Name: Alexandrius
Age: 34
Gender: Genderless
Sexual Orientation: Women
Species: Annihilating Slime
World and Universe they are from: Mikirith
Appearance: A small black blob, about 25 centimeters in height with small appendages that resemble ears. Alternatively, a young handsome man with a somewhat tired expression highlighted by the dark circles around his eyes. He has short blonde hair bordering on white. He's 179 centimeters tall and has a slightly muscular build. He wears an all black outfit designed by one of his friends.
—
A dark skinned cat woman standing at 167 centimeters tall. She has long black hair, the same color as her furry ears. She has a slim build that manages to be rather curvy. She also has a cat tail, which is actually prehensile. Shikshi wears a black suit under her armor that allows for plenty of freedom of movement, even if it is more revealing than she would like.
Personality: Originally a mindless slime, Alexandrius had not much personality to speak of. That is to say, none at all. However, upon absorbing the adventurer whom he decided to honor by keeping his name, he also inherited his personality. A brave and courageous soul, who strives to protect the weak and prevent the strong from abusing their power. That is his dream. That being said, now that he's been thrown into the role of an actual ruler and can accomplish his goal, he struggles to keep up. Luckily for him, he has friends and servants who help him keep order… That doesn't prevent him from feeling the weight of all their hopes and dreams on him to some extent, which stresses him out.
—
Shikshi was unable to control herself with next to no thoughts other than killing. Both of her parts were rather violent, one being a shadow demon, and the other a feral beast woman. When the two encountered and fought, they ended up merging. The rage of the battle clouded her mind as both powers turned her into a beast of uncontrollable rage. When she merged with Alexandrius, that changed. For the first time since she was born, she could think clearly. And her mind could only think of one thing. Being eternally grateful to the one who allowed her to be free. Her favorite thing to do is look for ways to make his life easier. As for others, while a bit harsh at first, she can warm up to them, especially if her king endorses it.
History/Bio: Deep in the Aramaj Mountains, lies the Grand Maze of Roui. A vast cave system created by a mage of the same name where he decided to leave his last gift for the world. There for a worthy soul to take with them. Somewhere near the end of the maze, a devourer slime was born from a prana fountain. As such, it didn't do much other than absorb things it found wandering around the maze. Such as prana from fountains and rare materials from chests he decomposed the loot from. One fateful day, this slime came across something entirely new. A human. Usually, due to being from the race of weakest creatures of Mikirith, he was ignored by the rest of the monsters it came across as it was too busy eating. But this creature barely moved, he was defenseless. Not knowing any better, the slime absorbed it. A few seconds later, it froze, as a chill ran down its nonexistent spine.
When he came to, the slime screamed, panicked. He looked around in awe, as for the first time in his life, the world made sense to him. He had just absorbed a human, so now he could think. Not only that, he now had a way to work with the ability of his rare sub-race way more effectively. That said, he also inherited the human's personality. A sting of guilt hit him. He delved into his own thoughts and meditated about it for a while. It took him a while, but he took a stance. This slime would from now on carry that human's name, and work hard for the both of them.
Alexandrius would need to get strong to leave the maze. Very strong. Luckily for him, he was in the perfect place for it. Using and perfecting the human's magic, as well as figuring out more along the way, he defeated and absorbed all sorts of monsters, and doing the same with their abilities. After a long journey, however, he didn't find the entrance, but the end of the maze. In there, he came across the treasure left by Roui, as well as a trace of his spirit, which left the world laughing. Of all creatures, a slime claimed his treasure. The final room also had a teleporter to the exit, which Alexandrius happily took.
Upon leaving, Alexandrius made his way to the top of the mountain. There, the evil King of Aramaj, the Tyrannical Dragon Omor, had his main residing place. According to the human's memories, Omor had been terrorizing neighbor kingdoms for years, and in fact, he was training to defeat it. Omor, upon seeing a slime dare challenge him, laughed at Alexandrius and mocked him nonstop. The slime did not waver and faced the challenge head on. The battle carried on, as more and more of Omor's subjects came to witness. It took him four days, but Alexandrius came out on top. Seeing as Omor was irreversibly evil, he did not spare the dragon and absorbed it.
From that day, he was crowned as the new king of Aramaj. Immediately, he started working along with his subjects to make his kingdom a better place. The mostly monster-composed population of the Kingdom of Aramaj was hesitant of the change at first, but Alexandrius' polar opposite nature to that of Omor, while still being a strong leader, slowly reached their hearts. One day, as Alexandrius was working on plans for a diplomatic treaty with a neighboring kingdom after they repelled a Dread Lord's forces together, a green flash took him away.
—
During one of Alexandrius' travels, he came across a beastkind. There was something evidently wrong with her though, as her eyes were filled with rage and her motions were shaky and feral. Upon analysis, he realized this beastkind was being possessed by a Shadow Demon. He approached her, to try and reason with both entities.
She wanted no peace, however. And started attacking Alexandrius. Seeing the sheer rage on the creature's face, he realized he had no choice. While she had potential, she was no match for him. Feeling pity for the creature consumed by rage, Alexandrius offered her to join him. Even while wounded and with no way out, she refused, she'd rather die.
Not wanting to see such a suffering enduring person die without a second chance, Alexandrius offered an alternative deal. They'd both try absorbing each other, and whoever stayed on top could do as they wished. The hybrid creature hesitantly accepted. When they merged, they saw each other's hearts. Alexandrius saw a scared soul, overtaken by the evil of the Shadow Demon who had corrupted the feral beastkind further. The hybrid saw Alexandrius' journey so far, and was moved. In here, it was protected from the influence of the Shadow Demon, and her own irrationality.
After a few moments, the scared woman admitted defeat. But instead of fading, Alexandrius offered something else. Right now, it was too late for them to fully separate, but she could live, she just had to stick by his side. Shocked and in awe by the act of mercy, the woman swore loyalty to Alexandrius then and there.
Not long after, both were used to their conjoined life. Not having a name herself, and unable to return to be separated from the demon. She was now a Shadow Beast Demon, which Alexandrius named Shikshi.
Powers:
Annihilating Slime: The only one of his class in the entire world. Unlike his unevolved counterparts, is extremely powerful by default. His senses are greatly heightened (Sight, smell, taste, touch, hearing, space-time, balance, magical detection). Lack of need for sustenance. Immunity to status changes. A combination of extreme resistance to physical damage and regeneration make him extremely durable. While his absorbing ability reached greater heights. It can absorb anything, from pure energy, to any kind of matter, analyze its components, and assimilate them to his body or store them to recompose or modify as seen convenient at the moment. He also doesn't need to wrap himself around what he wants to absorb anymore, a gray thick miasma will come out of him at will and retract with the absorbed target. Finally, the years upon years of stored prana Alexandrius has are used more effectively.
All Seeing Eye: While his senses are particularly sharp, his mind has evolved to be able to inspect, analyze and decipher what surrounds him in an instant with those senses.
Titan's Might: This skill makes Alexandrius immensely strong and fast physically, and can grant him further strength and speed at the cost of his health.
Soul Bind: As a result of consuming so many souls, Alexandrius can directly interact with the souls of living and non living beings with three possible results. Connect or disconnect souls from bodies, extract the essence of that soul, or temporarily fusing souls. Furthermore, this makes his spiritual self more sturdy.
Shapeshift: Alexandrius can take the shape of anything he's absorbed, if using skills inherent to that shape, they will be stronger.
Absorbed Skills:
-Adamantine Thread: Clear colored threads of spider silk that Alexandrius can spread at will. As the name of the skill implies, they are quite sturdy.
-Body Armor: Various species of sturdy scales and skin have merged in Alexandrius to create a unique kind of scaly hide that Alexandrius can use. More effective if used on the full body.
-Roar of the Mighty: Alexandrius' voice has an intimidating and borderline commanding factor, even the most fearless warriors will hesitate to move after hearing a roar of his.
-Noxious Agent: A corrosive liquid that weakens and causes pain to anyone who enters in contact with it, be it liquid or if spread as a cloud.
-Boundless Leap: Allows Alexandrius to teleport anywhere he wants as long as he's familiar with the location.
-Lord of Hellfire: Alexandrius can create or bend fire at his will, his flames are abnormally hot and burn black. So does any flame that he controls. They are also quite difficult to put out.
Magic: A staple of Mikirith's combat, and Alexandrius being a very knowledgeable slime, has learned quite a bit of it. Spells are categorized in natures that range from the regular such as Fire, Water, Light and Darkness to more peculiar ones such as Space-time, Animal, Demonic and Death. Some spells have common variants that gauge their effectiveness and power going from Minor, the regular spell, Grand and Superior. There are less common variants that are mostly better than the regular form of the spell and are generally achieved by combining a spell with a skill. Magic is ranked in levels, gauging how difficult a spell is to learn and how strong it is. 1 is something most beings in Mikirith could manage with some effort. 2-3 require hard work and prana to spare if wanted to be used consistently by average beings. 4-6 require extensive effort and affinity with the magic category used, this is territory of people trained in magic, such as clerics, warlocks and druids. 7-9 is where only exceptional magic users stand, a lifetime of training sometimes is not enough for a person to master a spell of these levels, let alone the fact prana consumption is extremely high at this point, so even if learned, they can be extremely exhausting. 10 is legendary territory, knowledge of this level of magic is extremely rare, let alone seen. Alexandrius sees magic as his most powerful tool, so he has sought and absorbed knowledge of it far and wide. Here is an uncompleted list of his repertoire, featuring his most used/strongest spell of each nature he uses:
Earth:
-Quaking Stomp (5) Triggered by taking a step, a burst of magical energy will cause a localized shaking of the ground.
-Meteorite Shower (7) A torrent of high speed rocks will rain on the targeted area.
Water:
-Water Slash (3) A high pressure crescent of water.
-Grand Water Reserve (6) Magical energy is turned into a vast amount of water able to flood an area or create a small artificial lake.
Air:
-Grand Gust (5) A wind blast able to destroy wooden structures.
-Tornado (8) A rising, circling stream of powerful winds, devastating things in its path.
Fire (Lord of Hellfire increases spell levels):
-Hell Fireball (2(7)) A ball of Hellfire with great concussive force.
-Hellfire Explosion (5(10)) A seal will appear at the designated area, which when detonated, a burst of Hellfire will erupt from the seal violently.
Lightning:
-Grand Arc (5) A single stream of powerful Lightning magic, blasted from the caster to the target.
-Grand Shock Wave (7) Light will spread from where the caster stands, anyone who touches the band of light spreading outwards, will feel their movements heavily restricted by electric pulses for a few seconds.
Light:
-Flash (3) A blindingly bright flash of light.
-Judgment (10) A beam of light 10 meters in radius will fall straight from above, burning anything within with great intensity.
Darkness:
-Shadow Punch (5) An arm constructed of shadows will strike a target.
-Veil of Eternal Night (8) The caster's surroundings will be covered in a mist that swallows all light, enveloping the area in darkness.
Space-time:
-Portal (4-9 depending on size and distance) A bridge that connects two locations instantly.
-Time Stop (10) The caster releases an immense amount of magical energy to hold regular time flow from continuing for a Pyke unit (4.322 seconds), if the caster is strong enough, they can will it beyond that, to a limit of 2.5 Pyke units (10.805 seconds), but extending the spell is extremely strenuous physically and mentally.
Demonic:
-Curse of Pain (4) The caster touches the target, causing a searing pain in the contact area that won't go away in several hours, or if the caster lifts the curse.
-Demonic Rage (5) The caster loses some degree of rationality, but their fighting prowess is enhanced.
Angelic:
-Pain Ward (3) A spell that numbs any pain to an average degree.
-Calm Mind (3) The caster will recover some degree of rationality, or be able to focus better.
Life:
-Heal (3) The receiver will recover from minor wounds on cast.
-Partial Resurrection (7) If the receiver has died within the last 83 hours and their body is intact or healed enough, their soul can be recalled to their body. However, their bodily strength will be highly reduced and can take from days to months in being fully restored.
Mirror:
-Minor Illusion (2) The caster can insert a small noise, image or smell into the head of the target that acts as the caster wills it.
-Mental Erasure (7) The caster can wipe the target's memories, how much they can erase and how easily depends on the target's mental fortitude.
Wall:
-Superior Anti-Magic Field (8) The caster generates a bubble around him where magic of any kind can't be casted, except for the dispel of this very spell. Skills can still be used. Its size can vary on the user's will when casted.
-Omni Barrier (10) The ultimate barrier, equally resistant to all kinds of attacks, while not indestructible, it is very close to.
—
Alexandrius' Shadow: Shikshi is forever conjoined to Alexandrius. Her own body morphed and evolved thanks to the merging. She shares the enhanced senses and immunities of her host. And while not as durable, her regeneration picks up the slack. Finally, while her prana pool is not as impressive as her host's, it's nothing to scoff at.
Queen of Shadows: Manipulating shadows, melding into them, using them as tools, all is child's play for Shikshi
Apex Predator: Shikshi's beastkind body is very strong, agile and perceptive. Her eyes are particularly good at surveying and watching from a distance.
Shapeshifting: An ability that she perfected thanks to being part shadow demon and fusing with a devouring slime, maintained by her. She can take on any appearance and mimic the tone of any creature she touches. If using skills on their owner's original form they will be more effective.
Inherited Skills:
-Adamantine Dagger Thread: Clear colored threads of spider silk that Shikshi can spread at will. As the name of the skill implies, they are quite sturdy. Additionally, hers can be made extremely sharp.
-Stunning Agent: A liquid that weakens and paralyses anyone who enters in contact with it, be it liquid or if spread as a cloud.
-Boundless Hop: Allows Shikshi to teleport 10 meters at a time. Can be used in quick succession.
Magic: Shikshi's repertoire of most used/strongest spells by nature:
Earth:
-Quicksand pool (4) Turns a small area of ground into a pit of slimy quicksand.
-Rock Spike Blast (5) Creates rock spikes in front of the caster and blasts them ahead
Air:
-Whirlwind Spring (2) A burst of air propels the caster through the air a few meters.
-Grand Gust (5) A wind blast able to destroy wooden structures.
Light:
-Flash (3) A blindingly bright flash of light.
-Light Punch (5) An arm constructed of light will strike a target.
Darkness (Enhanced by Queen of Darkness):
-Royal Shadow Vessel (4(6)) Allows the caster to create shadow copies of themselves, equally strong and fast to them but unable to think for themselves, they are puppets of sorts.
-Royal Iron Maiden (7(9)) The caster creates a cilindric coffin of shadows, where they trap a target and spikes relentlessly strike the target within.
Demonic:
-Posession (5) Upon touch, the caster can force their will upon a target, how quickly they can do it and for how long is dependent on the target's mental fortitude.
-Superior Demonic Rage (9) The caster loses all trace of rationality, in exchange for highly enhanced fighting prowess
Angelic:
-Angelic Melody (4) The caster's voice becomes extremely soothing and relaxing to all who hear it.
-Grand Calm Mind (5) The caster will recover a high degree of rationality, or be able to focus greatly.
Life:
-Antidote (2) Relieves the target from poisoning effects.
-Grand Heal (4) The receiver will recover from moderate wounds on cast.
Mirror:
-Truth Seeker (5) Allows the caster to dispel illusions from their minds.
-Endless Maze of Mirrors (10) The target will be completely enveloped in a perfect illusion world, where they are surrounded by mirrors in all directions, the caster can then manipulate their illusion world to suit their needs.
Power limitations:
Great Devouring Slime: While his body is highly resilient, it is still possible to defeat. Magic being particularly troublesome.
All Seeing Eye: Despite the skill's name, it does not make Alexandrius omniscient. And though everything is processed fast, it's not quite instant.
Titan's Might: Alexandrius can't control the full power of this skill yet, hence why he's hurt if he pushes it too far, despite his regeneration abilities.
Soul Bind: This skill has strengthened Alexandrius spirit through the consumption of souls, but he's not immune to receive damage in that form.
Shapeshift: With time, Alexandrius has limited himself to two forms, in order to learn to fight in those said forms more efficiently. Slime and Human. Slime form being adept in magical fighting while Human is adept in physical combat.
Absorbed Skills: While Alexandrius has learned way over 6 skills through absorption, he has decided to recycle the energy from those skills in strengthening the ones he decided to keep. He has decided to sacrifice versatility and opt for power. Note: He can still learn more skills. Whether or not he uses them is to be seen.
Magic: Though his repertoire is vast, it's far from infinite, and though powerful in some areas, it has room for improvement in others. He refuses to use the Death nature, however, despite the ease it would grant him an undead army with.
—
Alexandrius' Shadow: While merging with her host allowed her to keep a body and survive, she is dependent on him to live.
Queen of Shadows: The most glaring weakness of this skill is light. The more light, the weaker the effects of this skill.
Apex Predator: At the very bottom, and as the name implies, she is a beast. And might sometimes not resist her instincts.
Shapeshifting: While good for infiltration purposes, it also weakens her to not be in her beastkind form for too long. The smaller the change, the less noticeable this effect is.
Inherited Skills: What she could absorb from her host in terms of extra tools in her kit, for the most part they are weakened and for her to inherit more she needs them to be imparted by Alexandrius and trained on it.
Magic: Unlike her master, her repertoire is a tad emptier. Which leaves room for disadvantages in a magic battle. And like her master, she refuses to learn Death magic.
Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):
Reading - S
Giving speeches - D
Strategy - C
Dialogue - D
Emotional Intelligence - F
Swordsmanship - SS
Magic - SS
Unarmed combat - A
Acrobatics - B
—
Reading - B
Stealth - SS
Assassination - S
Dialogue - D
Swordsmanship - C
Magic - A
Unarmed combat - S
Acrobatics - SS
Espionage - A
Weapon(s)/ Equipment:
Roui Soul Buster: A long bladed scimitar with a long white handle. It's loyal to his one wielder and will not be in the hands of someone else for long unless the wielder allows it, otherwise it'll teleport back to him. It takes strength from the wielder and is proportionally strong to it. It's enchantment allows it to do physical, magical (Light), and spiritual damage all at once. Aside from merely swinging it, it has abilities:
-Soul Rend: A crescent of Light magic that also deals spiritual damage.
-Soul Burst: A small, but powerful explosion of Light magic blades that deal spiritual damage.
-Ritual of Purge: After a chant in which a target is chosen, the blade of Soul Buster glows with a rainbow hue. If the target takes four direct hits from the sword, the sword will take their life.
("O Grandmaster Roui, I am seeking your blessing in defeating my foe. My blade will strike truthfully and relentlessly. Four strikes will smite any who face your fury. Now, let your creation begin the Ritual of Purge!)
Monstrous Armor of Aramaj: The culmination of the Body Armor skill, as explained, Alexandros can summon parts of it for quick defensive movements. But the true potential of this armor is unveiled once it's fully worn. The souls and bodies of all the creatures consumed for its creation give it a nigh unrivaled sturdiness. Its wings are particularly useful, as they are great shields and enable flight. The full use of the armor has a drawback, it tampers with magical use effectiveness.
Ring of Threat Concealment: A ring with a simple function. It masks Alexandrius' imposing aura. Roar of the Mighty still works normally with it on if Alexandrius wants it to, though.
—
Armor of White Shadows: Robes threaded with Light magic crystals and durable metals, enchanted with Darkness magic. The result is the user can enjoy a great deal of defense while being protected from Light magic, as well as strengthening their Darkness magic. It also has extra weight on the gloves and boots, as per the user's request.
Strengths: Righteous, Brave / Loyal, Determined
Weakness/ Fears: Overworked, not being fit for being a king / Hot-headed, losing her king
Other: