✦ A dragon can only hatch once they've been bonded to a small creature familiar, due to a type of magic that protects their egg from harm. The familiar acts as a sort of "key," that unlocks the egg, as well as the dragon's potential magic. These familiars are referred to as "Sparks."
✦ A dragon's spark serves as a magic reserve, but also as a source of revitalization. Sparks can heal minor to moderate wounds, regenerate magical force, and in rare cases, have even been said to be capable of temporarily gifting any dragon with true-flight.
✧ There is a very minimal pattern in what type of magic comes from certain sparks, but it's unclear why some dragons don't acquire magic at all.
✧ Sparks cannot verbally communicate with dragons, as they do not share a common verbal language. Most all dragons can understand them on a nonverbal level, however.
✦ In this world, dragonkind (outside of those who possess Horizon Farers magic) cannot fly. They can glide, and give themselves a "boost" via strong wing-flaps, but they do not posses the ability to truly soar like a bird.
✦ Dragons naturally stand, walk, run, and interact as quadrupeds (on all fours), and are hatched as such, but over the generations, some have learned how to walk biped. These days, many dragons choose to primarily go about as biped.
✧ Young dragons often do not have the balance capability to stand upright until their mid-to-late teens.
✦ Dragons can be of any body shape and type, regardless of their chosen or born community. While the "western" body-type (four legs, two wings) is the most common, "wyvern"-style bodies, with the wings as the front legs, are not unheard of! Same with "eastern"-style bodies (ferret-like build and no wings). Hydra-like bodies, with multiple heads, are much rarer.
✧ As a rule of thumb, the more a body deviates from the typical "western" build, the more uncommon it is.
✦ Magic is fairly loose in this setting, not following a strict elemental system & being more about concepts given form. Magic is usually sorted/categorized by which draconic community it stems from or fits into. Thus, the only true limits are related to such; a Beast Maker couldn't enchant items, and a Magic Crafter couldn't control beasts.
✦ Magic is kind of like different "branches," with each one stemming from the same source, but all having unique offshoots that only sometimes overlap.
✧ Dragons can learn bits of other magic if it's similar to their own, but need specially enchanted items in order to use magic outside of their "circle."
✧ Dragons with hybrid magic can master more than one branch, or have unique magic due to their multi-community ancestry, but are decently rare.
✦ Different from magic, breath types are inherent to each individual dragon, and can vary from community to community. Breath types follow a physical elemental system (i.e, fire, cold, acidic, etc), but can rarely have magical properties. Appearance can be all across the board, ranging from shadowy blue fire, to iridescent rainbow acid.
✦ Some dragons have no magic or breath type, others only have magic, and some only have a breath type.