- Invitation Status
- Look for groups
- Looking for partners
- Posting Speed
- 1-3 posts per week
- One post per week
- Slow As Molasses
- Writing Levels
- Adept
- Preferred Character Gender
- Male
- Female
- Nonbinary
- Agender
- Primarily Prefer Male
- Primarily Nonbinary
- Genres
- urban fantasy, slice of life (w/ something else), adventure, mystery, high fantasy, medieval fantasy, crime and vigilantism, pretentious nonsense
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KYNIGOS
Seafaring nomads subsisting on the aid of the stars and sea are now people of the Kynigon Coalition, a series of trading ports and seaside cities connected by the pursuit of power, profit, and political isolation. The Coalition welcomes people of all species and nations, be they ones idolizing intellect and the ghosts living beside them, rotting people living on seemingly infinite energy, former colonies in caverns burning beneath the surface, or pastoral people flying through the ruins of an age long past. In Kynigos, people of these warring nations corporate guilds, welcome only on two conditions: they can afford their stay there, and they will cut ties with previous allegiances. Dark guilds scheme in the background as the people of Kynigos struggle to reconcile their hopes for the future with their obligations to the past. As the war continues, the question is posed: how isolated is this Coalition, really?
Activity?
- There are absolutely no requirements or expectations regarding posting frequency.
- OOC engagement is encouraged because worldbuilding and plot are semi-collaborative, but is also not required.
- There is no length limit, although most players should write a minimum of a paragraph and be at an intermediate-to-adept writing level or up. These are not requirements, just preferences to give players content to work with.
- If you are playing a high-ranking character and think your involvement in the roleplay will be decreasing, please do contact me through PMs on either Iwaku or Discord. No explanation is required, but high-ranking characters are typically very plot-involved so I appreciate a heads-up, if not help deciding what to do with your character for the foreseeable future.
Mechanics:
- Always open-to-join
- Semi-collaboration
- Worldbuilding and plot-line ideas can be recommended to me via any OOC thread, Discord, or PMs on Iwaku or Discord. If they're not accepted, that's probably because of incompatibility with pre-existing information. After a bit of conversation, they might be implemented in the realm's canon information thread (credited to you).
- Prior to the beginning of the RP, any player is free to create a guild. This can be done after it starts running, so long as its existence isn't incompatible with any pre-existing information. Guilds can also be built IC.
- The world will expand as the RP continues, we are just beginning in Kynigos' 5 cities
- Threads will be created for each main location in the RP. Though there will be some IC events where certain characters are expected at particular locations, approved characters can jump in at any time.
- 1x1 and other private threads can be created, though I do encourage roleplaying in the open threads if your characters are in a public location
- This roleplays's plot line will not be very expedited or controlled by myself. My main job is to focus on creating lore and hypothetical situations that will yield conflict and to connect players joining the RP with others they may not have interacted with. I may play NPCs at points if needed.
General rules:
- Clearly all Iwaku rules still apply
- Distinguish between in-character and out-of-character identities
- Players who either exhibit poor conduct or begin unnecessary conflicts will be kicked
- This world and story are semi-collaborative, but understand that I'm still the one with final say about those matters
- Only original characters
- At the moment there are no character limits, except that starting players are only allowed 1 high-ranking character per city. High-ranking characters are indicated in bold under each location's hierarchy
- Players with high-ranking characters may gain exclusive information OOC before the RP begins or as the story develops
- Collaboration between players with characters who interact often is highly encouraged so the beginning of the RP feels natural (e.g: council members, guild leaders, guildmates)
- Visual faceclaims are optional (any style of art or photo reference are allowed), because some kind of written description should be included in your character sheet anyway
- Characters raised outside of Kynigos have slightly different required character information
- We love character diversity in this household! It's encouraged that players experiment with character design, occupations, orientations, genders, neurodivergencies, etc
- A master-thread will be created where all character sheets will be posted. After a CS is confirmed to be completed, I'll check that it's compliant with previously established information. This only applies to characters that participate in public threads.
These are all just lists of required and optional information to include in your character sheet.
Legal Name:
Former Legal Name(s) (if applicable):
Common Name (if different):
Titles and Nicknames:
Age:
Species:
Gender and Pronouns:
Orientation:
Current Residence:
Current Guild Association (if applicable):
Former Guild Association(s) (if applicable):
Occupation:
Skill Development:
Specialty:
Physical description:
- Build and height
- Skin
- Hair
- Eyes
- Typical clothing
- Guild tattoos and miscellaneous tattoos (if applicable)
- Species traits
Peculiar items:
Personality:
Strengths:
Weaknesses:
Likes:
Dislikes:
Demeanor and Patterns:
History:
Miscellaneous Information (optional):
Relationships and NPCs (if applicable/of note):Legal Name:
Former Legal Name(s) (if applicable):
Common Name (if different):
Titles and Nicknames:
Age:
Species:
Gender and Pronouns:
Orientation:
Current Residence:
Current Guild Association (if applicable):
Former Guild Association(s) (if applicable):
Age of Immigration:
Occupation:
Former Occupation (if notable):
Skill Development:
Specialty:
Education Level:
Candidacy/Candidacies (if applicable):
Physical description:
- Build and height
- Skin
- Hair
- Eyes
- Typical clothing
- Guild tattoos and miscellaneous tattoos (if applicable)
- Species traits
Personality:
Strengths:
Weaknesses:
Likes:
Dislikes:
Demeanor and Patterns:
History:
Miscellaneous Information (optional):
Relationships and NPCs (if applicable/of note):Legal Name:
Former Legal Name(s) (if applicable):
Common Name (if different):
Titles and Nicknames:
Age:
Species:
Gender and Pronouns:
Orientation:
Current Residence:
Current Guild Association (if applicable):
Former Guild Association(s) (if applicable):
Age of Immigration:
Occupation:
Former Occupation (if notable):
Skill Development:
Specialty:
Health:
Physical description:
- Build and height
- Skin
- Hair
- Eyes
- Typical clothing
- Guild tattoos and miscellaneous tattoos (if applicable)
- Species traits
Personality:
Strengths:
Weaknesses:
Likes:
Dislikes:
Demeanor and Patterns:
History:
Miscellaneous Information (optional):
Relationships and NPCs (if applicable/of note):Legal Name:
Former Legal Name(s) (if applicable):
Common Name (if different):
Titles and Nicknames:
Age:
Species:
Gender and Pronouns:
Orientation:
Current Residence:
Current Guild Association (if applicable):
Former Guild Association(s) (if applicable):
Age of Immigration:
Occupation:
Skill Development:
Specialty:
Physical description:
- Build and height
- Skin
- Hair
- Eyes
- Typical clothing
- Guild tattoos and miscellaneous tattoos (if applicable)
- Species traits
Personality:
Strengths:
Weaknesses:
Likes:
Dislikes:
Demeanor and Patterns:
History:
Miscellaneous Information (optional):
Relationships and NPCs (if applicable/of note):Legal Name:
Former Legal Name(s) (if applicable):
Common Name (if different):
Titles and Nicknames:
Age:
Species:
Gender and Pronouns:
Orientation:
Current Residence:
Current Guild Association (if applicable):
Former Guild Association(s) (if applicable):
Former Social Association(s) (if applicable):
Age of Immigration:
Occupation:
Former Occupation (if notable):
Skill Development:
Specialty:
Physical description:
- Build and height
- Skin
- Hair
- Eyes
- Typical clothing
- Guild tattoos and miscellaneous tattoos (if applicable)
- Species traits
Personality:
Strengths:
Weaknesses:
Likes:
Dislikes:
Demeanor and Patterns:
History:
Miscellaneous Information (optional):
Relationships and NPCs (if applicable/of note):-
Kynigos Information
- Primary inspiration: Medieval fantasy and pirates
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Sors Information
- Primary inspiration: Victorian England and Japanese temples
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Aeoni Terminal Information
- Primary inspiration: Cyberpunk
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Eaden Information
- Primary inspiration: Nomadic groups and the Alchemist
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Ambrecreux Information
- Primary inspiration: Steampunk
Kynigos' Five Territories (by geography and significance)
- Seaside cliffs: A bustling city nestled into the side of a coastal mountain. Famous for their starlight lighthouse and influencial Security Guild.
- Archipelago: A series of ten interconnected islands housing this world's center of trade and affluent Central Trading Guild.
- Capital isle: A single circular island comprised of embassies from every nation and every territory in Kynigos. National meetings of significance and international trade deals are conducted in a meeting house in the middle of the island.
- Cove: A residential area and reliable dock. Commune housing is very popular and lodging is cheap.
- Bayou: A shallow wetland connected by causeways. The only traditional, authentic Hokyunigon society left in Kynigos.
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KYNIGOS
The Kynigon Coalition is mostly populated by the species Hokyunigos, originally seafaring nomads now anchored to five trading ports and seaside territories. Each city has its own system of government—mostly voted-in councils—though nearly no members are given power through pure means. The leaders of these cities gather every month in a different capital to discuss matters of national importance: typically international trade and neutrality. Most citizens of Kynigos are either members of guilds or reside in established cities and ports, with very few living underwater or by traditional Hokyunigon values.
The species Hokyunigos have marine traits such as webbed fingers and toes and gills, in addition to celestial and light related abilities, usually visualized by Hokyunigon shimmery skin or bioluminescence. Their magic is related to bodies of water and celestial bodies.
THE KINGDOM OF SORS
Ruled by the leader of the Sors dynasty and the agency ministers they appoint, the Kingdom of Sors is stifling to those who inhabit it. Its educational system is ruthlessly categorical, dividing its citizens by magical ability level or "talent" when they're only ten years old, and limiting their career choices when they graduate by assigning "candidacies." However, whether a noble or apothecary, and despite being restrained by their society's expectations, most citizens are happy with their quaint lives.
The species Moirai are often dull in color with wispy, fluid features like shifty irises and pupils, foggy hair, and partially intangible limbs. Moirai who make pacts with incorporeal entities sometimes gain physical traits associated with said entity, such as red skin, markings, pointed ears, and horns. Their magic is related to the mind and incorporeal entities (classified as OIE, sentiments, cardinal spirits, and ghosts).
AEONI TERMINAL
Aeoni Terminal is a paradise of a rotting, sprawling metropolis. With a nationally low life-expectancy, Aelers cope with their short lives by prioritizing self-expression, carpe diem-adjacent values, and material things. Aelers' already-fragile lives have recently become endangered by an enigmatic disease known as Fuhai. Only the chairman and those in Aeoni's deficient medical field are aware of the extent of its spread and its limitation to Aeler bodies, though they are resolved to let the populace stay ignorant.
All Aelers have vivid physical features, with most additionally having colorful patterns on the skin and some form of bioluminescence. Their magic is related to energy and enchantment.
EADEN
Once the strongest nation in the world, Eaden is now an expanse of rolling plains, decimated structures, and the skeletons of perished megafauna. Yawariq, the people of Eaden, have only recently resurfaced, some building primitive farming settlements in the ruins, and others flying through, attempting to defend their borders or living as shepherds. Other nations attempt to eliminate these people, whilst most Yawari struggle too much living day-to-day to take note of the antagonistic forces closing in. There is no room for sentiment or constancy in the blooming forests of Eaden.
Yawariq are connected very intimately with nature and the air, growing plants like vines, moss, and branches on or in place of limbs and sprouting wings and feathers. Though Yawariq are most connected with birds, it's common for them to adopt the appearances of other creatures. Their magic is related to flora, fauna, and air.
AMBRECREUX
Generations ago, the people of a mining colony called Machay successfully incited a revolution, freeing themselves of Eaden's influence. Small tunnels and caves have now transformed into gaping, burning caverns beneath the surface, filled by the diesel smoke of cityscapes and connected by underground paths and railways. Since attaining their freedom, there's been a vacancy open. Years later, there is still no formal organizational system, and the new, lawless nation of Ambrecreux is entirely influenced by crime rings, growing political parties, and interrelated local communities.
Deuxa's skin is tough and enforced with either rock, metal, or gemstone, sometimes binded with their keratin and other times protruding from or taking the place of other parts of the body. Their magic is related to the earth and heat.
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Each species has two elemental jurisdictions, with every member of each species receiving abilities called "skills" related to said elements. Some skills are inherent, whilst others must be practiced.
A smaller percentage of the population have powers called "specialties." Just like skills, the type of specialty developed is dependent on the jurisdiction of the species. Every specialty has its own limitations unique to the individual. Most people's specialties manifest in the first ten years of their life, though exceptions exist.
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EXAMPLE:
- Hokyunigos have elemental jurisdiction over bodies of water and celestial bodies. Their skills involve traits like webbed fingers and toes (inherent) and starlight rituals (requires practice). Some individuals have specialties related to Hokyunigos' elemental jurisdiction (e.g: water conjuration, light illusions).
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EXAMPLE:
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Time and the Calendar
- 12 month calendar, 31 days in the first six months, 30 in the next 5, 29 in the last
- The year begins on the spring equinox
- This is the Solar Hijri Calendar
- 7 days per week, 24 hours per day (every location uses 24-hour clocks), every hour is 60 minutes, 60 seconds every minute
- No time zones, no leap years, no daylight savings time
- Average sunrise/sunset times are noted on the map
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Currency
- Wavy-edged coins called dalan
- Cobalt: 5, 15, 30, 50
- Gold: 100, 1000, 5000
- Dalan are typically treated as common currency when foreign nations conduct business (this always takes place on Coalition territory to avoid sparking conflict). Still, it's commonplace for traders barter, as most territories don't allow dalan to be exchanged for national currency.
- Wavy-edged coins called dalan
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Time and the Calendar
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