- Posting Speed
- 1-3 posts per day
- 1-3 posts per week
- One post per week
- Writing Levels
- Intermediate
- Preferred Character Gender
- Male
A long time ago, in a galaxy far, far away...
It is a time of uncertainty in the Galaxy. With the unmasking and subsequent death of DARTH SIDIOUS and the apparent eradication of the SITH at the culmination of the CLONE WARS, the citizens of the REPUBLIC found themselves weary of the bureaucracy of larger governing systems. Stepping in where elected officials had failed, the Jedi, Guardians of Peace in the Galaxy, created THE COMMUNE. Comprised entirely of the JEDI who survived the FORCE CRUSADES, the Commune preaches a message of peace and prosperity for those who ally themselves to their cause, but vows vengeance and retribution to those who oppose them. Their first casualty was the JE'DAII ORDER, a splinter sect opposed to the Commune's dictatorial ways.
While peace has seemingly returned to the Galaxy under their rule, many believe the Commune to trusted even less given their nature as Jedi, leading to a slew of minor rebellions popping up on various planets. But while many try, it seems as if none are capable to stand up to the might of the Commune, for the Force is strong with them and they are many.
With the shadow of The Commune hanging over the galaxy and whispers of an ANCIENT ENEMY returning to slay the Jedi and bring forth another era of war, the people of the Galaxy are more distraught than ever and live in constant fear. Feeling a disturbance in the Force, MASTER NOC'AST REN has dispatched her KNIGHTS OF REN across the Galaxy in an attempt to locate the tremor and preserve the peace she and her kin have fought so hard to protect...
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It is a time of uncertainty in the Galaxy. With the unmasking and subsequent death of DARTH SIDIOUS and the apparent eradication of the SITH at the culmination of the CLONE WARS, the citizens of the REPUBLIC found themselves weary of the bureaucracy of larger governing systems. Stepping in where elected officials had failed, the Jedi, Guardians of Peace in the Galaxy, created THE COMMUNE. Comprised entirely of the JEDI who survived the FORCE CRUSADES, the Commune preaches a message of peace and prosperity for those who ally themselves to their cause, but vows vengeance and retribution to those who oppose them. Their first casualty was the JE'DAII ORDER, a splinter sect opposed to the Commune's dictatorial ways.
While peace has seemingly returned to the Galaxy under their rule, many believe the Commune to trusted even less given their nature as Jedi, leading to a slew of minor rebellions popping up on various planets. But while many try, it seems as if none are capable to stand up to the might of the Commune, for the Force is strong with them and they are many.
With the shadow of The Commune hanging over the galaxy and whispers of an ANCIENT ENEMY returning to slay the Jedi and bring forth another era of war, the people of the Galaxy are more distraught than ever and live in constant fear. Feeling a disturbance in the Force, MASTER NOC'AST REN has dispatched her KNIGHTS OF REN across the Galaxy in an attempt to locate the tremor and preserve the peace she and her kin have fought so hard to protect...
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1. No GMing. We don't want any Mary-Sues or Gary-Sues, especially in the case of Jedi/Sith characters. Bottom line, don't use the Force to instantly knock out twenty enemies at once or to convince someone else's character to go along with what your character wants unless you already have their approval (ie. "Mind-a tricks don't-a work on me, only money!")
2. Maximum of 3 Active Characters per person. Any more needs approval by a GM. There is also a limit to TWO Force-Sensitives character per person (however, do try to be smart. If you decide to play two all-powerful Jedi/Sith, I'll be forced to talk to you and nobody wants that).
3. Characters have the potential to die/get killed, but please ASK somebody before you attempt to kill their character rather than just say "Your guy is dead". As GM, I will ensure that nobodies character dies ICly without sole permission from their player (or if you want to suggest it, that also works).
4. Keep it PG-13! Sure, Star Wars has some pretty dark stuff (like the time Vader went nuts on a bunch of kids, or that time Vader went nuts on a bunch of Tusken Raiders, or that time Vader went nuts on a bunch of Rebels after they stole the Death Star plans. Yikes, Darth Vader sure wasn't a nice guy, huh?) and also can be quite mature, but especially if it comes to romantic interactions, if things progress to a point of no return, please remember the Site rules, especially on the Discord server.
5. Some scenes will be time skipped if they drag on too long/get too boring, but most of the time we will RP things through.
6. Feel free to throw ideas at me for potential plots/character romances/alien encounters/etc, but just remember that as the GM, I have the final say on what stays and what doesn't get put into the game.
7. Your character cannot have any GM abilities. GM abilities include: Character Manipulation (mind control/puppeteer-ing), Insta-Killing other player's Characters, etc. We all know what these are so we should be good.
Force Users, here are a list of powers that will be prohibited unless I say differently;
1. Force Drain (the act of literatlly draining something of power/life, including entire planets)
2. Mind Trick* (while characters are technically allowed to use this, I will limit it to NPCs only, unless you gain permission from the active player you seek to use the power on.)
3. Sever Force (the ability to cut somebody off from the Force entirely, or temporarily, is a big no-no and is only reserved for NPCs).
4. Force Ghost (no coming back from the dead, making characters immortal is boring and you're boring if you wanted to do it. Only NPC's can be Force Ghosts, but we won't be meeting a lot of those)
5. Force Rage (essentially the "Berserker Mode" of Star Wars, and really not allowed due to it making your character a God/Goddess, even for a limited time).
6. Force Destruction (the more OP version of Force Lightening, this, like Force Drain, is not something we should be messing with unless we want to just give up having fun and act like insane crazy people).
7. Pretty much anything else that you think might be too overpowered. If you don't know, ask!
As well, each player taking up a Jedi/Sith role will be allowed up to Six Additional Force Powers (Lightside/Darkside in whatever balance you so choose) outside of the basic ones that all Jedi/Sith can learn. The ones that all Jedi/Sith know (speed/jump, push/pull, etc) will already be known by your character if you choose (listed as "Standard").
8. Post at least two-three paragraphs each time (more is fantastic), but I understand that life gets in the way. If you don't think you can post for a while, but still want your character to be involved with the plot's progression, just tell a GM and we'll NPC your character for a bit until you get back.
9. GM posts will be announced (these include plot movers, special events or even the death/introduction of a new character). I may also ask some of you to collaborate with me on a GM post, but they shouldn't interrupt the general flow of the RP (most of them are designed to show stuff happening far and away from our characters, but occasionally they'll introduce a new moment/situation that we have to get through).
10. If you got this far, here's a cookie *hands cookie*. Also, your favorite Star Wars quote in the "Other" section of your sheet (or somewhere on it if you decide to go all fancy like I did) so I know who's read the rules and who hasn't. Whether or not your sheet is accepted is dependent on if you read the rules, among other things.
11. Please make PvP combat fair. It really sucks when somebody uses Force Stasis, then proceeds to just punch the crap out of their immobile opponent. In addition, GM moves will NOT be allowed inside PvP combat unless approved/announced in a GM event.
12. Enjoy the RP to the best of your ability and respect your fellow crew mates in the OoC!! ^^ -
Name - Role/Occupation - Player
1.) Mateil Ner'Va / Jedi - @mr_pibbs
2.) @Reythaak
3.) @Red Thunder
4.) @Joan
5.) @Shizuochan
6.) @Dipper
7.) @Kimberlyn
8.) @conman2163
9.) @HellHoundWoof -
Appearance: (Put any images of them here: the outfit they wear, their face claim, etc! Real images, drawn ones; it's all good to me! Also feel free to include height, weight, blood type, etc. Whatever details you feel you need to pop in there!)
Name: (First, Last. Middle name and Nicknames are optional.)
Age: (Youngest for Humanoids is 18, oldest is 78. If your species has a different aging process, like if you're a droid (manufacturing date) or if they live longer, just add a quick mention and we should be good)
Gender: (Even if you're a Droid, this still applies. What gender were you DESIGNED to be, if any?)
Species: (Pretty straightforward :3)
Homeworld: (Where were you born/what planet do you call home?)
Biography: (Tell us about your character. Minimum of 3 paragraphs, doesn't have to be anything mind-blowing. Please don't try to write more than 7 paragraphs, as that can get pretty lengthy).
Force Sensitivity: (Can you feel the Force flowing through you, or are you unable to tap into a greater power?)
Force Powers: (Only applicable if your character is Force sensitive. If they aren't just put N/A here).
Skills: (What is your character good at?)
Weapons: (Optional, only if you want your character to have them. Bear in mind that any Jedi/Sith characters are presently the only ones capable of wielding lightsabers, unless IC purposes dictate otherwise).
Other: (include any additional information here. This can include fun little tidbits about your character, or possibly some kind of dark secret that other players might become privy to through time.)
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