THE HEIRS
(LIMITED ROLE | 5 SLOTS* | CLOSED/NO LONGER ACCEPTING)
The founding family heirs have lived here their entire lives, trained and conditioned since infancy to become the next members of the Council, Grimsby's governing body. To be chosen as heir is to be granted the highest honor and the most coveted privileges.
In a matter of months, all heirs must rise to their respective roles. In the meantime they have other, more pressing duties to attend to. Most recently, they have been entrusted with the arduous task of watching the outsiders. The reasoning is simple: should the outsiders ever find a way to return to their former lives and homes, they risk exposing Grimsby's many secrets to the outside world.
The Founding Families–especially the heirs–are prone to think of themselves as above all others. They have also learned to distrust and despise anything that is new and unfamiliar. But now that things are beginning to change and spiral out of their control, will they hold onto their prejudices or learn to adapt to the new circumstances?
*Relatives of heirs are playable and do not have a slot limitation.
THE HOLLOWS OF THE ROOTS
(LIMITED ROLE | 3 - 5 SLOTS | CLOSED/NO LONGER ACCEPTING)
In the wooded depths, where no man has ever ventured and lived to tell the tale, the hollows of the roots were created.
They emerged from the womb of the earth drenched in blood that was not their own, possessing an instinct to speak a language never learned and an understanding of things never before encountered. Most strangely, they are haunted with memories of a former life–a life that had brutally perished before its time.
But that is irrelevant. They are no longer the same person, nor even the same creature.
For this familiar body comes with unfamiliar powers, as well as a nagging, ever-gnawing instinct for violence. It is an instinct that, when ignored, punishes them with headaches that worsen with time.
They are hunters masquerading as outsiders, slowly weaving a web of lies around their oblivious prey. Yet every moment spent with their unwitting victims awakens a conscience within them. Will they embrace their purpose, or reject it despite the consequences that await them should they do so?
THE OUTSIDERS
(NO LIMITATION | OPEN/ALWAYS ACCEPTING)
At a time of great loss, the outsiders found themselves a visitor: a mysterious man by the name of Grimsworth. He claimed to be a teacher in a school of magic, a secret place where one might find a way to recover what they had lost, or discover something they didn't know they were searching for. He left a mirror in their possession–a mirror that, at first, seemed entirely unremarkable. These were his parting words: When you see the crow, follow it at all costs.
It was madness. And the man? Simply delusional. But then one day, something remarkable did occur. In a flurry of black, a crow emerged from the mirror. It cawed at them, circling about the room, only to swoop back into its own reflection and disappear without a trace.
Follow the crow at all costs, the man had said.
And so into the mirror-portal they went, unaware of the nightmares that would soon become their reality.