S
Snowflake
Guest
Scarsi sector
[spacer]The habitual goings on are interrupted when The Ship drops out of FTL with a rumble and shake, screeching and groaning with its rusty joints. The turbulence is nothing too bad, sure a few loose objects got slung around and anyone standing must have taken to the ground unless they managed to hold onto something. There IS however one slight problem. Ship's not supposed to shake at all.[/spacer]
[spacer]As any veteran spacer can attest to; There is no turbulence going in or coming out of FTL. So something must have went wrong to cause such an unpleasant drop. Sure enough, the console in the cockpit started beeping like crazy as soon as the ship stabilized. Reactor Flaw, says the little inscription beneath the flashing light. The noise it makes sure isn't helping with the situation either, but at least it's unmissable now. Truth be told, the instrument table has a bit of a character and often lights up at random, nothing that a swift kick can't fix but this time it feels oddly serious.[/spacer]
[spacer]All throughout the ship there is a power drain as lights grow dim for a moment and then reset to proper lighting. Whether the crew members were eating what would likely pass for lunch, exercising in the Rec-Room or tinkering in the Workshop they would definitely know without a doubt that something is wrong. After all, the ship had never acted so strangely before.[/spacer]
[spacer]On the engineering deck, the cause of the problem would be more obvious, as would its solution. The Catalyst for the Fuel Condenser had blown much like a fuse would. Not something that happens often but when it does... Well you might as well be trying to run with a spear inside your knee and you would still make it further than a ship without a working Condenser. Replacing it is going to be a problem however. There's bound to be something in the workshop to temporarily jury-rig the ship into working mode but a proper replacement would be needed.[/spacer]
[spacer]Luckily for everyone, they dropped out near a Junk-Planet E-42 or locally referred to as Dust. A useless piece of space trash for some, a Mecca of spare parts and illicit goods for others. Not without it's dangers; Every Junkyard has its guard dogs of course, these ones are particularly vicious to boot. Dust as its name might suggest was a desert planet until someone decided to use it as a designated deponia. Sure enough, scrap wasn't the only thing thrown there. Social outcasts, human trash, scum and those who preferred freedom over indentured servitude were sent there. Life on Dust nowadays is... Manageable or tolerable at best. Few stay there by choice.[/spacer]
[spacer]Another option was an Exchange Space Station. Your usual space gas/truck stop for weary travelers who need to sleep in a more comfortable bed, eat a real cooked meal or just need some company. Also the extra territorial grounds of Exchange of Light, a MegaCorp that manages all the money transfers and essentially owns the currency known as Credits. Most see these Exchange Stations as neutral grounds for business because of the way they handle the law on their grounds. Deals can be arranged there without fear of Republic coming after you, the Exchange of course takes a cut for provides this service of anonymity. They would likely have the required parts to fix the ship.[/spacer]