Crew Member
Full name: Sev Ornil
Alias/Nicknames: None...
Gender: Male
Species/Race/Breed: Kah'Saun/Sunskin/Highland
Birth Date: April 1, 2696
Age: 34
Last Known Residence: Orone
Crew Position: Chief Engineer
Allegiance/Alignment/Clan(s): None, really, though he does favor the GTG, being he does run a business... The "Tender Hands" Messenger Service.
Visual Identification
Height: 6'3"
Weight: 257lbs
Build: Sleek, athletically muscular.
Eye Color: Dark orange.
Hair Color: Silverwhite mane, with steel-colored "quills".
Skin Tone/Color: Pale golden yellow.
Scars/Tattoos/Piercings: Faint scar on his left prime forearm, acquired during an air skimmer race. Not so faint scar on his back, acquired quite unexpectedly by a knife (he was caught in the buff)... nearly lethal. "Missed by
that much!"
Description: Sev has a sleek dragonoid physique, trim yet athletically muscular... normal for his species. He has three dark orange eyes (his third eye is a bit smaller, and has no visible pupil), while his mane is silverwhite, with sharp, steel colored spines poking out. His hide is a pale golden yellow, and his striped markings (down spine from shoulders to tail's tip, and across the lower portions of his limbs) are a dark, rusty copper, with thin black highlights... those up near the back of his neck and shoulders leaving darker marks through his thick manefur. Ears are large and expressive and battish, and though he doesn't have wings, battish or otherwise, he has a secondary set of arms under his primary forelimbs... they are shorter and smaller than his primary arms, with only three non-opposed, clawed digits. Normally, these limbs are folded against his chest and hidden under his clothing. Sev's legs are digitigrade, four toes and a dewclaw on the inside of each foot. Hands have five digits, though his pinky fingers are rather small, though not quite vestigial. More useful for grooming than anything else, due to a longer, more curved claw than his other digits.
When heading somewhere, he tends to have a more relaxed, leaned forwards pace... efficient and purposeful. When in casual social situations, he tends to stand fully upright, if not leaned back a bit, his flexible tail allowing him to keep balance. Yes, a swagger to his moves, if you will. His clothing is for protection while he rides his air skimmer bike, and for socially related reasons (keeping his second set of arms a surprise... you know, bit of an ace-in-the-hole... oh, and for the pockets)... not for modesty. After all, he has nothing to be modest about! Having a third eyelid... nictitating membranes... he really has no reason to wear goggles, and doesn't much care for helmets, even one's properly made to fit his noggin. Besides, his head is pretty hard, anyway. His bones, very hard to break. Oh, yes, clothing! He prefers loose-fit pants that don't go very far past his knees, thick, snug (but not too snug) shirts, designed to accommodate his secondary arms... to hide them, yet allow their use when he wishes. Over this, he wears a vest with many pockets, a belt with many pouches, and a very sturdy greatcoat, cut to accommodate his tail, yet short enough not to foul or fry on his air skimmer's mechanicals. Under all of this, he wears... well, armored underwear, if you will, just in case. He favors olive drab and kaki, with a bit of dark gray, for contrast. Nothing flashy. On his belt, the pouches hold his valuables, first-aid kit, spare oil-charged cylinders for his pulsegun, various odds and ends, a pair of folding knives, a fixed-blade tanto-variant knife, and a simple, rugged, compact pulsepistol, fueled by pressurized oil-cylinders (bears some resemblance to a Babylon 5 PPG, with pretty much the same performance parameters, something he brought from Home). Sev wears no shoes, ever, not even on his air skimmer, though he does wear heavy ankle (and tail) bracers/greaves. Never any gloves, though.
Oh, and yes, there are times he goes around on all fours... can do so with the same comfort/ease as on twos.
Social
Sexuality/Preference: Hetero/Female
Allies: Open to question. Though quite a few of them are past girlfriends/lovers.
Enemies: Only a few, but they're all dead.
Likes: Games, food, drink, company (especially female), music, dance, hot baths, fresh air, sunshine, swimming and body-fishing, scratches behind his ears, beautiful things, tinkering with machines, riding his air skimmer (flying), high places.
Dislikes: Clouds, rain, cold. Anything that messes with his freedom.
Hobbies: Many and varied, though, being dragonoid, then tend to involve collecting things. Or exploring nature, wherever he happens to be.
Personality: Free spirited, and an incurable romantic at heart, Sev is easygoing, friendly to a fault, but not foolish... not naive. In fact, very savvy. Holds no grudges, but won't allow fools to mess with his life and freedom. Not lazy, but not above a bit of underhanded work, so long as no one gets hurt in the dealings... neat and tidy, he doesn't like dealing with the mess. No, not that he isn't a risk-taker, just that he's a calculated risk-taker, and if he feels a venture is a fool's errand, he won't hesitate to say so. He also won't hesitate to defend himself... or to defend a lady's honor, even while he's attempting to "charm her up". Remember, incurable romantic, and not too fussy about species, either! And what better way to see the sights and meet the people in his neighborhood, than to personally deliver written communications and private packages? Especially when he'd figured out how to open and read them, then reseal them without anyone being the wiser... ahem! Yes, Sev is a voyeur, of sorts. A people watcher, ever curious, no respecter of privacy. A collector of experiences, if you will, always up for something new and different.
Always the optimist on the outside, but ever aware of reality on the inside, Sev remains open to possibilities, ever guards his freedom, even when risking the law, yet is loyal to his friends, to those he has learned to trust with his life. He exudes confidence, enjoys games, is willing to try any food or drink, loves company and music and dance and hot baths and fresh air and sunshine and warm weather, isn't too wild about clouds, rain or cold, and likes to be scratched behind his ears. Respects beautiful things, loves to tinker with machinery (and is very good at it, too), loves to ride and to fly and, really, loves to be in high places... no real phobias, and very few things make him feel uncomfortable.
Equipment
► Weapons: Fixed blade tanto-variant knife, two folding knives, compact pulse-pistol. Teeth. Claws. Strength. Brains.
► Combat Attire: Always wears armored underwear when dressed, though he's not above fighting naked.
► Accessories/Miscellaneous: First aid kit, spare fuel cylinders for his pulse-pistol. His "wallet". Various odds and ends (tends to pick up things like rocks, feathers, bits of wood and metal, and stick them in his pockets). Oh, and he also has his air skimmer! A 22 year old, personally customized Topol Venger series "heavy" skimmer. Can't forget that.
Fighting Style
➣ [Anything That Wins/Anything that works]: Shoots, stabs, slices, bites, slashes... tends to come up with things on the fly. Though he prefers to avoid conflict. Despite his predatory nature.
➣ [Pulse-pistol]:
➣ [Special Abilities/Affinities]: Sev is skilled with both his knives and his pulsegun, and he knows how to "take care" of himself. Even with just tooth and claw. He's an opportunistic fighter, when necessary, able to rapidly adapt, and use things in his local environment to his advantage. And not above fighting dirty, in order to survive. Even though he prefers to avoid conflict.
Though Sev's species are techno, not magic users, their third eye has the odd ability to see the supernatural... the normally hidden spiritual plane of existence. In other words, he can see dead people, amongst other things. Has the ability to see supernatural forces. However, though this characteristic of his species has given them a very intimate base for their belief system, Sev... well, he left his family and hit the road due to "Religious Differences"... yeah, his father is a preacher, a Seer, to be more precise. A person who provides spiritual guidance to the people. But his son Sev saw things from a different angle, "worshipped" other things, and has wandered to the beat of his own drummer for some time now. Anyhow...
... that's pretty much it. Other than having the strength, agility, speed and endurance... hawkish eyesight, sensitive ears and nose, unusually rugged bones... and healing factors... all the factors normal to his kind... Sev is not all that remarkable or unusual, just a slight bit eccentric for one his age.
Oh, yes, more of note - when it comes to religion, you could think of him as being agnostic, to a point. Has no problem with religions, and is perfectly happy celebrating any holidays that don't involve ritual sacrifice. Or personal bloodletting. Stuff like that. Really, has no personal taboos, though his romanticism, respect for beauty and youthful hormones lead him to chase after females, even if he has no chance at intimacy (not that scoring isn't a goal to reach for... after all, being alive... and male... he enjoys the challenge... and the fun that comes with success).
Psionic Path
Path of [Mind's Eye]:
☆ [ability 1]: Has a literal "Third Eye" that can see into the spiritual realm, see the spirits of the living and the dead. As a "side effect", he can "read" when another being is using psionics, as well as the nature/path of said abilities. And can know where someone has died, or where a spirit has moved through an area/touched another being, by "seeing" the traces.
☆ [ability 2]: Can communicate with the dead (though he's not very good at it, despite his father's teachings).
Personal
Relationship Status: Single.
Family: Evry Ornil, his father, a Seer of Rapse'tet...
Kassa Allit, his mother, local medic...
Tepi, his elder sister, also a local medic, now...
Various friends and acquaintances (some savory, others not)....
Known Languages: Kah'Saun standard, Galactic standard, human standard... bits of others he's picked up.
Personal History/Background: Born in the droven of Rapse'tet, Sev grew up as most Kah'Saun grew up, though his father worked as one of the few Seers present in this small, rural community, known quite famously for the quality of its Highland nuts and foodgrass seed... not to mention the quality of their livestock. Yes, even though Kah'Saun possessed advanced tech, their Homeworld still retained much of its wilderness. Drovens by nature remained small and widely scattered communities, responsible for the care and protection of their local territories, at most no more than ten thousand strong, more often five thousand individuals or less... counting male, female and offspring. The small droven of Rapse'tet had a population around two thousand strong, focused on the growing of nut-trees, feedgrass and livestock, both for their own use and to sell or trade in surrounding drovens. A pastoral place, a way of life perhaps in contrast to their technical advancements and knowledge of the universe, and their dealings with other worlds beyond their own. Sev grew up in this place, but his eyes... his mind and his imagination... tended to wander. Many times, Evry found his son's mind wandering in his studies, never focused on any one thing. A concerned father, he tried to teach Sev... to instill in him a center, based on their people's beliefs and rituals, but his son seemed to have his eyes and his heart elsewhere, from the time he was very young till his maturation. Yes, Sev worked hard and learned well, but his heart never seemed to be in it. Even Rapse'tet, the droven of his birth, didn't have hold of his heart.
As sometimes happened amongst the Kah'Saun, Sev's spirit flew farther than others, touched the stars, and carried his heart to more distant shores. So, soon as he'd come of age, Sev... well, severed ties with his droven and with his Homeworld, and sought a life out in the universe at large, a wanderer from world to world for several years, before he heard the stories of Orone, sought and finally found his way there, where he set up shop and started a life. But he still had the
Wanderlust, that desire to explore, to find more. Yes, he'd earned his first scar on Orone... during this time, he stumbled upon his second. Recovered from that near death, his perspective has turned back to home, to thoughts of a mate and offspring.
But in his last wanderings, life and circumstance have lead him to Spacestation Euphrates, and into the whole Gate/Key mess. If helping the GTG would lead to all this conflict ending, better for him, his business and his future family.