- Invitation Status
- Posting Speed
- 1-3 posts per week
- Writing Levels
- Prestige
- Preferred Character Gender
- Male
- Primarily Prefer Male
"The greatest wonder of all is a seed sprouting from barren soil."
- Faeru Proverb
- Faeru Proverb
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Welcome to the broken world of Aeon, a land devoured by destruction and the darkest pit of humanity. First and foremost, there are things that you MUST know before proceeding:
1. Read the Lore carefully, a link to it can be found at the top of this post. You may skim the general history, but the rest are crucial to the story so please have a good understanding of the setting before creating a character.
2. The character submitted will NOT be the character you play. Explanation is on the next tab.
3. All of Iwaku rules apply. The only Roleplay-specific rule is don't be a dick.
4. Character death is an option. It is unlikely, but if a character decides to try to be stupid and jumps into what looks like certain death, they will definitely find it there.
5. Potentially disturbing imagery can be included, such as the issues of nudity, body horror, torture, death, rape and suffering. Sexual issues however and especially the act of sex itself will be kept non-graphic and implicit.
6. The ideal number of players is 7. If it happens that I find there are more than 7 good enough sheets, I will consider expanding the roster.
7. Playing multiple characters is not an option for both the plot's sake and my sanity's sake.
8. I dislike Thread OOC, so please use Discord. It's not that difficult to figure out and you can use the browser version if you don't want to download it.
9. Deadline for submission of a Sheet is September 2nd.
10. If you have any question, ask me on Discord. -
Main idea: rebirth, reincarnation.
The world is dying. Gathering the last of its strength, it creates 7 pure souls, untainted by the darkness and despair clinging to the land like a foul stench, and deposits these souls into 7 corpses, reanimating them, turning them into beacons of light and power with the undying lingering hope of a last chance of salvation, or atonement for humanity.
Players will play as these fledgling souls, which while inheriting all the memories of the body they inhabit did not live them, does not truly know the extent of cruelty of the world, and so has a chance of becoming something more than men and women born into despair's slavery ever could.
ATTENTION: Gifts are not related to the past body. They manifest at the beginning of the RP as something granted by Aeon alongside rebirth.
1. The Character Sheets are NOT for your character, they are for the corpses they inhabit. How much of the dead person will remain? How much of their personality and plight and humanity will be left behind, or fed into the fuel of transformation? That is entirely up to you. This is a journey of self-discovery as much as it is a journey of saving the world.
2. There are 2 character options: inhabitant of the Sorcerer-Kings' City States, or Dune Nomad.
a) The first option will be limited to those from the domain of Udu the Corruptor only for the sake of consistency. All of the City States have very similar structure so you need only refer back to the Lore thread.
b) There isn't a lot of info on Dune Nomad in the Lore, and that's because there isn't much social or structural personality to their tribes as they struggle to survive the desert. Work with me to create a tribe where your dead person comes from.
3. Your characters don't have to be good people. Hell, nobody is good in this wretched world. The idea of rebirth and reincarnation is meant for more creative freedom, so characters don't have to be limited to the usual roles of "slaves" or "reluctant bad guy with the heart of gold". Your dead person can be villains, slavers, torturers, sick monsters who enjoy others' suffering. Because it's not important what's fed into the forge but what emerges. Even names don't have to remain.
4. I don't judge sheets based on Gift. Skipping your sheet because I already considered 2 other Druid sheets accepted won't happen. We can have 7 Druids, or 7 Mages, or 6 Enchanters 1 Mage. It does not matter. Choose whatever is appropriate to the character concept you go with.
5. The way you write is as important as the sheet's content, if not more. Try to write here how you'd write IC so I can get a sense of you as a writer.
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A simple coded Character Sheet skeleton can be found below. Use it or make your own, play around with the format as much as you want as long as all the required information are there, whatever you choose. Add more content to the sheet if you think of something important not included, it'd be a plus.
General Information
Full Name: (read Lore for reference to naming)
Nickname: (optional)
Gender:
Age: (at death)
Character Image: (optional, realistic artwork if you can. No anime, cartoon or pictures of real people.)
Written Appearance:
Personality:
Life: (until death)
Gift: (Druidism, Magic or Enchanting): These are not quite important to the character creation process, as they gift manifests at the beginning of IC and not in anyway related to the rest of the Character Sheet. However I still like to know these things to plan them out ahead of time.
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For the details regarding Gifts, read Lore: Aeon for reference. In this section I will lay out the pros and cons of each Gift which will most likely come into play IC. Note that at the beginning of the roleplay characters are granted a seed of power, not full-fledged power itself.
Druidism: The Orders of Mountain and Cloud are available.
- Pro: The most powerful out of the 3, Druids are the natural children of the land with control over the shattered earth and sky as well as resilience to the environment.
- Con: Attunement to the land means that Druids constantly hear the scream of the world in their heads. There are records of Druids being driven mad by the unending wail. They are also one of the most sought after prize, and so a simple reveal of power would bring any and all into a frenzied hunt fueled by greed.
Magic: Specific combination of utilization of Runes will be discussed upon acceptance.
- Pro: Powerful, unpredictable, the culmination of a thousand different destructions, Magic is capable of almost anything in the right master's hands.
- Con: technically forbidden, Magic cannot be practiced openly, with practitioners actively hunted by Inquisitors. There is little source of life force for Magic within the boundary of cities and nowhere in the desert. Mages had been known to siphon the Kings' Gardens discreetly or build secret Gardens of their own with personal Transmuters, an unimaginably expensive endeavour. Magic is fueled by knowledge in its purest form, and as such one's only hope to advance in power is to plunge into the dark, hidden underground societies where monsters make home.
Enchanting: the abilities of an Enchanter is universal, although one could focus their talent toward specific aspects of their power. Enchanting = Telekinesis + Telepathy + Mind Control.
- Pro: Enchanting is of the bloodline, instinctual in its utilization, subtle and imperceptible. Within Cities, the bloodline is seen as a symbol of status, a key into higher society and favour with the Bloodhounds.
- Con: Although neither forbidden nor limited by one's knowledge, an Enchanter's power is weak during its infancy, their Reserve limited. Years of rigorous exercises and practice are required to make an Enchanter formidable.
Code for Character Sheet
Code:
[div=
font-variant:small-caps;
font-size: 30pt;
letter-spacing:5px;
word-spacing:10px;
color: #(color code of your choice);
border-bottom: 5px groove #(color code of your choice);][div=text-align: center;]NAME (or title/nickname, whichever one you'd prefer your dead person to be known as, in full caps)[/div][/div]
[tabs]
[tab=General Information]
[SIZE=7][COLOR=#(color code of your choice)]Name[/COLOR][/SIZE][imga=right]Character Image Link[/imga]
Nickname:
Gender:
Age:
Appearance:
[/tab]
[tab=Personality]
A paragraph or two
[/tab]
[tab=Life]
A paragraph or 3
[/tab]
[tab=Gift]
Druidism (include Order), Magic or Enchanting
[/tab]
[/tabs]
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