Name: Cassandra (Cassidy) Henderson
Age: 26
Race: Human
Gender: Female
Appearance: Cassidy sports an overall fit build, just shy of five and a half feet tall, with long, amber hair, typically back in a braided ponytail. Her skin has a light tan from the long exposure to the sun, and her eyes are a soft hazel. Her attire consists predominantly of dusty, plaid print button down shirts, with a red bandanna tied around her neck, faded denim pants, torn slightly with age, and a pair of brown boots, scuffed and damaged from use. She has gunpowder burns on the tips of her fingers, among other small cuts and scars from years of loading guns and 'handling problems her own way'. On her back is holstered a breech-loading shotgun, the metal tarnished and scuffed, sporting burn marks along the barrel and stock, and strapped to her hip is a holdout revolver, more distinguishable in that it looks to have almost never been fired.
Profession: Ranch hand / Small pay Bounty Hunter. Cassidy wanted to get away from her old life and find something more stable, but some old habits take longer to break.
Skills:
- Woooeee! : Any moseying slow poke can saddle up and ride, but learning the "hows", "whats", and "whys", along with a few tricks is what seperates the good riders from the great riders.
- I solve practical problems: Jury-rigging comes with a steep price. Sometimes, getting a grain wheel to turn, fixing a wagon, or even keeping a support beam upright takes a certain skill that comes with years of taking something and turning it into something else.
- And you'd best hope... not pointed at you: Of the family of guns, the shotgun does not have a particularly pretty history. Cassidy took that bad history and definitely didn't make it any better.
Whether by buckshot, slug, or even burning folks with fresh shells from the barrel, Cassidy embraced that brutal nature and reinforced it's name as a "Trench Gun".
Weakness:
- Troublesome Past: Cassidy rode with the wrong crowd for quite some time. She did a lot of things that she regrets to an extent, and she is always worried that they will show up and cause even more trouble for her some day.
- Firecracker with a Long Wick: Cassidy is more than willing to talk, barter, and even debate over the everyday chatter, but she has problems keeping her anger under control when people push certain buttons too hard.
- Still Aimless: Cassidy thought that finding stable work and a quiet place to call home would help calm the feelings in her heart, but all it did was put a band-aid over a deep wound. She enjoys honest work but still feels drawn to some of her old ways.
-Booze Makes the Pain Go Away: Cassidy developed a not so minor alcohol addiction not only from her past, but also to help with the weight of the daily monotony. She tends to find the bottom of a glass or five more often than she wants to admit.
Personality: Cassidy is fairly laid back, the lack of structure and rules for the majority of her adult life heavily influencing how she views the world. As of recent, she's begun to offer help to people who are down on their luck or in a rut, wishing to pay forward the same kindness she received. She can be a boast, and has a hard time turning down a friendly wager or challenge.
Shortcomings aside, she's dependable and fairly easy to get along with.
Bio: Cassidy was born into a small family, much further south than where she's ended up. Her father, Jericho, had work in the north, though her mother, Katherine, wouldn't talk about it when Cassidy asked. It wasn't until many years later when Cassidy was grown that she learned the sinister past her father had gotten wrangled in to. The dust storms made the quality of life poor for the Henderson's, giving her mother a wicked cough, and forcing the young ones to wear scarves and cover their mouths. Katherine passed when Cassidy was in her teens, while her father was away on business. Being the eldest, Cassidy took and buried her mother out a ways by the well, making a pile of stones since any dust and dirt would blow away from the winds. When her father returned, she broke the news to him as gently as she could. He stood in the dusty kitchen, soaking in all the information, before setting his briefcase upon the table, popping the lock on it, and turning around and walking out the door, never turning around and never coming back.
Cassidy didn't open the suitcase until days after, when she realized that he wouldn't be returning. The case contained several hundred dollars, more money than Cassidy had ever seen, and a silver bullet buried underneath it, pristine and undamaged. She took the case and her siblings and fled their home, worried as to what it meant, and what her father possibly had been doing. She rode with her family to the nearest junction and got them on a train headed north to be with her Aunt Steph and family. As she went to board the train, she checked her pockets to make sure the silver bullet was safe and sound, at which time the conductor noticed the shine of the ammunition. She was seized and kept for questioning as the train pulled away, parting her from the remainder of her family.
After they finished her paperwork and got her processed for possession of stolen goods, she had a brand of an 'S' put on her neck so anyone could know what she had done time for. Her fortune turned when a gang calling themselves the "Scarlet Rushers" went through and broke one of their own out of the jail. During her time she had made friends with Rian, the dwarf that they broke out, who offered her a spot in the gang if she could prove she was a good fit. Cassidy had finally found a break. The next few years spent with the Scarlet Rushers gave her a sense of purpose and she ran with it. Only after marshals started hunting them down systematically did she consider leaving her new family. She took all that she knew she could without drawing attention, grabbed a horse and her shotgun, and rode north, hoping to find a new start. She made it as far as [town] before they caught up with her. It's likely she would have perished if Solomon hadn't intervened when he did. He was able to barter the goods she took from them, along with some other assurances, and convinced them to leave her be. As they rode away, the voice of a dwarf carried to Cassidy's ears, his familiar accent whispering the phrase, "Ain't no Rushers ever lived that quit. Do best to member that Cass."
In Character Goals:
- Cassidy is still trying to figure out her 'greater purpose', or convince herself that a slower more stable life is a fine purpose to have.
- She wants to atone or work on atoning for who she was.
- She is trying to get Solomon help for his job, or convince him that she could help.
Potential Character Growth:
- Cassidy doesn't put a lot of faith in herself in so far as being a 'moral' or 'upstanding' citizen. She's trying to understand the 'do's and donts' of society but has issues sometimes.
- She still has a repressed wanderlust from her time with the Scarlet Rushers, which she will probably succumb to if it isn't keep under control. As of current, she ties up petty loose ends that Solomon doesn't have time/ability to work on as means of controlling it.
- The fate of her father is yet unknown to her.