[div=max-width: 800px !important; max-height: 900px; padding: 10px; margin: auto; border: 10px #94f9f9; border-radius: 15px;
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background-position: repeat center fixed][div=background-color: #fff; max-width: 750px !important; padding: 20px; margin: 10px; border: 10px #fff; border-radius: 30%; font-size: 40px; text-align: center; color: black;][FONT=Aldrich]【 Matthew Volt 】[/FONT][/div][div=border-radius: 15px; margin: 10px; padding: 15px; border: 10px #000 solid; background-color: #fff; max-height: 500px; overflow-y: scroll; overflow-x: hidden; max-width: 800px !important;][div="position: center; display:inline-block; border-radius: 4px; width: 750px; height: 32px;"][div="opacity: 0.5; width: 750px; height: 32px; overflow: hidden;"][div="position: center; top: -134px;"][media=youtube]Tc-XxqEyolU[/media][/div][/div][/div]
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[tab=Basic]
[div=background-color: #0080ff; margin: 10px; padding: 5px; max-width: 800px !important; font-size: 25px; text-align: left; color: black;][FONT=Aldrich]《 Basic 》[/FONT][/div][div=margin: 10px; padding: 5px; max-width: 800px !important; text-align: left; color: black;][FONT=Aldrich][SIZE=4][B]Full Name:[/B][/SIZE][/FONT]
[INDENT]Matthew Michael Volt[/INDENT]
[FONT=Aldrich][SIZE=4][B]Current Alias:[/B][/SIZE][/FONT]
[INDENT]Havoc[/INDENT]
[FONT=Aldrich][SIZE=4][B]Nicknames:[/B][/SIZE][/FONT]
[INDENT]Zappy, Shocker[/INDENT]
[FONT=Aldrich][SIZE=4][B]Age:[/B][/SIZE][/FONT]
[INDENT]32[/INDENT]
[FONT=Aldrich][SIZE=4][B]Gender:[/B][/SIZE][/FONT]
[INDENT]Male[/INDENT]
[FONT=Aldrich][SIZE=4][B]Race:[/B][/SIZE][/FONT]
[INDENT]Mutate[/INDENT]
[FONT=Aldrich][SIZE=4][B]Height:[/B][/SIZE][/FONT]
[INDENT]6' - 2"[/INDENT]
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[tab=Background]
[div=background-color: #0080ff; margin: 10px; padding: 5px; max-width: 800px !important; font-size: 25px; text-align: left; color: black;][FONT=Aldrich]《 Background 》[/FONT][/div][div=margin: 10px; padding: 5px; max-width: 800px !important; text-align: left; color: black;][FONT=Aldrich][SIZE=4][B]History:[/B][/SIZE][/FONT]
[INDENT]Matthew Volt was dropped off at an orphanage when he was just an infant. Growing up out of an orphanage in Detroit was rough. Getting called Zappy due to the fact that he somehow managed to generate enough static electricity to shock quite literally everyone he touched was even worse, and really not helpful due to his unfortunate last name. He became a target to bullies due to his quiet nature, and when he stood his ground he was met with physical violence. He could deal with that. When he was taking the train home, things went far past what he was capable of dealing with.
One of the guys who had been giving him a hard time was involved in some sort of gang. He got jumped on the platform by a small group of gang members, and after taking a severe beating, was thrown down onto the tracks. He hit the third rail, and the entire west side of Detroit blacked out. When he woke up, he was in an interrogation room. Apparently the guys who had attacked him had been electrocuted. He was soon transferred into a training program in order to gain control of his abilities. It was all very obscure, no legitimate names or clear answers. This program turned out to be some sort of military prep school, where he learned a great deal about hand to hand combat, as well as firearms and other weapons. While he thrived in this environment, he was fearful of what their end game was. After all, they were turning empowered kids into highly effective weapons, without much of a moral code.
He didn't do that great in close-combat training, seeing as he was the only kid using restraint. It was noted how his base output voltage level increased drastically when he was under duress. He doesn't like to think about how they figured that out. After several ineffective attempts at training him in using his electrokinesis during close combat, they focused on his technopathy instead.
He was immediately aware of how they were using him. His technopathy training had garnered whoever this group was a great deal of information on several things that anyone in a 'training facility' should not know. He had to give them something, otherwise he'd probably get thrown back into combat training, and with some of the information he got into, he knew that that could be fatal for him. The 'problems' he was given to solve did not originate with this group, and he used this time to gain an understanding of how the facility worked and what he could manipulate within it. He became increasingly aware of the security stationed around the facility, and how it seemed like he and the other students here were being kept in rather than threats being kept out.
Slowly but surely he formed a plan of escape with a couple of other kids that managed to keep their heads on straight, and after the fight of their lives they managed to actually get away. He helped them establish identities online, faking photos and records in order to let them blend in and start new lives, leaving their pasts behind them. He chose to stay off the grid, and exposed the facility when they had a small electrical fire that caused emergency crews to flock to the scenes. Investigations were launched immediately when files leaked out about the treatment of the children at the facility, but the results didn't satisfy the teen. He decided then and there that he'd handle things on his own.
With his newfound freedom, Matthew took on the alias Havoc, in memory of his role in the escape. He began his work as a vigilante, and garnered some fame and infamy for his ability to wipe the slate clean. He helped people who needed it, as he could make them disappear and slide into a new life. He frequently took out major threats when he came into a new area, some being left for police with damning evidence that would keep them in whatever dark hole they got shoved in, and some getting the electric chair for their crimes. He never stayed anywhere for too long, since he was aiming to avoid clashing with other do-gooders.
Of course, he couldn't avoid potential problems forever. He crossed paths with Behemoth a few times while the guy was still with the Justiciars, occasionally fighting with him and occasionally helping him out. It depended on the day, mission, and target. Eventually, Behemoth approached him regarding a new method of fighting crime. One that he was already well versed with. They hadn't killed each other when they were on opposing sides and there was some mutual respect there. He initially disliked the idea of working in a group, since he really didn't want to end up in another situation where his abilities would be abused, but he knew Behemoth well enough to make an educated decision. The guy was a bit of an ass sometimes, but he wasn't that big of an ass, so Havoc became a founding member of the Crusaders.[/INDENT]
[FONT=Aldrich][SIZE=4][B]Personality:[/B][/SIZE][/FONT]
[INDENT]Matthew is a calm individual. Being relaxed under pressure is one of his specialties and he very rarely breaks his composure. He can be sociable when he has to be, though he tends to get worn out by too much contact. He can be a bit sarcastic when he feels like it and enjoys giving people a bit of grief when they do something stupid. Trickery and relatively harmless pranks also have a tendency to occur around him when he gets bored. He likes to believe that he's doing something truly good for the world by working with the Crusaders, and keeps a careful balance between right and wrong in the punishment of criminals.[/INDENT]
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[tab=Gear]
[div=background-color: #0080ff; margin: 10px; padding: 5px; max-width: 800px !important; font-size: 25px; text-align: left; color: black;][FONT=Aldrich]《 Gear 》[/FONT][/div][div=margin: 10px; padding: 5px; max-width: 800px !important; text-align: left; color: black;][B][FONT=Aldrich][SIZE=4]Equipment:[/SIZE][/FONT][/B]
[INDENT]RUBBER GLOVES AND RUBBER SOLED BOOTS - due to the constant charges released by his body, he wears rubber gloves and boots in order to prevent himself from accidentally short circuiting any technological devices when he isn't off saving the world.
SUIT - composed of a self-healing metal and synthetic material weave, this suit is highly conductive to electricity and magnifies his electrokinetic attacks. it's also bullet resistant, not bullet proof. the suit repairs slower than average due to the constant charges being released by him, so if he gets shot multiple times in the same spot in a rapid time frame, the bullets could get through and actually cause injury. the suit doesn't hold up too well against heat, either.
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[B][FONT=Aldrich][SIZE=4]Weapons:[/SIZE][/FONT][/B]
[indent]TWIN PISTOLS - in the case of him not being able to use his more combative abilities when he's a little too close to the action.
RIFLE - range is his best friend. give him a vantage point and watch him go.
BOOT KNIFE - for when shit really hits the fan.[/INDENT]
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[tab=Skills & Know-How]
[div=background-color: #0080ff; margin: 10px; padding: 5px; max-width: 800px !important; font-size: 25px; text-align: left; color: black;][FONT=Aldrich]《 Skills and Knowledges 》[/FONT][/div][div=margin: 10px; padding: 5px; max-width: 800px !important; text-align: left; color: black;]
[FONT=Aldrich][SIZE=4][B]Practical Know-How:[/B][/SIZE][/FONT]
[INDENT]HACKER - he knows all about getting into websites and systems that he really shouldn't be able to without getting caught. he can find information with absolute ease and cause a bit of havoc if building security controls are within his electronic reach.
HAND TO HAND - he doesn't like it, but he knows how to fight up close and personal when he has to. emphasis on doesn't like. putting himself in the "get your head punched off" range is just plain stupid. too much risk, considering that he doesn't have any kind of enhanced strength or durability.
MEDICAL - he knows how to treat injuries from a lot of personal experience. he generally doesn't trust anyone to treat his own injuries, considering the fact that he probably would end up zapping whoever was attempting the feat.
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[FONT=Aldrich][SIZE=4][B]Skillset:[/B][/SIZE][/FONT]
[indent]GUNNER - he's had extensive firearms training and has a very keen eye. this comes in handy when his abilities are compromised, since it's relatively easy to negate his more offensive one.
TACTICAL - he was trained during his stint in pseudo-military prep school in order to make plans and adapt to the situation at hand. he doesn't like operating without a game plan and generally refuses to take on a mission until something vaguely reasonable is framed out.
PAIN TOLERANCE - he can operate under duress. ignoring pain and tuning it out until he can actually do something about it is something that he was trained to do. it probably isn't the healthiest thing in the world, but it does the trick during a fight.
[/INDENT]
[FONT=Aldrich][SIZE=4][B]Powers:[/B][/SIZE][/FONT]
[INDENT]TECHNOPATH - he can manipulate technology by utilizing his electrokinesis to access a mental interface from which he can control a given piece of technology. this requires a certain proximity depending on the level of difficulty.
ELECTROKINESIS - his body generates a high level of electricity that he is able to manipulate in order to fry security systems, zap opponents, or occasionally shock people that need a slap on the wrist. it's effective in ranged format as well as close combat, but he really doesn't like getting in close to his opponents.[/INDENT]
[FONT=Aldrich][SIZE=4][B]Weaknesses:[/B][/SIZE][/FONT]
[INDENT]LOW TECH - his technopathy doesn't work on purely mechanical devices, and the older and more outdated the technology is, the harder it is for him to manipulate.
PROXIMITY - his technopathy requires him to be close enough to observe what he is manipulating.
SHORT CIRCUIT - if he attempts to use his electrokinesis when his skin is in contact with water, there is an extremely high risk of him zapping himself instead.
NON-CONDUCTIVE MATTER - materials such as rubber and silicate are extremely resistant to electrical charges and pose some aggravating problems when worn by opponents.
MAGNETS - electrokinesis gets whacky as all hell around magnets. his ability to aim any impulses gets extremely distorted, and there is a risk of him short-circuiting if he makes contact with a strong enough magnet. not to mention his suit is made up of some metal compounds, so he could get stuck on a powerful enough magnet. his technopathy would also get glitchy when exposed to high powered magnets.[/INDENT]
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[tab=Relational]
[div=background-color: #0080ff; margin: 10px; padding: 5px; max-width: 800px !important; font-size: 25px; text-align: left; color: black;][FONT=Aldrich]《 Relational 》[/FONT][/div][div=margin: 10px; padding: 5px; max-width: 800px !important; text-align: left; color: black;][B][FONT=Aldrich][SIZE=4]Affiliations:[/SIZE][/FONT][/B]
[INDENT]The Nobody Kids - a group of empowered people who had escaped a highly questionable government institution and garnered secret identities for themselves, forging backgrounds and starting their lives over again.
The Crusaders[/INDENT]
[FONT=Aldrich][SIZE=4][B]What made him cross the line?[/B][/SIZE][/FONT]
[INDENT]He was always over the line. People don't stop until they are forced to, and while sometimes this force doesn't have to be fatal, sometimes it does. He holds no issue with that fact.[/INDENT][/tab][/tabs]
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