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In the modern world, people have been divided into two categories: normals (often called normies) and mutants. Mutants were created by a strange virus fifty years ago, infecting many people with strange powers and abilities. These abilities ranged from mind reading all the way to nuclear power generation, spanning all kind of people. Some died and others lived to procreate, spawning children with the virus inside them. At first, these children were considered freaks, abominations of nature and things to be destroyed.
As time passed, these mutants became less of a scourge on society and were seen once more as regular people. Though some mutants are still frowned upon, they have become generally accepted by the normies.
But the peace could not last forever, and four years ago, a supposed cure for the virus was created. Some mutants went willingly to test the cure, but others opposed it. When the world leaders came together and vowed to eradicate the virus, uneasiness settled across the lands. With the threat of losing their power, mutants began to hide away, obscuring themselves and their power.
As of a few months ago, it is believed by the general normie public that the virus has been destroyed, making mutants rarer by the day. Those who still possess their powers are hiding in plain sight, blending in with the rest of the world to try and live peaceful lives.
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Name: Daisy Iris Hood (Birth name: Karma Iris Olivers)
Age: 24
Occupation: Florist
Height: 5'6"
Hair: Dark, rich, thick hair that will usually fall to around mid-chest if she allows it to stay down. But usually it's gathered up into messy buns or ponytails with loose strands falling either side of her face or tucked behind her ears.
Eyes: Deep blue
General Appearance:
Daisy has fairly tanned skin from her hobby of gardening both at her part-time job and at her own home and stands around 5"6'. Despite it depending on where she is and what she is doing, Daisy will usually wear worn, ripped or faded skinny blue jeans regardless. However, with her florist job, she will wear comfortable yet smart blouses of mainly pastel colors. With her part-time gardening job, large t-shirts that could be considered as baggy on her upper frame.
She'll be wearing two necklaces also. One with a silver tree within a silver circle, bought upon her acceptance of her gifts and the changing of her name. The second being a pearl on the end of a silver chain that belonged to the (now deceased) foster mother that encouraged her into gardening and accepted her as who she was.
Personality:
Daisy is a rather closed off person, her upbringing wasn't exactly the best and she closed herself off from a young age after some bullying and teasing during her time in the Orphanage and schools. She'll be rather blunt, especially when she just wants something over and done with, and especially with the truth. She'll put on a nice, warm smile when she's working and dealing with customers, but she generally prefers to be left alone.
The only time she's happy is with her plants or gardening, the only other human that has ever won her affection and broken down her walls was her last foster mother at the age of fourteen named Judy. With Judy, she was able to crack a few jokes and laugh, open and vulnerable, and fiercely loyal to the woman she considered her true mother.
Mutation(s):
Daisy has the power of earth manipulation and earth generation. She is able to grow and strengthen plants surrounding her. She is able to grow anything from nothing as long as there is the means to do so. For example, she wouldn't be able to create an oak tree in the middle of a sandy desert. Large scale manipulation and generation are very taxing, leaving her exhausted if she exerted herself too much. However, smaller things like tending to plants in the garden or growing exotic flowers in her own back garden or in her shop for clients isn't bad. A ten minute sit down and a tea break will do the trick.
Limitations:
Daisy takes strength from the earth, which is why she can be found walking around bare foot when gardening - despite it being against the rules in her part time job. Daisy is also mildly effected by the same man-made pollution that the earth is. Fumes from traffic, in too large or too long a quantity can make her light-headed and weak. She has been known to pass out on one or two occasions. And she is only able to eat organic fruit, nothing that has been tainted by germicides and the like. Fire is an extremely dangerous thing for her, the burning of her earth can render it impossible to do anything with it if the damage is too great.
History:
Daisy was dumped at an Orphanage at the age of two by a single mother that was unable to support her properly. Throughout her stay at the Orphanage, she had a bumping and rough journey, being tossed from Orphanage to foster home and back again. Teasing started because of her muteness and her name, Karma. Then, as she developed her powers, she became a freak. She was given her own room because of what would grow in the ones she shared with others. No one wanted to share with the freak that she apparently was. Teasing and bullying continued no matter where she was, in the Orphanage or at school.
Eventually, she found solace with her final foster mother, Judy Hood, at the age of fourteen. The woman's own children had grown up and flown the nest, her husband having left her ten years previously and she was lonely. Hence the decision to begin as a foster parent. She knew Daisy was special the moment they met, nurturing her and coaxing her slowly out of her shell and encouraging her to join the gardening club run by the same people she now worked for.
Daisy was devastated when Judy passed away from illness, mourning for a few months before she was able to get started again. Judy had placed Daisy in her will, the necklace she wore - pearl on a silver chain - being one item given to her. Once she was back on her feet, Daisy changed her name legally to what it is now. Daisy Iris Hood, taking on the name of her beloved foster parent.
(Played by Viverescribere)
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Name: James Matthew Gunner
Age: 26
Occupation: Gardener/Farmhand
Height: 6'4"
Hair: Blonde; facial hair is dark blonde
Eyes: Hazel
General Appearance:
James can often be seen wearing t-shirts of varying colors and worn blue jeans. He hardly deviates from this, but on occasion, he will wear some kind of thin flannel over his shirts. He also seems to permanently wear a black and red checkered scarf, using it as a head or neck accessory. He's never seen without it, and it's unknown as to how he came about it or why he has it.
Personality:
James is the definition of a big, huggable teddy bear. He's never minded the presence of people and has always wanted comfort and help others. This seems to be part of the reason he took up the position of gardener when he first came to the Warren. He's a fellow outdoorsman who hates to be cooped up, but he's a man who loves the day and not the night. He's honest, fiercely loyal, and is always around when anyone needs him to be.
Mutation(s):
James has the power of fire manipulation and fire generation. He can create fire from his hands or his mouth, and he can transform existing fire into whatever he desires. Fire generated from himself is often hotter and burns faster than something like a camp fire, but it tires him out quickly. His skin doesn't burn as easily as others, but he can still suffer from burns if he handles the fire improperly.
Limitations:
James feeds off of the sun for power, and the longer he stays inside a building or away from natural sunlight, the weaker he becomes. It is possible to completely stop his power if he's away from natural sunlight for about a week, depending on how he's treated. Water renders it difficult for him to generate fire, and he cannot create fire without a form of flowing oxygen.
History:
James is the youngest of three brothers, all of whom eventually grew into mutants. Even his parents got strange powers from the influx of whatever hit the population. Neither of them knew at the birth of their first child, but after the second son, they soon realized something was strange. However, his mother was already pregnant with the soon to be James, and it was only after he was born did they decide to stop having children.
James and his brothers, Jacob and Joshua, were close with one another, even though James was younger. They all started to develop their power at the same time, and they seemed to be a rarity, as all three boys manifested the same power to make and use fire at their own will. Despite the fact that the Cure had yet to be made, James' parents urged their sons to not use their powers or tell anyone they existed. This was something that stayed with James and his brothers as they worked their way through high school. In fact, James and his brothers stuck together to the point where they all started to attend the same college.
After James entered his second year, it was announced worldwide that a Cure had been crafted. His two older brothers weren't concerned and continued their education. It was only after they got a call from their mother that things began to go downhill. Their father, plagued with the ability to see into the future, had seen his sons die at the hands of the Cure scientists. Such a sight had taken its toll on their father, and James and his brothers made the decision to go back home to help their parents move far away from the Cure.
But it was not to be, for James's father was carted off to take the Cure against his will just as James and his brothers returned home. In an effort to keep their family together, James and his brothers fought against the agents keeping their father captive. In the fight, Joshua, the oldest brother, was killed and Jacob was taken away with his father. Only James and his mother remained and they left as fast as they could.
James's mother, fraught with grief, went into shock, and only the quick wits of her son saved her from disaster. Rather than leave her behind to wallow in sadness, James took her and left his home in Washington, getting as far as he could. He was able to pass for a normie, and he used his mother's mental state as an excuse to get through where mutants could not.
(Played by Saren)
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