CHARACTERS Charrie Go Round - V2

Manna Beast

I don't trust trees. They're shady.
Original poster
BOGGIEST GREMLIN
STAFF MEMBER
DONATING MEMBER
MYTHICAL MEMBER
Invitation Status
  1. Not accepting invites at this time
Posting Speed
  1. Speed of Light
  2. Multiple posts per day
  3. 1-3 posts per day
  4. One post per day
  5. Multiple posts per week
  6. 1-3 posts per week
  7. One post per week
  8. Slow As Molasses
Online Availability
All day, every day
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
Preferred Character Gender
  1. Male
  2. Female
  3. Primarily Prefer Male
Genres
-Fantasy with means of magic and sword based feelings, i do prefer a bit of romance in stories
-Modern with again a fantasy feel
-Cut in anything with a bit of Romance and I can give it a try.
Welcome to the carousal that is mostly fantasy or supernatural creatures that I tend to favour or play the most. There are some that are new with next to little information, and other's that have been expanded upon throughout the years!

Please do not post within this thread, though if you see someone you are curious about or would like to rp; hit me up with a private message


S P E E D Y N A V I G A T I O N
Vampires
Werewolves
Demons
Humans
Elven
Others
 
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  • The lovely place where all the vampire characters go, who would have thought


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    Gender Male
    Age Appears mid twenties
    Height 6'5"
    Weight 183 lbs
    Eyes Oceanic blue
    Hair Raven Black
    Species Vampire
    Family Father: Aaron Harrow
    Mother: Phoebe Harrow
    Notable Marks left forearm has a large hook scar, spanning almost 8" long
    Voice Claim Benjamin Diskin
    General Appearance
    Considered to be a rather tall and equally broad shouldered man even in the modern age, he keeps a very refined appearance. At his straight spine length and without assistance of any sole to a shoe, Jordan comes in neat at the six foot five mark. Draped on the tall frame is a robust weight around a hundred and eighty eight pounds. Granted this will fluctuate in either direction depending on the season or even what he is currently doing in the means of physical prowess and dietary habits. A clean body is a healthy body.
    Generally speaking he keeps himself tidy and groomed nearly ninety eight percent of the time, though he will have points where he might either forget to shave or get a haircut, these are rare. Usually left more to particular times of vacation or where he isn't intending on seeing people, he may just forgo presentation for general slothful comfort.
    His complexion is a fine even light olive -mostly from the kiss of sun-, his hair will typically dull the warmth of his appearance, with a deep almost blue hue to the black hair. Having more of a cool tone of colouring for hair, this is noted only because of the pH balance of the blue rather than a warmer tone of purple or straight black.
    Perhaps one of the more noticeable things about his appearance would be the deep cornflower blue eyes, though they can often be labeled as just deep blue to avoid a need to superficialize the depth that colour theory goes into. All in all, he cuts a rather striking appearance and is only complimented by a more business-like attire.
    Typically favouring tailored three piece suits and ties for when he is working. Complimenting usually with a walker style coat. Something most people will tend to realize quickly is Jordan does not typically like any bright or pastel colours. Favoring deep dark rich hues and shades, if he intends to bring colour to an outfit, it is no more than a shade of silver or white.
    Notable Markings or Physical Characteristics
    Scar(s): On the upper forearm of his left arm, sits a hooklike scar spanning almost eight inches long; kindly earned in a recoil of a cracking whip that snapped back and caught himself on. A learning experience.
    Eye Colour: A telltale sign of what he is, is that of eye colour. Usually when provoked, hungry or particularly irritated iris will bleed into an unnatural sanguine almost glowing hue. Typically a first sign that he is better to be avoided than confronted. Around the inside ring of the feline pupil though, one might notice it turns a bit of a gold colour. It is stated this occurs and is a suggestion of how old Jordan really is. A theory and only just that. His sclera can turn black as well but that typically only happens when he is feeding off another inhuman or if he has fallen to uncontrollable hunger.
    Cuspids: It isn't exactly common in the human world, the upper cuspids are notably sharper and pointed more so. It is a trait that can be passed off in the mortal world as no more than it happens as other cases have been known to occur. They are naturally a little more pronounced when they aren't entirely exposed. Though one might notice upon closer inspection that the lower cuspids are also defined in the sharp points. Which is less common. When fully exposed, the group of four measure in around 1½"
    Bite Marks: A blessed trait for any vampire is the lack of proof they were ever there. The unusual composition of saliva that exists within the vampires mouth can sometimes encourage inhuman coagulation and repair ability to human's blood and flesh. This trait is often common to elder vampires (over five hundred years typically) that heals the bite marks and bruising sites of fangs. Leaving nothing traceable behind. Perhaps a tender muscle or joint depending on the level of aggression used to subdue the meal, but no more than such.
    Personality
    If there were only five words in the world to pick from that were meant to describe everything that Jordan was they'd come in the following: unequivocal, contumacious, captious, vehement and adroit. That's if they were only limited to five words.
    There are numerous sides to the seasoned soul, all necessary and all important depending on who is requiring his attention or what he is doing. There are worlds of differences between business, pleasure, personal and reality. And each requires a very strict level of professionalism and obligation to each.
    As one of the newest up and coming -if not one of the youngest- men to be as forward in his statement of success, he is the head of an umbrella giant affectionately deemed Rosendrey Financial. A large business that has branches that reach out to many other of the smaller businesses within that of the Havenbrooke. He wears himself proudly and isn't afraid to take what he needs either by sway or force, tending to be a little difficult to get along with. His business mannerisms are both cool and warm, depending on whom he is dealing with but when the line falls, there is no room for error. There is a high expectation from him for all those around him -be it business partners or smaller businesses that are attached to the financial aid of RF- it is known that there is not a reason for errors to occur.
    The Random Tidbits
    Polyglot - Rocanian is his standard (greek) though he has learnt well over ten (English, Greek, French, Italian, Vietnamese, Armenian, Persian, Hungarian, Latvian, Danish and Russian). There are some he can speak but not without some difficulty, (Portuguese, Korean, Somali and German)
    Swimming, it tends to still be one of his preferred pastimes. Especially on the ocean when there is sailing involved. He was a wayward sailor for eight years before he returned to Rocan to learn of his cousin's premature death. Making him the last legitimate male heir to the Halidom.
    ♦ He's always had cats throughout the ages, and keeps usually two at most depending what he is working towards. Currently there is Theix, a silver manx savannah cat at the manor.
    ♦ It is commonly assumed and in turn played as that Jordan is a regular vampire, just with a few tweaks to himself. Deeper informational gathering reveals that such a thing is not entirely true. Within his home country, he is known as the Βρυκόλακας (Vrykólakas). A creature that exists similarly to that of a vampire but possess abilities that make him blend in easier with humans. Whilst possessing less of the boons that make vampires night dwellers.
    Abilities and Trinkets
    Telekinesis - Most vampires tend to have a unique trait or quirk that is associated with them, and them alone. In Jordan's case it would be that of a strong bout of telekinesis. In his younger years, it was rather finicky and fickle. A strong dedicated craft to honing the ability was required and now is quite proficiently used. It doesn't tax nearly as much on the mind or drain him. Though prolonged use can have its effects, the mind is still a muscle and requires rest. Typically he can span the use of it up to twenty feet and lift and/or maneuver objects with a weight limit of near two and fifty hundred pounds.
    Feats of Strength - It is safe to say and claim that for most vampires, they are merely super powered humans. Their attributes are better, stronger, faster and the full mile more than what a human is capable of. Though there is a hierarchical chain with this. A common vampire or knave for loose terms, is the typical thought of what a vampire would be. Everything super typical and stereotyped. When it comes to Jordan, there is a reason he is deemed the king. He is known to be one if not the strongest vampire out there -for unique reasons- He's easily the one to beat. It might be assumed that he is fully immortal and cannot be killed even by hunter's means; when in reality he is just a harder target to deal with. There's no concrete value for how strong he is, merely theoretical discussions and ideas. Either spawned from other vampires or the hunters themselves. Whom is to say what is actually real besides the man himself.
    Venom glands - Jordan has a unique duo of venoms that he can use. One would be typically used in the means of stunning a meal. Temporarily paralyzing those who are being somewhat troublesome and the other is a means of aphrodisiac. Both are controlled similar to a venom in a snake, he decides when he can use them. Rather than being always excreted. Naturally these two forms aren't present unless the full fangs are exposed. Whilst the venom needs to be presented into the bloodstream as quickly as possible to take effect: typically why he tends to go for the neck, sporting the Aorta vein that runs on either side of the neck and is a quick flood from the heart. (The ability to control two venoms is unique to his status as king)


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    Gender Male
    Age Appears mid twenties
    Height 6'4"
    Weight 179lbs
    Eyes Cornflower Blue
    Hair Silver
    Species Vampire
    Notable Marks None known
    Voice Claim To Be Decided
    Personality
    Generally calculated though it is proven that Sol has a bit of a mischievous streak when the mood arises. He has proven to possess compassion though he is selective about the type of company he keeps. Often coming off aloof, frigid or even asocial.

 
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  • The lovely place where all the werewolf characters go, who would have thought

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    Gender Male
    Age Twenty Five
    Height 6'3" (193cm)
    Weight 187 lbs (84Kg - 23.3BMI)
    Eyes Emerald Green
    Hair Silver
    Species Fenris Lycan
    Notable Marks Right ear pierced
    Upper and lower cuspids are notably longer and seen
    Scarring on upper right deltoid (about 3" long)
    Two separate scars on right external oblique (about 7" long each)
    Scarring on left latissmus dorsi (about 11" long)
    Voice Claim Andy Black
    Height 9'3" (284cm)
    Weight 408lbs (185Kg - 23.3 BMI)
    Eyes Parakeet Green due to their illumination
    Pelt Colour Mostly silver, darkening around the back of the neck to shoulders into a deep gray almost black. Softer white to the underbelly
    Notable Characteristics Lower cuspids are more pronounced and protruding up and over the muzzle (near 5" long)
    Personality
    Known for being painfully asocial, Balto makes no qualms about who he is or how he behaves. Overly distrusting and slow to actually extend such things to others, he is known to be very aggressively vocal. Cussing and dropping F* bombs in common conversation, it may be assumed he is very unrefined and rough.
    Not known to warm up easily, he does speak without overly thinking about his commentary. Uncaring if he offends or not.
    While it may be assumed he is very unenthusiastic, cold, and generally aloof; Balto is quite passionate about what matters. Family is highly important to him and those he does share a bond with are often spared his bitter attitude.
    As a werewolf, he can be overly sensitive to certain smells. Or he is known to become very frenzy like in the right atmosphere, unreasonable and feral.
    Uniquely he can be incredibly morose. Known to take things rather personally and internalize it, he holds grudges quite liberally. Although getting him to talk about these issues will prove difficult as he is prone to internalizing anything that is emotional based. It is often assumed he is pretty brutish in intellect when really he is quite clever. At times he can control his anger and speak with a level of refinement.
    Outwardly he does not enjoy being touched or his space invaded against his choice, though with those he builds a connection with; he will allow them to come closer. Only a love interest will be granted the leisure to come into his personal space freely. In turn he does respond and will be affectionate.
    Background
    Second born to Katherina and Grant; his birth name is that of Bartholomew though it is a hated name. There are very few people that can get away with addressing him as such and that list is only that of his grandmother. Though she typically respectfully doesn't due to his acute aversion to it. The reason he hates it is due to Grant naming him as such. Rather than taking it with a grain of salt, he sees it as an insult.
    Balto doesn't really recall his mom very much, a few snippets of his memory but nothing firm or constructive. He has numerous memories of Grant merely due to the abuse that was sustained. The majority of his scarring was caused by such events. Leaving long ingrained hatred to be sewn into every fibre of whom he is. It is suspected with the level of trauma is the reason for why Balto's hair when prematurely silver. There was a time in his youth that he would dye it but quickly gave up when the upkeep was more than he wanted to give.
    As he grew Balto has never made it a habit to stay in the better graces of any school system. Still a high grade student, he was prone to getting into fights, detention, expelled; what have you. Much to Amelia's frustration and his grandmother's exasperation. Eventually getting familiar with a fellow student named Easton Ashingden and thusly getting the pair of them in trouble.
    It wasn't until around thirteen or fourteen that a good growth spurt hit the younger Travern. Putting some length in the boy and in turn encouraging ill behavior. While the intent may have seemed malicious, Balto has never been one that isn't aware of all things. With his grandmother being a widower from a young age and raising her own children then him and his sister; money wasn't always a readily available item. Amelia worked when she could to help out, but his grandmother insisted they would be alright. It was at this time, Balto and Easton began to work for an older woman named Maribel Cassiel; one of the Ladies of a group known as the Syndicate. One of the larger scale crime circles. They worked as runners for information and various other jobs.
    With the other three heads of the Syndicate, each of the boys made good progress within the ranks. Eventually being picked up by different branches of the group to be taught new traits within. Picked by that of Archibald Praxis; Balto was trained how to handle weapons and trained how to fight properly in a multitude of situations. He developed a keen sense of smarts in both business affairs and streets. It wasn't until Balto around eighteen that the young adult took his leave of matters. Having filed away a decent nest egg for himself but worked to have enough to keep his grandmother and newly mothered sister safe. The bonus to working with the Syndicate, they take care of those within and outside their group. So long as they prove not to be a rat and keep to their agreement, the crime group doesn't let its former members go by the wayside.
    Balto has attended college, earning his four tickets for heavy mechanics and works with Gavin in the Revenant Garage. Although the pay isn't glamorous, it was Easton that came to Balto to inform that they both had been sought after by that of a young woman named Bailey Quinn. A niece of Maribel that was looking for some strong arms for her business. A High End Loan Shark; Balto certainly responded to the request eagerly.
    It would explain how he is able to afford his lavish penthouse within the downtown core of the city and keep himself out of sight, out of mind of most people. Although Balto is not known to settle down and has made it abundantly clear to his own family there are no plans for this, he is very promiscuous. Leery of those around him, Balto tries desperately not to reveal himself to anyone. Though is still very prone to falling victim to the primordial response of a feral beast during the full moon; he is not infectious as the virus transmission into his system appears rendered useless.


  • Gender Male
    Age Twenty four
    Height 6'6"
    Weight 187 lbs
    Eyes Green
    Hair Silver
    Species Fenris Lycan
    Family Father: Balto Travern
    Mother: Dr. Suri Bainsbridge
    Brother: Lucien Travern
    Sister: Nova Travern
    Notable Marks Pale freckles over cheeks and nose
    Scarring punctures on the inside of his right wrist
    Both ears spaced with 7mm gauges, twice
    Hidden: both nipples are pierced
    Voice Claim Jordan Davis


  • General Information
    Maverick.png

    Name Maverick Dunn
    Nickname Mav, Dunn
    Age Twenty Nine
    Height 6'4" Human || 10'4" Lycan
    Weight 185lbs Human || 485lbs Lycan
    Breed Fenrir Lycan
    Hair Colour Tarnished Silver
    Eye Colour Violet
    Complexion Cool complexion
    Lycan Pack Silverbite Lune
    Occupation Servant to the Vampire Coven
    Voice Claim Chris Metzen
    Family:
    Malva Grace - Mother
    Alard Cliff - Father
    Personality: Known to be considerably a man that works by his own rules. Often shirking manners for the means of saying what he wants while generally uncaring about how someone takes it. Though he values morals of others, Maverick is prone to often acting first and thinking second. Truly living up to his namesake to assure that he is as independent as the the wind placed in a jar.
    Background: TBD



 
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  • The lovely place where all the demons characters go, who would have thought

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    Name Dante Stormward
    Age Twenty Five
    Height 7'11"
    Weight 308lbs
    Hair Colour Ivory White
    Eye Colour Red and Orange
    Complexion Dark tan with rune etchings
    Race Curor Demon
    Voice Claim Eric Vale
    Family
    • Father: Orcus
    • Mother: Paris
    • Siblings: Damien, Lucina, Harlen and Rosemary
    Appearance Description:
    That of a cruor demon, he is considerably one of the larger demons out there. Although in stature to that of a human, Dante proves to be a bit imposing. Neatly coming in at an even seven foot eleven, his horns tend to add a little bit extra height due to their curl. His body is lithe with muscle weighing around three hundred and eight pounds. This tends to fluctuate depending on the season but it's never more than a ten or so pounds one way or the other.

    In a group of six; form an ebony crown of horns on either side of his head. Framed in a white mane that is only shaved down near the horns. Reasoning is less for styling purposes and more for the sake of his own care. Letting the skin breathe freely. Typically the hair falls to its right more so than the left. The tips of the horns turn a lighter purple suggesting the growth points are actually a dark umbra style violet rather than black. They typically finished growing but they do tend to molt in the spring. He has been known to lose a horn or two before, while their growth rate is slower than when it was as a boy, they usually fill in within eight months.

    Complexion is a fine bronze only interrupted along his shoulder blades to elbow and inwards towards chest with runic markings. They are a few tones darker than the rest of his skin, trailing around in mimicked tattoos. When truthfully they are part of his biology. Every cruor demon develops their own unique markings that can sometimes range from head to toe, or just in one place.

    From eyes run down to cheek bones line the start of runes with soft tan hues while eye lids themselves are pronounced in a permanency of red. Each sclera is a deep pitch of black whilst iris and limbus are a deep gold with rings of red. Most of this is lessened due to the faint natural glow of tapetum lucidum. This allows Dante keen eyesight during day or night. Perfect for hunting. Notable curiosity is his irises will turn an ashen gray if he is ready to sleep or is waking up. Akin to a candle flame being lit, they will brighten to their golden red hue as he awakens.

    Both sets of first and second premolars are oversized. Largely so that they appear to be tusk like, rolling over the bottom lip. The longest one measures around three and a half inches long -some of it hides in the upper lip unseen - while the smaller one is about an inch and a half. The corners of his mouth are slightly indented. This may be overlooked, but the demon's mouth is far larger than it appears. Opening upon full exposure, Dante's jaw can unhinge and widen to the width of seven fingers. Exposing the jutting molars and tearing teeth inside. The muscles within his face are rather extensive. Able to keep the cheek muscles taunt and closed, he rarely opens his mouth to full width.Tongue alone is also uniquely inhuman with a purple hue to it.

    More notable attributes to Dante are the two softer horns or spines some may call them - that rupture from his shoulder blades and semi circle over clavicle to chest. - these are durable and movable. Perhaps the other piece upon him is the devil's spade tail. Measuring around six and a half feet itself, it is incredibly mobile and flexible. Some might call it an extra appendage with its freedom of movement. Incredibly strong and hard, its skin is akin to hardened leather. Not quite scales, but close.

    His body structure over all is humanoid styling, to present a sense of familiarity to the mundane races. Although he personally is not human, Dante has many of the same emotions and can appeal easier to the lesser races.

    Personality:
    Contrary to his demon heritage, Dante is overall accommodating and gentle. He isn't one to pass judgment too quickly, preferring to have all the information and facts before making any sort of decision on a person. Even with that said; he is quick to forgive and make amends. Rarely holding grudges.

    Possessing a lyrical timbre, the demon is typically soft spoken. He likes to think about his responses in deep conversation thoroughly and can often take a lot of time to reply to someone. Perhaps with this critical thinking, he can come off stoic and aloof. Although he is not immune to bouts of unexplained playfulness and excitement.

    Having been born in the mortal realm, he possesses no natural tie to Hell or Heaven. Rather uniquely, Dante is grounded to the middle realm. Possessing a lot of human-like tendencies that greatly differ from his monstrous brethren. Proving in length that while demons are typically violent and chaotic creatures, it is the environment they are breed in and the teachings they endure that reproduce such behaviours.

    All of his abilities are linked to his magical prowess. Something gifted more from his mother's side than father, Dante is technically considered from the five children, the Avatar of Thaumaturgy.
    This means, Dante has the most magic of all of the children and is considerably a font of it.


    Portals: He is able to open a portal to any REAL place on their planet. He must have extensive knowledge about the place, know what it looks like by picture or painting and know it's location on a map. He cannot portal to any place he has no idea about. This also includes, places that are assumed a certain way. If the image he sees is not 98% correct, he cannot port there.

    Arcane flame: a fire that cannot be quenched by water or dust, it glows a bright mystical purple. It can only consume organic material such as skin, muscle and hair. Anything non-organic like metals and alloys, etc, cannot be harmed. It is considerably denser too than flame and is actually able to be held IF Dante knows how to use it.

    Arcane Missile: A sporadic burst of seven shots of concentrated energy that is directed by hand. They are often gel like but he cannot handle large barrages as this tires him extensively.

    Projections: He is capable of projecting singular image of himself, for ten minutes. And it will only ever appear as his demonic self. It has no actual body, being far more ghost like and it cannot speak or interact with physical objects.

    Enhanced Comprehension: Dante is capable of learning spells such as arcane based magic three times faster than most can. He only requires to be show a few times to master it. He cannot though learn anything with water, light, wind as they are opposites to himself.

    Veneer: He is capable to learn one appearance and it will be the skin he wears forever after that. It will not retain any means of a lower bodily density or strength. And he is far more susceptible to poor foods, poor climates and can be killed far easier this way. The veneer weakens drastically if Dante is under any intense emotional turmoil. He loses control very quickly and won't be able to reapply it for six to twelve hours after.

    Puppetry: This one can only be invoked when there is loss of logic. It is not a power that is controlled naturally. It's a reactionary behaviour that shows up in moments of pure frustration or anger.

    Shroud: Something that was taught as a child, he turns his entire being invisible. Easily his most practiced skill. He can maintain it nearly indefinitely.


  • WIP
 
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  • The lovely place where all the human characters go, who would have thought


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    Name Casper Demont
    Age Twenty Seven
    Height 6'5"
    Weight 178lbs
    Hair Colour True Red
    Eye Colour Cobalt Blue
    Complexion Fair
    Occupation Bounty/Monster Hunter
    Voice Claim Chris Young
    Family:
    Father - Clancy Demont
    Mother - Regina Demont
    Siblings: (oldest to youngest) : Alexander (36), Dessie (34), Benjamin (33), Arlo (30), Lelah (28), and June (12)

    Wife (Deceased) Evaline Demont Rodgers
    Daughter (Deceased) Shiloh Demont Rodgers
    Personality:
    Generally lackadaisical, Casper is a casual soul. He doesn't take things personally nor does he take words as slight against himself. Even if they are warranted and truthful, they are generally rolled off his back. However, business is business and personal is personal. The two do not cross and if they do; it is exceedingly rare. There is always a time and place for both or either individually, but a wise man knows where to draw the line less they blur and become unable to be disconnected.
    He is a workaholic however and finds it nearly impossible to sit still. Due to his poor upbringing and general lack of caring, Casper is a very quiet person. Conversation isn't something he likes to have often but his heart is surprisingly gentle. With a strong understanding and softened compassion, Casper proves time and time again that he has an infinite amount of patience.


    Short BG:
    Demont name has always had some price to it. It's like a household currency, anyone whom is anyone knows the wealth it carries and there isn't much that isn't bought because of it. In similar vain, it shouldn't be surprising when Casper is one of the youngest of the seven siblings of Clancy and Regina Demont. After all, to assure the line carries on in some regard one has to make sure that the children are there to do so. He is the second youngest of the seven, his next sibling coming in well twelve years behind him, Casper tends to have very little do to with his family. He visits when necessary. Talks when required but in the end, he has no alliance to them. To him, the stories they made about themselves are just that. Stories. Things better left behind. There is no need to cling to ghost tales! The world isn't that scary of a place anymore, the largest thing to fear is humans themselves. Wild creatures and perhaps why he took a heavy oath towards law. He still believes in fighting the wrongs of the world, he has a rather lengthy history of hauling in criminals eventually getting him the position of Deputy Sheriff in town. Well… all things considering, it wasn't a bad place to be. Until he could no longer sustain it to be a way of existence. Resulting in him coming back to the family to continue his legacy as a notorious Bounty Hunter

    Noticeable Marks or Trinkets
    Demont Crest
    Always seen wearing a gold chain with a
    wolf's head on it. The eyes made of diamond, signifying to any that the Wolf head is the crest of the Demont family
    Scars
    • Scarring over the right eyebrow, across lower eyelid; sections of three and up upon skull
    • Twin part of long thin scars that start on his right ribs and hook back around to spread over his back
    • Across his upper to mid back, are many long and thin scars. Smooth to the touch, and some of the oldest.
    • A long large tapered scar over his left shoulder to his hip.
    • Inside scarring on his left thigh down to his knee.
    • Scarring on the right forearm in triplicate
    Vesper Abilities
    Artisan Abilities
    All artisan abilities when used will result in his eye colour turning perfectly white.
    Telekinesis - Can lift/move up to a hundred and fifty pounds with that of visual contact
    Telesthesia - The ability to see a distant or unseen target using extrasensory perception
    Lesser Abilities
    Scyer- Able to sense and pick at someone's fabric of existence. This will sometimes tell him if they are Touched or more. Not always
    Church Grim - A gift given to him by that of his older brother Ben; the necklace he wears has a binding for a Church Grim. Appears as nothing more than a full black dog with simple red eyes. Misty and technically non-tangible, less it is invoked to react/attack.



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    Name Finnegan Arthurs
    Nickname Finn, Finny
    Age Twenty Seven
    Height 6'3"
    Weight 178lbs
    Hair Colour Penny Brown
    Eye Colour Olive Green
    Complexion Lightly tanned with a dapple of freckles
    Occupation Wastelander
    Voice Claim Travis Willingham
    Personality & Description: Having been within the age of Wights since he was born within the safety of a human settlement, Finn has taken quickly to being often too old for his age. Known as a no nonsense sort of young man, he works hard but values the importance of family and friends. With his parent's passing when he was around fifteen, it was just him and his younger brother. Thankfully within the care of the human fortress of Newshire, they weren't left out in the cold.
    When Finn was finally able to join the other scroungers known as the Wastelanders. The ones who will commonly go out into the danger zones or hot zones to forage materials that they will need. Be it food, scrap, resources or more, he was trained to be able to handle himself.
    He has a fiery temper however and doesn't particularly take things lying down. More of a scrapper, he has gotten into his fair share of scrapes throughout the years. Usually leaving him with a notable reputation that he is hard working but even harder hitting. Most people tend to prefer to stay on his better side since Finn is prone to telling someone where to go, how to get there and to give them a swift jumpstart on the end of his boot.
    Notably he is one of the few wastelanders that has been in service closer to ten years. A feat considering most tend to retire around the fifth year to partake in some other avenue of service within the town. While this service tends to make his younger brother slightly uneasy, Finn proves time and time again that he is seemingly indestructible. Earning him the name Superman from one of the other wastelander groups. Though said in mocking annoyance, Finn takes it with a snide grin.

    Background: While being the eldest son of the Arthur's family, Finn was known for having a touch streak even as a child. It wasn't common that he was the one being bullied but quite the opposite. Often proving to be a handful for his mother and father, usually earning some ire when he decided he'd stand up to anyone. Kid or adult.
    This trait hasn't vanished or matured in his years, rather it has just become more hard headed. Leaving him prone to mulish bouts where he will not relent either his side or will refuse to give up on something. Commonly proving to be an annoyance to those who might be quicker to forgive and forget. What is known, after their parents died, Finn stepped quickly up to the role of guardian even at fifteen. Refusing to live entirely with other people but kept him and Sully within their family's ancestral home. Till, he was eighteen and had to move to an apartment to allow room for another family to take over the space.
    Now within their new apartment, Finn has unfortunately lifted a few things in his years. Particularly pieces from the hospital that he could rig up and alter to pull blood like a proper donation. To allow the ease of packing regular sized 0.4 ml blood bags for Sully to keep in a small fridge in his room. He's known to often donate once or twice a week. Assuring their supply for Sully is never below thirty days. Generally staying at least closer to forty days worth of blood. Easily excessive but that's just in case he is out on a mission and gone for a while. To assure Sully is well taken care of.
    Tidbits:

    • No one within Newshire is aware that Sullivan is infected save for Finn. The occurrence happened on one of the few outings the two of them completed together. Unfortunately resulting in Sully being attacked by a wight. It took some cunning and some shady acts to get Sully into Newshire even under the expectation of quarantine. It's been about a year since Sully has been turned into a wight while he regularly feeds from Finn.
    • He has a slight thing for Aubrey, one of the medics within Newshire. Even if she has turned him down a few times.
    • Finn is rather known for being a bit crude and overly curt when he is in his notorious less than favourable moods. Making him prone to saying what he wants and acting that of an asshole.
    • While he won't admit it, Finn is rather good at baking. Not so much cooking for some odd reason, but he can whip up a mean dessert like no one's business.
    • When he was allowed off time, he'd usually take Sully up to the nearby lake to try their hand at fly-fishing.
    • Finn is rather decent at leatherworking, often taking it as a hobby at home
    • Another hobby or rather technical use Finn possesses is he took well to learning things from his father, particularly engineering parts and pieces. He's decently hands on and can generally finagle items together well enough to prove useful.
    • His father's 234 Winchester Rifle from the Old World, is a prized possession
    • It's unknown to most but he has a strong fear of heights.

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    Name Freya Moores
    Age Twenty Six
    Height Five foot Eight
    Weight One hundred and Forty Six
    Hair Colour Fiery Red
    Eye Colour Steel Blue
    Complexion Porcelain
    Kingdom Dasül
    Occupation Bar Maid / Seamstress
    Voice Claim Emily O'Brien
    Personality
    Known to be rather vocal with her thoughts, she proves time and time again that it may be her very mouth that has successfully assured that she has never settled down. Having already come to accept that she might as well become the town's old crone that likes to talk to everyone and chide in turn; Freya isn't an unpleasant person. Known to be bubbly and spirited, she just has a strong personality that comes to dislike people attempting to tell her how to do something or how to behave, while employing their own beliefs that she is simply a pretty face.
    She has no known family to speak of, her father having passed when she was thirteen and has been by herself ever since. As for her mother, it is assumed that she perished in child birth but she never truly asked either. It's assumed she has a grandfather somewhere but also has never made much of an effort to find out either. Seemingly fine with taking care of herself, it wasn't until she was fifteen that she was nearly wed off. Promptly short-lived as the young girl at the time claimed that she wouldn't marry whomever simply because someone thought she was better off barefoot and pregnant. She's had a few offers since but commonly turns them down or laughs them off.


 
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  • The lovely place where all the elven characters go, who would have thought
  • WIP


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    Name Poppy Argrave
    Age Twenty Eight
    Height 5'8"
    Weight 150lbs
    Eyes Sanguine Red
    Hair Black with Purple Undertones
    Species Crescent Elf
    Notable Markings
    • Feathered freckling around each apple of cheek and over nose, some on shoulders and hips. Not entirely pebbled.
    • Along the upper right of ribs, runs a pale scar about four inches long.
    • Binding of Isyn on right hand
    Homeland Mistmoore
    Capital Azamari
    Deity Isyn: Goddess of Sea and Trade
    Nobility Status Duchess/Diplomat
    Occupation Warf Master/Merchant
    Alliance Mistmore Charter
    Voice Claim Erika Ishii
    Family:
    • Father: Sanson Agrave (third in line)
    • Mother: Marigold Agrave
    • Younger Sister: Lisianthus Agrave

    Personality
    Generally known to be usually laid back and level keel, the young elven woman is commonly forgotten as a being of a rather high nobility status. She tends to try and think about manners in a critical fashion, putting forth logic over anger. Though to assume that she is perfect and can keep her tongue civil would be a lie. Everyone has a point of pushing past patience and moving into straight ruffled anger. Not one to pull punches, Poppy overall is a tactical mind. And, she tends to like to extend such things through card games, typically poker. In turn she can be seen in the elven standards as very unladylike.
    Background:
    Born the eldest of the esteemed third in line to the Mistmoore royalty, Poppy was to say a bit of a surprise. Not because of her birth but the reality that she was the first female born to the Agrave line in at least four decades. Their line was rich with male blood and a rather fortuitous family tree that was successful. One might have suggested they had been smiled upon by their Seafarer Deity for such luck; the surprise that she was the first female in some time certainly drew attention to the third in line.
    For this reason it might be kindly implied to the tenacious will that coloured the young soul from the day she could form babbling sounds. Pigheaded might be a generous statement for some of her behaviours, there was not a day in singular construction that she did not challenge the means of everyday affairs. Sparing her mother and father no expense, suggesting she was prone to being more of a tomboy than a fair lady as Marigold may have wished. Etiquette lessons skipped for bouts of playing in dirt. Lady in waiting instructions ignored to sit in on her father's private lectures of diplomacy. Pampering and preening was often decided as a chore rather than denoting focus into means of running the docks and watching ships pass into the open sea. Poppy was for the lack of a better word, a rogue child.
    Even as she aged and her mother had that of Lisianthus to dote upon, Poppy took swiftly under the means of her father's keen care and eye. When she was allowed too, she'd accompany him on trips across the ocean and conduct embassy and diplomatic means. Finding a keen enjoyment with both sailing and tactician flare.
    By the age of twenty five, she had successfully inducted herself as a trader within the Mistmore Charter and only recently coming to take the title of Warf Master. Sadly putting her feet more on flat ground as she oversees the docks. What comes in, what goes out. Forecasts the means of goods and what is necessary for the crown to look into trading afar or near.
    Her fate had only changed to meet a new need when the rise of their borders had begun to sour and war was licking at their heels. With so many males in their family and the first of age woman, it was only bound to default that she was selected to take the mantle of becoming the goods in the means of building an alliance with a very unlikely candidate.
    Tidbits of Intrigue:

    • Sarcasm is an art, not a life: Whilst fully educated and can speak with a respectful manner; Poppy can be known to be sardonic and snide when she's irritated. Not so much that she has a chip on her shoulder but she finds laughter to be a good ice breaker in any manner, even if it is laced with some snippy commentary.
    • Does not like to sit and wait. More of a go getter attitude, she is not afraid to get her hands dirty. Literally or figuratively. While she is considered royalty in a sense, she will roll in mud and rough it with the gruff sort.
    • Not the largest fan of birds
 
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NameRomulus Hart
NicknameRoman
AgeTwenty Eight
HeightSix foot Three
WeightOne Hundred and Seventy Six
Hair ColourBlack
Eye ColourGreen
ComplexionCool with freckling
OccupationActor
Voice ClaimJoel Wood
Personality: Typically your average every day nice guy without having any double standard's attached; Roman is as gentle and genteel as they come. Fitting easily into the general motif of the boy next door. Although to assume that he is so without any sense of emotion besides kindness, would be incorrect. He's studied long and hard to get where he is! Meaning he is just as human as the next person, prone to emotions that may not always make sense or benefit a situation. Typically preferring not to get upset about anything too mundane; he can be a bit of a trickster. Playful and rambunctious if the mood strikes!
 
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