Hecatoncheires
un jour je serai de retour près de toi
Original poster
DONATING MEMBER
FOLKLORE MEMBER
"An equilibrium is not always an optimum; it might not even be good. This may be the most important discovery of game theory."
- Ivar Ekeland, 'The Best Of All Possible Worlds'
[bg=black]
Welcome, friends.
Today, we're going to play a game.
It works very simply. So simply that even idiot children like you can understand it. The rules are as follows.
I am going to kill one of you. Quite brutally.
Who that person is remains up to each one of you.
Each round, I'll give you three hours for someone to step forward and volunteer. To take one for the team, so to speak. If an hour passes and no-one's stepped up, I kill all of you. Really brutally. And then it's on to the next round.
And the next.
Let's get stuck right in, shall we?
Who's first?
[/bg]Today, we're going to play a game.
It works very simply. So simply that even idiot children like you can understand it. The rules are as follows.
I am going to kill one of you. Quite brutally.
Who that person is remains up to each one of you.
Each round, I'll give you three hours for someone to step forward and volunteer. To take one for the team, so to speak. If an hour passes and no-one's stepped up, I kill all of you. Really brutally. And then it's on to the next round.
And the next.
Let's get stuck right in, shall we?
Who's first?
-
Hey chums. I wanted to throw something grim and fucked up together for Halloween.
And given that I've just sat through Rob Zombie's half-baked new flick '31' (as well as a tonne of the 'Saw' movies), I've been trying to figure out my own spin on that whole set-up/story.
'Martyrs' is the net result. A combination of splatterpunk, psychological horror, and a cheeky bit of Game Theory (yeah okay, 'Zero Escape' may have had a hand in this idea too). Players take the role of one of several individuals forced to take part in a bizarre, twisted re-imagining of the Volunteer's Dilemma. As the story plays out, the characters must attempt to discover a means of escaping the deranged game they are being forced to participate in, all whilst attempting to choose whether to suffer for the good of the group or trust in the goodwill of others.
I'm aiming for this to be a fairly simple, short (by forum standards) and brutal affair, with characters being driven to increasingly desperate and deplorable measures as the situation they're in grinds them down. Lots of character interaction, tension and drama juxtaposed by brutal, over-the-top violence.
Y'know, good ol' fashioned family fun. -
You know how this story goes.
A group of people awaken in an unknown location, groggy with the drugs that have allowed them to be transported, just in time for a strange voice to inform them all that they're now participating in a simple little game. Every three hours, one of them will die. And it's up to each of them to decide whether that person should be them. If someone steps forward and offers themselves up for the good of the group, the game continues. If no-one does, everyone dies (very badly).
The aim of this game is to explore the dynamics between a cast thrown into a desperate situation, and see how it changes and warps them over time. There's an element of mystery and intrigue to the whole affair, given the strange setting and the murderous individual (or is it individuals?) wrecking havoc on the group, but for the most part I'm aiming for this to be a simple, straightforward affair. -
- Have fun. That is the golden rule.
- This game is going to involve a whole lot of blood, guts, suffering and gore. You probably shouldn't join if that's not your thing.
- Given that a certain amount of this game will involve characters fucking over other characters , it's important to remember the difference between In Character and Out Of Character. Don't take it personally.
- Characters are absolutely allowed to lie in-game. So are players, too. If they want.
- Don't be such a duch.
- No, seriously. Have fun.
The game is divided into two phases: the main phase and the voting phase. In the main phase, characters interact with each other and the setting in order to discover what's happening to them. In the voting phase, players have to decide whether their character will offer themselves as a sacrifice to the person holding them hostage, or hope that someone else will in their place. To ensure that this is hidden from the other players, voting will be done via PMs.
At the end of voting, whoever has volunteered as a sacrifice will be killed (most likely in a rather gruesome fashion) and the game will continue. If more than one person volunteers, a single person will be randomly selected from their number. -
Name: ((What is your character called?))
Gender: ((What's your character's gender?))
Age: ((How old is your character?))
Overview: ((Give a brief, one or two sentence overview of who your character is and what they're about.))
Appearance: ((What does your character look like? Please also include an image of your character, so everyone has a visual representation to go on.))
Personality: ((What is your character like? What sort of a person are they?))
History: ((Where has your character come from? What's their background? Give us a brief overview of who they are and what has brought them to this point.))
Hopes: ((What are your character's hopes and ambitions? Where do they want to be in life?))
Fears: ((What scares your character? What keeps them up at night?))
Last edited: