- Invitation Status
- Posting Speed
- 1-3 posts per week
- Writing Levels
- Intermediate
- Preferred Character Gender
- Primarily Prefer Female
- Genres
- It's Easier to just Look at Below
Hello Everyone, Ehb Here!
While horribly late, here is another One Shot! A short term RP meant to resolve quicker than a traditional RP to test out a new idea. In this case, an RP whose format mimics that of an Arcade Fighter. If that inspired even an inkling of interest, read on if you'd like!
Forward
This RP was redeveloped form a very early RP I had all the way back when I started RPing. As such with some extra love, the setting has been a bit more fleshed out. But is still left semi-ambiguous for the colorful cast to fill in new and exciting details.
The purpose of this thread is to advertise the existence of this potential project and for people to poke holes in things that I might've missed in regards to the RP's planned setup. And clear up confusions my wording and bad spellcheck skill might've cause. Because of this, everything is subject to potential change.
The World of 'FeaRed' - The Twilight Days of a Dark Age
Usagi Fubaraki - a Psykin and creator of the Mana Drive - lived over a hundred years ago. She was a Magitek Genius who wished for everyone to be able to use the helpful powers that Phenomenon could provide. She was among one of the first victims of the Psykin Prosecutions. Usagi and other Psykin were hunted down by the Companies mercilessly with the very technology she developed - weaponized into tools for unquestionable control.
During the Dark Age of the 22nd Century, the last vestiges of humanity teeter on the verge of dying out. Living underground and isolated, they are forced to live on whatever they had brought with them or scavenged beneath the Earth. They live short and miserable lives starving below the surface of a frozen planet. However, Among these people, special Humans let themselves be known. There were able to create PHENOMENON which allowed for water to form from the air, light to cultivate the crops below ground, and brought the energy back into the electricity deprived technological relics of the past. It is said that without these people - The PSYKIN - that humanity would have never made it through The Eternal Winter.
When humanity returned to the surface they reorganized. The Companies who moved to govern the land hunted down the PSYKIN to extinction - ensuring that they would be the sole masters of a new world order. The Psykin race and their knowledge were lost to time. To make up for the loss, they used the newly developed MANA DRIVE. An implant device that allowed normal humans to perform PHENOMENON much like the PSYKIN once did. Though it was supposed be highly regulated, the methods for making the MANA DRIVE were inevitably spread to the population. In this day in age, anyone willing to break the law or with the right connections can attain the a power that mimics that of the now extinct PSYKIN, access their secrets, and master mysterious and dangerous arts of creating Phenomenon - whether it be for peace or for war. MANA DRIVE users seek out the forbidden RELICA MANIKA, powerful artifacts from before the Dark Age that can enable them to obtain exactly what the Companies fear the most: the power to resist their iron-fisted control.
However, the price of installing a MANA DRIVE onto oneself is steep. While the passive effects of the MANA DRIVE immediately give impressive vigor and strength to its user. This allowing of Mana to flow through their very veins causes irreversible long term damage to their bodies. On average, their lifespan will be cut down to 1/3 its original length the moment the power seeps through their body for the first time.
Nonetheless, those who have the opportunity to acquire the MANA DRIVE accept these latent risks, so as to grasp the cusps of this ancient and exhilarating power. The live short but bright lives in the hope of shining brighter than anyone else. Just like the hopeful dreamers of one, "Gran Capita City."
Surrounding the gleaming and clean streets of Pax Vici and the Rising Sun Districts, much of the island is a non-regulated maze of urban sprawl. Clusters of sky-high metal and heavy pollution the rest of the world thumbs their nose at. In yet, it is this same atmosphere that has made the island the destination for potential. A potential that everyone's chasing after as they try to escape the order imposed by the Companies.
'Gran Capita City - Isle of Crime and Opportunity'
In this world, massive climate change disastrously ravaged the Earths' Environment. Rising oceans completely rewrote the face of the Earth and the chaos that followed lead the collapse of the advanced civilizations that existed in the 21st century. Almost 80% of the all living organisms died, which included around 66.6% of the world's human population. The exact details of the misery experienced during the collapse is lost to time.
Humanity survives on. It is now the age of the Companies. These conglomerates regulate the movement of goods and material around the world. These new age Nobility are Zealously weary of how easily the Earth can again be tipped into a climate catastrophe. They enforce a massive resource bureaucracy that over the centuries has become rife with corruption and apathy. At times it fails to provide even the basic necessities to the people who need them.
One day, vast resources of the southern continent, Antartica, was discovered. The Companies sent their great airships to extract the vast untapped resources of these new Polar Colonies.
A lone island exists as the focal point of the most important trade routes of the this world. Gran Capita City is the largest human settlement that is under no official ruler-ship by any of the Continental Companies. Instead, this vital island port is solely ruled by the locals who live there. Most 'natives' having been inhabitants of the great prison colony that built on that island. Increasingly the island is seen all manner of individuals from the mainland causing competition between the locals and the immigrants moving in. Amongst their ranks are ambitious cutthroat Tycoons seeking to establish new and highly lucrative trade routes as well as downtrodden peasants of the continent seeking to start a new life. They all seek to carve their own fortunes and sometimes abandon everything in for that chance. Islanders, Immigrants, and all in between can be seen Taking advantage of whatever or whoever they can in order to get ahead. Sometimes even being get taken advantage of themselves.
In this metropolis of untold promises, there is no formal rule of law. Anyone who has the strength to stand on their own can do on their own as they may please. The Mob of each distinct district of the city punish anyone they catch with most spectacular but brutal sentences whose vivid and acute violence is enough to dissuade all but the most intense tendencies towards crime. Nonetheless, Greed and Possibility will lead you to untold riches and prosperity on this island. Beware chasing after empty promises. Because when you pull back the skyscrapers, the manors and the wealth... you'll see this whole place is built on the backs of the ugly truth. Hard work and crumbling hope teetering on the brink of collapse. Despite the risks - you keep going, or die trying.
A Mysterious Girl on Stilts with White Hair and Many Swords. She apparently took the 'Relica Manika - Imaginary Number' off of the Shipwreck for herself. In the wrong hands, such an artifact can cause unspeakable devastation.
The Crisis of This Story: 'Chaos Upheaval'
In Gran Capita City, the regular hustle bustle of commerce and criminality is broken by blockbuster news. From the Polar Colonies, a vessel filled with Mana Drives and compatible weapons bound for Company Armories has been smashed into a reef near the island. It has spilled it's treasure trove of precious cargo across the shore. Many pick them up to sell for handsome profit. For the Mana Drive Users of the city - it becomes the flash to ignite what has become a citywide free for all. Crime in the metropolis begins to skyrocket as criminals and lawkeepers, now armed with these unregulated implements, battle it out on the streets for control.
In the midst of this Chaos, rumors are spoken of the ship's most valuable prize: A genuine RELCA MANIKA : 'The Imaginary Number' has somehow made it into the hands of an individual who now walks the streets of the city. The only clue to it's whereabouts seem to lie with a mysterious young woman now running for her life from all who seek her. MANA DRIVE Users now rip the city apart to find this girl. More often then not ending up fighting one another in the mad rush to get to her first.
The person who can capture the 'Stilted Girl with White Hair and Many Swords' will gain access to the Fabled RELICA MANIKA which is purported to be an infinite power source for PHENOMENA that can rival the power that the PSYKIN once possessed. A prize that if sold, can leave the beneficiary with enough money live in luxury for a hundred years. But, for those more ambitious, 'Imaginary Number' set them onto the path of the becoming a god more powerful than all the other MANA DRIVE users combined.
To become the brightest flash in all the city, and never go out.
[ How far would you go to seize control of your future?
If so: REVOLT against FATE ]
- { Hexboat Function Vessel - Presents: } -
Shameless RP theme that changed to fit.
How does a 'Arcade Fighter RP Even Work??'
FeaRed Chaos Upheaval EX is an RP that seeks to imitate an 'arcade' play-through of a fighting game as the structure of a roleplay. For those unfamiliar with this format - this form of storytelling involves the player choosing a character who is put through a gauntlet of fights against the rest of the roster. Cut-scenes between the fights follow this character's journey as they progress from round to round, and only by defeating the opponents they encounter will they be able to move their story forward.
How in the world does this translate into Online RP form, you ask?
The format of this RP is simple. Each player character has a unique Iwaku Personal Message Thread that represents their play-through of the story. The 'story' is comprised of the character moving through various locations in their search for the Relika Manika. In their search they encounter other player characters, converse with them and somehow end up fighting them. After winning the fight they eventually proceed to the final battle when they find the RP's 'final boss' played by the GM. Once this last foe is defeated. Done! You completed the RP!
The appeal of this format is that EVERY character is a main character in their own story.
The flip side however is that while your character will manage to defeat all the others in 'their' story. They'll be called upon to fight (and be defeated) in the stories of the other players' characters.
You will be able to fulfill many types of interactions for your character, you'll be able to get practice in writing some fights, and you'll be guaranteed that in at least one story you're most certainly the one in focus.
FAQ
How do I know who I'm going to fight?
You can either choose the characters you duke it out with yourself or have Ehb decide that roster for you. At the start of each battle you ENCOUNTER the opposing character in their home stage. You will exchange words with them ICly and that conversation will inevitably lead to a fight. The person who 'throws the first punch' is completely up to whoever wants to take that initiative. Please try not to jump directly into throwing punches at the start of an encounter and try to converse a bit. You might have fun coming up with ways to start a fight that escalated from a simple greeting.
Do I have to control my character in all the other 'threads?'
Yes. By participating in this RP you will have the obligation to roleplay them not only in the thread where they are the star, but to also get beaten up in the stories of other characters. I don't want to think about how I would need to discipline this so please be sure to reply to everyone else's' threads please!
What happens if my opponent isn't replying?
If your opponent isn't replying to your posts, raise the notice to the GM in Discord. In discord the GM will notify the missing player of that pending reply. They will have a week to come up with that reply. If that time expires, the 'Player Character' player of that thread is allowed to Wreck their Opponent with an instant ESKEW STRIKE and move forward unless you two come to some kind of agreement or understanding.
Can I lose a fight?
Within your character's story thread No. However, your performance in the final fight against the GM boss may affect the nature of your ending. Outside your characters' story thread. Yes, will will be expected to fight valiantly but ultimately be defeated in those encounters. Great writing exercise in going down dramatically, isn't it?
You going to do a discord thingy?
Yes. Discord will be mandatory in organization and coordination for these many threads that will be running. (To be clear, the IC threads will be done on Iwaku)
Are you awarding titles from previous RPs again?
In fighting game spirit the only alternative costumes for this RP is different color palettes. For this installment, no, it won't be necessary but participation in this RP will open up titles in other potential Ehb RPs down the line.
Does my Character Need to use a MANA DRIVE? Why can't the just be like super buff or something?
Yes. Canonically all player characters use the MANA DRIVE. Anyone not using one is HOPELESSLY outclassed by those who do.
Can my character be a PSYKIN?
No. Due to plot reasons PSYKIN characters are not available.
Will there be a character limit?
No. There will be a Soft limit of 4-5 characters. Due to how much more complex the RP will get with a new thread for each new character - after the 4-5 confirmed sheets there may be a need to limit your matches to a certain manageable number sich may mean your character won't encounter some other characters at all. Full details will be discussed on a case-by-case basis.
Does the GM Need to be the Final Boss of my Story?
The one unifying conflict of this RP is in how everyone is trying to capture the Relica Manika - Imaginary Number by defeating the GM's boss character. Diverging away from that ending is possible is possible in a later installment, but is beyond the scope of the story covered in this experimental run.
Hey Isn't This sort of like...
Yes. it is on purpose.
How are 'battles' fought?
Alright! It looks scary but it's simple, really!
During each of your battle posts, your character does something to attack the opponent. Simply write that out like you would in any RP fight. However you can say stuff like 'He Swung his Weapon at Them' or 'cast fireballs in their direction'. You must not perform auto hits as the effectiveness of the attack - whether it actually progresses to defeating your opponent will be decided by a coin flip.
To clarify:
After you make that post, you are to ROLL A 2 SIDED DIE to decide if the action was successful or not. If SUCESSFUL - (Rolls a 1), your opponent will be obliged to respond how they get damaged by that action. So stuff like 'I got slashed by the sword and it hurt' or 'the fireballs exploded right in front of them, throwing my character into the air and slamming into the ground with a thud.'
Otherwise, if the action was Not Sucessful - (Rolls a 2), the opponent can respond as if they blocked or avoided the attack. 'I parried the strike with my shield' or 'I slid forward, and let the flames pass over' Then they make a post to launch an attack themselves, repeating the process.
Each character has '3 hitpoints' in each battle against one another. As in, if they get smacked with a Sucessful attack three times, they go down.
However, it must be noted and stressed that your character in their own story will not go down. Instead, if they take that third hit, they are allowed to massively counter that strike with an instant finish 'Eskew Strike'. Please also show good sportsmanship by not just necessarily brushing off your opponent's sucessful hit. But otherwise, yes. Arcade mode grants you plot armor. At least until the end.
In Short your Posting pattern will go:
1: You Arrive to your opponent's stage.
2: You chat with them IC for a bit. Which will somehow lead a fight.
3: You fight them. (Whoever throws the first punch is completely to both of your discretion and boldness. Flip a coin on Iwaku or something if you can't decide) Again avoid being unsportsmanlike by just starting to fight right away.
a. During Each fighting action roll a die. If sucessful, your opponent must respond showing them taking damage. It also should be clear what their damage would be.
- if the player takes 3 hits, on their next post they defeat the opponent with an ESKEW STRIKE.
- if the opponent takes 3 hits, they go down.
4: Wrap up the fight with a closing conversation. Typically ending with the player leaving the area.
5: Repeat 1. Also, be sure to monitor Iwaku and the Discord Thread for other threads that are awaiting your reply!
[ MISSINGINFO:MISSINGINFO:INFOTEXTCORRUPTEDERROR(1042) ]
In a Nutshell:
FeaRed - Chaos Upheaval
Thank you very much for reading through! I hope you found it somewhat interesting!
While horribly late, here is another One Shot! A short term RP meant to resolve quicker than a traditional RP to test out a new idea. In this case, an RP whose format mimics that of an Arcade Fighter. If that inspired even an inkling of interest, read on if you'd like!
Forward
This RP was redeveloped form a very early RP I had all the way back when I started RPing. As such with some extra love, the setting has been a bit more fleshed out. But is still left semi-ambiguous for the colorful cast to fill in new and exciting details.
The purpose of this thread is to advertise the existence of this potential project and for people to poke holes in things that I might've missed in regards to the RP's planned setup. And clear up confusions my wording and bad spellcheck skill might've cause. Because of this, everything is subject to potential change.
The World of 'FeaRed' - The Twilight Days of a Dark Age
Usagi Fubaraki - a Psykin and creator of the Mana Drive - lived over a hundred years ago. She was a Magitek Genius who wished for everyone to be able to use the helpful powers that Phenomenon could provide. She was among one of the first victims of the Psykin Prosecutions. Usagi and other Psykin were hunted down by the Companies mercilessly with the very technology she developed - weaponized into tools for unquestionable control.
During the Dark Age of the 22nd Century, the last vestiges of humanity teeter on the verge of dying out. Living underground and isolated, they are forced to live on whatever they had brought with them or scavenged beneath the Earth. They live short and miserable lives starving below the surface of a frozen planet. However, Among these people, special Humans let themselves be known. There were able to create PHENOMENON which allowed for water to form from the air, light to cultivate the crops below ground, and brought the energy back into the electricity deprived technological relics of the past. It is said that without these people - The PSYKIN - that humanity would have never made it through The Eternal Winter.
When humanity returned to the surface they reorganized. The Companies who moved to govern the land hunted down the PSYKIN to extinction - ensuring that they would be the sole masters of a new world order. The Psykin race and their knowledge were lost to time. To make up for the loss, they used the newly developed MANA DRIVE. An implant device that allowed normal humans to perform PHENOMENON much like the PSYKIN once did. Though it was supposed be highly regulated, the methods for making the MANA DRIVE were inevitably spread to the population. In this day in age, anyone willing to break the law or with the right connections can attain the a power that mimics that of the now extinct PSYKIN, access their secrets, and master mysterious and dangerous arts of creating Phenomenon - whether it be for peace or for war. MANA DRIVE users seek out the forbidden RELICA MANIKA, powerful artifacts from before the Dark Age that can enable them to obtain exactly what the Companies fear the most: the power to resist their iron-fisted control.
However, the price of installing a MANA DRIVE onto oneself is steep. While the passive effects of the MANA DRIVE immediately give impressive vigor and strength to its user. This allowing of Mana to flow through their very veins causes irreversible long term damage to their bodies. On average, their lifespan will be cut down to 1/3 its original length the moment the power seeps through their body for the first time.
Nonetheless, those who have the opportunity to acquire the MANA DRIVE accept these latent risks, so as to grasp the cusps of this ancient and exhilarating power. The live short but bright lives in the hope of shining brighter than anyone else. Just like the hopeful dreamers of one, "Gran Capita City."
Surrounding the gleaming and clean streets of Pax Vici and the Rising Sun Districts, much of the island is a non-regulated maze of urban sprawl. Clusters of sky-high metal and heavy pollution the rest of the world thumbs their nose at. In yet, it is this same atmosphere that has made the island the destination for potential. A potential that everyone's chasing after as they try to escape the order imposed by the Companies.
'Gran Capita City - Isle of Crime and Opportunity'
In this world, massive climate change disastrously ravaged the Earths' Environment. Rising oceans completely rewrote the face of the Earth and the chaos that followed lead the collapse of the advanced civilizations that existed in the 21st century. Almost 80% of the all living organisms died, which included around 66.6% of the world's human population. The exact details of the misery experienced during the collapse is lost to time.
Humanity survives on. It is now the age of the Companies. These conglomerates regulate the movement of goods and material around the world. These new age Nobility are Zealously weary of how easily the Earth can again be tipped into a climate catastrophe. They enforce a massive resource bureaucracy that over the centuries has become rife with corruption and apathy. At times it fails to provide even the basic necessities to the people who need them.
One day, vast resources of the southern continent, Antartica, was discovered. The Companies sent their great airships to extract the vast untapped resources of these new Polar Colonies.
A lone island exists as the focal point of the most important trade routes of the this world. Gran Capita City is the largest human settlement that is under no official ruler-ship by any of the Continental Companies. Instead, this vital island port is solely ruled by the locals who live there. Most 'natives' having been inhabitants of the great prison colony that built on that island. Increasingly the island is seen all manner of individuals from the mainland causing competition between the locals and the immigrants moving in. Amongst their ranks are ambitious cutthroat Tycoons seeking to establish new and highly lucrative trade routes as well as downtrodden peasants of the continent seeking to start a new life. They all seek to carve their own fortunes and sometimes abandon everything in for that chance. Islanders, Immigrants, and all in between can be seen Taking advantage of whatever or whoever they can in order to get ahead. Sometimes even being get taken advantage of themselves.
In this metropolis of untold promises, there is no formal rule of law. Anyone who has the strength to stand on their own can do on their own as they may please. The Mob of each distinct district of the city punish anyone they catch with most spectacular but brutal sentences whose vivid and acute violence is enough to dissuade all but the most intense tendencies towards crime. Nonetheless, Greed and Possibility will lead you to untold riches and prosperity on this island. Beware chasing after empty promises. Because when you pull back the skyscrapers, the manors and the wealth... you'll see this whole place is built on the backs of the ugly truth. Hard work and crumbling hope teetering on the brink of collapse. Despite the risks - you keep going, or die trying.
A Mysterious Girl on Stilts with White Hair and Many Swords. She apparently took the 'Relica Manika - Imaginary Number' off of the Shipwreck for herself. In the wrong hands, such an artifact can cause unspeakable devastation.
The Crisis of This Story: 'Chaos Upheaval'
In Gran Capita City, the regular hustle bustle of commerce and criminality is broken by blockbuster news. From the Polar Colonies, a vessel filled with Mana Drives and compatible weapons bound for Company Armories has been smashed into a reef near the island. It has spilled it's treasure trove of precious cargo across the shore. Many pick them up to sell for handsome profit. For the Mana Drive Users of the city - it becomes the flash to ignite what has become a citywide free for all. Crime in the metropolis begins to skyrocket as criminals and lawkeepers, now armed with these unregulated implements, battle it out on the streets for control.
In the midst of this Chaos, rumors are spoken of the ship's most valuable prize: A genuine RELCA MANIKA : 'The Imaginary Number' has somehow made it into the hands of an individual who now walks the streets of the city. The only clue to it's whereabouts seem to lie with a mysterious young woman now running for her life from all who seek her. MANA DRIVE Users now rip the city apart to find this girl. More often then not ending up fighting one another in the mad rush to get to her first.
The person who can capture the 'Stilted Girl with White Hair and Many Swords' will gain access to the Fabled RELICA MANIKA which is purported to be an infinite power source for PHENOMENA that can rival the power that the PSYKIN once possessed. A prize that if sold, can leave the beneficiary with enough money live in luxury for a hundred years. But, for those more ambitious, 'Imaginary Number' set them onto the path of the becoming a god more powerful than all the other MANA DRIVE users combined.
To become the brightest flash in all the city, and never go out.
[ How far would you go to seize control of your future?
If so: REVOLT against FATE ]
- { Hexboat Function Vessel - Presents: } -
Shameless RP theme that changed to fit.
How does a 'Arcade Fighter RP Even Work??'
FeaRed Chaos Upheaval EX is an RP that seeks to imitate an 'arcade' play-through of a fighting game as the structure of a roleplay. For those unfamiliar with this format - this form of storytelling involves the player choosing a character who is put through a gauntlet of fights against the rest of the roster. Cut-scenes between the fights follow this character's journey as they progress from round to round, and only by defeating the opponents they encounter will they be able to move their story forward.
How in the world does this translate into Online RP form, you ask?
The format of this RP is simple. Each player character has a unique Iwaku Personal Message Thread that represents their play-through of the story. The 'story' is comprised of the character moving through various locations in their search for the Relika Manika. In their search they encounter other player characters, converse with them and somehow end up fighting them. After winning the fight they eventually proceed to the final battle when they find the RP's 'final boss' played by the GM. Once this last foe is defeated. Done! You completed the RP!
The appeal of this format is that EVERY character is a main character in their own story.
The flip side however is that while your character will manage to defeat all the others in 'their' story. They'll be called upon to fight (and be defeated) in the stories of the other players' characters.
You will be able to fulfill many types of interactions for your character, you'll be able to get practice in writing some fights, and you'll be guaranteed that in at least one story you're most certainly the one in focus.
FAQ
How do I know who I'm going to fight?
You can either choose the characters you duke it out with yourself or have Ehb decide that roster for you. At the start of each battle you ENCOUNTER the opposing character in their home stage. You will exchange words with them ICly and that conversation will inevitably lead to a fight. The person who 'throws the first punch' is completely up to whoever wants to take that initiative. Please try not to jump directly into throwing punches at the start of an encounter and try to converse a bit. You might have fun coming up with ways to start a fight that escalated from a simple greeting.
Do I have to control my character in all the other 'threads?'
Yes. By participating in this RP you will have the obligation to roleplay them not only in the thread where they are the star, but to also get beaten up in the stories of other characters. I don't want to think about how I would need to discipline this so please be sure to reply to everyone else's' threads please!
What happens if my opponent isn't replying?
If your opponent isn't replying to your posts, raise the notice to the GM in Discord. In discord the GM will notify the missing player of that pending reply. They will have a week to come up with that reply. If that time expires, the 'Player Character' player of that thread is allowed to Wreck their Opponent with an instant ESKEW STRIKE and move forward unless you two come to some kind of agreement or understanding.
Can I lose a fight?
Within your character's story thread No. However, your performance in the final fight against the GM boss may affect the nature of your ending. Outside your characters' story thread. Yes, will will be expected to fight valiantly but ultimately be defeated in those encounters. Great writing exercise in going down dramatically, isn't it?
You going to do a discord thingy?
Yes. Discord will be mandatory in organization and coordination for these many threads that will be running. (To be clear, the IC threads will be done on Iwaku)
Are you awarding titles from previous RPs again?
In fighting game spirit the only alternative costumes for this RP is different color palettes. For this installment, no, it won't be necessary but participation in this RP will open up titles in other potential Ehb RPs down the line.
Does my Character Need to use a MANA DRIVE? Why can't the just be like super buff or something?
Yes. Canonically all player characters use the MANA DRIVE. Anyone not using one is HOPELESSLY outclassed by those who do.
Can my character be a PSYKIN?
No. Due to plot reasons PSYKIN characters are not available.
Will there be a character limit?
No. There will be a Soft limit of 4-5 characters. Due to how much more complex the RP will get with a new thread for each new character - after the 4-5 confirmed sheets there may be a need to limit your matches to a certain manageable number sich may mean your character won't encounter some other characters at all. Full details will be discussed on a case-by-case basis.
Does the GM Need to be the Final Boss of my Story?
The one unifying conflict of this RP is in how everyone is trying to capture the Relica Manika - Imaginary Number by defeating the GM's boss character. Diverging away from that ending is possible is possible in a later installment, but is beyond the scope of the story covered in this experimental run.
Hey Isn't This sort of like...
Yes. it is on purpose.
How are 'battles' fought?
Alright! It looks scary but it's simple, really!
During each of your battle posts, your character does something to attack the opponent. Simply write that out like you would in any RP fight. However you can say stuff like 'He Swung his Weapon at Them' or 'cast fireballs in their direction'. You must not perform auto hits as the effectiveness of the attack - whether it actually progresses to defeating your opponent will be decided by a coin flip.
To clarify:
After you make that post, you are to ROLL A 2 SIDED DIE to decide if the action was successful or not. If SUCESSFUL - (Rolls a 1), your opponent will be obliged to respond how they get damaged by that action. So stuff like 'I got slashed by the sword and it hurt' or 'the fireballs exploded right in front of them, throwing my character into the air and slamming into the ground with a thud.'
Otherwise, if the action was Not Sucessful - (Rolls a 2), the opponent can respond as if they blocked or avoided the attack. 'I parried the strike with my shield' or 'I slid forward, and let the flames pass over' Then they make a post to launch an attack themselves, repeating the process.
Each character has '3 hitpoints' in each battle against one another. As in, if they get smacked with a Sucessful attack three times, they go down.
However, it must be noted and stressed that your character in their own story will not go down. Instead, if they take that third hit, they are allowed to massively counter that strike with an instant finish 'Eskew Strike'. Please also show good sportsmanship by not just necessarily brushing off your opponent's sucessful hit. But otherwise, yes. Arcade mode grants you plot armor. At least until the end.
In Short your Posting pattern will go:
1: You Arrive to your opponent's stage.
2: You chat with them IC for a bit. Which will somehow lead a fight.
3: You fight them. (Whoever throws the first punch is completely to both of your discretion and boldness. Flip a coin on Iwaku or something if you can't decide) Again avoid being unsportsmanlike by just starting to fight right away.
a. During Each fighting action roll a die. If sucessful, your opponent must respond showing them taking damage. It also should be clear what their damage would be.
- if the player takes 3 hits, on their next post they defeat the opponent with an ESKEW STRIKE.
- if the opponent takes 3 hits, they go down.
4: Wrap up the fight with a closing conversation. Typically ending with the player leaving the area.
5: Repeat 1. Also, be sure to monitor Iwaku and the Discord Thread for other threads that are awaiting your reply!
[ MISSINGINFO:MISSINGINFO:INFOTEXTCORRUPTEDERROR(1042) ]
In a Nutshell:
FeaRed - Chaos Upheaval
- Summary
- Format: Experimental Group Multi-thread RP
- RP Type: Magicpunk Anime World with Multiple 'Hero's Journeys' happening simultaneously
- Expected Post Rate: 1 Per Week or more. Or at least enough not hold up whoever you're interacting with
- Target Cast Size: 4
- Character Limit: 1
- Primary IC Location: Using the Iwaku Conversations(PM) System.
- Mandatory Secondary Communication: Discord Server
- Signups Opening Date: TBA
Thank you very much for reading through! I hope you found it somewhat interesting!
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