role-play as. They have plenty of pre-made relationships that we can use, or you can make your own character. The character has a pretty dramatic life, so there will be plenty there to use for plot bunnies. Willing to work on it more and discuss our options. For more info just pm me.


    Priestess x Prince / Demon / Open
    This would be set in Asia! I already have the priestess character made for this, but I could play the other role. I am willing to discuss plot and other things in a pm.

  • kiki_s_delivery_service_by_tonychopper9-d5wvcjh.png

    Tags: Modern Fantasy, Original Characters, Mature Themes

    Notes: None.

    Premise: Three friends, witches from a small country town, have reached their coming of age ceremony. They take off together, eager to find a new home and help each other with their witch training. Eventually they happen across a port side city and learn that in the recent years public opinion of witches has turned sour due to an increase in what the magic community calls "The Lost Ones". Despite this harsh reality, they find their new home and begin their new lives. Unfortunately, the young mages must be cautious as trouble begins to arise with in the city when a small group of wayward witches arrive on the scene. Their antics eventually catching the attention of a group of witch hunters. The three young witches must prepare themselves for the difficult road that awaits them.

  • To Be Added...

  • Okay, so I normally don't do role-plays that involve canon characters. Recently I've been willing to give it a try. I'm always encouraging people to try no things and push past their comfort zone, so I figured I should take my own advice. I'm not opposed to playing canon characters, but I cannot guarantee that I'll do a good job. I'm always willing to double. :)
    Oc x Itachi
    Oc x Kakashi
    Oc x Shikamaru
    Oc x Sora
    Oc x Oc

  • The list includes genre's and topics that I would not mind centering a story around, but have no created any plot for these specific topics.
    If you have anything in mind please leave a message. Anything in bold is what I would consider personal favorites!


    Anime:
    Magi
    Naruto
    ★ Bleach
    Soul Eater
    ★ Your Name
    ★ Aggretsuko
    Castlevania
    ★ Psychopass
    Sailor Moon
    ★ Shugo Chara
    Miyazaki Films
    ★ B is for Beginning
    Violet Evergarden
    ★ My Hero Academia
    ★ Full Metal Alchemist
    Little Witch Academia
    Pokemon and Digimon
    ★ Oran High School Host Club
    ★ Avatar the Last Airbender / Legend of Korra


    Movie:
    ★ Zootopia
    ★ Harry Potter
    ★ Disney Movies


    Cartoons:
    ★ Ben 10
    ★ Code Lyoko
    ★ Scooby-Doo
    ★ Teen Titans
    ★ Gravity Falls
    ★ Totally Spies
    ★ Young Justice
    ★ Samurai Jack
    ★ Martin Mystery
    ★ Adventure Time
    ★ Steven Universe
    ★ Ed, Edd, and Eddy
    ★ The Powerpuff Girls
    ★ The American Dragon
    ★ Star vs The Forces of Evil
    ★ My Life as a Teenage Robot
    ★ Justice League / Unlimited
    ★ Code Name: Kids Next Door
    ★ Foster's Home for Imaginary Friends
    ★ The Grim Adventures of Billy and Mandy


    Other:
    ★ Alice in Wonderland
    Thief (Video Game)
    Assassin's Creed

 
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As you can see, once there's enough text in this box, the box will grow scroll bars... that's why we call it a scroll box! You could also place an image into the scroll box.
As you can see, once there's enough text in this box, the box will grow scroll bars... that's why we call it a scroll box! You could also place an image into the scroll box.
As you can see, once there's enough text in this box, the box will grow scroll bars... that's why we call it a scroll box! You could also place an image into the scroll box.
As you can see, once there's enough text in this box, the box will grow scroll bars... that's why we call it a scroll box! You could also place an image into the scroll box.
As you can see, once there's enough text in this box, the box will grow scroll bars... that's why we call it a scroll box! You could also place an image into the scroll box.
As you can see, once there's enough text in this box, the box will grow scroll bars... that's why we call it a scroll box! You could also place an image into the scroll box.
 
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1. Please use ARTWORK as your face claim. Semi-Realistic, Realistic, Traditional. Whatever you like the most, so long as it is not real people. :)

2. Do not fill out your character's stats. I will be creating the stats for your character and they will be based off of the character's capabilities. For example, a character with mostly physical strengths will have a higher maximum number for the stats strength and speed. To be more specific, if a character is a track medalist, they will have a higher speed limit.

3. There is a deadline for character sheet completions. Everyone who joins will have one week to make their character sheet. If you wish for an extension, please ask me three days prior to the deadline. Those who express interest past this day (0/0/00), will have a week to submit a character sheet from the day they joined. For example, if you are reading this on the date (2/20/19) then you will have until (2/30/19) to submit a character sheet.

4. If you need help finding images please let me know! I have A TON.

Code:
[div=display: none;]Major Mono Display
AbelFONT 3[/div][div=
margin: auto;
max-width: 700px !important;][div=width: 690px; margin: auto;][div=background: #141414; margin-bottom: 10px; padding: 10px; font-family: Orbitron; font-size: 50px; text-align: center; text-shadow: 2px 2px 0px #ccb898; color: #987f53; letter-spacing: 20px;]Name Here[/div][/div][div=
display: flex; flex-wrap: wrap;][div=flex: 1; height: 600px; background:url(https://i.imgur.com/5zH9Ck7.jpg?2); background-size: cover; background-position: 50% 50%; margin: 0 5px 0 5px; min-width: 250px;][/div][div=min-width: 250px !important; flex: 1.5; margin: 0 5px 0 5px;][div=height: 310px; background: #242424; padding: 10px;]

[div=flex: 1; margin: auto; max-width: 210px !important; z-index: 3; height: 210px; border-radius: 100%; animation: fa-spin 5s linear 0s infinite; pointer-events: none; opacity: 0.3; border-top: 5px solid #ccb898; border-bottom: 5px solid #ccb898; border-left: 5px solid #FFFFFF; border-right: 5px solid #FFFFFF;][div=border-radius: 100%; animation: fa-spin 5s linear 0s infinite reverse; height: 200px; width: 200px; pointer-events: none;][/div][/div][div=top: -240px; overflow: hidden;][div=width: 120%; height: 270px; overflow-y: scroll; margin-left: 3%; padding-right: 2%; font-family: Abel; font-size: 14px; color: #987f53; opacity: 0.88;][div=font-family: Orbitron; font-size: 14px; text-transform: uppercase; letter-spacing: 3px; color: #ccb898; border-bottom: 1px solid #ccb898;]Stats[/div]Strength - 
Speed - 
Sanity - 
Knowledge - 

[div=font-family: Orbitron; font-size: 14px; text-transform: uppercase; letter-spacing: 3px; color: #ccb898; border-bottom: 1px solid #ccb898;]Age & Birthday[/div]Age, Date

[div=font-family: Orbitron; font-size: 14px; text-transform: uppercase; letter-spacing: 3px; color: #ccb898; border-bottom: 1px solid #ccb898;]Hobbies[/div]List three to four hobbies here.

[div=font-family: Orbitron; font-size: 14px; text-transform: uppercase; letter-spacing: 3px; color: #ccb898; border-bottom: 1px solid #ccb898;]Personality[/div]List eight personality traits here. Have an even amount of good and bad traits. Go here for help: http://ideonomy.mit.edu/essays/traits.html

[div=font-family: Orbitron; font-size: 14px; text-transform: uppercase; letter-spacing: 3px; color: #ccb898; border-bottom: 1px solid #ccb898;]Other Info[/div]Around five sentences providing other information about your character. Short, simply, easy. <3
[/div][/div][/div][div=font-family: Abel; font-size: 14px; color: #987f53;][div=margin-top: 10px; min-width: 200px !important; height: 33px; overflow: hidden;][div=width: 58px; z-index: 1;][MEDIA=youtube]neV3EPgvZ3g[/MEDIA][/div][div=padding: 5px; height: 38px; background: #141414; z-index: 2; pointer-events: none; top: -35px; opacity: 0.99;][FA]fa-play-circle fa-2x[/FA] [FA]fa-pause-circle fa-2x[/FA]  Relaxing Jazz Music[/div][/div][/div][/div][/div][/div]
 
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Major Mono Display
AbelFONT 3
Chantel Reyes


Stats
Strength - d 3 3 3 4 4 5 5 6
Speed - d 2 2 3 3 4 4 5 6
Sanity - d 1 2 3 3 3 4 5 8
Knowledge - d 2 3 4 4 5 5 6 8

Age & Birthday
25, May 3rd

Hobbies
Reading, Home Decor, Watching Documentaries

Personality
Organized, Poised, Dedicated, Assertive, Friendly, Stubborn, Unforgiving, and Controlling

Other Info
Chantel has been working as a real estate agent for about three years. She doesn't have any family in the state of Oregan. She was born in Richmond, Virginia to a single mother. Chantel graduated with honors from both high school and university. She lives in an single bedroom apartment, and has two cats.
  Relaxing Jazz Music
 
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(颯 秋山.) HAYATE AKIYAMA.​






Short paragraph containing:

>> BASICS: AGE (17+) > SEX > ETHNICITY > OCCUPATION​
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Hayate is 32 years old, Male, of Japanese ethnicity, and is a well known horror novelist and author.


"Fall seven times, stand up eight."
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

>> PERSONALITY


>> BIOGRAPHY


>>> EXTRA INFORMATION
APPEARANCE > ETC


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
清祥 C | ❂ 00 / 60
■ ■ ■ ■ ■ ■ ■ ■ ■ ■ 呪文 E (14)
■ ■ ■ ■ ■ ■ ■ ■ ■ ■ 柔術 E (14)
■ ■ ■ ■ ■ ■ ■ ■ ■ ■ 式神 D (36)

>> descriptions of unique skills from sub-categories: None.
A Sign In My Blood
 
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( 道明寺.) AYAMA DOMYOUJI.​






Short paragraph containing:

>> BASICS: AGE (17+) > SEX > ETHNICITY > OCCUPATION​
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ayama is 22 years old, female, of Japanese ethnicity , and is a stock holder, share holder, aspiring CEO, and business woman.


"I am not afraid. I was born to do this."
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>> PERSONALITY
ISFJ - T (Constant Improvement)

With the average person Amaya always wears a polite smile on her face, and maintains very articulate speech. She's trying her best to seem like a professional individual that others feel comfortable with. However this requires that she remain detached from her emotions. She can't get angry, or sad, or even too excited. In some cases when she's trying to hide herself, she sounds like she's just reading from a script. Asides from that people tend to like her. Her generous personality is not unknown to others.

Amaya's friends are few, and the only ones that really know much of anything about her. They know all her hobbies, and that being the daughter of a wealthy CEO is actually a lot of hard work. Still she always tries to find the time to talk to them or help them with school work. In fact she can get worried easily, and always trying to make them happy. She's like a mother hen really! They know that during their days away from school that Amaya likes to travel outside the city to star gaze. They know that she is never with out a good mystery book in her bag or a word puzzle of some kind, and that she loves to listen to music. Unfortunately, even Amaya's got a darkside, and her friends have seen it on occasion. She can get really aggressive towards others that've rubbed her the wrong way, and a little clingy. Though it's really rare.

With people that have not made a good impression on Amaya, she is cold, harsh, and unforgiving. Amaya is not one to welcome back those who have betrayed her trust. Hurting those she is closest to is almost a death wish, as she will find a way to make someone's life miserable in the most subtle ways possible. Any accusations of harrassment thrown her way are never proven true due to how discreet she is. She's calculating and very cunning in that regard. However; that does not mean she doesn't slip from time to time. On rare occasions, if pushed far enough, she will loose her temper.

Likes:
- Books (Mystery, Horror, and Fantasy)
- Documentaries
- Astronomy
- Brain Teasers: such as Puzzles, Crosswords, Word-Searches, Sudoku, etc.
- Games: Board Games and card games. She likes very few video games, but doesn't mind playing action-adventure video games with a great story and puzzles. Her favorite video game series is the Professor Layton chronology, and Ace Attourney. She also likes other video games that have mystery and horror elements. She'd much rather read or do real puzzles than play video games though.
- Movies (Horror, Thriller, Fantasy, Action, Animated)
- Coffee and Tea (preference for tea)
- Spring and Fall
- Music
- Math
- Writing
- Nightscape
- Thunderstorms
- Feminine fashion
- Low key occult stuff (like Ouija boards)

Dislikes:
- Failure
- Rumors
- People hurting her friends
- Being unable to solve a puzzle
- Cloudy days with no rain
- Sweets
- People with poor hygiene
- Most sports
- Flakes
- Dishonesty?
- Disloyalty
- Doing badly in school
- Loosing her cool

Hobbies:
- Puzzles: Amaya is never with out a puzzle book of some sort in her bag. There is nothing she enjoys more than challenging her brain. Her favorite puzzle game is Sudoku, but sometimes she'll mix it up and bring in a word search. It's quite strange though, if you asked her why she enjoys them so much she just tells you her father encouraged her to pick up the hobby.

- Star-gazing: Amaya has always loved to watch the night sky ever since she was little. Sometimes when her father and mother were fighting she would sneak out of her home to roam the neighborhood. She'd keep going until she find a isolated spot near the river, and lay in the grass. Every time she'd see a shooting star she would cry and wish for a better life. Looks like she got her wish. These days, whenever she looks at the stars she'll cry for a different reason.

- Reading: Amaya always had a love for books, even as a kid. She liked to use them as an escape from the daily stressors of her life, and still does to this day. She has her own personal library at her home. It's not really a large one, but she essentially treats it like an office. She spends most of her time in this room studying for school, or preparing for her future. When she isn't studying, she's reading. Sometimes she'll take her books to her room and read in her window seat. Amaya always loves a good mystery book, and usually has a book on her at school as well.

- Music: Amaya is currently the music club president due to the previous president graduating. She tries to have various orchestra students play at some of her fund raisers to not only promote the student's talents, but bring good publicity to the school. She herself is very musically inclined, and knows how to play several instruments. She's yet to really find a favorite out of them all. It's not like she could make a career out of it anyways, hence why it's just a hobby for her.

- Volunteering: Amaya likes to spend her time by volunteering at shelters of some sort, at her father's company, hospitals, or museums. She likes to hold fund raisers as well for good causes, and donate money. Recently she's been volunteering at her father's company during the weekends while she's still in school earning a business degree. She plans on starting a fund raiser for children in need once she's got her father's support for the event.

Fears:
- Being abandoned by her friends
- Her father being released from prison
- People finding out about her trauma
- People seeing her loose control
- Failure of any kind

>> BIOGRAPHY
Early childhood for Ayama was an awful experience. Her father was a violent alcoholic that was both physically and verbally abusive. He always acted like she was an inconvenience to him, and would get easily agitated with her over the tiniest of things. Ayama's mother took the brunt of his beatings as means to protect Ayama from getting physically hurt. Whenever he became violent she would have to go to her room and lock the door. She could hear the struggle and yelling from the safety of her room, but it didn't do much to quell her fear those nights. Over time she couldn't listen to her mother's sobs so Ayama would sneak out at night in order to escape the hell home she lived in. She would lie in the grass next to river, and watch the night sky. Sometimes even falling asleep at the sound of the gentle current. One night in particular she was shaken awake by another kid around her age because they were worried she was injured. When Ayama explained her situation to them, the other child offered to teach Ayama how to defend herself. Every friday since then the two would meet by the river and practice self-defense and building confidence. The two became really close, and Ayama always felt like she could be herself around them. The friends she had made in school were not very nice, and fed Ayama's frustrations from home. She and her friends became bullies, and took their anger out on those weaker than them. After meeting the kid by the river Ayama stopped all that, because they helped her grow as a person.

One night in particular things escalated though, and Ayama went and hid in her room like she had done so many nights before. This time seemed different. She could hear the sound of furniture being tossed around as her parents fought. It sounded worse than usual, before becoming eerily quiet. Ayama did not hear the usual sobs from her mother, but rather the sound of foot steps coming up the stairs and stopping at her door. Then the door knob violently being jiggled, her father yelling at her and demanding she open the door. When Ayama told him no he became angrier and started screaming at her to open the door, threatening her if she didn't do as told. Fearing for her life Ayama fled through her bedroom window and ran all the way to a friend's house. The mother was a college friend of her own, and when she was safely ushered inside she began to tell them what happened in between sobs. Concerned for her friend, the mother called the police to report the disturbance and they rushed to the scene. Upon arrival the police were met at the door by Ayama's father who acted as if nothing was wrong, but due to prior noise complaints from neighbors and the smell of alcohol on his breath the police did not believe him. The officers pushed their way into the house, immediately restraining Ayama's father when he tried to stop them. Just moments after, one of the officers found Ayama's mother dead on the living room floor among the remaining shambles of furniture and broken ceramics. Her father was immediately arrested.

The news of Fumiko Fujimoto's death devastated the Domyouji family, but mostly her brother, an CEO of an up and coming Japanese corporation, and her own daughter Ayama. Ayama herself was put into her uncle's custody until proper arrangements could be made for her, but the man could not let his sister's only child go into the hands of their family in law. Instead, against his wife's protests, he decided to adopt Ayama into his own family. With the adoption Ayama moved to the wealthier side of San Fransokyo, where she begin the new life as the daughter of a CEO, and the sister to two brothers. It was hard at first for the little girl, given the fact that these people were actually extended family. Then there were the nightmares. Almost every night since her mother's death she was plagued with horrible night terrors where she was forced to watch her mother's death. Then they started happening while she was awake, and it caused her to act out both at home and in school. Due to her out bursts she her new father and mother started taking her to see a psychiatrist who came to the conclusion that Ayama suffered from horrible PTSD. They gave her pills, which helped with her night terrors, and kept her relatively calm, but they did not make the visions of her dead mother go away. Her mother followed her every where she went, until one day Ayama was approached by an older gentleman. A man named Hayate who told her that he could make her visions go away. All Ayama had to do was close her eyes, and listen to some really loud music. He stuck some headphones on her and she closed her eyes. The music drowned out any noise from the outside, and she stood there quietly waiting for him to fix her problem. There was a tap on her shoulder, and she opened her eyes when the man took the headphones off her. Her mother was finally gone. Then the man took her to a ramen shop, paid for her lunch since she was feeling a little fatigued. While she was there she met an even older man, Ito, who gave her a little charm as a keepsake. She was instructed to keep the charm on her at all times, because it would protect her and give her good luck. Then they sent her on her way, and Ayama never saw them again.

Ever since then she lived a peaceful life! She graduated top of her class, got along with her new family, and was accepted into one of the best universities in San Fransokyo. Things were looking pretty good for Ayama, until her older brother and closest friend died in a shooting. Things started to fall apart from there. It was like his death had torn the family apart. On top of that her favorite luck charm went missing, and just like before she started seeing visions of a childhood friend following her around. Thinking back to that day, she found herself drawn to the Ramen Shop once more. There she reunited with Ito, who finally explained to her what exactly was going on. She had been blessed with the ability to see into the spiritual world, that she could see ghosts. He then offered to take away the sight as he had done so before, but to his surprise Ayama refused. Then he made her a counter-offer...to work for him as an exorcist.

>> EXTRA INFORMATION
APPEARANCE > ETC

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
清祥 C | ❂ 00 / 60
■ ■ ■ ■ ■ ■ ■ ■ ■ ■ 呪文 f (30)
■ ■ ■ ■ ■ ■ ■ ■ ■ ■ 柔術 f (20)
■ ■ ■ ■ ■ ■ ■ ■ ■ ■ 式神 f (10)

>> descriptions of unique skills from sub-categories: None.
Oh No!
 
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➞✶ wonderland. »
  • Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam pharetra massa risus, imperdiet vehicula metus placerat ac. Curabitur volutpat, lacus sed consequat tincidunt, arcu tortor tincidunt nunc, sed sagittis massa lectus et sem. Fusce ut libero vel libero luctus rutrum in et ex. Sed congue odio non vehicula malesuada. Praesent ligula metus, dapibus at sapien eget, dignissim lacinia elit. Nam at bibendum quam. Donec nec eleifend eros. Proin vel posuere elit. Nullam finibus nisl non nibh pharetra vestibulum. Phasellus sollicitudin, mi eu lacinia tincidunt, sem odio varius tellus, a pellentesque quam velit quis sem. Integer dapibus, ipsum sit amet sagittis tempus, urna metus ultricies metus, eget porta neque elit nec mi.

    Sed eget varius ligula. Praesent lacus justo, ultricies non sagittis ut, lacinia lacinia neque. Nullam nibh erat, sagittis vel nisi eleifend, tempus feugiat justo. Interdum et malesuada fames ac ante ipsum primis in faucibus. Praesent in dui a leo aliquet commodo id tincidunt tortor. Integer sit amet magna ut arcu imperdiet porta nec at nulla. Proin in ex sit amet risus porta pretium sit amet ac augue. Suspendisse consequat porta augue, vel vulputate nibh posuere sit amet. Aenean eget ligula sollicitudin, bibendum lacus sit amet, aliquet quam. Donec feugiat consequat augue. Fusce sit amet eros est. Sed non lectus sed erat dapibus pulvinar at id tortor. In tempor a odio ac rhoncus. Ut commodo nibh vitae ante viverra, vel finibus mi luctus. Fusce id mauris non metus rhoncus ultricies.
  • ➞ RULES

    Proin mauris ante, interdum vitae ante nec, congue pretium dui. Nunc tincidunt volutpat nulla non rutrum. Nunc blandit libero quis tortor finibus, nec cursus odio placerat. Nam malesuada tellus accumsan quam rhoncus consequat. Sed ac sapien quam. Donec fringilla laoreet facilisis. Sed a ipsum dolor. Donec mollis velit at quam faucibus euismod. Morbi maximus justo accumsan orci suscipit sodales. Nulla tristique ultricies erat, non lacinia tellus consequat nec. Nunc ultrices neque a fermentum eleifend. Donec in nisi egestas augue facilisis feugiat id nec nisl. Sed ut turpis maximus, feugiat augue quis, fermentum nunc.

    Nam facilisis arcu eu turpis tempus pellentesque. Etiam cursus luctus placerat. Mauris at elementum ex. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Donec ac luctus metus, sit amet iaculis massa. Aenean ullamcorper sollicitudin nulla. Curabitur iaculis, lacus eu varius viverra, mi libero volutpat lorem, in accumsan urna nulla nec purus. Vestibulum et ultricies velit, vitae finibus lectus. Aenean eu elit a massa pellentesque sagittis ac in tellus. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Suspendisse porta sagittis posuere. Nulla quis nulla viverra diam varius scelerisque a ut orci. Morbi nec aliquet justo. Praesent rutrum ultricies diam ut interdum.
  • ➞ CHARACTER SHEET

    Maecenas hendrerit libero non vestibulum ultricies. Maecenas nec lacus lacinia, lobortis mi sed, tempor felis. Praesent in nisl risus. Quisque sit amet purus non risus hendrerit consectetur. Cras ut orci non risus faucibus tristique at vitae ligula. Ut auctor gravida justo ut vehicula. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Sed mattis odio nisi, ullamcorper feugiat eros tincidunt nec. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Nunc lacinia iaculis auctor. In hac habitasse platea dictumst. Ut ante est, volutpat at aliquet vitae, imperdiet ac nulla. Phasellus nibh magna, sollicitudin in ante eget, fringilla ullamcorper lorem. Nulla elementum nibh ac risus aliquam suscipit et ut dolor. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; In sollicitudin commodo est quis ullamcorper.
Coded by Adrian
 
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➞✶Wonderland Lore »

In the beginning...
A young girl by the name of Alice mysteriously appeared in Wonderland and caused a huge commotion with the natives. Rumors of a curious little girl not of their world was beginning to circulate across the lands. Even the Queendom of Hearts was wrought with concern. She was alien. Unfamiliar with the customs of wonderland, and as such created more harm than good. Despite this several of wonderland's residents grew fond of the little girl, though not everyone felt the same. While Alice did not mean any ill will to the woman, Adelpha Rooke, formerly known as The Queen of Hearts, grew infuriated with the blonde. Insulted she wanted Alice dead by any means necessary. The commotion brings about the attention of Queen Mirana, from The Queendom of Diamonds, who heard rumors that the Red Queen had become tyrannical. When Alice finally met the White Queen she confirmed that the Queen of Hearts tried to execute her after she beat the woman in a game of cricket. Then the girl disappeared shortly after, and rumors that an assassin under the Red Queen's charge had successfully murdered the young girl began to circulate. Appalled by the news, Mirana demanded an audience with the Red Queen. Upon Adelpha's agreeance to meet, the White Queen traveled from her kingdom to the next only to find the Queendom of Hearts had been led to ruin. When finally together, the two rulers began to argue over what was best for the Queendom of Hearts, which ended with the Red Queen feeling insulted. Due to her personality and utter hatred for the Queen of Diamonds, Adelpha ordered for the assassination of the White Queen before she fled back to her kingdom. As a result the Country of White Diamonds and the Country of Red Hearts declared war on each other.


Sadly, the White Queen of Diamonds was, and always has been, a pacifist and did not have an army. While Mirana desperately tried to rally her forces Queen Adelpha's soldiers laid waste to her lands. Fortunately, in due time the White Queen eventually assembled an army, but was lacking a knight willing to lead her troops. No one was brave enough to lead her army into battle and challenge the Red Queen, but one day the mysterious girl named Alice appeared once again. She had grown into a beautiful young woman and was quite reckless her second time visiting. She traveled all over Wonderland, experiencing many things before once again coming across the Queendom of Diamonds. Full of mischievousness, the girl stole a beautiful set of white armor and appeared before the Queen. Keeping her identity a secret She led the White Queen's army to victory and supposedly slew the jabberwoky. Unfortunately, Alice did not wish to be revered for her actions, and just as quickly as she came she disappeared.


Sometime after the war, a wonderland citizen discovered her empty suit of armor. The man was very poor and desired fame and fortune, so he lied to his queen saying he was the one who killed the jabberwoky and won the war. He was rewarded with the entitlement of the White Knight, who controlled all of the White Queen's military and enforced her rule. He accepted and loyally stood by his queen's side despite it being a lie. Nevertheless, peace came to Wonderland once again. The Red Queen was exiled to unknown lands, and her daughter, Valentine, took the throne. Many years passed by and two new countries were discovered. The Country of Blue Spades which was hidden away behind the twisting and eerie Tulgey Woods. Then shortly after the Country of Green Clubs which was nestled deep into the lush expanse that is The Wonder Gardens. After their discovery, Mirana invited the leaders of all four lands to a peace meeting where they would sign a treaty to form an alliance and keep peace throughout all of Wonderland. After much debate they all agreed to the conditions of the treaty. With this new alliance Wonderland became a place free of trouble, and entered a golden era for decades. Wonderland became something it always should have been...paradise.



Like the shifting tides...
One day something strange happened. There was a large rumble across the lands that shook all four countries to their cores. It devastated some more than others, but peace through out Wonderland came to halt. The four realms quickly scrambled together to search for the source, and at first accused one another for being the cause of their strife. It wasn't until The Mad Hatter happened across a never before seen clock tower where all four kingdoms touch did things start to click. He immediately reported The Clock Tower to Mirana who passed on the message to the other Royals. The clock tower had seemingly, mysteriously appeared from nothing, and judging by the outside it looked relatively new. Mirana decided to take charge of the situation and scheduled an expedition of the tower. The other royals joining her in the quest to learn of the puzzling structure. Once they entered the royals were shocked to find that the inside of the tower was incredibly decrepit compared to its pristine outside. The inside was practically falling apart as they inspected every nook and cranny. It wasn't until they reached the top floor that they finally found a spec of life within; a young woman tinkering away at the clockwork inside. When questioned, She had no recollection of how she had suddenly appeared, and acted as if she has always been a resident of Wonderland for decades. She has been deemed harmless for now, but the rulers have issued a law stating that citizens remain away from the clock tower until further notice. The Red Knight has been tasked with keeping watch over the woman and her tower.

Unfortunately this leaves the Royals with no comfort. There's this unrelenting feeling that plagues the Royals of Wonderland. It is unsettling, unnerving, and unwelcome. A feeling that brings one thought to mind. Was there more to their world that they were unaware of? Strange things where happening in Wonderland, and peace throughout the lands was starting to waver. Just what does the future have in store for Wonderland?

Coded by Adrian
 
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➞✶ Wonderland Locations »
  • ➞ The White Queendom
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    The White Queendom, also known as the Country of Diamond or Diamond Country, is the lands under the White Queen's rule. The Queendom is lush with green and has moderate temperatures. It is also the only place in wonderland to exhibit various geographic landscapes from temperate forests, to rolling hills, and mountainous ranges. The rolling hills and plains are the center of this country's agriculture, and most of wonderland's food is cultivated here. Deep with in the mountains are mines where diamonds and other rare gems can be found, thus why the woman that reigns over these lands is refereed to as "The Queen of Diamonds". Due to being so blessed, the country is the leading force in trade between all four lands as well as the richest.
  • ➞ The Red Queendom
    wn1JhP8.jpg
    The Red Queendom, also known as the Queendom of Hearts or Heart Country, is land ruled by Valentine Rooke the newest Queen of Hearts. Heart Country is also a vast land of green comprised of mostly forested mountains, plateaus, and cliffs. The climate is typically humid and warmer than that of the White Queendom. They are closer to sea level, and have access to an open bay. Their main exports seem to be fish, wood, and textiles. Recently the atmosphere across this Queendom has become warmer and livelier as families are being reunited and villages rebuilt. Though not all wounds left by the exiled queen can be healed.
  • ➞ The Blue Kingdom
    452924-castle-flying_city-Moon-night-statue-waterfall.jpg
    Maecenas hendrerit libero non vestibulum ultricies. Maecenas nec lacus lacinia, lobortis mi sed, tempor felis. Praesent in nisl risus. Quisque sit amet purus non risus hendrerit consectetur. Cras ut orci non risus faucibus tristique at vitae ligula. Ut auctor gravida justo ut vehicula. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Sed mattis odio nisi, ullamcorper feugiat eros tincidunt nec. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Nunc lacinia iaculis auctor. In hac habitasse platea dictumst. Ut ante est, volutpat at aliquet vitae, imperdiet ac nulla. Phasellus nibh magna, sollicitudin in ante eget, fringilla ullamcorper lorem. Nulla elementum nibh ac risus aliquam suscipit et ut dolor. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; In sollicitudin commodo est quis ullamcorper.
  • ➞ The Green Kingdom
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    Maecenas hendrerit libero non vestibulum ultricies. Maecenas nec lacus lacinia, lobortis mi sed, tempor felis. Praesent in nisl risus. Quisque sit amet purus non risus hendrerit consectetur. Cras ut orci non risus faucibus tristique at vitae ligula. Ut auctor gravida justo ut vehicula. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Sed mattis odio nisi, ullamcorper feugiat eros tincidunt nec. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Nunc lacinia iaculis auctor. In hac habitasse platea dictumst. Ut ante est, volutpat at aliquet vitae, imperdiet ac nulla. Phasellus nibh magna, sollicitudin in ante eget, fringilla ullamcorper lorem. Nulla elementum nibh ac risus aliquam suscipit et ut dolor. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; In sollicitudin commodo est quis ullamcorper.
  • ➞ The Clock Tower
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    The Tower appeared at the center of Wonderland, where the four kingdoms meet, with out an explanation. To this day, the citizens of wonderland are unsure of why or how it appeared – they only remember the time the land shook violently and then, it was suddenly there. From the outside, the tower appears to be in a pristine condition with relatively modern architecture. It looms far above the earth, constructed with dark grey bricks. There are not many visible windows as the farther one goes up, the thinner and shorter they get – though at night an ominous light floods from them and bathes the tower in a questionable hue. At night, the very clock face itself is lit up as well. Inside is a whole different matter – where the outside is new and clean, the inside is desolate and decrepit. Structures seemed to near their death, stray parts crumbling to the floor with any quick motion. Floorboards had begun to rot and some even broken through to cast dangerous pit traps across the surface. While outside, it is undeniably a sight to see, inside it is a place one must step carefully.
  • ➞ The Hatter's Mansion
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    The Hatter’s manor from the outside is composed of white brick and dark purple tiles with windows spanning across most visible surface. Light blue lamps illuminate the decorative and elaborate gardens that encompass the home of the mad hatter. As majestic as the outside looks, the inside is a more accurate expectation of the hatter himself as only madness governs. Some rooms disobey even the laws of physics – gravity only an concept and not reality in some. In others the furniture, decorations and sometimes even occupants loom from the high ceilings above without explanation. One can hold not expectations for this manor’s ever changing halls of madness as this home always seem to amaze, terrify or excite its guests.
  • ➞ The Tugley Woods

    Maecenas hendrerit libero non vestibulum ultricies. Maecenas nec lacus lacinia, lobortis mi sed, tempor felis. Praesent in nisl risus. Quisque sit amet purus non risus hendrerit consectetur. Cras ut orci non risus faucibus tristique at vitae ligula. Ut auctor gravida justo ut vehicula. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Sed mattis odio nisi, ullamcorper feugiat eros tincidunt nec. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Nunc lacinia iaculis auctor. In hac habitasse platea dictumst. Ut ante est, volutpat at aliquet vitae, imperdiet ac nulla. Phasellus nibh magna, sollicitudin in ante eget, fringilla ullamcorper lorem. Nulla elementum nibh ac risus aliquam suscipit et ut dolor. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; In sollicitudin commodo est quis ullamcorper.
  • ➞ The Raven's Cabin

    Maecenas hendrerit libero non vestibulum ultricies. Maecenas nec lacus lacinia, lobortis mi sed, tempor felis. Praesent in nisl risus. Quisque sit amet purus non risus hendrerit consectetur. Cras ut orci non risus faucibus tristique at vitae ligula. Ut auctor gravida justo ut vehicula. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Sed mattis odio nisi, ullamcorper feugiat eros tincidunt nec. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Nunc lacinia iaculis auctor. In hac habitasse platea dictumst. Ut ante est, volutpat at aliquet vitae, imperdiet ac nulla. Phasellus nibh magna, sollicitudin in ante eget, fringilla ullamcorper lorem. Nulla elementum nibh ac risus aliquam suscipit et ut dolor. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; In sollicitudin commodo est quis ullamcorper.
  • ➞ The Pool of Tears

    Maecenas hendrerit libero non vestibulum ultricies. Maecenas nec lacus lacinia, lobortis mi sed, tempor felis. Praesent in nisl risus. Quisque sit amet purus non risus hendrerit consectetur. Cras ut orci non risus faucibus tristique at vitae ligula. Ut auctor gravida justo ut vehicula. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Sed mattis odio nisi, ullamcorper feugiat eros tincidunt nec. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Nunc lacinia iaculis auctor. In hac habitasse platea dictumst. Ut ante est, volutpat at aliquet vitae, imperdiet ac nulla. Phasellus nibh magna, sollicitudin in ante eget, fringilla ullamcorper lorem. Nulla elementum nibh ac risus aliquam suscipit et ut dolor. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; In sollicitudin commodo est quis ullamcorper.
  • ➞ The Wonder Gardens

    Maecenas hendrerit libero non vestibulum ultricies. Maecenas nec lacus lacinia, lobortis mi sed, tempor felis. Praesent in nisl risus. Quisque sit amet purus non risus hendrerit consectetur. Cras ut orci non risus faucibus tristique at vitae ligula. Ut auctor gravida justo ut vehicula. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Sed mattis odio nisi, ullamcorper feugiat eros tincidunt nec. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Nunc lacinia iaculis auctor. In hac habitasse platea dictumst. Ut ante est, volutpat at aliquet vitae, imperdiet ac nulla. Phasellus nibh magna, sollicitudin in ante eget, fringilla ullamcorper lorem. Nulla elementum nibh ac risus aliquam suscipit et ut dolor. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; In sollicitudin commodo est quis ullamcorper.
  • ➞ Pheadora's Magical Emporium & Apothecary

    Maecenas hendrerit libero non vestibulum ultricies. Maecenas nec lacus lacinia, lobortis mi sed, tempor felis. Praesent in nisl risus. Quisque sit amet purus non risus hendrerit consectetur. Cras ut orci non risus faucibus tristique at vitae ligula. Ut auctor gravida justo ut vehicula. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Sed mattis odio nisi, ullamcorper feugiat eros tincidunt nec. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Nunc lacinia iaculis auctor. In hac habitasse platea dictumst. Ut ante est, volutpat at aliquet vitae, imperdiet ac nulla. Phasellus nibh magna, sollicitudin in ante eget, fringilla ullamcorper lorem. Nulla elementum nibh ac risus aliquam suscipit et ut dolor. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; In sollicitudin commodo est quis ullamcorper.
  • ➞ The Fawn's Cottage

    Maecenas hendrerit libero non vestibulum ultricies. Maecenas nec lacus lacinia, lobortis mi sed, tempor felis. Praesent in nisl risus. Quisque sit amet purus non risus hendrerit consectetur. Cras ut orci non risus faucibus tristique at vitae ligula. Ut auctor gravida justo ut vehicula. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Sed mattis odio nisi, ullamcorper feugiat eros tincidunt nec. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Nunc lacinia iaculis auctor. In hac habitasse platea dictumst. Ut ante est, volutpat at aliquet vitae, imperdiet ac nulla. Phasellus nibh magna, sollicitudin in ante eget, fringilla ullamcorper lorem. Nulla elementum nibh ac risus aliquam suscipit et ut dolor. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; In sollicitudin commodo est quis ullamcorper.

Coded by Adrian
 
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➞✶ Brandid City Npcs »
  • ➞ Adeline R. Ace
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    The CEO of the organization ACE, and rival of HartTech Incorporated. She's a ruthless and powerful woman with a lot of friends that are either questionable in character or equally powerful. One thing all her friends share in common is that they owe her a lot of favors, and they better deliver if called on. Not very many people who work at ACE has seen her in person, nor want to. Alicia has the pleasure of calling her "Mom". Not much is known about Madam Ace, as she is very private and does not enjoy chit chat. She's a no-nonsense kind of woman, and can be very strict. She does not enjoy bad news, and it is rumored that she has a bit of a temper if faced with adversaries.
  • ➞ Taiga J. Kraninski
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    Proin mauris ante, interdum vitae ante nec, congue pretium dui. Nunc tincidunt volutpat nulla non rutrum. Nunc blandit libero quis tortor finibus, nec cursus odio placerat. Nam malesuada tellus accumsan quam rhoncus consequat. Sed ac sapien quam. Donec fringilla laoreet facilisis. Sed a ipsum dolor. Donec mollis velit at quam faucibus euismod. Morbi maximus justo accumsan orci suscipit sodales. Nulla tristique ultricies erat, non lacinia tellus consequat nec. Nunc ultrices neque a fermentum eleifend. Donec in nisi egestas augue facilisis feugiat id nec nisl. Sed ut turpis maximus, feugiat augue quis, fermentum nunc.
  • ➞ Roy A. Williams
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    Maecenas hendrerit libero non vestibulum ultricies. Maecenas nec lacus lacinia, lobortis mi sed, tempor felis. Praesent in nisl risus. Quisque sit amet purus non risus hendrerit consectetur. Cras ut orci non risus faucibus tristique at vitae ligula. Ut auctor gravida justo ut vehicula. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Sed mattis odio nisi, ullamcorper feugiat eros tincidunt nec. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Nunc lacinia iaculis auctor. In hac habitasse platea dictumst. Ut ante est, volutpat at aliquet vitae, imperdiet ac nulla. Phasellus nibh magna, sollicitudin in ante eget, fringilla ullamcorper lorem. Nulla elementum nibh ac risus aliquam suscipit et ut dolor. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; In sollicitudin commodo est quis ullamcorper.
  • ➞ Penelope V. Castras
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    Maecenas hendrerit libero non vestibulum ultricies. Maecenas nec lacus lacinia, lobortis mi sed, tempor felis. Praesent in nisl risus. Quisque sit amet purus non risus hendrerit consectetur. Cras ut orci non risus faucibus tristique at vitae ligula. Ut auctor gravida justo ut vehicula. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Sed mattis odio nisi, ullamcorper feugiat eros tincidunt nec. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Nunc lacinia iaculis auctor. In hac habitasse platea dictumst. Ut ante est, volutpat at aliquet vitae, imperdiet ac nulla. Phasellus nibh magna, sollicitudin in ante eget, fringilla ullamcorper lorem. Nulla elementum nibh ac risus aliquam suscipit et ut dolor. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; In sollicitudin commodo est quis ullamcorper.
Coded by Adrian
 
➞✶ Wonderlandians »
  • ➞ Mirana Marmoreal
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    Also goes by The White Queen, and/or The Queen of Diamonds. She is the sole Matriarch of the Queendom of White, or Diamond Country. Her family crest is the white rose with four diamonds. She is a whimsical, but wise woman with a heart of gold. Victor of the Great Wonderland War, and peace keeper across the realm. She adores her subjects, and wants only the best for her people. Will often host events in which all of Wonderland's creatures can attend, and will often traverse the country side to pay visits to out lier villages and towns to show her unyielding care for ALL her subjects. Unfortunately, this also means that she is an incredibly busy woman. She bakes when she is frustrated.
  • ➞ Valentine Rooke
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    Also goes by The Red Queen, The Queen of Hearts, or Queen Rooke. She is the daughter of the previous Red Queen and King of Hearts. The king was executed shortly after her birth, so she grew up with out a father. She did not have a pleasant childhood due to the nature of the exiled Red Queen, but has sought professional help. She is a perfectionist, and struggles to meet her own high expectations of herself. She also struggles to garner support in her lands, as her people fear she may end up just like her mother. While she tries to hide it, Valentine cares deeply about her subjects and what they think of her. Such rumors greatly wound her and she often becomes discouraged in her role as Queen. Despite this she has been working on rebuilding her country from ruin along side The White Queen, and over all public moral is starting to climb under her reign. Her crest is a red rose with four hearts.
  • ➞ Florence Ashfeild
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    Also goes by The Blue King, The Cursed Spade, and The King of Spades. The Kingdom of Spades, and the Country of Blue is a mysterious land magically shrouded in the mists of the Tugley Woods. Only the Witch of the East and the Cheshire Cat know the way to his lands. For some reason his presence has vanished among The Court of Royals, and any letters sent to him mysteriously reappear at the sender's home. Any contact with him and his people have come to a screeching hault, and any expeditions sent into the woods do not return. The White Queen refuses to comment on what the king was like, though the subject often results in a one woman baking frenzy. His crest is a blue rose with four spades.
  • ➞ Lysond Abbings
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    Also goes by The Green King, The King of Clubs, The King of Green, The King of Clovers. Despite being the Patriarch of the Kingdom of Clubs, and country of green, the man is terribly unlucky and incredibly clumsy! He also has an awful pollen allergy that often keeps him indoors, and doesn't have much of a green thumb. Despite all his faults, he isn't actually too bad of a king. He realizes that he cannot always make the best judgements, so he does have a team of trusted advisors that help in times of need. The Witch of the West being one of these aids. His family crest is a green rose with four clubs.
  • ➞ Sliris Uzzora
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    Also goes by The Raven, Witch of the East, and Witch of the Tulgey Woods. Sliris is a bit of an apathetic individual who is genuinely disinterested in the affairs of Wonderland. They're often very difficult to deal with, and expects payment for their time. They're the reason the Tugley Woods is the maze that it is, and was known to torment lost souls in their younger years. Despite this, the Chesire Cat claims that the two of them are on good terms.
  • ➞ Giselle De Loux
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    Also goes by The White Fawn, Witch of Flowers, Witch of the West, and the Witch of Wonder Garden. Her home is found on the cusp of the Country of Clovers. She works as an advisor for her king Lysond, but is known for providing her aid to other kingdoms. She is a close friend to The Butterfly, The Lion, The Unicorn, and the Caterpillar. The talking flowers are very respectful to her, as are the other residents of The Kingdom of Clubs. There is a rumor that she and Sliris are related in some way. There is a rumor that if you are able to trap her then she will grant you one wish in exchange for her freedom.
  • ➞ Tid
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    Also goes by Hickory Dock, Mother Time, or The Clock Maker. Not much is known of Tid, as her presence in Wonderland has been scarce over all. She is the physical manifestation of time, but the residents of Wonderland are not aware of this. Her recent arrival to Wonderland has been marked with controversy, but she seems to not pose much of a threat. The woman claims that she is merely a witness to what is to come, but her cryptic and mysterious personality has not made her any friends. She is not aligned to any of the four Countries, and seems to do whatever she wants. The magic she possess is strange, but seemingly similar to the Chesire Cat's manipulation of space. The only difference is that Tid can also control time as well. She seems to be very fond of Marcus, The Hare, and The Hatter Thaddeus.
  • ➞ Sidhe Sith
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    The Cheshire Cat. Sometimes people wonder if Sidhe is even sane. The cat often speaks in cryptic messages just like Tid the clockmaker. Sidhe seems to be sort of the mischievous type, and finds joy in confusing others. While he aligned himself with the White Queen during the Great Wonderland War he seems to only put his own interests or personal goals first. They're a master of illusions and manipulating space or reality, a gift granted upon him by Sliris. There is a rumor that Sidhe used to be Sliris's familiar, and that the witch turned him into what they are today. These days he primarily spends his time in the Tugley Woods, and acts as a guardian for Sliris as well as The Kingdom of Spades.
  • ➞ Blanche Olwen
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    The White Rabbit. A young girl with a harsh attitude. She seems to be largely apathetic towards people she doesn't know. Where her allegiance lies is a mystery, though if one were to simply ask her she would say "with my Alice." Insinuating that she is loyal to no one but Alicia. However she seems to be fond of Valentine and Lulu. Valentine being a childhood friend, and Lulu her older sister. Their father was originally the Red Queen's page, but upon her exile he was released from servitude. Poor and miserable he found Alice's suit of white armor and tricked the White Queen into thinking he had been her White Knight. Blanche is not fond of her father's trickery, or her father in general, but his tall tales have inspired her sister to "take up his mantle" as the next White Knight. Despite it all being built upon their father's lies, she is proud of her sister Lulu.
  • ➞ Thaddeus Hatta
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    The Mad Hatter is an eccentric man whom Tid respects greatly. So much so that when the Red Queen ordered his execution for "murdering time" that she halted herself to keep him from the Red Queen's clutches. When the Red Queen was finally exiled, Tid deemed it safe to reanimate herself, allowing Hatter and Marcus to be freed from her time loop. Unfortunately, being stuck at 6:00 pm for decades drove both Hatter and Marcus mad. The White Queen has been working on treating his lapse in sanity by occupying him with gardening, throwing tea parties, theater, baking. He will be the gracious host to the volunteer's during their time in Wonderland.
  • ➞ Lewis and John Tweedle
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    Tweedle Dee and Tweedle Dum. The Tweedle Brothers. The Tweedle Twins. It's unclear what role the twins play for the Country of Hearts or the Red Queen. Unknown to most is that they serve as the Red Queen's eyes and ears, and it is possible that they also act as her messenger's. They tend to have an unsettling aura about them. It is rumored that the two were once vicious warriors for the previous Red Queen, but have retired now that Wonderland has entered an era of peace.
  • ➞ Marcus Leveret
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    The March Hare. It is not clear as to why Marcus was also inflicted with Tid's "blessing". It is possible that he might have just been in the wrong place at the wrong time, and as a result ended up going mad along side his friend. Before the loss of his sanity, Marcus was a loveable and sweet lad who acted as messenger and page for the White Queen. Much like the Hatter, Mirana is trying to treat his insanity by occupying him with tasks such as cooking, gardening, and the likes. Unfortunately he seems to have developed a violent streak, and lashes out if overtly stressed. Singing to him tends to quell his anger though.
  • ➞ Zara Hartman
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    The Unicorn. Zara is one of the two guardians that protect the entrance to the Land of Clovers. He's very gentlemanly, but can be stern. He takes his job as protector very seriously, even when he isn't on duty! He occasionally volunteers at Giselle's cottage, and likes to partake in community events. He doesn't get along with Ari very well, and the two are always arguing. He can do very basic healing magics.
  • ➞ Ari Vahagn
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    The Lion. Ari is the second guardian that protects the entrance to the Land of Clovers. He takes his job very seriously, but his arrogant and temperamental attitude tends to clash with his co-guardian, Zara. The two are always arguing! There is a rumor that Ari is from another world entirely, and was accidentally spirited away to Wonderland. Any mention of this, or how "different" he looks, is usually met with a tantrum. He does not enjoy talking about his past, but is always happy to discuss future hopes and dreams. He does not like cat jokes or cat themed puns. He takes pride in his looks. He doesn't like his hair being touched, but does not mind if asked first. Ari loves to have his mane brushed!
  • ➞ Jack Rooke
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    The Red Knight. Despite his last name being Rooke is not blood related to the current Queen or her family. He was supposedly the kings ward and best general before his death. He was deemed a traitor to the crown after his refusal to pledge his loyalties to Adelpha, and was locked up for his actions. Valentine when she grew older began poking her nose in places she shouldn't and happened across Jack in the dungeons. When she realized the man knew her father she would repeatedly visit him in his cell. He would tell her all sorts of stories about her father, and how much she was like him. Then Valentine would steal him food from the kitchens, and treat his wounds if possible. He saw the signs of abuse on the girl too, and it broke his heart. Valentine managed to free him one night, and tried to escape with him into the country side, but they never even made it past the castle's gates. He was forced to watch Valentine's punishment for her actions, and afterwards Valentine stopped seeing him. He prefered this though, as he didn't want the girl to further her abused for trying to help him. When Adelpha was finally exiled he among the other captives were freed. Fully supportive of Valentine's role as queen he agreed to be reinstated as The Red Knight under her reign. He works tirelessly to help Valentine rebuild her kingdom and enforce her law in a more constructive way than that of the previous queen. He's a modest and stern type of figure, often acting like a father figure to those who need it.
  • ➞ Lulu Olwen
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    The White Knight. A dutiful woman who takes her role as White Knight seriously. She is aware that her father is a fraud, but wanted to atone for his sins by truly taking up the mantle as The White Queen's knight. She trained vigorously for the day her father would retire, honing her mind and body as much as possible. When her father became to old to continue as a knight a competition was held to see who could take his place. She won the most trials out of all the participants, earning her the title. From there she was moved to the castle where she would train new recruits and enforce the queen's law. She is now a close confidant of Queen Mirana, and one of the best generals to bless her army. Lulu is incredibly quick-witted and calculating in her work, but outside a professional environment she is quite the mother hen.
  • ➞ Pheadora Monarch
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    The Butterfly. Phea is another creature of Wonderland capable of magics, though her primary abilities seem to be controlling or manipulating the elements of fire, water, earth, and air. Her strongest element being water, and then air. She can also make potions and items for those with out magical talent. She owns a magical apothecary and curiosity shop located along the edge of the Country of Clovers. It is said that The White Fawn created her from a butterfly that had drowned during the rainy season. She is Aporia's mother.
  • ➞ Aporia Monarch
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    The Caterpillar. Aporia is the daughter of Pheadora, The Butterfly. Someday she will go through a metamorphosis and turn into a elementalist just like her mother. She has already started showing signs of controlling certain elements, but her skills seem to focus more on the earth and air. Aporia can be quite rebellious when it comes to her mother, but she is wise for her age. The girl has started spending time with the Cheshire Cat lately, and has picked up his cryptic manner of speaking. Aporia has some less than ideal hobbies that usually involve drug induced trips or some kind of high. She tends to throw lavish parties in a secret location. She is very insecure over her body, and tries to hide her many legs, even if it makes it more difficult to move.
Coded by Adrian
 
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