- Invitation Status
- Posting Speed
- One post per day
- 1-3 posts per week
- Writing Levels
- Beginner
- Elementary
- Intermediate
- Adept
- Adaptable
- Preferred Character Gender
- Male
- Female
- Primarily Prefer Male
So first I will say that I am thinking of making this RP into a clan if I get interest. And at the same time, I would really not like this RP to die, so if you show interest please don't just disappear. Let me know if you're losing interest, so I can potentially fix something or if not, just say goodbye.
The core workings of the world of Enderi are controlled by the Forces - gargantuan beings that each embody one of the primal elements or concepts that keep the world moving. Fire, Water, Earth, Air, Power, Life, Change. Those are only a few of the forces which walk the lands. They used to be dormant, however the Worldstone has been removed, and now they walk among the world - fighting one another for dominance over a region. Once one is victorious, the loser joins the ranks of the dormant and the winner changes the climate to better suit them - making the region eternally snowy is one example. The life on Enderi has always been adaptable and hardy, with large walled cities enduring all the punishment given, with the humans able to adapt and endure as well - it's hard, but livable for the life on this planet.
Passively spawned by these forces are beings known as elementals, smaller versions of the Force which wander the regions, attacking humans hapless enough to cross them. Inside them are their cores, which contain the crystals that power human technology. Heaters, coolers, lights, and a few other more 'modern' amenities are powered by these crystals. At the same time, they are implanted into weapons and armor and other items to grant an assortment of effects, such as a burning blade. Indeed, a recent advancement has built single-shot ranged weapons that drain a crystal of power to fire out a blast of that energy. However, they then need time to recharge before another shot.
Magic is also connected to the forces and crystals by way of a ethereal substance known as essence. Various bloodlines have been 'granted' the ability to use an essence to mold and form into spells. Each force-borne is born with a predisposition for a single essence, and uses that as a majority for their spells. For example, a power force-borne will be able to create projectiles of pure blue energy (such as the iconic magic missile) where a fire force-borne creates spells such as fireball and flame pillar.
The most advanced item of this time is the Traverseers, a type of air-hovering bike which hovers above the ground and low obstacles. The cost and process needed to make them (at least two air-type crystals from the largest elementals) make them unavailable to all but the richest. Generally they are kept by the governments of each region's city-state to loan to crystal hunters in order to facilitate the gathering and mercantile process. Most people stick to using horses and carriages, though every once in a while someone grows rich enough and has his own Traverseer built.
In this world, the players would be a band of travelling Crystal Hunters, chasing elementals and gathering core crystals to gain money and enhance your gear. The greater story arc would probably include finding and replacing the Worldstone in a world that grows more volatile.
The core workings of the world of Enderi are controlled by the Forces - gargantuan beings that each embody one of the primal elements or concepts that keep the world moving. Fire, Water, Earth, Air, Power, Life, Change. Those are only a few of the forces which walk the lands. They used to be dormant, however the Worldstone has been removed, and now they walk among the world - fighting one another for dominance over a region. Once one is victorious, the loser joins the ranks of the dormant and the winner changes the climate to better suit them - making the region eternally snowy is one example. The life on Enderi has always been adaptable and hardy, with large walled cities enduring all the punishment given, with the humans able to adapt and endure as well - it's hard, but livable for the life on this planet.
Passively spawned by these forces are beings known as elementals, smaller versions of the Force which wander the regions, attacking humans hapless enough to cross them. Inside them are their cores, which contain the crystals that power human technology. Heaters, coolers, lights, and a few other more 'modern' amenities are powered by these crystals. At the same time, they are implanted into weapons and armor and other items to grant an assortment of effects, such as a burning blade. Indeed, a recent advancement has built single-shot ranged weapons that drain a crystal of power to fire out a blast of that energy. However, they then need time to recharge before another shot.
Magic is also connected to the forces and crystals by way of a ethereal substance known as essence. Various bloodlines have been 'granted' the ability to use an essence to mold and form into spells. Each force-borne is born with a predisposition for a single essence, and uses that as a majority for their spells. For example, a power force-borne will be able to create projectiles of pure blue energy (such as the iconic magic missile) where a fire force-borne creates spells such as fireball and flame pillar.
The most advanced item of this time is the Traverseers, a type of air-hovering bike which hovers above the ground and low obstacles. The cost and process needed to make them (at least two air-type crystals from the largest elementals) make them unavailable to all but the richest. Generally they are kept by the governments of each region's city-state to loan to crystal hunters in order to facilitate the gathering and mercantile process. Most people stick to using horses and carriages, though every once in a while someone grows rich enough and has his own Traverseer built.
In this world, the players would be a band of travelling Crystal Hunters, chasing elementals and gathering core crystals to gain money and enhance your gear. The greater story arc would probably include finding and replacing the Worldstone in a world that grows more volatile.
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