- Invitation Status
- Look for groups
- Looking for partners
- Posting Speed
- 1-3 posts per week
- One post per week
- Slow As Molasses
- Writing Levels
- Elementary
- Intermediate
- Adept
- Advanced
- Adaptable
- Preferred Character Gender
- Male
- Primarily Prefer Male
- Genres
- I like most. However, I have found I am most comfortable with Fantasy, Sci-fi, Fandom, and Modern.
"In the far, central north of Avistan stretches an ancient land where prehistoric beasts still roam. This region, the Realm of the Mammoth Lords, is a savage no man's land, a wilderness as yet unclaimed by would-be conquerors. The hostile nature of the realm and its natives has so far kept those who would seek to invade at bay. As befits its name, the Realm of the Mammoth Lords is best known for its great beasts. Here, explorers can find several varieties of mammoths and mastodons, as well as herds of aurochs, bison, and stranger beasts grazing on the windswept prairies. Armored glyptodons and giant ground sloths browse on the tough, woody brush, stalked by cave lions and smilodons. Even dinosaurs occasionally range the Tusk lowlands, for many of the canyons in the Tusk Mountains are freakishly warm, creating perfect, albeit isolated, environments for the great saurians. Incredible rumors suggest that the beasts that make the realm famous somehow emerged from an impossible underworld with its own false sun, a savage microcosm of dinosaurs and primitive humans. The Pathfinder Society has mounted five expeditions to this rumored inner world, but none have ever returned from the country alive."
More specifically, you guys are being plopped....
"Gullik River: The western portion of this river marks the border between Irrisen and the Realm of the Mammoth Lords. The Kellid tribes frequently clash with the witch-guided Ulfen warriors in this area, making this place bloody, lonely, and prone to hauntings by the ghosts of dead warriors unready to give up the living world. Furthermore, packs of trolls—both of the common and ice varieties—range the low country along the river, picking off Ulfen and Kellids alike, though more often than not, the creatures are in the service of the sinister Winter Witches, acting as a regenerating bulwark against the barbarous Mammoth Lords."
More specifically, you guys are being plopped....
"Gullik River: The western portion of this river marks the border between Irrisen and the Realm of the Mammoth Lords. The Kellid tribes frequently clash with the witch-guided Ulfen warriors in this area, making this place bloody, lonely, and prone to hauntings by the ghosts of dead warriors unready to give up the living world. Furthermore, packs of trolls—both of the common and ice varieties—range the low country along the river, picking off Ulfen and Kellids alike, though more often than not, the creatures are in the service of the sinister Winter Witches, acting as a regenerating bulwark against the barbarous Mammoth Lords."
Story so far: Your background (whatever that may be) has lead you to be currently be involved with an independent trading caravan traveling from Irrisen making it's way to Tian Xia by way of Icestair and across the frigid Crown of the World.
Character Sheets: I will be creating a Roll20 for all your rolls, so I can keep track of them forevil purposes DM things.
Starting Level: 1
Stat Rules: Roll 2d6 and add 6 to that result. Roll up to 5 sets. Use Roll20 for this as well.
Alignments: No real alignment restrictions. (Unless you can't play well with others. Chaotics Stupids need not apply.)
Deities: All Golarion deities
Crits & Fumbles: I will be using a generator for this. When you roll a natural 20, it adds an additional 20 on top of the check (Meaning a Nat 20 is a 40 before adding other modifiers). This is to head off shenanigans such as a goblin being as to pin the Tarrasque (which is possible, rules as written. But I am calling bullshit on that. xD) A natural 1 is an autofail BUT you don't automatically fumble. You get a reroll to keep from from something really bad happening, but another fail results in us going to the generator.
Starting Wealth: Take the average of your class.
HP: Max at level 1. Roll for additional levels. Reroll 1s and 2s
Carrying Capacity: No need to worry too much, but if you are just lugging around 2 cannons, a Roc, and several pounds of coffee, there is going to be a problem.
Character Background: Go ahead and get a image and type a little blerb about your character. I will be providing a character sheet for you on roll20, once Ikick its ass get it up and running properly.
Traits: You can get two for free. You can take one additional, if you take a drawback.
Funky: Because I am a man of terrible ideas, I am giving you guys a free wish. Now, while I will not be trying to twist anything you say, I do have to approve what it is you would like. So please be relatively reasonable.
Character Sheets: I will be creating a Roll20 for all your rolls, so I can keep track of them for
Starting Level: 1
Stat Rules: Roll 2d6 and add 6 to that result. Roll up to 5 sets. Use Roll20 for this as well.
Alignments: No real alignment restrictions. (Unless you can't play well with others. Chaotics Stupids need not apply.)
Deities: All Golarion deities
Crits & Fumbles: I will be using a generator for this. When you roll a natural 20, it adds an additional 20 on top of the check (Meaning a Nat 20 is a 40 before adding other modifiers). This is to head off shenanigans such as a goblin being as to pin the Tarrasque (which is possible, rules as written. But I am calling bullshit on that. xD) A natural 1 is an autofail BUT you don't automatically fumble. You get a reroll to keep from from something really bad happening, but another fail results in us going to the generator.
Starting Wealth: Take the average of your class.
HP: Max at level 1. Roll for additional levels. Reroll 1s and 2s
Carrying Capacity: No need to worry too much, but if you are just lugging around 2 cannons, a Roc, and several pounds of coffee, there is going to be a problem.
Character Background: Go ahead and get a image and type a little blerb about your character. I will be providing a character sheet for you on roll20, once I
Traits: You can get two for free. You can take one additional, if you take a drawback.
Funky: Because I am a man of terrible ideas, I am giving you guys a free wish. Now, while I will not be trying to twist anything you say, I do have to approve what it is you would like. So please be relatively reasonable.
If you have any questions, feel free to ask.
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