Dawn Of Chaos < OOC >

  • So many newbies lately! Here is a very important PSA about one of our most vital content policies! Read it even if you are an ancient member!

Alexis

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FOLKLORE MEMBER


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  • Elementalists have been around for a long time. They are people that had the ability to control one of the six elements: Air, Earth, Fire, Water, Light and Dark. While it is possible for everyone to influence all elements in some way, when they come to the age of sixteen, they must choose one to specialise in. Until then, from the age of eleven, they are admitted to Clawfed Academy, a school to help young elementalists hone their powers and keep them from running rampant.

    Till the age of sixteen, they attend class in the primary section of school, which is in a separate place from the secondary school. The secondary school, for those from the age of sixteen to twenty-two, is more secluded because their powers are stronger and they need to be kept away to avoid accidents.

    The school has been around for many years and it's vital that everyone learn to control their powers soon because something is brewing in the dark side of this magical world. A death has occurred right in the school. People wanted it shut down because chaos magic tainted the dead body, but the elders believed that they all needed to be prepared for whatever was to come.

    And it looks like whatever it is, is about to hit soon...



  • < ESTIMATED DATE FOR ROLEPLAY TO BEGIN : 18th - 20th MAY >

    - This roleplay will contain violent themes and some blood and gore so be aware of that before deciding to join.
    - Romance is always allowed, but anything that goes further than a little lip lock needs to be taken to the PMs or just fade to black.
    - No godmodding. Don't control any character other than your own and give other characters a chance to react to what your character does. Please don't decide the outcome for them.
    - Please be civil to everyone OOC. Roleplay drama sticks to the roleplay.
    - This isn't heavily detailed. it's more casual, but two paragraphs would be a minimum for post length. As for post frequency, it's not too serious. Maybe once a week? It's pretty chill.
    - Please read through all the folklore and magic types before making characters.
    - When requesting a character, please use the format given in the 'CHARACTERS' tab.



  • There are seven types of magic in total but only six are practised. At the age of sixteen, once you choose one type of magic to specialise in -- or rather, when it chooses you -- a ceremony takes place where they are branded -- magically and without pain -- with an emblem that signifies the area of magic they have chosen.

    Air Magic - The Aria Emblem
    The ability to control, create and harness the air. People that pick this elemental magic can influence the air and anything that contains it. They can fly, levitate things by manipulating the air around them, and even literally sucking the air out a person's lungs, though that is highly frowned upon and could land you in some serious trouble. They are able to go up to very high altitudes and can even breathe underwater. This is The Aria Emblem that they are branded with at sixteen.
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    Water Magic - The Aqua Emblem
    The ability to control, manipulate and create water. People that pick this elemental magic can influence water in liquid forms mostly. They remain dry if they wish to be in water and they can suck pure water out of anything that contains it. They can levitate it, change it' state, but once the state is changed, it is harder to control and change back. This is The Aqua Emblem that they are branded with at sixteen.
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    Light Magic - The Legero Emblem
    The ability to control, create and manipulate light. This means bending the sun's rays or any light beams, increasing and decreasing the intensity of light - though this mainly applies to man made light - and even sensing things in the light that other people could not otherwise notice. They are sensitive when there are light sources nearby and it provides them with slight prophetic powers as well. This is The Legero Emblem that they are branded with at sixteen.
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    Fire Magic - The Fuego Emblem
    The ability to control, create and manipulate fire. This means creating more fire, sucking the fire out of a hearth, changing the temperature in a room -- though only by increasing, not decreasing. A fire elementalist can also shape things from the fire and is immune to being burned. If anything, the fire makes them stronger. That is, the presence of fire. Creating fire on their own drains them. This is The Fuego Emblem that they are branded with at sixteen.
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    Earth Magic - The Terra Emblem
    The ability to create, control and manipulate the earth. This includes creating vines or plants, controlling the growth of vines and plants, being able to tell what is underground nearby and to an extent, understanding what plants require to grow. They can, if necessary, turn a plant poisonous and vice versa. This is The Terra Emblem that they are branded with at sixteen.
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    Dark Magic - The Obscura Emblem
    The ability to create, control and manipulate the darkness. Unlike most people think, dark magic is not 'dark'. It st have to do with lack of light. A dark elementalist can make a room go dark, can easily blend into shadows and manipulate them, and can also travel through the shadows. They can become mist on an exceptionally dark night and they hear things in the dark that other people cannot. This is The Dark Emblem that they are branded with at sixteen.
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  • BUILDING
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    CLASSROOM
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    DORMS

    The left wing is the boys dorm and the right wing is the girls dorm. Each dormitory has large rooms that can house three students in three separate bedrooms. Each bedroom identical for both boys and girls.
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    FIELD

    There is a field for every sport -- all normal sports
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    LABS
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    TRAINING ROOM
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    CAFETERIA
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    LOUNGE
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    LIBRARY
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    MESSENGER FOUNTAINS

    There is a room where there are plenty of these fountains. Everyone is expected to communicate with their friends and family this way. They follow the Greek way. They are provided with gold coins that the toss into the spray of water and then say the name of who they're contacting and they appear in a hologram to speak for ten minutes. Another golden coin replenishes the time for another ten minutes. Some fountains are also scattered across the courtyard.
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    COURTYARD
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Can you set the font color to white? I can't read the post because the background and the text are almost the same color
 
Can you set the font color to white? I can't read the post because the background and the text are almost the same color
Huh that's weird. I had set it to white. o.O. Is it okayy now?
 
I'd like to reserve the character with water powers really quick ^^

Female ○ 17/18 ○ Water ○ either Miriam Bryant or Charo Ronquillo, I haven't decided yet :')
 
I use the night theme, personally, 'cause it looks the best with purple, but I like to check my codes and whatnot with the other themes. ._. But um. Gonna claim Air:
Dorian Ghannam ○ Male ○ 19 ○ Air ○ FC: Rami Malek

Tossing around ideas for my other character, so feel free to pick your elements, guys. ^^ Are we going for an even gender balance?
 
I use the night theme, personally, 'cause it looks the best with purple, but I like to check my codes and whatnot with the other themes. ._. But um. Gonna claim Air:
Dorian Ghannam ○ Male ○ 19 ○ Air ○ FC: Rami Malek

Tossing around ideas for my other character, so feel free to pick your elements, guys. ^^ Are we going for an even gender balance?
You have Air! I think I will take Fire for my second character then. And yeah we're going for an even gender :3
 
You have Air! I think I will take Fire for my second character then. And yeah we're going for an even gender :3
Alrighty~ c: Works for me.

@Spectre of the Fade Ahh, Rami Malek! I love him :)

And I'm assuming so?
Rami Malek is lovely, ye. ^^ Excited to use him in a roleplay again.
Are you feeling Light or Dark for your second character? I'm completely good with either and have no real preference.
 
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Alrighty~ c: Works for me.


Rami Malek is lovely, ye. ^^ Excited to use him in a roleplay again.
Are you feeling Light or Dark for your second character? I'm completely good with either and have no real preference.

I'm actually feeling inspired by light right now, so I'll take that if I can ^^

Also I'm still horribly undecided over which FC I should use - Miriam Bryant or Charo Ronquillo. If you guys have an opinion feel free to let me know it ^^
 
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I'm actually feeling inspired by light right now, so I'll take that if I can ^^

Also I'm still horribly undecided over which FC I should use - Miriam Bryant or Charo Ronquillo. If you guys have an opinion feel free to let me know it ^^
Dark is an awesome offset to my female char's personality, so that suits me perfectly. c: I like Charo Ronquillo, personally, but both are lovely FCs~

So, guess I'll reserve:
Female ○ 20 ○ Dark ○ FC to be determined
Name currently unknown...gonna have to do some googling
 
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Dark is an awesome offset to my female char's personality, so that suits me perfectly. c: I like Charo Ronquillo, personally, but both are lovely FCs~

So, guess I'll reserve:
Female ○ 20 ○ Dark ○ FC to be determined
Name currently unknown...gonna have to do some googling

That was exactly the push I needed ^^ I'm gonna go what Charo Ronquillo :')

And I'm going to look up FCs for my male character now x)
Male ○ 19○ Light ○ Louis Hofmann
 
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And I'm going to look up FCs for my male character now x)
Same, with my female character... I use this if you want a site with some ideas ^^
 
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