[Old]The Cult of Thieves - Sign Ups and OOC

Effervescent

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The Cult of Thieves




Information is power, and power is easily acquired. It can be bought, inherited, or even sold for the right price.

To that, money is the catalyst for power. It is the universal tangibility to denote status.

Weapons are the tools that power uses be it inanimate or living. Evidence riddles the land in more ways than darkness.

All of these things are visible. Tangible. But there is something far more valuable: invisibility.

A count may fall prey to the sifting of grain slipping from their grasp, their power lost.

A duke may find his purse featherlight with the disappearance of coin.

A dull blade in the hands of the oppressors cannot cut through flesh nor uprising.

We are the stick that stirs the pot; the whispers that form cohesion. We are the shift in the peripheral and the unsolved upon the mind.

We are The Cult of Thieves.



Plot



Faledrin has always been cast to the wayside. It was a sorry pock upon the glittering face of the Allied Kingdoms. Were it not for their expert whalers, they would have very little importance. Fallenites look to their king with quiet disdain as the gap between the rich and the poor broadens. What little farmland they had was picked dry each harvest with far too little in return for the labor. The people had to choose between suffering or rising up in retort.

The capital of Windfeld rested upon the crest of the Glassy Sea; a port town that expanded to house the nobility among the royal house. They separate themselves from the common miscreants that poured through the ports by a guarded wall. And while the common citizen toiled through their work and drank away their sorrows, whispers grew within the city's underbelly. The Cult of Thieves had finally heard the cries of Faledren.

Known for more than just common criminality, the Cult of Thieves is more rumored to be for the people. Their activity rises during Faledren's darkest days, often working against the rich to provide for the poor. While no one knows of its members, they are revered as heroes, at least among the commoners. They are the bane of nobility and the saviors of the common citizen. No one often witnesses them at work, for most of it is expertly performed without the slightest hint until the morning when tables have turned.

Those within the Cult of Thieves are few, but they know their anonymity is critical. An uprising is in order as the rich grow fat on the spoils of the poor. And perhaps it is time to focus efforts on the greater concern: he who wears the crown.


OOC




This roleplay takes place in a fantasy setting having themes of espionage, assassinations, and criminality. The setting is within my current expansive world of the Ascender Chronicles, but no prior knowledge is required to join this roleplay. Your PC will be an established member of The Cult of Thieves at the start of the roleplay. While their title suggests petty theft, their thievery is in more than just lining their pockets. They can take gold or lives or livestock. Whatever the job may be in the realm of their expertise. There will be more details as the roleplay is opened for character submissions.

While non-magical humans are the focus, I may allow a magical character or two in a case by case basis. Knowledge of lore will be necessary if one wishes to expand outside of a human role, and it must be discussed with me in private before a CS is created.

I am looking for detail oriented roleplayers who can expand creatively within their posts. Three paragraph minimum. Players must be willing to write their characters realistically as well as consider character development from start to finish. Please consider your real life schedule and whether or not you can handle taking on this roleplay. Minimum one post per week.

I will notify all interested parties when the CS submission page is open.

I WILL NOT allow excessive gore, needless violence, or unnecessary sexual themes or undertones. Evil characters won't fit in the setting, either.

Please post here or PM me if you have any interest or questions regarding this roleplay.


CS Submissions


CSs can be coded how you like, but all CSs should include the following:

Name:

Age:

Race:

Magic: (must be pre approved by me via PM)

Appearance: (describe in detail as well as provide a face claim. Photos and realistic artwork only. No anime! Due to lore reasons, no red heads are allowed.)

History: (Please be detailed. 3+ paragraphs)

Weapon(s) of choice: (be realistic please)

How long they have been in the Cult of Thieves (bear in mind children would not be considered)

Specialization in the Cult of Thieves (espionage, information, assassination, acquisitions. Choose one and describe how your character has this as a specialization as this will help define how they became one of the Thieves)

A writing sample (3+ paragraphs of your character)

@CloudyBlueDay @rissa @Elle Joyner @Red Thunder @Doctor Jax
@mino @Akashi @beautie @Boo Girlie BoomBoom @Folksy @Petricus Euryale @Clyde


Current approved players

  1. @Doctor Jax Tamerlin Edelva
  2. @Red Thunder Quinnis Travers
  3. @rissa Romilly Lecadre
  4. @Elle Joyner Cordelia Briggs
  5. @Gossamer Arthur Carlyle
  6. @RiddL Kylar
  7. @Dovahkiin Moira Nynes


 
Last edited:
I'll get to work on it soon
 
Me too!!^-^!!


~Edz~ actually nevermind. Withdrawing interest. Not feeling up to this RP.

Thanks and good luck with RP err'body^^!!
 
Last edited:
ALOOOT OF WIP ♥
Name: Olympia LaOstrogotho

Age: Twenty three.

Race:

Magic: N/A

Appearance: DESCRIPTION OF APPEARANCE
Body|Complexion|Height+Weight
Hair|Eyes|Facial structure
Voice|Clothing|ETC

History: (Please be detailed. 3+ paragraphs)

Weapon(s) of choice: (be realistic please)

How long they have been in the Cult of Thieves (bear in mind children would not be considered) A year?

Specialization in the Cult of Thieves (espionage, information, assassination, acquisitions. Choose one and describe how your character has this as a specialization as this will help define how they became one of the Thieves) Assasination

A writing sample (3+ paragraphs of your character)
[spolier] [/spoiler]
 
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So that way we keep the communication, I'm torn between Assassination and Information, but I may go with Information.

@Effervescent So, information in this case is the exchange and selling of information? Like an information broker?
 
Please be advised: You MUST submit a writing sample with your CS! Please make it third person and in the perspective of your character.

So that way we keep the communication, I'm torn between Assassination and Information, but I may go with Information.

@Effervescent So, information in this case is the exchange and selling of information? Like an information broker?
Yes, that is a type, but it is not required that they sell their information.
 
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Please be advised: You MUST submit a writing sample with your CS! Please make it third person and in the perspective of your character.


Yes, that is a type, but it is not required that they sell their information.

All righty, I sent you a PM. lol
 
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Reactions: Effervescent
Lovely, I'll probs go with Assassination :)
 
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Reactions: Sir Salty
Name: Erica Lanly. Uses the fake name "Erica" when undercover as a girl.
Age: Twenty-two.
Race: Human.

Face Claim
webcam_toy_photo20_by_jackdoyle94-daqh688.jpg

Appearance: Long, black hair. Brown eyes. Very effeminate. Thin-ish. Weighs around 130 lbs and stand at roughly a height of 5'8" when not wearing heels. Pretty looking when he puts in the effort, dress up, and wears makeup.

History
At a young age Eric learned to blend in. It proved useful to not be seen when your father was an abusive alcoholic and your mother was a sick and twisted person. Growing up in a rough home does many things to a young person. It damages them in a lot of ways. But it also teaches them important lessons. How to fend for yourself, how to survive, how to fight. But Eric despised fighting. He hated watching his father beat his mother and his brothers. He hated watching his two older brothers always fighting each other. And he detested the unruly brats who used to make his life a living Hell on the streets.

At the age of fifteen he ran away from home.With no where to go and no one to help him, Eric ended up living on the streets. For three years he survived by stealing and robbing. At first taking food from street vendors and making a dash. After that he began learning to pick pockets. Early attempts saw him spending a lot of nights in jail (never any hard time in prison though). Over time his skill at pick pocketing improved immeasurably and he became quite adept at it. But it was in jail where he learned of his best weapon. He looked enough like a girl to pass as one. This allotted him unwanted attention from other people in jail with him. Outside of jail he started using his appearance to deceive others. People always trust pretty girls more, Erica found that to be just another fact of his life. So he started to dress up as a girl and used played on the attentions of men. He twisted them with his words and used them to get what he wanted.

Three years after running away he hit the big time. Eric seduced his way into the home of a very wealthy bachelor, then at night took the time to pilfer all of the noble's most valuable belongings. That night he met a member of the Cult of Thieves who had been in the house to steal a ledger. Eric was surprised the next day when the thief found him that morning - Eric had been waiting for a fence so that he could sell the previous night's loot. The thief offered him a better deal. Stop living on the streets, stop stealing for petty money and have a new family: Join the Cult of Thieves. Eric accepted the offer despite being dubious. And the thief was to be his mentor.

At the age of eighteen he had joined the cult. Now Eric has been with the Cult of Thieves for four year. Many jobs have taught him how to operate professionally. And his experience is steadily growing. After his first job for the cult, he learnt the valuable lesson of sticking to the plan. His back bears the scar from his first and last failure as an operative of the Cult of Thieves. While his mentor had been harsh, he had also taught Eric well.
(To be honest, I'm not very good at writing back stories and history as they cover larger time periods. I'm unsure on what to summarize and what to provide more detail for).

Weapons of Choice: Poison, usually for food or drinks but has been known to release toxins and poisonous spores into the air. Once used a heat-activated contact poison by lining the inside of a visiting dignitaries suit. When the dignitary put the suit on, the poison was activated and was absorbed trough his skin. Prefers to operate without direct conflict. Knives with thin blades, for when things get messy, using them to thrust up through the rib cage or under the armpit to attack vital organs. A little skill at fencing and will use a rapier when really pressured.
Magic: None.

Specialization: Information and acquisition. Gets into the beds (worry not, there will not be anything explicit) and minds of the targets and, once inside their home at night, moves around when everyone is sleeping to find what he is looking for. Another standard method of operation is for Eric to dress as a woman and seduce the target. Then he simply has to get them talking, which most people do when they're talking to a pretty young lady.

(If anything needs changing then, by all means, please tell me and it shall be changed.)

Prologue (Writing Sample)
He had been told to follow the plan. Stay to the book. It was his first job and, so far, it was going well. Until Eric decided to take matters into his own hands. He had been told to wear a waiters uniform and move close to the target. Once in range Eric was supposed to listen and learn what the man's plans were for the rest of the day. That would, in turn, lead to the second part of the plan later that day. But Eric didn't want to wait for when the target would be vulnerable later. He wanted to take the target now.

He made his way down the alley and to the back door. Of course it had been locked. Only the restaurant's workers had the key. But Eric was reasonably decent at picking locks. It wasn't long before he had the door open and was strolling into the kitchen. The kitchen staff all ignored him, he had come through the staff entrance so he must be one of them. Or so they thought. He made his way down the hallways and into a small scullery room. Shelves upon shelves of table cloths, uniforms, cleaning rags, and boxes piled on top of more boxes. In the far back were a couple of small barrels filled with soapy water.

He had been told to put on the uniform and get into position. Patience , his handler had told him, was key. Patience was key. Well Eric was impatient. He put on a different uniform instead of the waiters. And left back to the hallway. His plan was simple: Get close to the man and steal the pocket watch. He would save them time and make everything easier. So foolish.

When Eric walked out into the serving area his black hair was tied back so that it was out of the way. A pair of black shoes covered his feet. His legs were clad in black stockings. He wore a black dress that ended above the knee with white ruffles. Over that he wore a white half-apron. And on top his head, in stark contrast to his black hair, he had on a white ruffled headpiece. It was actually a very simple maids uniform. And he looked just like the other maids. There were already two in the serving area, going from table to table. Eric simply had to join them in cleaning tables. This was going so well. So smoothly.

Knew this would work, he thought to himself.

As he passed the counter, Eric grabbed a wash rag. He moved out into the throng of tables. Only a few tables saw customers as it was still early in the day. After cleaning down a few tables he approached the target. A grey haired man who, despite his withering state of hair, was in his mid-forties. He wore a very expensive suit and tie. Across the table from him was beautiful woman. Wearing an elaborate and far too costly white dress. Little silver frills adorned the waist of the dress and a pearl necklace hung around her neck. Her feet were under the table so Eric couldn't see what shoes she was wearing, no doubt something horribly expensive. On the able were too cups, both on saucers, both empty aside from the bitter bottom of the tea that most preffered not to drink.

"Can I get you anything?" Eric asked in his most girlish voice. His voice was convincing. Impossible to tell that it was fake. He smiled politely at the gentleman. "Sir?"

"No. No, thank you," replied the gentleman.

"And what about your wife?"

"Oh! She's not my wife," he said. "And no, she doesn't want anything. We just want to talk. In private. So please just go away already."

Eric stepped closer to the gentleman. "If she's not your wife... Then does that mean you don't have one?" Eric knew all too well that the man was married. But he playing a role. "Or just one that isn't around?" His smile changed, now more mischievous, as he eyed the gentleman with what appeared to be lust.

"Ugh. Just go away already," snapped the woman. Was she jealous?

"My apologies," Eric leaned over the table and towards the woman. To the woman it seemed like she was getting closer so that she could whisper. But Eric also leaning over the table and the back of his dress rode up just enough for the man to get a glimpse of his ass. "I didn't mean to exclude you. Why don't we both show him what he's missing out on with that absent wife of his?." It was all just a show so that Eric could get what he wanted.

As he pulled back from leaning on the table, Eric accidentally bumped his hand on the almost empty cup of tea. The cup scattered across the table and over the edge. Brown tea spilled everywhere. It made a small puddle on the table. And covered the gentleman's suit. For what little tea had been in the cup, it had made a large enough mess.

"Oh, my! I am so sorry, sir!" Eric lied.

Quickly Eric took to using the rag in his hand and began cleaning up. He started with the gentleman's suit. For a moment the middle aged man was angry. Enraged. But once Eric was using the cloth to pat down his suit and rub away the stains, he quickly calmed down. Eric kept rubbing and scrubbing over the man's upper legs. Occasionally his hand would move near the crotch area. And soon the gentleman was, rather disgustingly, enjoying the mess of tea. Or rather, he was enjoying how Eric had chosen to dry and clean. It was an effective distraction.

Then Eric promptly stood up. "I should go and get some water and some soap. I'll be right back."

So then he was dashing back the way had come. Towards the back rooms. In his head everything was going so well. While had been cleaning the suit trousers, Eric had grabbed the pocket watch. Until a hand grabbed his arm. He was pulled to an abrupt halt. Then he knew it had all gone wrong. The vice like grip on his arm told him that the gentleman knew. And rising panic told him that he had failed.

"You bitch! You stole my pocket watch!"

The gentleman spun him around by the arm. And then a fast and hard backhand struck Eric in the face. He was stunned. The blow knocked him back and he tripped over. He fell over on his ass.

"Did you think that you could get away with it?!" His voice was loud, angry, scary.

Eric found himself shaking. Until the man froze. Not a muscle dared twitch. For a moment Eric sat still, wondering what hat happened. Did he have an aneurysm? Blow a fuse? Why was he just standing there? Then he fell to the floor in a slump. Standing behind him was waiter. For a second... Silence. Then the woman screamed. But her scream was cut short and she too fell to the floor. Dead.

"This is what happens, Eric, when you don't follow the plan."

"I-I'm sorry," Eric replied, his voice soft and weak. He was afraid. This time his fragility was not a ploy.

The waiter stepped forward, holding a bloody knife which had been plunged into the gentleman's back. "Turn around. There is only one way to learn from your mistakes."
Rejected. Explanation sent via PM.
 
Please note: This isn't first come, first serve. Please submit your CS at your own pace, read through any lore, get to know your character, and just make sure you submit something that works. I will review each CS as they come, but that does not guarantee a spot for you. I will cut off submissions either by the time I find 10 good CSs or within a week from today.
 
Tamerlin Edelva



"Appearances are important to keep."

Hair: Brown
Eyes: Gray
Weight: 130
Height: 5'1"
Age: 34
Race: Faledrin
Distinguishing Marks: scars crisscrossing the lower back; tattoo on the bottom of his foot of a black kettle
Magical Affinity: None

"We are our history."

Tamerlin Edelva is not his real name. To be honest, he's not entirely sure he could remember what his real name was. It's been an awfully long time since he used it. His family was not in the business of walking the straight and narrow, if that gives you a clue. From a young age, he learned how to run, how to hide, and how to keep a lookout for anything resembling a guard. He's had lots of prior training.

However, that gave him the hunger to make himself a place where he didn't have to run and hide. He wanted to be a person who could put on the mask, walk out into the world and do what needed done, then come back home and take it off. He wanted a place where he could sleep for more than a week at most. He wanted a home full of light and laughter, not desperation and strange men.

He must have been seven when he ran away. It was hard to do. They'd traveled in a caravan for the most part around Faledrin, swindling people as they went. His parents -- frauds, now he remembered -- used to give out fortunes to people, and while they weren't looking, case out their purse. He'd been the nicker -- the one sticking their hand in the coin bag for a few bits of metal to feed them another week. Well, he'd had enough of that, apparently. He left one night, snuck out and stole a horse, and rode it to the nearest large town.

It was from that point on he made his way. After getting caught trying to steal a guard's knife (the steel was good, and there were quite a few who'd trade for it), he was in danger of having a hand removed, but luckily a man stepped in, said he was his father, and that the boy hadn't meant anything by it. After convincing the guard to let him go, the man, who's name was Ratfang, commented on the boy's gutsy approach and apparent talent, and he offered him a place among his own, if he was willing.

The next few years were the best he'd experienced. He tore through fifteen different names as he learned the art of stealing, most specifically information. His mentor had been impressed with the boy's astute observation that information typically yielded more for less work, and was a safe bet in most cases. It wasn't long before he was becoming more and more proficient in the art of blackmailing certain people in the cities who wore some rather fancy jewels. It took patience, and it took real guts, but he was good at it.

At the age of 24, his mentor finally met an ill end. Ratfang, always one for gambling, was done in over a set of badly rolled dice, and it was there the boy -- now a man -- realized how soon everything could tumble, even when everything was done right. With this in mind, the blackmailer began a fund for himself from his earnings, carefully accruing a nest egg and an escape plan all in one.

He bought an orphanage on a waterway, a sorry place that was falling apart, for relatively little. No one wanted the wretches within, much less the rotting exterior without. He fixed it up and began to make it a home, the kind of place he'd have wanted when he was a child, but only through a go-between who acted as the 'headmaster'. Little did the children know that the man who came to take out the laundry and "rented" the attic was the same man who also funded the whole building and its operations.

It was a good front, an unlikely place to find someone who was fat and happy on the spoils of embarrassed or outraged nobility. Its location was perfect -- it had access to the waterway, and it had its own underground system of tunnels so as to allow him in and out without notice. The laughter of children didn't hurt either...

"You are your own greatest enemy."

The years have turned Tam into a quiet, introspective man with a quick smile and a forgettable face. He is cautious to the point of paranoid, and he is prepared to the point of insanity. He is a man with a contingency plan for everything, a backdoor in every hideyhole, and a trick for every occasion. He doesn't trust easily, and getting his employ can be quite difficult at times. He refuses to meet in person with any client-- to be honest, he'd rather not know. His methods are often ruthless, but direct, and he prefers to do things as silently and quietly as possible.

That said, he is also an incredibly sweet person with a large heart, and perhaps that is why he is so secretive. He enjoys making others happy, and he hates to cause pain. Blackmail, however, is largely a deserved crime, for if you've done nothing wrong, what can one blackmail you with? He is easily moved by the plight of the less fortunate, and more than one street beggar has found a parcel of food at their side after a dark-haired stranger walked by them with a glance of compassion. Perhaps seeing the wonderful life Ratfang had given him had moved him to try and recreate this same world with others.

However, his ire is not something to reckon with. The anger of a gentle man is something to behold. His grudges are held deep and long and they do not quench easily. Once a man from eastern Faledrin was rumored to be selling children for all sorts of purposes, and, in disgust, Tam threw his contract with the contractor to keep the info for ransom. He ruined the man's life as thoroughly as he could, destroying his business, outing him to all with full portraits and slanderous posters, disillusioning his wife and children, bringing the magistrate down on his head, and informing all his prison mates who exactly he was and what exactly he had done. The man died in prison from fifty stab wounds given by anonymous hands.

"Know the tools of the trade."
Weapon(s) of choice: He prefers not to use weapons -- he's not out to do physical harm-- but he does have a garotte. If he means it, he means it.

How long they have been in the Cult of Thieves: At most, 2 years. He was brought in on a small blackmail charge in order to procure some money from an incorrigible noble looking to exploit his fief by usurping his renters through high fees. Tamerlin easily waltzed in to his palace as a joiner, stole a jewel belonging to a rather married noblewoman, and threatened to reveal to her husband that the child she was bearing might not be his. The noble caved.

Specialization in the Cult of Thieves: Tam is best able to acquire information of a sensitive sort. Specifically, he's able to break into buildings, usually without having to do too much damage. From that point, he sells the information to a relevant venue or holds it for ransom. He has several go-betweens he uses as message carriers. When sending demands, he typically cuts out a small, relevant part of the document and sends it to the owner as proof.

If the information is of a softer nature, such as something someone has seen, he prefers to keep the person in good standing and safe. He's housed more than one person who's seen something they shouldn't have. However, he likes to get physical evidence of the crime or rumor committed.

Strengths: His greatest strength is acting like he means to be in a place. Half of breaking in is acting like he is supposed to belong in someone's house, office, warehouse, or boat, and convincingly playing the part of a deckhand or some such. His second greatest strength is an incredibly fast ability to read. He can skim documents incredibly fast, and that makes him a quick study, as well as a good purloiner of letters. One of his best feats was stealing a letter from a man, reading it thoroughly, realizing it was worth nothing, and putting it back in the man's pocket before he noticed it was missing. He is also adept at crawling through sewers.

Weaknesses: He is by no means a fighter. In the case that he is discovered nose deep in a jewelry box, he is forced to run as fast as he can. He's very small as well, which does not help his case. His paranoia also makes him hesitant to trust others who may help him, and he has been caught more than once because he refused the help of an ally. Tam is also bad for creating overly complex plans...​
 
Tamerlin Edelva




"Appearances are important to keep."

Hair: Brown
Eyes: Gray
Weight: 130
Height: 5'1"
Age: 34
Race: Faledrin
Distinguishing Marks: scars crisscrossing the lower back; tattoo on the bottom of his foot of a black kettle
Magical Affinity: None

"We are our history."

Tamerlin Edelva is not his real name. To be honest, he's not entirely sure he could remember what his real name was. It's been an awfully long time since he used it. His family was not in the business of walking the straight and narrow, if that gives you a clue. From a young age, he learned how to run, how to hide, and how to keep a lookout for anything resembling a guard. He's had lots of prior training.

However, that gave him the hunger to make himself a place where he didn't have to run and hide. He wanted to be a person who could put on the mask, walk out into the world and do what needed done, then come back home and take it off. He wanted a place where he could sleep for more than a week at most. He wanted a home full of light and laughter, not desperation and strange men.

He must have been seven when he ran away. It was hard to do. They'd traveled in a caravan for the most part around Faledrin, swindling people as they went. His parents -- frauds, now he remembered -- used to give out fortunes to people, and while they weren't looking, case out their purse. He'd been the nicker -- the one sticking their hand in the coin bag for a few bits of metal to feed them another week. Well, he'd had enough of that, apparently. He left one night, snuck out and stole a horse, and rode it to the nearest large town.

It was from that point on he made his way. After getting caught trying to steal a guard's knife (the steel was good, and there were quite a few who'd trade for it), he was in danger of having a hand removed, but luckily a man stepped in, said he was his father, and that the boy hadn't meant anything by it. After convincing the guard to let him go, the man, who's name was Ratfang, commented on the boy's gutsy approach and apparent talent, and he offered him a place among his own, if he was willing.

The next few years were the best he'd experienced. He tore through fifteen different names as he learned the art of stealing, most specifically information. His mentor had been impressed with the boy's astute observation that information typically yielded more for less work, and was a safe bet in most cases. It wasn't long before he was becoming more and more proficient in the art of blackmailing certain people in the cities who wore some rather fancy jewels. It took patience, and it took real guts, but he was good at it.

At the age of 24, his mentor finally met an ill end. Ratfang, always one for gambling, was done in over a set of badly rolled dice, and it was there the boy -- now a man -- realized how soon everything could tumble, even when everything was done right. With this in mind, the blackmailer began a fund for himself from his earnings, carefully accruing a nest egg and an escape plan all in one.

He bought an orphanage on a waterway, a sorry place that was falling apart, for relatively little. No one wanted the wretches within, much less the rotting exterior without. He fixed it up and began to make it a home, the kind of place he'd have wanted when he was a child, but only through a go-between who acted as the 'headmaster'. Little did the children know that the man who came to take out the laundry and "rented" the attic was the same man who also funded the whole building and its operations.

It was a good front, an unlikely place to find someone who was fat and happy on the spoils of embarrassed or outraged nobility. Its location was perfect -- it had access to the waterway, and it had its own underground system of tunnels so as to allow him in and out without notice. The laughter of children didn't hurt either...

"You are your own greatest enemy."

The years have turned Tam into a quiet, introspective man with a quick smile and a forgettable face. He is cautious to the point of paranoid, and he is prepared to the point of insanity. He is a man with a contingency plan for everything, a backdoor in every hideyhole, and a trick for every occasion. He doesn't trust easily, and getting his employ can be quite difficult at times. He refuses to meet in person with any client-- to be honest, he'd rather not know. His methods are often ruthless, but direct, and he prefers to do things as silently and quietly as possible.

That said, he is also an incredibly sweet person with a large heart, and perhaps that is why he is so secretive. He enjoys making others happy, and he hates to cause pain. Blackmail, however, is largely a deserved crime, for if you've done nothing wrong, what can one blackmail you with? He is easily moved by the plight of the less fortunate, and more than one street beggar has found a parcel of food at their side after a dark-haired stranger walked by them with a glance of compassion. Perhaps seeing the wonderful life Ratfang had given him had moved him to try and recreate this same world with others.

However, his ire is not something to reckon with. The anger of a gentle man is something to behold. His grudges are held deep and long and they do not quench easily. Once a man from eastern Faledrin was rumored to be selling children for all sorts of purposes, and, in disgust, Tam threw his contract with the contractor to keep the info for ransom. He ruined the man's life as thoroughly as he could, destroying his business, outing him to all with full portraits and slanderous posters, disillusioning his wife and children, bringing the magistrate down on his head, and informing all his prison mates who exactly he was and what exactly he had done. The man died in prison from fifty stab wounds given by anonymous hands.

"Know the tools of the trade."
Weapon(s) of choice: He prefers not to use weapons -- he's not out to do physical harm-- but he does have a garotte. If he means it, he means it.

How long they have been in the Cult of Thieves: At most, 2 years. He was brought in on a small blackmail charge in order to procure some money from an incorrigible noble looking to exploit his fief by usurping his renters through high fees. Tamerlin easily waltzed in to his palace as a joiner, stole a jewel belonging to a rather married noblewoman, and threatened to reveal to her husband that the child she was bearing might not be his. The noble caved.

Specialization in the Cult of Thieves: Tam is best able to acquire information of a sensitive sort. Specifically, he's able to break into buildings, usually without having to do too much damage. From that point, he sells the information to a relevant venue or holds it for ransom. He has several go-betweens he uses as message carriers. When sending demands, he typically cuts out a small, relevant part of the document and sends it to the owner as proof.

If the information is of a softer nature, such as something someone has seen, he prefers to keep the person in good standing and safe. He's housed more than one person who's seen something they shouldn't have. However, he likes to get physical evidence of the crime or rumor committed.

Strengths: His greatest strength is acting like he means to be in a place. Half of breaking in is acting like he is supposed to belong in someone's house, office, warehouse, or boat, and convincingly playing the part of a deckhand or some such. His second greatest strength is an incredibly fast ability to read. He can skim documents incredibly fast, and that makes him a quick study, as well as a good purloiner of letters. One of his best feats was stealing a letter from a man, reading it thoroughly, realizing it was worth nothing, and putting it back in the man's pocket before he noticed it was missing. He is also adept at crawling through sewers.

Weaknesses: He is by no means a fighter. In the case that he is discovered nose deep in a jewelry box, he is forced to run as fast as he can. He's very small as well, which does not help his case. His paranoia also makes him hesitant to trust others who may help him, and he has been caught more than once because he refused the help of an ally. Tam is also bad for creating overly complex plans...

Approved. Player not required to submit writing sample as we have been roleplaying together for over a year and I am well versed in their writing style.
 
Approved. Player not required to submit writing sample as we have been roleplaying together for over a year and I am well versed in their writing style.

Does this mean I cannot do my King of Beggars idea?
 
I leave that up to you.

Well I often like to keep groups balanced, and have variety in the cast. How many spots are you looking for each specialization?
 
Well I often like to keep groups balanced, and have variety in the cast. How many spots are you looking for each specialization?
I don't care about balance in that regard as I like for my players to choose what they want to play. If that is something you want to balance out, I leave that up to you.
 
I don't care about balance in that regard as I like for my players to choose what they want to play. If that is something you want to balance out, I leave that up to you.

Well I'll stick with the beggar then, he can provide the Cult "spies". Lol Beggars, but still
 
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Quinnis Travers

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Age: 32 years
Race: Baladuri human
Magic: a sharp tongue and a quicker wit
Height: 6'00"
Weight: 185 lbs
Appearance: Not a small man by any means, Quinn is of middling size for a man, with perhaps a bit more lean muscle than bulk. His form is regularly hidden beneath several thin layers of clothing, designed for adapting to the temperature; each piece is old, tinged with a bit of shabbiness and wear, but nevertheless well cared for. His long yellow hair he keeps mostly in braids, as well as his longish mustache. Quinn wears a perpetual smirk on his face, as if seeing some joke that no one else seems to understand, and the twinkle in his eye only serves to encourage that perception.
Personality: Practically dripping suave charisma wherever he goes, Quinn is perhaps one of the most likeable rapscallions one is ever to meet in Faledrin. He is quick to speak first, quick to greet a newcomer, and quick to get those around him laughing at some joke or other. Not that they laugh alone; Quinn is usually the first to do so. He focuses heavily on the lighthearted or the pleasant, having found that people respond far less readily to a sad or sour tone.
Character strengths/weaknesses:
+ Observant: Quinn is highly clever. A quick study in people, he can after a few words divine the right ways to poke and prod a person to go the direction he wants them to.
+ Clever: Knowing what to say isn't enough; knowing when to say it can be just as important. Quinn is quite skilled in thinking on his feet, finding the game of mental cat-and-mouse addictive.
+ Manipulative: Arguably as much a failing as it is a strength, the manipulation of others comes easily to Quinn. He finds emotions easy to direct, given the right push and prod. In fact he enjoys the effort of doing so, and will oftentimes pit people against one another for the hell of it.
- Unempathetic: There is a distinct separation to be found between conscious emotional distancing and a practiced and subconscious lack of empathy. Quinn falls quite decidedly into the latter class. It's not to say he doesn't work for his perception of the greater good; rather, he puts far more weight on the Ends. The Means are strictly unimportant detail.
- Hedonistic: Oddly, despite the more goal oriented view of 'the Ends justify the Means" he regularly employs, Quinn cares little for the future. If there is a good time to be had, he would rather be involved, consequences be damned.
- Feckless: No, that's an "E", not a "U"; go back and reread it. Quinn habitually shirks responsibility, either for his actions or for requests made of him. Strongly tied to his hedonistic nature, the Baladuri would rather just enjoy himself and forget the consequences of doing so.
History: Quinnin Travers was born in Windfeld in the upstairs room of a tiny inn in the poorest part of the shabbiest dock in town. The son of immigrants fleeing Baladur for reasons he himself never heard nor cared to find out, Quinn grew up around the outcasts of society. Criminals on the lam, prostitutes too old or broken for the richer docks, and sailors down on their luck were the regular patrons of his family's meager tavern, the Rest. His parents were almost always busy with work, so the customers practically raised him, and from them he learned a great deal about living in their world. He learned to keep your eyes open and to use what you saw. He learned that what you saw could be to your advantage, if you played it right. He learned that to get ahead someone else often had to fall behind. But mostly, he learned that life was harsh and dispassionate, and ended so frequently as suddenly as it'd started, and that as a result it was only right to live like tomorrow wouldn't come.

One woman in particular took especial interest. A half-elf madam at a brothel not too far from the Rest, Eswayt spent much of her time off in the small inn, making small talk with the other patrons and making allusions to her own sordid if colorful past. Quinn would listen intently, fascinated that she could hold her audience's attention for so long on seemingly uninteresting subject matter. Or, as was sometimes the case, intrigued that she could so easily turn one against the other. He eventually found the courage to ask her about her skill, but she laughed him off, stating without reservation that he was far too young to know about such things. Eswayt had seen the boy's own close observations and indeed his less than successful attempts at the art of Gab, so she assured him that he was welcome to come find her when he was a man; she would teach him the ways of the world, she said. Quinn, being all of 13 at the time, had no idea what she meant but was determined to take her up on it. So six years later he did, leaving the Rest without his mother's blessing to visit Eswayt at Dusk's Welcome.

The year he spent within its confines wasn't all bad: he certainly learned much from both Eswayt and her girls in the art of conversational manipulation, not to mention several different pickpocketing tricks, and one of the girls in particular he enjoyed very much. But Eswayt was a harsh task master, demanding perfection, always pointing to the door when he might complain. But he had no home to return to: as his mother had refused him her blessing of travel, his father had refused him a place to return. So Quinn stayed, pushing through the worst and focusing on the best. And so the year passed.

It was after that year when Eswayt introduced him to the Cult of Thieves. Dusk's Welcome, as it turned out, was a place of ready information, and Eswayt was one of the Cult's stand out brokers of such information, she being a formerly active member herself. She recommended him to the Cult with glowing praise, and after a few days of debate, Quinn was welcomed into the organization.

In the years since he joined, Quinn has gotten to know most everyone there to some degree or other; certainly well enough to accomplish the goals set before him. He became successful, organizing several jobs that turned out to be significant windfalls for the Cult over the years. His front is a small inn, much in the style of his parents, if perhaps a mile or two away: the Laughing Eel. It's a reasonably popular joint; the beer is always flowing, funded as it is by the Cult, and the well received Baladuri ale loosens otherwise closed lips most effectively. And Quinn is always there, waiting to hear what spills from them.
Weapons: Quinn does his best to avoid fighting at all. Not because he hates hurting people; he couldn't care less. But it's a lot of effort... When he's arsed at all, Quinn fights with a heavy and broad long sword, preferring the power of a heavy blow to the finesse of a precise one.
Time and Specialization within the CoT: Quinn has been with the Cult of Thieves for nearly a decade now in Espionage as a Front Man. By no means a high level member initially, the man has nevertheless made a name for himself within the organization and has consequently been trusted with jobs of import. His inn, the Laughing Eel, also functions as something of a safe house for the Cult. The jobs he does are arrangement or ambassadorial in nature: Quinn meets with clientele to plan and contract the Cult's involvement in some scheme, and he meets with suppliers to arrange for whatever they might need to get a job done. He's also been known to stir up a crowd for fun, inciting them to near or actual riot, though he's yet to have used this talent in any particular official manner. Connected as he is to Eswayt and Dusk's Welcome, Quinn retains an active information network through the prostitutes there.
Associates: Being one of the more current senior members, Quinn voted in favor of most of the Cult's current membership. To do so, he formed an opinion as to why they'd make good additions to the CoT. And of course, he was thoughts on every member beyond their intrinsic usefulness, regardless of whether he helped induct them.
[spoili]
Tamerlin: "I've never met a more paranoid bastard, but in this line of work, that's a boon, definitely. Between that and whatever gods-forsaken hidey holes he's got himself, he'll makes a good addition. Not a bad guy otherwise, if a bit too much 'bleeding heart' for my tastes."
Moira: "Blending into a crowd. Never could manage that feat myself; be good to have someone who's lived it. Well, and getting blackmail. That's always good. Its also a point in her favor that she's stuck around with that Alfred character, despite his...Alfred-ness. She'll do."
Kylar: "Does this job just appeal to the grim and generally unhappy? Because damn: I'm going to have to increase my Baladuri ale supply. But hey, he's an herbalist with a perchant for poison; the Cult would be foolish to turn that down."
Milly: "She found her way into the Labyrinth. That's no small feat. What more do we need? ... Well, yeah. Invisibility is a nice trait, too. Damn magic; I forgot she's a halfie. Ah well. Mills is a bit quiet for my taste, but I'm gonna see about breaking her outta that shell."
Arthur: "He's a good street presence, with a decent head on his shoulders. And his connections to other such streetrats could do the Cult well in the future."
Cordelia: "Oracle is an interesting one. I mean, she's nearly as secretive as Eswayt was when I first met her, only she's stayed that way the entirely time I've known her. But hey, reading people's minds is something of a nifty trick, so I'm not complaining. Er, too much."
Sothal: "He's a good leader; that's all you can ask for, right? Of course, he's perpetually depressed, it seems like. He'll relax with a pint; who wouldn't? But dammit if he doesn't do that nearly enough for my tastes. Have to say, though: that teleport thing he does is spectacular."[/spoili]
Writing Sample:
[spoili]
"...then Oracle did her thing, and the bastard was drooling on the floor, completely dumbstruck." Quinn leaned forward on the bar top, miming a line of drool with his hand. The Eel was emptier than usual, the evening crowd having seemingly curtailed their debaucherous alcoholic frivolities in favor of the more visceral, martial ones. The Games were happening this week, and his usual patrons were sure to have a fair amount of money or property gambled away on their respective candidate. But that caused the innkeeper little worry; they would be back, if perhaps later than usual, either to celebrate with several rounds of good Baladuri ale or to drown their sorrows and the last few coppers they might have into a glass of Faledrin whiskey.

But in the meantime, he was using the lull to catch up with an old friend. Eswayt sat on the customer side of the bar, perched a bit unsteadily on a tall stool. She rolled her eyes, smiling in that way parents smile when their child has told them a strange or unfunny joke.

"That's quite the account, Q," the old woman chuckled, her strong voice only a touch patronizing. She held his gaze, one eyebrow raised in consideration. "But you need to cut down on the bullshit a little. Anyone who knows the dear woman would never believe that she'd Blank out anyone like that."

Quinn grinned in response and shrugged.

"Most people don't bullshit like you do, Es; it's hard to bullshit a bullshitter." His face grew serious as his tone lost its humorous edge. "Just like you can't bullshit me. What's wrong?"

Eswayt turned her head, looking away from her former student as she considered her surroundings. The tavern was originally an old warehouse, renovated and and almost rebuilt from the ground up to the inn it now was. It was fairly obvious: the walls bore few cracks and still retained their lacquered shine, the furniture for the most part still bore their original legs, and most notably the place had yet to stink of sweat, piss, and stale spilled beer, as so many other, older inns did. But even the best quality will lose its shine if not cared for, and it was obvious that Quinn had done so. Yes, it was apparent to the old madam that he was doing well for himself. That made me proud. And she was not about ruin his success with a burden. Turning back, she smiled.

"Nothing that a little hard work can't fix." The brothal was in minor debt. It wasn't anything she and her girls couldn't handle. She hoped. "We'll be fine, Q. You focus on your involvement with the others, and with your own place. I'll be around, should you need any advice."

Practically hopping if he stool with an agility that belied her age, Eswayt turned away and strolled through the front door with a wave of her hand.

"Fare well, dear."

And she was gone. Quinn watched after her, browsed furrowed in concern. Despite her assurance, he couldn't help but feel worried. But she was right; there were things that needed doing. In particular, a shipping supplier needed...relieving of his shipment. Torrin Balast; the Cult was finally acting against him. Quinn found himself smiling. Reaching under the bar, the Baladuri pulled out a bit of parchment, the inkwell, and a quill, and began writing letters of introduction for those who needed them.
[/spoili]
 
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