My dear sweet nothing, let's start anew.
- Roleplay Invitations
- Group Roleplays
- Posting Speed
- Slow As Molasses
- My Usual Online Time
- Writing Levels
- Advanced, Prestige, Adaptable
- Genders You Prefer Playing
- Primarily Prefer Female
- Playing Style- Passive or Aggressive
- A little of both.
- Favorite Genres
- Modern Dark Fantasy, Urban Fantasy, Far Future Deep Space Science Fiction, Cyberpunk, Historical Horror, Alternate History Horror, Greek Mythology, Post-Apocalyptic, and so forth. I really think I can play in any setting if the plot and the cast are interesting to me.
- Genre You DON'T Like
- High School/University/Academy. School-related stuff. Furry stuff. Anime/Manga stuff. Uh... I'm willing to hear any idea someone has, but those are my usual no choices.
[This is where the index/glossary will go when all is said and done. Thanks for not posting. Feel free to read along.]
These are small buffs given to certain gangs based on what they are best at. While there may be brawler types in the Hoodlums or a hacker in the Crimson Valkyries, they are the exception to the rule. Gangs tend to recruit or hire like-minded individuals with skills that fit within the general demographic, so most members will follow these guidelines. Please do not go out of your way to break the mold, as it does nothing but cripple your character's abilities. They will receive the same modifiers as the rest of their gang, and whether they choose to utilize them or not is up to how you wish to play.
Melee - Physical attacks done in close range, with or without a weapon. Characters with this modifier are strong and able-bodied, making them better at manual labor tasks. This modifier includes parrying, blocking, punching, kicking, lifting, carrying, and wielding weapons such as a bat, sword, club, pipe, etc.
Ranged - Physical attacks done at extended range with a ranged weapon. This modifier includes firing guns, laser weaponry, having heightened perception at a distance, and a 'fight or flight' mechanic allowing an option to retreat from combat if the distance between the individual and their target exceeds 10 yards.
Stealth - Stealth allows for a user to move unnoticed through various areas, as well as evade being caught when being pursued. Individuals with stealth are quick on their feet, and this modifier includes dodging, sneaking, hiding, disguising, and bypassing security units.
Technology - The technology modifier provides the individual with a greater knowledge of the cybernetic world and the Matrix, giving them access to areas others wouldn't be able to go physically. This modifier includes crafting units, providing physical enhancements to individuals, monitoring activity on the matrix as well as hacking into the matrix and other secure connections.
Combat - The combat modifier is only effective when the individual is in combat but acts as a buffer towards receiving blows. This allows the user to tank damage without immediately feeling the effects, as well as use their surge of adrenaline as an offensive combat buff, giving them extra damage to their attacks for a short time. This ability only lasts for up to three posts and is consumed for the remainder of the fight after use.
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