- Invitation Status
- Posting Speed
- 1-3 posts per week
- Writing Levels
- Intermediate
- Preferred Character Gender
- Primarily Prefer Female
- Genres
- It's Easier to just Look at Below
Forward:
You are a felon.
Sometime in your life you were proven to have committed a serious crime. Whatever the reason may have been, you have been found guilty, and must serve due punishment for the crime that the state has found you guilty of.
Because you are a minor, however instead of getting sent to a prison, you are being sent to a special 'prison school'. This School, located on an island far out in treacherous waters is where you will spend the duration of your sentence (as a minor) participating in the NEXT Program.
The aim of this program is meant to subject you to a real world environment where you will have to manage your school life as well as forge out a living. Your job, is to remain in good behavior and to support yourself for the duration of your sentence at Hisakawa, and to grow into an active and positive student in your 'class'. In essence, you are a working student.
You are given a room, as well as a phone that gives you electric access to your electric wallet, used to purchase amenities such as food, or use of recreational areas, or even places of study like a library. It also gives you access to a 'superpower'! If you figure out how it works, you'll find yourself having a huge advantage!
Live! Learn! Mingle with your fellow students and interact! Together you'll face challenges and run into disagreements! But through perseverance and understanding will you be able to grow and graduate! If you do particularly well, you sentence may even be shortened, allowing the day after your graduation to be the day that you're once again free and ready for the outside world! The key is to have a fulfilling school life!
But, if you fail to show progress, or even worse, Regress...
Then to avoid having you become a stain upon the prison system, or even worse, society itself.
Your life will be forfeit to save resources.
HiSaKaWa of FIVe
NEXT
Hello Everyone, Ehb here!
It seems to be that time of the year where Hisakawa needs to go through another iteration! This fall we're starting things off fresh. With the close of the second Hisakawaverse it's time to move onto the third! New Systems, new Focuses, and an application of Dice Rolls that give your character the possibility of doing many things in the world... within the proper bounds of probability of course!
This thread is meant to announce this RP, as well as to be a showcase of various features and details of NEXT's playstyle. Allowing for you to get a look at what some of the RP's core systems are, and allowing me to get some feedback too (hopefully)! Allowing for refinement (hopefully)!
Whether you're just passing through, or wish to learn more, thank you for taking a look here! Please feel free to ask questions or generally show interest, and please look forward to further updates leading up till the launch of the Signup Thread!
Here's a free Theme Music Too:
RP Intentions!
The Hisakawa RP Meta-series is meant to allow for a varied and meaningful character interactions. It also believes in the idea that the facets of our lives can sometimes be up to chance and random. But at the same time, our sentiments to that randomness is what gives everything a sincere and important meaning.
For this reason things such as how your character feels towards other characters, as well as facets of their life (in this case, the felony they committed) are decided entirely at random when you sign up. This gives you a bit of a skeleton of a character to build details around at your discretion, and lots of material to potentially act out in the IC.
Actions in the RP can also be decided on chance too. Dice rolls can be called upon when your character performs important actions! Bringing tension with the possibility that something can go one way or another!
Hisakawa has always been about challenging you to act out your character in many different and varied situations. I'd like to invite you to be a part of this long running but ever interesting 'experiment'!
In a Nutshell:
The First Preview! Your Character's Given Information
Below is information about your character that is randomly decided and rolled by the GM/The Player through the power of magic, Iwaku Dice Function and random.org. With this, a character to fill out an detail is born!
Felony: This is the Crime Your Character is Canonically Convicted of. Just randomly decided based off of WIkipedia's listing of felonies. But note that this may very well implicitly decide a lot about your character!
Iris Filter: Accessed from your phone, your character's iris filter's exact purpose not immediately clear. But it tends to have some sort of correlation with the crime you committed. It reveals a 'truth' of the world when you look at things through the phone's camera.
Prosperity Level: This is how well your character is doing in terms of funding. Increase your prosperity levels to increase your character's chances of surviving and giving them access to things they want or need!
Titles: These are given out by a GM to reflect when your character does something notable. Mostly just done for fun.
Physical Grade: Your character's proficiency in vital physical feats, used for physical rolls such as fighting.
Intuition Grade: Your character's proficiency in vital nonphysical feats, this is used for non-physical rolls such as persuasion.
Luck: Your character's measure of general fortune. You can use this value to perform a physical or nonphysical feat. However, you cannot use luck for this purpose twice in a row. Also effects other things related to them...
First Impressions: A given list of other characters in the RP. These are a set of impressions your character has in regards to that person after a month or so of being around them. Use this as a starting point in your relations with them! Note: You must keep this updated as more characters are removed and added. Failiure to do so will lead to reduction of your prosperity, which can lead to grave consequences for your character beyond your control!
The First Next Preview! The Long Awaited Wildcard
One of the GM Characters Under Ehb's Control. They are used to help move the story along and give a bit of handicap for the other players in the class when things start to no go their way! Note that the GM characters are an extension of the part of the world that wants you to succeed. So be sure to keep that in mind when interacting with them!
This first character is quite special, as she was specially voted in, being a wildcard choice that is only now being revealed!
MOAR Announcements and Reveals
This thing gets updates when new stuff comes out for easy acess, Y'know?
You are a felon.
Sometime in your life you were proven to have committed a serious crime. Whatever the reason may have been, you have been found guilty, and must serve due punishment for the crime that the state has found you guilty of.
Because you are a minor, however instead of getting sent to a prison, you are being sent to a special 'prison school'. This School, located on an island far out in treacherous waters is where you will spend the duration of your sentence (as a minor) participating in the NEXT Program.
The aim of this program is meant to subject you to a real world environment where you will have to manage your school life as well as forge out a living. Your job, is to remain in good behavior and to support yourself for the duration of your sentence at Hisakawa, and to grow into an active and positive student in your 'class'. In essence, you are a working student.
You are given a room, as well as a phone that gives you electric access to your electric wallet, used to purchase amenities such as food, or use of recreational areas, or even places of study like a library. It also gives you access to a 'superpower'! If you figure out how it works, you'll find yourself having a huge advantage!
Live! Learn! Mingle with your fellow students and interact! Together you'll face challenges and run into disagreements! But through perseverance and understanding will you be able to grow and graduate! If you do particularly well, you sentence may even be shortened, allowing the day after your graduation to be the day that you're once again free and ready for the outside world! The key is to have a fulfilling school life!
But, if you fail to show progress, or even worse, Regress...
Then to avoid having you become a stain upon the prison system, or even worse, society itself.
Your life will be forfeit to save resources.
HiSaKaWa of FIVe
NEXT
Hello Everyone, Ehb here!
It seems to be that time of the year where Hisakawa needs to go through another iteration! This fall we're starting things off fresh. With the close of the second Hisakawaverse it's time to move onto the third! New Systems, new Focuses, and an application of Dice Rolls that give your character the possibility of doing many things in the world... within the proper bounds of probability of course!
This thread is meant to announce this RP, as well as to be a showcase of various features and details of NEXT's playstyle. Allowing for you to get a look at what some of the RP's core systems are, and allowing me to get some feedback too (hopefully)! Allowing for refinement (hopefully)!
Whether you're just passing through, or wish to learn more, thank you for taking a look here! Please feel free to ask questions or generally show interest, and please look forward to further updates leading up till the launch of the Signup Thread!
Here's a free Theme Music Too:
RP Intentions!
The Hisakawa RP Meta-series is meant to allow for a varied and meaningful character interactions. It also believes in the idea that the facets of our lives can sometimes be up to chance and random. But at the same time, our sentiments to that randomness is what gives everything a sincere and important meaning.
For this reason things such as how your character feels towards other characters, as well as facets of their life (in this case, the felony they committed) are decided entirely at random when you sign up. This gives you a bit of a skeleton of a character to build details around at your discretion, and lots of material to potentially act out in the IC.
Actions in the RP can also be decided on chance too. Dice rolls can be called upon when your character performs important actions! Bringing tension with the possibility that something can go one way or another!
Hisakawa has always been about challenging you to act out your character in many different and varied situations. I'd like to invite you to be a part of this long running but ever interesting 'experiment'!
In a Nutshell:
- Format: Group RP
- RP Type: Modern, Japanese Style Prison School, Drama, Slice of Life, Intrigue, Character Progression, Dice and Basic Stats, Unique Character Query Powers
- Expected Post Rate: 1-2 Per Week or More
- Character Limit: 1
- Mandatory Secondary Communication: Discord Server
- Signups Opening Date: TBD October 2017
The First Preview! Your Character's Given Information
Below is information about your character that is randomly decided and rolled by the GM/The Player through the power of magic, Iwaku Dice Function and random.org. With this, a character to fill out an detail is born!
Felony: This is the Crime Your Character is Canonically Convicted of. Just randomly decided based off of WIkipedia's listing of felonies. But note that this may very well implicitly decide a lot about your character!
Iris Filter: Accessed from your phone, your character's iris filter's exact purpose not immediately clear. But it tends to have some sort of correlation with the crime you committed. It reveals a 'truth' of the world when you look at things through the phone's camera.
Prosperity Level: This is how well your character is doing in terms of funding. Increase your prosperity levels to increase your character's chances of surviving and giving them access to things they want or need!
Titles: These are given out by a GM to reflect when your character does something notable. Mostly just done for fun.
Physical Grade: Your character's proficiency in vital physical feats, used for physical rolls such as fighting.
Intuition Grade: Your character's proficiency in vital nonphysical feats, this is used for non-physical rolls such as persuasion.
Luck: Your character's measure of general fortune. You can use this value to perform a physical or nonphysical feat. However, you cannot use luck for this purpose twice in a row. Also effects other things related to them...
First Impressions: A given list of other characters in the RP. These are a set of impressions your character has in regards to that person after a month or so of being around them. Use this as a starting point in your relations with them! Note: You must keep this updated as more characters are removed and added. Failiure to do so will lead to reduction of your prosperity, which can lead to grave consequences for your character beyond your control!
The First Next Preview! The Long Awaited Wildcard
One of the GM Characters Under Ehb's Control. They are used to help move the story along and give a bit of handicap for the other players in the class when things start to no go their way! Note that the GM characters are an extension of the part of the world that wants you to succeed. So be sure to keep that in mind when interacting with them!
This first character is quite special, as she was specially voted in, being a wildcard choice that is only now being revealed!
Article:
. . .
"I Truly Want All of Us to Graduate Together."
A straight forward and honest young woman. Forta's transparent personality makes her a very straightforward person. With a strong desire to protect everyone in the class, she'd willingly put herself into harms way for another classmate's sake without hesitation. Her physical ability is impressive, and she's known to be quite resourceful using unlikely objects as weapons.
It would be hard to think of her that way just from first impression, though. At first glance she seems to be a clear headed student who keeps herself busy and productive. But at the first spot of trouble she can be merciless towards people who target her fellow classmates. Capable of defeating opponents that a girl her size has no business fighting against. Her one-sided heroism towards her classmates isn't without consequences, however. As her actions has drawn the ire of other entities in the school. Her strong sentiments towards her classmates can sometimes work against her as well.
Forta's special GM Assist Ability allows her to negate an action/roll that would bring harm to a fellow student once per day. Provided she's with that person at the time of the roll. With a Maximum Physical Grade Ranking of 'S'. Forta is one of the strongest characters in the setting.
MOAR Announcements and Reveals
This thing gets updates when new stuff comes out for easy acess, Y'know?
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