- Invitation Status
- Posting Speed
- 1-3 posts per week
- One post per week
- Slow As Molasses
- Writing Levels
- Intermediate
- Adept
- Advanced
- Prestige
- Douche
- Adaptable
- Preferred Character Gender
- Male
- Female
- Primarily Prefer Female
- Genres
- Fantasy, Magical, Romance, Dystopian, Religious, Post-Apocalyptic, Zombies (but the plot has to consist of more than just mindlessly murdering the undead), Steampunk
History
Religions
Locations
Current Governments
Currency
The Faction
Pirates
Vehicles
Radio
Relics of the Past
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The History of Paragon
[BCOLOR=transparent]The history of Paragon starts innocently enough, man created fire, and the wheel. From there the possibilities were seemingly limitless. Man advanced further and further into the world of technology and power and left any thought for the planet behind.[/BCOLOR]
[BCOLOR=transparent]It wasn't long before the wars man fought became world-shattering. The invention of black powder and guns changed the face of warfare. Mass-killings were now possible; leaving room for more as the conscience wasn't forced to face the results of man's actions.[/BCOLOR]
[BCOLOR=transparent]The whole of Paragon was at war with itself before long, and bombs rained down from the sky. The war to end all, it would later be referred to as Paragon's Strife. Cities were destroyed daily. Families eradicated at the blink of an eye. And then the nuclear weapons were brought in. It was a sad day to be alive.[/BCOLOR]
[BCOLOR=transparent]Over seventy-five percent of the population was destroyed in those initial bombings. And mass-genocide seemed to be the plan for all military tacticians involved. It would have ended in the complete and utter destruction of every living thing on Paragon; and perhaps the planet itself.[/BCOLOR]
[BCOLOR=transparent]One by one the established governments destroyed each other leaving naught in their wake but more fighting. More destruction. A drive for power amongst those who had none pushed the already failing societies further down the proverbial spiral. Society began to crumble, laws no longer held any sway in society.[/BCOLOR]
[BCOLOR=transparent]The end was nigh.[/BCOLOR]
[BCOLOR=transparent]That is until the city in the sky appeared. Legends abound as to its origins, but one thing everybody can agree on is that it single handedly ended the wars. This savior city in the sky unleashed what they later called "The Breath of Odic", neutralizing all nuclear weapons and large scale bombs with a single wave of power. Odic, as the city was revealed to be named, declared themselves as gods, remaining in the skies beyond the end of the fighting. Silently watching. (For more information see, '[/BCOLOR][BCOLOR=transparent]Disciples of Odic'[/BCOLOR][BCOLOR=transparent])[/BCOLOR]
[BCOLOR=transparent]The first few years there were some desperate skirmishes for power resulting in some loosely held monarchies throughout the world. Borders were redefined based on the sheer numbers of foot soldiers one ruler had. Eventually, a fractured peace descended upon Paragon.[/BCOLOR]
[BCOLOR=transparent]Several years of this peace prevailed before the ground began to shake and tremble in response to the beating it had endured during the wars. The water rose up and swallowed the land. It was as though the planet itself were acting out a brutal retribution for the years of torment that man had heaped upon it. New lands rose from the depths of the seas, new mountains formed, new streams and rivers. The surviving twenty percent of the populace moved on, settling in new places, as well as the few already established cities that remained above sea level.[/BCOLOR]
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A description of the religions of Paragon, both past and present.
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Religion of Ages [BCOLOR=transparent]The Ages is the monotheistic religion of the Strifes. They worshipped and prayed to one All-Powerful albeit passive God. Their wars were waged in His name, and they strove towards death and the paradise they were offered afterwards.[/BCOLOR]
[BCOLOR=transparent]There is in the Ages the antithesis of God. A destroyer of sorts, the one who comes to corrupt the souls of unsuspecting men before they can reach the point of redemption to be allowed into the paradise.[/BCOLOR]
[BCOLOR=transparent]The majority of worshippers abandoned this faith during or shortly after the [/BCOLOR][BCOLOR=transparent]Strife of Paragon[/BCOLOR][BCOLOR=transparent]. Most followers went through an existential crisis, thinking "What type of all-powerful being would just watch while those who worship it suffer and die in such gruesome and horrific ways." Following logic these doubters quickly accepted the newly proclaimed gods of Odic.[/BCOLOR]
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Religions of the Past [BCOLOR=transparent]There were plenty of other religions in the times before and during the wars, though none were as prevalent as the Ages. Several polytheistic religions scattered the globe, but none had the same following as the Ages.[/BCOLOR]
[BCOLOR=transparent]The Ages also experienced several different sects of beliefs, though most of the more finite details have been forgotten to the past, as it is the core beliefs that made the biggest impact on society and, as a result, history.[/BCOLOR]
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Disciples of Odic Disciples of Odic [BCOLOR=transparent]"Listen and obey, as we of Odic are the only true gods. Technology is plague upon this land, and upon mankind, you do naught but murder each other, and there will be no more."[/BCOLOR][BCOLOR=transparent]The Disciples of Odic, a named first penned in the first years after the Strife of Pandora, is the devout following of the self-proclaimed gods of the floating city, Odic.[/BCOLOR]
[BCOLOR=transparent]As far as the people of Paragon know, six ancient and wizened gods live in the city above them. They have not been seen or heard from since their historic Breath wiped out all large scale weapons on the planet, finally giving peace to the war plagued inhabitants of Paragon.[/BCOLOR]
[BCOLOR=transparent]Followers of the faith have very little doctrine to go off of, as the gods have yet to grace mankind with their writings and laws. Still, several students of theology have developed a basic guideline for any true believer to follow. These guidelines are loosely based on the doctrine of the Ages combined with the only words the Gods of Odic have ever spoke. [/BCOLOR]
[BCOLOR=transparent]The doctrine is simple in that man shouldn't murder and that more advanced technology than what the people of Paragon were left with is strictly prohibited.[/BCOLOR]
[BCOLOR=transparent]Gathering places are marked in every settlement for people to say their silent prayers of appreciation and gratitude for the Gods of Odic. These places take donations throughout the year, taking turns running fresh supplies up to the gates of the city in the sky. The supplies are never taken into the city, but still the offerings are made ritually.[/BCOLOR]
[BCOLOR=transparent]Few members of the more extreme sects have taken to carrying idols (carved statues in the remembered likeness of the gods) around on their person as a way to have the saviors of mankind closer to them.[/BCOLOR]
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New Ageists [BCOLOR=transparent]A growing trend in Paragon. The Ages has once again started to grow a following. The deity more believable, as a being who is, by nature hands off. More and more people are abandoning the idea that the residents of Odic are gods thinking that gods who demand worship they should probably make themselves more readily available to the public. For these people, it is easier to follow a God that has never made His presence known, than several who have and then went into hiding.[/BCOLOR]
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Locations of importance and notability around Pandora
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The Planet Paragon
[BCOLOR=transparent]The world of Paragon is massive, and mostly covered in water. Though, it was not always so. It had its fair share of water, but the area of land was far greater.[/BCOLOR]
[BCOLOR=transparent]The earthquakes that shook Paragon changed the landscape dramatically. Where deserts once stretched on as far as the eye could see large lakes are now surrounded by burgeoning saplings and other lush and blooming flora. Entire forests are now deep under the salty waters of the now plentiful oceans.[/BCOLOR]
[BCOLOR=transparent]Islands dot every horizon, as far as one can look. Small settlements littering the map, making do with only what's available in their very limited geographical locations. Since most ships were destroyed, in either the war or the subsequent quakes, very few people are able to actually travel from place to place.[/BCOLOR]
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The City in the Sky
[BCOLOR=transparent]Odic; the flying city, the city in the sky, the city of the gods that saved humanity. So much can be said for this place, and yet, so little is known.[/BCOLOR]
[BCOLOR=transparent]One legend states that Odic and its inhabitants had been in a deep slumber deep beneath the crust of Paragon. It was only the bombs falling that brought the mystical city back into the sky. The gods were not pleased with the destruction of their resting place and stopped all weapons of mass destructions with a loud, unified scream to 'cease'.[/BCOLOR]
[BCOLOR=transparent]Legends about how it stays afloat range from the magical to the practical, but again, this is something nobody can know for sure. The 'gods' aren't around to ask, as they haven't been seen since that fateful day when their Breath was released, and the Strife finally ended.[/BCOLOR]
[BCOLOR=transparent]All that is known for sure, is that a large white wall surrounds the city, and nobody has ever managed to scale the towering structure. The offerings always rot outside the gate, giving no indication of anything actually living inside.[/BCOLOR]
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The City With Something to Hide
[BCOLOR=transparent]Terminus is a small settlement. Completely self-reliant, not much is known other than they are generally distrustful of outsiders. Terminus is located on the far, mostly uninhabited side of the mainland; the largest remaining landmasses on the planet, though they are relatively well inland, the next nearest settlement is 376.5 km away.[/BCOLOR]
[BCOLOR=transparent]Nobody is ever seen leaving town, though strangely enough each there seems to be roughly half the citizens missing from town at any given time.[/BCOLOR]
[BCOLOR=transparent]The streets are quiet, the children do not run and scream and play. The decay and death from previous generations are plain to see on the buildings. If one didn't know better they might think a ghost town and not even give it a passing glance.[/BCOLOR]
[BCOLOR=transparent]The people that do know better don't seem to last long. Anybody who speaks of the strangeness that is Terminus just disappears. It's hard to say how the people survive as they do not participate in outside trade. They are surely keeping secrets.[/BCOLOR]
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Just Beneath the Surface
[BCOLOR=transparent]Termiground is a highly advanced city that originally resided in a natural cave system beneath Terminus, and is inhabited solely by rogue scientists that call themselves 'The Faction'. The faction works out of laboratories they've dubbed 'Devoir'. To keep up with spacial demands the caves have been dug out, tunnels connecting to most major cities on the mainland.[/BCOLOR]
[BCOLOR=transparent]Unbeknownst to the powers that be, Termiground has been developing not only more advanced tech, but also weapons of mass destruction. Their guns are more powerful than anything Paragon has ever seen, even in the times of the Strife. The Faction has been underhandedly spreading their wares throughout the general population, arming the people against the governments, and the more threatening dominators, pirates.[/BCOLOR]
[BCOLOR=transparent]Entry into Termiground is difficult, requiring knowledge of secret entrances. Though most places on the mainland have at least one entrance, Terminus has several. Beyond the secrecy of the locations, the entrances are guarded by a series of traps and alarms, preventing almost all intruders, or at least signaling their arrival.[/BCOLOR]
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A Flying Fortress
[BCOLOR=transparent]The SkyFleet; a pirate's home away from home. This is the Commander's home ship, and it very rarely makes land, being refueled through auxiliary fuel tanks, using fuel transported onto the ship by the different crews.[/BCOLOR]
[BCOLOR=transparent]The SkyFleet acts as a safe-haven for any crew under the overall command of the Pirate Commander. It is where all the crews spend a vast majority of their downtime. Occasionally it is used as a meeting place for all of the crews under the Commander to gather and discuss whatever issues there may be.[/BCOLOR]
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The Seats of Power
[BCOLOR=transparent]o [/BCOLOR][BCOLOR=transparent]Jingo- Possessing the last standing army in Paragon, the government in Jingo runs a tight ship. Every able bodied citizen begins training as soon as they are old enough to safely wield a weapon. This city rests comfortably on their laurels, dealing in arms and training when the need arises to keep the income flowing through the city. Surrounded by tall, unyielding mountains and jagged cliffs, they are one of few, if not only secure areas left in the world.[/BCOLOR]
[BCOLOR=transparent]o [/BCOLOR][BCOLOR=transparent]Mohla- Mohla is a trade city resting in the flat desert lands; it exports fuel and imports profits. There is a wide class gap in Mohla, though there are more rich than poor. There's always a party present in Mohla, one just has to know where to look, and who to ask. The government really is just for show, having several wealthy, and immoral mafia organisation struggling for the power.[/BCOLOR]
[BCOLOR=transparent]o [/BCOLOR][BCOLOR=transparent]Firth- The city of Firth lays squat on the open waves with all the charm of a bullfrog and twice the tenacity. Its people are a practical one, never using two words when one will do with their machinery showing the same simple, single minded determination. Mostly self-sufficient, Firth supplements its fish and fresh water farming with the occasional mechanical export. Also known for its strong, if wary, ties to the city of Jingo which shares an appreciation for practicality, if not the elbow grease that often goes with it.[/BCOLOR]
[BCOLOR=transparent]o [/BCOLOR][BCOLOR=transparent]Alcyon- Alcyon is an island community of Acolytes devoted to the worship of the Gods of Odic. Their monastery is not at all self-sufficient, but the other gathering halls across Paragon pay homage to them, allowing them to focus solely on their study of the gods. The other states are beginning to grow tired of Alcyon's leechlike existence, and with the growing number of Ageists the Acolytes may be looking at trouble in the future.[/BCOLOR]
o Coterie- Nestled precariously over a large waterfall, Coterie boasts a vast array of natural defenses along with some carefully laid traps; there are rarely any successful incursions because of this. Large families with infamous, and highly regarded bloodlines populate the city of Coterie and its holdings. It is much more clannish than anywhere else in Paragon, and not just anybody is welcome to live there. Coterie is famous for its architecture, and for the right price any of the other cities is more than welcome to hire their brightest new star.
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Outlying Holdings and Towns
[BCOLOR=transparent]Smaller settlements have cropped up across the landscape of Paragon, homes to those who aren't at all particularly interested in the politics and hub-bub of life in the bigger cities. Though these places are greatly influenced by the cities that protect them, throughout the years some of seeds of discontent and rebellion have been growing—working their way in from the outermost holdings.[/BCOLOR]
[BCOLOR=transparent]As with all things involving large populations, some enjoy the lifestyle and protection—though this can often be sporadic where the pirates are concerned—offered by the cities, and some do not. Those that do not appreciate these often feel that freedom would be preferable, even if it came with a lack of stability.[/BCOLOR]
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Standing Governments [BCOLOR=transparent]Jingo[/BCOLOR][BCOLOR=transparent] is a communist state ran by the four highest ranking men of its military. The power of Jingo is more important than the power of one, and every citizen within the city must be willing to fight.[/BCOLOR]
[BCOLOR=transparent]The out-lying cities, the cities that fall under Jingo's protection must all work and provide for the people. Money isn't really a thing, as the goods are 'distributed' throughout the Jingo's holdings by small squadrons.[/BCOLOR]
[BCOLOR=transparent]Mohla[/BCOLOR][BCOLOR=transparent] is a prime example of how corruption and wealth can run a city. The titled politicians of the city are either in the pocket of one of the competing families, or hired by them. The politicians try their best to do their job, but are being pushed and threatened or outright working for mob families who have a half truce that holds enough stability to actually govern the city. The politics are all cut throat though and everyone is trying to figure out who is in which mob's pocket, and how they got there.[/BCOLOR]
[BCOLOR=transparent]Politics in Mohla is a lot like a fancy ball; all smiles and 'how-dos' for the public, all the while trying to figure out which knife would cut the deepest.[/BCOLOR]
[BCOLOR=transparent]Firth[/BCOLOR][BCOLOR=transparent] is governed by those who are best at doing. Political aspirations have nothing to do with government here, instead, one is boosted up the proverbial ladder by being beyond proficient in their given profession. Technically, Firth is a technocracy where the technology is stocky, and practical, rather than flashy.[/BCOLOR]
[BCOLOR=transparent]This is the most efficient way for the city to run, as those who have found ways to work with the least amount of waste are in charge of just their area of expertise. The elders are revered in a sense, in that they are literally a lifetime of knowledge and experience for the younger citizens to pull from.[/BCOLOR]
[BCOLOR=transparent]Alcyon[/BCOLOR][BCOLOR=transparent] is a theocratic state, ruled by the highest of their order. The Acolytes have a circle system to distinguish rank amongst the devoted. All those who live and study at the monastery are considered Acolytes, the believers who live elsewhere are referred to as Disciples.[/BCOLOR]
[BCOLOR=transparent]Not every Acolyte is considered equal, and they are judged by their peers, and deemed worthy of moving into the next circle of faith.[/BCOLOR]
[BCOLOR=transparent]Starting from the bottom tier and ascending, the Acolytes refer to themselves as: Docent, Savant, Pundit, Cereb, and Solon. At any given time, save for at the Cereb level, an Acolyte has the right to request to be elevated, which is done by a vote of his or her peers.[/BCOLOR]
[BCOLOR=transparent]There are only ever five Solons. When one moves on from this life, a vote is held and a Cereb is moved up, whether or not they believe themselves ready. The five Solons have complete autonomy over the rest of Alcyon.[/BCOLOR]
[BCOLOR=transparent]Coterie[/BCOLOR][BCOLOR=transparent] is a relatively peaceful place, ruled over by a panel of judges. It is the judges' jobs to find the most amicable solution to any problem for all parties involved. The judges rely on generous donations from all families residing in their district. The citizens of Coterie hold the principles of minimal government very close to chest, only acting when there is absolute need.[/BCOLOR]
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Money and Trade [BCOLOR=transparent]Money differs from holding to holding, with the smaller settlements working on the currency that their governing city uses. Mohla is rolling in wealth, comparatively, and has evolved to the use of paper currency within the city. When dealing with other cities though, most trade is done in goods. Firth uses precious metal stamped into coin. With the amount of physical labor done in Firth the coins work well, as they are sturdy and nobody can argue their worth. Jingo, on the other hand, doesn't have an actual currency. Goods are distributed based on need by the government. Alcyon doesn't have its own currency, instead adapting the currencies of everywhere else to their own needs. Coterie's currency consists of intricately carved and pressed tin. Its flimsy, and a physical representation of their economy.[/BCOLOR]
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The Faction [BCOLOR=transparent]Descended from the greatest minds of the Strife generation, the citizens of Terminus have long been developing and bettering tech to make their lives easier. As time progressed they did, and the lives of the scientists and their families were drastically changed. They lived in peace, and without fear of invasion of tyranny because of this. In a wave of altruism (and ego), they decided the world should partake in their achievements. Through a chain of carefully selected traders they gradually began slipping their improved tech into the world.[/BCOLOR]
[BCOLOR=transparent]It started with basic things. Creations that made cleaning and cooking easier; household things. It wasn't until they realized the severity of the pirate issue that they began allowing defensive and offensive technology into the general public's hands.[/BCOLOR]
[BCOLOR=transparent]The scientists fear their brilliance will be turned to war and they'll lose all their progress so instead operate in secret and bump development of things in the right direction. Special rivets for machinery, new kitchen utensils, etc. It's when their ego starts to point towards fixing world problems like piracy and militarism that they fall down. They develop higher quality guns to give to pirate hunters (and track who has what so if a pirate or city claims it they can remove them quietly) and build bigger weapons in case they need to defend against the greedy cities always looking to dominate each other for either gain or security.[/BCOLOR]
[BCOLOR=transparent]Overall, most of the scientists inside Devoir work independently of each other; working on their own projects, and there's very little cross over. At any given time there are thirty to fifty projects being improved upon, and created inside the facility, though only a very small group knows the details of those projects; and they have spent a lifetime specializing in political sciences.[/BCOLOR]
[BCOLOR=transparent]There are several different divisions of scientists, including Automatons, Armaments, Vehicular, and Life Improvement. Occasionally, the departments do overlap, and it happens more so in Life Improvement and Vehicular sections than anywhere else. As a side note, the Automaton department is slowly dying. The machines are just too far ahead of their time, and so complex that the scientists routinely fail, decreasing overall morale in the department.[/BCOLOR]
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Piracy in the Sky [BCOLOR=transparent]Bound together by the SkyFleet, most of the pirates of Paragon answer to the Commander. All things considered, the SkyFleet is one of the most organized and stable societies on the planet. An established monarchy has ruled the otherwise lawless group of brigands for as long as anybody can remember, with the Commander choosing their heir upon retirement.[/BCOLOR]
[BCOLOR=transparent]The Commander takes a fair cut of all profits and supplies in exchange for repairs, ammo and upgrades, as well as the general protection of the SkyFleet and all of its subordinates. Not all crews get equal support though, the better the captain the more their crew gets. It's a system designed to spur competition and drive crews to pillage to the best of their abilities.[/BCOLOR]
[BCOLOR=transparent]The Commander has complete autonomy in regard to promotions, and crew placement, they has the ability to completely remove an ineffectual captain if they see fit.[/BCOLOR]
[BCOLOR=transparent]Occasionally the Commander will issue a statement regarding where it is acceptable to raid and pillage, as temporary truces between the pirates and the cities are important in order to ransom and blackmail a certain area.[/BCOLOR]
[BCOLOR=transparent]Naturally, if all the captains aren't happy they can either leave or try mutiny, so the Commander has to keep them on good terms and remove troublemakers.[/BCOLOR]
[BCOLOR=transparent]If a pirate wants the protection and support of the SkyFleet they have to obey the Commander.[/BCOLOR]
[BCOLOR=transparent]Other pirates and smaller pirate guilds exist but the SkyFleet is the only one of note and significant power.[/BCOLOR]
[BCOLOR=transparent]Although, the role of commander is not gender specific, the current commander is a male and his name has been lost through the years being only referred to as 'The Commander'. The Commander has yet to name his successor, and it has prompted some serious competition betwixt the current captains. The only rules regarding succession is that in order for the heir to be contested every captain must agree to remove the successor, and agree on a new one.[/BCOLOR]
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A complete list of vehicles commonly used by pirates
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The Scout
[BCOLOR=transparent]Fast, and small the scout is often used for supply runs, or as the name suggests, scouting potential targets. Only pilots and the captain are allowed to use this. Crew members not ranking as pilots will be found, and punished accordingly.[/BCOLOR]
[BCOLOR=transparent]Each crew has two or three scouts a piece depending on the size of the crew and profits said crew brings in. Scouts are light on artillery, but quick. When faced with the possibility of a gunfight the Scout's pilot would be wiser to try to use the increased maneuverability to get out of Dodge.[/BCOLOR]
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The Wasp; a Raider
[BCOLOR=transparent]The Wasp is every crew's best friend. It's quick and agile and possesses a few small guns; making it capable of defending itself if the need arises.[/BCOLOR]
[BCOLOR=transparent]As a raiding ship the Wasp is able to carry the pilot, a gunner and an additional crew member for quick smash and grab incursions. It is incapable of holding much loot, but its speed allows it to often make multiple runs into the same skirmish to grab as much as possible.[/BCOLOR]
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Brutus; a Raider
[BCOLOR=transparent]As its name suggests, this type of ship is a brute. Packing a wide arrangement of guns, ranging from quick fire Gatling guns, to slow fire, high impact projectiles this plane was made to dish out some damage. Built like a flying tank, this beast can take damage as well as it can hand it out.[/BCOLOR]
[BCOLOR=transparent]Brutus is used in big raids and needs a pilot and two gunners to be truly effective; though generally it transports a two or three extra crew members, depending on the task at hand. It boasts a relatively large cargo hold, though at least half of it is filled with ammunition at take-off.[/BCOLOR]
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The Whale; a Carrier
[BCOLOR=transparent]The Whale. So named because of the way the ships sit in its belly waiting. This carrier can hold up to ten ships, depending on the size of said ships, of course. Generally speaking, it can hold a few Brutus types, a few Wasps and several Scouts. Beyond the ship bays is the cargo hold, containing all of the loot that has not been sold off or divided.[/BCOLOR]
[BCOLOR=transparent]The Whale boasts several large flak cannons, as well as large caliber machine guns. Though it isn't often that a carrier is attacked, the guns also serve to protect the raiders if things get too hairy.[/BCOLOR]
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What's Playing and Where [BCOLOR=transparent]Radio is an important part of life on Paragon. Each city broadcasts at a very powerful frequency, so that it can be heard throughout the holdings. Each government has chosen to utilize this in their own way. A vast majority of the time, the radio plays music, though instead of commercials between sets of song propaganda can be heard.[/BCOLOR]
[BCOLOR=transparent]The thought behind this is simple, political espionage runs rampant, and the wide broadcast gives the powers that be the opportunity to put their own spin on what's happening in the world and how it affects the citizens. [/BCOLOR]
[BCOLOR=transparent]In Jingo the steady beat of classic marching music rings across the city. Simple and practical melodies, for a simple and practical place.[/BCOLOR]
[BCOLOR=transparent]With parties happening every night—nay, every hour, Mohla's station is on the up and up with a wide assortment of jazz and swing music.[/BCOLOR]
[BCOLOR=transparent]Alcyon, as expected, plays religious chants. Beautiful in their simplicity, Alcyon's station is a great place to tune in and mellow out.[/BCOLOR]
[BCOLOR=transparent]A simple beat, earthy sounds, and 'working' lyrics pound through the station in Firth. It's not music to dance to, nor to relax with, but rather sounds to be motivated by, music to work to.[/BCOLOR]
[BCOLOR=transparent]Skill and precision create the symphony that rocks Coterie day and night. Strings, woodwinds, brass, and percussion played in perfect harmony.[/BCOLOR]
[BCOLOR=transparent]No broadcasts originate from either Odic, or Terminus.[/BCOLOR]
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Interesting Relics of Legend [BCOLOR=transparent]In a world where the past was destroyed in the flames of war relics of a time forgotten are rare, and of high value. States and private collectors alike vie for these in demand artifacts and the pirates capitalize on them; sometimes going as far as to liberate them from their owner and auctioning them back, like a kidnapping victim.[/BCOLOR]
[BCOLOR=transparent]The first of these artifacts were found by the original Commander (though he liked to refer to himself as the Pirate King). The ransom of these artifacts funded the establishment of the very first SkyFleet from which the current monarchy has grown.[/BCOLOR]
[BCOLOR=transparent]The artifacts that have been found range from the small and obscure such as an heirloom necklace belonging to the Lancaster family to the legendary painting, 'Black Blossoms' by Fyodor Patrova.[/BCOLOR]
[BCOLOR=transparent]Some of the more coveted of these artifacts remain lost to the world and it is these that the pirate forces focus their energy towards in hopes of ransoming them for great profits. For example, the great Jingo Doctorate, the manuscript that inspired their society-- written by Theodore Jamison Jingo, himself-- has fallen from their possession and the pirates know just how badly their nation wants it returned. Another example of these coveted relics are the lost game chips of the notorious gambler, Jacques Loreque. [/BCOLOR]
@Auri
@Cerulean
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