GENERAL
Name: Kydris Shieldew
Pronunciation: K-eye-dris Shield-dew
Nickname: Ky
Species: Elf
Race: Roanite
Date of Birth: Thunderwind (The Gryphon)
Age: 28
Place of Birth: Marbalea
Pronunciation: K-eye-dris Shield-dew
Nickname: Ky
Species: Elf
Race: Roanite
Date of Birth: Thunderwind (The Gryphon)
Age: 28
Place of Birth: Marbalea
"Why pay a premium for my services? If you can imagine a problem, I can imagine a solution. Luckily for you, I can create whatever it is I imagine. That's the Shieldew guarantee, my friend. Even my competition wouldn't bet against me..."
DETAILS
Paragraph Character Concept:
Kydris is young even by human standards, but what he lacks in lifelong experience he makes up for in an indomitable strength of will. He walks the line between confidence and arrogance (despite his many past failures) and often put on whatever veneer necessary for employment. He's a novice conjuror, and flippantly uses his magics to trick and cheat his many adversaries—some of whom a product of his mercenary profession, while others a result of his many gambling debts. To outsiders, Kydris appears almost irritatingly optimistic and naive, but despite the irresponsible use of his magic—and tendency to gamble with his own fate—his drive is derived from an overwhelming desire to rebuild his life, find the family that left him, and prove himself worthy of them again.
Character Arc(s):
Character Plot(s):
I'm honestly not entirely sure, but Kydris will probably use the mounting global threat as an excuse to finally travel the world in search of his sister. Despite the fact that he won't truly care about the threat to begin with, I imagine he will become embroiled in the mounting conflict, and eventually develop some measure of selfless responsibility which will have the potential to alter how his final character arc ends.
MBTI: ENFP
D&D Alignment: True Neutral, although he walks the Chaotic Neutral line from time to time.
Attuned Element(s):
Weapons and Proficiency:
Kydris has had to protect himself on a number of occasions, and—in his youth—was trained to use a saber. While he is proficient with the blade, his advantage in battle usually comes from his dexterous nature, and his sharp reflexes. His raw physical strength is passable, but certainly not impressive, so most of his damaging strikes come from his proclivity to strike at poorly armored, or inhibited areas of the body.
Kydris can use a bow, but is by no means talented, nor really even that good. If he has to attack from a distance, he'd prefer to be wielding a set of throwing knives, as he's had some unintentional practice given the many games he's played at the local tavern's throwing board.
Kydris is young even by human standards, but what he lacks in lifelong experience he makes up for in an indomitable strength of will. He walks the line between confidence and arrogance (despite his many past failures) and often put on whatever veneer necessary for employment. He's a novice conjuror, and flippantly uses his magics to trick and cheat his many adversaries—some of whom a product of his mercenary profession, while others a result of his many gambling debts. To outsiders, Kydris appears almost irritatingly optimistic and naive, but despite the irresponsible use of his magic—and tendency to gamble with his own fate—his drive is derived from an overwhelming desire to rebuild his life, find the family that left him, and prove himself worthy of them again.
Character Arc(s):
- Leaving Lyf and escaping adversaries
- Changing selfish lifestyle in face of bigger goals (Ongoing)
- Learning to "pull" more useful conjurations for a more important purpose.
- Pursuing the trail of his sister (Ongoing)
- Discovering the fate of his family, and choosing a final path based on his success/failure.
Character Plot(s):
I'm honestly not entirely sure, but Kydris will probably use the mounting global threat as an excuse to finally travel the world in search of his sister. Despite the fact that he won't truly care about the threat to begin with, I imagine he will become embroiled in the mounting conflict, and eventually develop some measure of selfless responsibility which will have the potential to alter how his final character arc ends.
MBTI: ENFP
D&D Alignment: True Neutral, although he walks the Chaotic Neutral line from time to time.
Attuned Element(s):
- Conjuration
Weapons and Proficiency:
Kydris has had to protect himself on a number of occasions, and—in his youth—was trained to use a saber. While he is proficient with the blade, his advantage in battle usually comes from his dexterous nature, and his sharp reflexes. His raw physical strength is passable, but certainly not impressive, so most of his damaging strikes come from his proclivity to strike at poorly armored, or inhibited areas of the body.
Kydris can use a bow, but is by no means talented, nor really even that good. If he has to attack from a distance, he'd prefer to be wielding a set of throwing knives, as he's had some unintentional practice given the many games he's played at the local tavern's throwing board.
The weathered door made a near inaudible creaking sound as Kydris deftly swung it aside, and strode into the Vigorous Mare. She was an old tavern, and the sound of the door would've been loud enough in any other space but the raucous—and oftentimes uncontrollable—behavior of its most typical patrons was such that anything short of a fireseed shot would be almost entirely drowned out by their uproarious laughter and vitriolic shouting. This place was one of the few that Kydris frequented in Lyf, if only due to the pseudo-casino operating out of the basement.
The Roanite stalked through the heavy crowds, barely noticing the pungent vapors of exotic tobacco and other, more illicit substances. To his left, a meager bar built of some sort of dark wood stood, although just barely: decades of mistreatment, bar-scraps, and general tomfoolery had left it with any number of large dents, and splintered corners.
It was a favorite haunt of his, and for a moment Kydris stared wistfully at the tabletop, desperately trying to avoid making eye-contact with the bouncer at the casino door. He wouldn't have to: not several seconds later, a firm, heavy hand clasped his right shoulder, the muscular arm stretching around his back and squeezing him closer towards a singular, hairy human. The man had so much hair, in fact, that Kydris had once mistaken him for a Lecyri. Then, like now, Kydris found himself unable to escape comeuppance, although his punishment had previously been but a rigged game of dice.
"You know my friend," Eadrus's spoke, his voice raspy in Kydris's ear. "I had not expected you to return. In fact, I had placed a wager on you leaving Lyf tonight."
Kydris suddenly found his mouth very dry, and his heart beating very fast. With a soft gulp, he pulled away from the man's embrace. "Eadrus, you know I would never dream of walking out on you. Certainly not after all the good work we've done together in the past. You remember that, right? All those really profitable jobs—"
"Enough." Eadrus interrupted, his voice sharp in its delivery. By his collar, Kydris found himself being dragged to the den below. Even if he could wiggle free, his eyes quickly landed upon two other figures obscured in the crowd that were staring at him intently. He had witnessed this sort of play before, and knew he had no chance at running now.
When Eadrus finally let go, Kydris found himself standing not ten feet from a dart-board. In front of him, a case of knives were presented. "Kydris, my boy. I am a fair employer, am I not?" Kydris nodded silently, trying to assess his situation with fleeting eyes. "Here's the deal, since you've appeared to completely forget about the payment you owe me," Eadrus continued. "You and I play a game of knives, and should you win, you'll live to pay me back another day. Usually I would kill you, but consider this…" The old man paused, his lips curling into a yellowed grin. "A mercy for past services rendered."
Kydris should've just played the game, but ever the fool he instead opened his mouth and said, "Double the bet—If I win I owe you nothing." It appeared Eadrus expected this however, as his grin widened. "Then If I win," The human spoke, "You belong to me." The two gamblers shook hands in a mock show of honor, but Kydris was already dreaming of ways to cheat. Such was the elf's way.
Everything should be in order. Let me know if there is anything else you'd like me to change/explain.