- Writing Levels
- Intermediate
- Adept
- Preferred Character Gender
- Male
- Genres
- Fantasy, Scifi, Mystery
Looks great! You can put the CS in the Character Index (link at the top of the OOC)
"As was ordained for us to fall so shall the pillars crumble."
Name : Sena Atlaxys
Gender : Female
Age : 20
Species : Human Daemon
Physique : Sena is a tall and athletic woman with clearly defined swimmer muscles. Her skin is smooth and in places shows pieces of tattoos poking out around the neck, waistline, chest and upper back. Fully revealed the tattoos are representative of magical circles used for some of her spells.
Backstory :
[spacer]Atlaxys family was always a part of the Sliver clan. Known for their seafaring skills, swimming and diving, as well as various water-related magic, make Slivers at home around or in water. Those with the strongest Slivers genes have webbed feet regardless of their species. While her parents weren't as lucky Sena was blessed with this mutation at birth. Her parents were overjoyed, being traditionalists they knew she was destined to be one of the Slivers' greatest Huntresses. They raised her as such, always training, always pushing her to do more, to be stronger, faster, tougher.[/spacer]
[spacer]Slivers were her home, her family and her entire world. For their sake, she would go beyond her limits and swim even when her lungs burned and her muscles ached. She would learn everything she could from them, everything that could help her fight to preserve the Clan. There was almost a religious zeal and respect in her as she was growing up. Of course, the Clan put a lot of respect on those who worked hard and even from the start by chance and mutation alone she was among the more favourable pups around. Most Slivers practised water or underwater hunting for their first test. Sena was not an exception. They also valued handmade tools which she took to heart refusing to use anything she didn't make for a long time.[/spacer]
[spacer]She was the only Sliver fledgeling sent to the proving grounds in her year. It was oddly empowering to her to know there would be no competition for her first kill. A smirk and confident demeanour marked the occasion and as soon as the trial began she dove for the water spear in hand. It didn't take long for her to find her prey, or rather for it to find her. As it often is with dangerous hunts the line between hunter and hunter is blurry at best. It didn't matter, she was prepared. Her prey... Snapjaw. An amphibian beast with the jaw capable of snapping bones in one bite. Hence the name. Spear was mainly there to serve as a catching tool, it allowed the hunter to hold onto the beast while they worked on killing it with a short blade. Snapjaw stood no chance and Sena was among the first to finish the test and be named Huntress.[/spacer]
[spacer]Pride of the Clan she was sent out to work right away. Navy always sought out Slivers for their aquatic prowess and adaptability. Even a single one of them was considered a great asset. This was to be her life for the next three years, all up until her ship was taken out by an overzealous enemy. They dragged her out of the sea thinking she couldn't escape now that her ship was gone. What she saw in the eyes of those Templars was a burning hate like no other, it was an eyeopening experience showing her just how dangerous the world was. She jumped overboard and swam for miles until she reached shore.[/spacer]
[spacer]When she returned she began training again, finding ways to give herself advantages at every corner even going so far as to tattoo her body with magical formulae to always be able to cast them. When she felt sufficiently prepared she found a group to travel to the Fifth Pillar with. There she could learn more and help those who need a hand deal a blow against Concordia.[/spacer]
Skills and Talents : Sena is an excellent spear combatant be it on land or in water but if she has a choice she will pick water as her home turf knowing many fighters lack control and skill to properly fight in such environment. She uses the spear to control the distance at which she engages her opponents and is unafraid to simply let go of her weapon and engage with short blades instead. More to the point she is used to engaging with multiple targets at the same time either by using her spear to take them out one by one at range or by drawing blades and going from one target to the next inflicting pain and blood loss until they die or give in.
Special Traits : Webbed feet and lifetime of training in water make the environment home turf for Sena. FIghting those used to normal combat she has an unfair advantage. On top of that, she can hold her breath for almost five minutes under strain, more when remaining still.
Sopia Slots :
Currently Unused Sopia :
Essence: SnapJaw - These beasts are ambush predators lying in wait for a perfect moment to strike then altering the flow of water around themselves to gain rapid propulsion.
Element: SnapJaw - Water
Corpora: SnapJaw - While primarily land animals Snapjaws have a special air bladder that hold additional breathable air within their body that a Hunter can mimic.
(2 slots)
Spells :Spell Name :
Innate Polymorphy
Spell Nature :
Polymorph Magic
Description of Spell :
Innate Polymorphs are able to change their body to consume Creatures' Sopia, forming a larger, fanged mouth on the body. However, using it can leave the caster open to attacks.
Requirements for Casting :
This is a spell that requires no drawing of formula, and can be used upon will.
Spell Name :
Craftsman's Hammer
Spell Nature :
Unholy Magic
Description of Spell :
Craftsman's Hammer is a spell used to craft weapons and armour from any given materials. The spell creates magical projection of blacksmith tools that better bind and mold the materials to create weapons and tools more efficiently than one would with regular crafting tools.
Requirements for Casting :
The caster needs to draw the spell to project and dismiss the spells.
Spell Name :
Water Bubble
Spell Nature :
Water Magic
Description of Spell :
Creates a sizable suspended bubble of water in front of the caster up to 1.5 the volume of the caster. Remains in the air for a few seconds before collapsing onto the ground.
Requirements for Casting :
Caster must be well hydrated or within a damp or moist environment.
Spell Name :
Eyes of a Hunter
Spell Nature :
Unholy Magic
Description of Spell :
The caster enhanced vision allowing them to track movement within any and all environments. Regargless of enhances sight they cannot see in total darkness and have trouble making out fine details such as reading, colour or even faces at distance.
Requirements for Casting :
Caster loses any additional vision enhancement his eyes or other spells granted them.
Spell Name :
Thought Word
Spell Nature :
Unholy Magic
Description of Spell :
Up to five people can share words without need of speech and at a distance of up to 100 meters.
Requirements for Casting :
A circle is sizable and requires the individuals to stand on the circumference where the edges of the inner shape touch the outter ring. Each ten meters away make the 'Whisperer' seem more distant. All those affected can choose to only communicate to one of the others or everyone but are limited to only those who stood within the same circle.
Gear :
Sena travels with light armour only protecting the vital parts and few areas such as forearms and shoudlers so that she can easily use those areas to block or redirect incoming blows. Her protection comes in a combination of SnapJap scales and bones layered on top. Her gear design is very streamlined for swiming and diving with almost fin-like angles to make full use of her talents and skills.Weapons :
The Spear is simple in design and made out of bone. It's properly weighted to allow for throwing and the tip is double edged with harpoon like hooks. The twin blades are similarly made out of bones and otherwise reminiscent of machete type weaponry but with a pointed tip.
Other :
Sena carries with her a box of Tattooing supplies along with a lot of paper to test out designs and spells on.
Her current tattoos include the Water Bubble spell and Eyes of a Hunter spell. The rest she draws on whichever material is readily available be it dirt, wood or flesh from a killed creature.
Eyy, all done, I had to go sleep so I couldn't finish it yesterday :P
Looking forward to your character :) In regards to racism, it would vary a little from clan to clan but inside most clans that have all races of Daemons, there wouldn't be much discrimination. The non-Daemon denizens however can be a bit more racist. The Strayskins aren't overtly racist towards the Daemons (in the Orcish Clans). The other nations generally dislike Daemons, although Strayskin Daemons are looked down upon more just because they're both Strayskins and Daemons.I found this late at night, so I'm not combobulated enough to put together a character sheet at this time, but I wanted to put my name down anyway. Once I've had some sleep and get my creative engine rebooted I'll definitely take a crack at crafting a character.
Quick question though, is there any inherent racism between the races? Like, if I made a Human Daemon, would elves and strayskins look down on him or is it more of a regional thing? Like, if he grew up with them and lived like they did, he would be treated like just another member of the clan? I must confess to not entirely understanding how this system works, but that's probably due to the aforementioned half-asleep status.
However, if you want your character to have a backstory where they're looked down upon, that could still work in a Daemon clan, so don't feel the need to stick to the norm!