- Invitation Status
- Looking for partners
- Posting Speed
- Slow As Molasses
- Online Availability
- evening on thur , fri, and sat
- Writing Levels
- Advanced
- Preferred Character Gender
- Male
- Female
- Nonbinary
- Genres
- dragon age series, asoiaf series, erotic, dark fantasy, high fantasy, suspense, adventure
Races Available:
Elves
Moon (Dark) Elf - Live in Leirhofn. They have a male jarl. Have skin that typically ranges from light grey to dark purple and height averages around 5'4" for women and 6'2" for men. Have skills in mining certain materials, such as copper and other various metals, as well as oil. The moon elf ladies are considered the greatest entertainers of all, perhaps more so than the sun elves (no wonder the sun elves wanna wage war). they age like humans but around 21 their aging process begins to gradually slow down is the basics. (i would've said 18 is when it starts to slow down but that seemed too young)
Sun (Light) Elf - Live in Akrar. Going to wage war with moon elves because moon elves have magical sources in their territory that they want but moon elves are secretive about it. Maybe they are not as "innocent" and "kind" as they portray themselves and want to take over the moon elves!! Under a "magocracy" magical high council formed by a male jarl; they basically determine the laws of the land and what not. 5'11" average height for men, 5'3" average for lady. Known for their lavish events and festivals. they age like humans but around 21 their aging process begins to gradually slow down is the basics. (i would've said 18 is when it starts to slow down but that seemed too young)
Dwarves - Live in Joldunstein. Have a great relationship with humans; often trade. They are often shorter than five feet, average being around 3'9" - 4". Pretty stout and can weigh just as much as a human can. Architecturally inclined, not so much creating fabrics, clothing, and tapestries, etc. Male king leads and helps.
Faeries
General appearance for faeries include iridescent bug wings (could be butterfly shaped, dragonfly, cicada, etc.) and colored irises of different colors, ranging from green and brown, to orange and purple. They average around 5'4" height for women and 5'11" for men.
Seelie - Live in Eyvindar. Awesome cooking and high charisma. Great diplomatic skills. Ruled by a queen in just and kind environment. Seelie love them but maybe there's some secrecy from the people or some kind of bad corruption thing going on because not every nation is super perfect. Enjoy using spider silk for royal and noble clothing. Persuaded Unseelie queen to form a truce after destruction brought despair to both Seelie and Unseelie lands. Appear naive to others, particularly the Unseelie, but are actually quite cunning and well read in difficult situations.
Unseelie - Live in Hestr. Work people like slaves maybe. Have a more chaotic view of the world, but are naturally quite structured and believe themselves to be quite fair when it comes to punishment. They have a queen and are possibly bound by some kind of truce with the seelie? Great at weaving and sewing intricate designs and creating jewelry. Are fairly tolerant towards Seelie, but have a certain repulsion towards them for [insert reason here].
Humans - Live in Skal. Not very common, actually dying out. Possibly some half-breeds with elves & dwarves, though mostly dwarves. Self explanatory, stereotypically considered weak as a whole. Have amazing smithy skills though, particularly with swords and armor. No one rules; it's small, rural villages and tent towns where everyone works together and have leaders but no one person is better than the other or tries to be in that regard. Humans that use The Voice are are often looked to leadership or as protectors, but are almost non-existent.
Ormslíki (Dragonborn) - Live in Skorravik.
Fire Dragonborn
Frost Dragonborn
Loga - Live in the Isles of Naumuldr. Those whose bloodlines were cursed for their ancestors' witchcraft and blasphemy against the gods. Their hellish appearances were rendered as divine punishment from Freya, Queen of the Valkyries. They were given horns and tails; their skin changed various colors from brown to red, purple to green. Used to be humans and elves. Female jarl for leader.
Magics
Prophecy - The ability to receive visions of the future. (All Races; no longer open)
Rituals - There ability to use ceremonies to cast spells that take a long time to cast, but are exceedingly powerful. (All Races)
Shamanism - The ability to use spirits and spiritual energy or pacts with the gods to cast magic spells, especially healing spells. Antithesis of witchcraft. (Humans, Elves, Dwarves, Ormsliki)
Sorcery - The ability to use magic innate to one's bloodline, especially elemental spells. (Elves, Loga, Ormsliki)
The Breath - The innate ability for the Ormsliki to breathe frost or flame for a short amount of time before recharging, depending on their subspecies. (Ormsliki)
The Voice - The ability in some non-Ormslíki mortals to call upon the Voice, a magic utilizing the power found in the True Draconic language from which the might dragons cast their spells. The ancient dragon Lokmeyr originally bestowed this gift upon humanity before being punished by Odin, although ultimately freed from this fate by Mimir. Although once common, this ability is now exceedingly rare.
Witchcraft - The ability to use pacts with dark beings and spiritual energy to cast magic spells, especially dark magic and curses. Antithesis of shamanism. (Humans, Elves, Loga)
Notable NPCs/Lore Figures
Lokmeyr - An ancient dragon who persuaded Freya to loan him her powers to create the Ormslíki in order to help humanity survive. Having pity on the humans, Freya agreed. When his creation decided that they would not assist humanity and would, instead, fight for themselves, Lokmeyr decided to use what time he had left with Freya's power to grant humans the ability to use the Voice and the True Draconic language to survive against the stronger races.
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Character Sheet
Name:
Age:
Gender:
Race:
Occupation:
Basic Appearance:
Magical Abilities:
Skills:
Brief Bio and Personality:
Miscellaneous:
Elves
Moon (Dark) Elf - Live in Leirhofn. They have a male jarl. Have skin that typically ranges from light grey to dark purple and height averages around 5'4" for women and 6'2" for men. Have skills in mining certain materials, such as copper and other various metals, as well as oil. The moon elf ladies are considered the greatest entertainers of all, perhaps more so than the sun elves (no wonder the sun elves wanna wage war). they age like humans but around 21 their aging process begins to gradually slow down is the basics. (i would've said 18 is when it starts to slow down but that seemed too young)
Sun (Light) Elf - Live in Akrar. Going to wage war with moon elves because moon elves have magical sources in their territory that they want but moon elves are secretive about it. Maybe they are not as "innocent" and "kind" as they portray themselves and want to take over the moon elves!! Under a "magocracy" magical high council formed by a male jarl; they basically determine the laws of the land and what not. 5'11" average height for men, 5'3" average for lady. Known for their lavish events and festivals. they age like humans but around 21 their aging process begins to gradually slow down is the basics. (i would've said 18 is when it starts to slow down but that seemed too young)
Dwarves - Live in Joldunstein. Have a great relationship with humans; often trade. They are often shorter than five feet, average being around 3'9" - 4". Pretty stout and can weigh just as much as a human can. Architecturally inclined, not so much creating fabrics, clothing, and tapestries, etc. Male king leads and helps.
Faeries
General appearance for faeries include iridescent bug wings (could be butterfly shaped, dragonfly, cicada, etc.) and colored irises of different colors, ranging from green and brown, to orange and purple. They average around 5'4" height for women and 5'11" for men.
Seelie - Live in Eyvindar. Awesome cooking and high charisma. Great diplomatic skills. Ruled by a queen in just and kind environment. Seelie love them but maybe there's some secrecy from the people or some kind of bad corruption thing going on because not every nation is super perfect. Enjoy using spider silk for royal and noble clothing. Persuaded Unseelie queen to form a truce after destruction brought despair to both Seelie and Unseelie lands. Appear naive to others, particularly the Unseelie, but are actually quite cunning and well read in difficult situations.
Unseelie - Live in Hestr. Work people like slaves maybe. Have a more chaotic view of the world, but are naturally quite structured and believe themselves to be quite fair when it comes to punishment. They have a queen and are possibly bound by some kind of truce with the seelie? Great at weaving and sewing intricate designs and creating jewelry. Are fairly tolerant towards Seelie, but have a certain repulsion towards them for [insert reason here].
Humans - Live in Skal. Not very common, actually dying out. Possibly some half-breeds with elves & dwarves, though mostly dwarves. Self explanatory, stereotypically considered weak as a whole. Have amazing smithy skills though, particularly with swords and armor. No one rules; it's small, rural villages and tent towns where everyone works together and have leaders but no one person is better than the other or tries to be in that regard. Humans that use The Voice are are often looked to leadership or as protectors, but are almost non-existent.
Ormslíki (Dragonborn) - Live in Skorravik.
Fire Dragonborn
Frost Dragonborn
Loga - Live in the Isles of Naumuldr. Those whose bloodlines were cursed for their ancestors' witchcraft and blasphemy against the gods. Their hellish appearances were rendered as divine punishment from Freya, Queen of the Valkyries. They were given horns and tails; their skin changed various colors from brown to red, purple to green. Used to be humans and elves. Female jarl for leader.
Magics
Prophecy - The ability to receive visions of the future. (All Races; no longer open)
Rituals - There ability to use ceremonies to cast spells that take a long time to cast, but are exceedingly powerful. (All Races)
Shamanism - The ability to use spirits and spiritual energy or pacts with the gods to cast magic spells, especially healing spells. Antithesis of witchcraft. (Humans, Elves, Dwarves, Ormsliki)
Sorcery - The ability to use magic innate to one's bloodline, especially elemental spells. (Elves, Loga, Ormsliki)
The Breath - The innate ability for the Ormsliki to breathe frost or flame for a short amount of time before recharging, depending on their subspecies. (Ormsliki)
The Voice - The ability in some non-Ormslíki mortals to call upon the Voice, a magic utilizing the power found in the True Draconic language from which the might dragons cast their spells. The ancient dragon Lokmeyr originally bestowed this gift upon humanity before being punished by Odin, although ultimately freed from this fate by Mimir. Although once common, this ability is now exceedingly rare.
Witchcraft - The ability to use pacts with dark beings and spiritual energy to cast magic spells, especially dark magic and curses. Antithesis of shamanism. (Humans, Elves, Loga)
Notable NPCs/Lore Figures
Lokmeyr - An ancient dragon who persuaded Freya to loan him her powers to create the Ormslíki in order to help humanity survive. Having pity on the humans, Freya agreed. When his creation decided that they would not assist humanity and would, instead, fight for themselves, Lokmeyr decided to use what time he had left with Freya's power to grant humans the ability to use the Voice and the True Draconic language to survive against the stronger races.
---
Character Sheet
Name:
Age:
Gender:
Race:
Occupation:
Basic Appearance:
Magical Abilities:
Skills:
Brief Bio and Personality:
Miscellaneous: