I figured I would give Slivers a more formal standing through the organization sheet :3
Name: Slivers Clan
Kind of Organization: Clan of Hunters, Mercenary group
Species of members: Human, Elves, Strayskin
Purpose: Creation of best water-based hunters of both Daemonic heritage and otherwise. Not necessarily Sailors or Seafarers but individuals whose presence on board raised the combat ability of the Ship tenfold.
Reputation: (In)Famous among sailors and other seafarers for being fearsome and adaptable in aquatic encounters or naval battles.
Location: Near the second pillar, operate mostly as support for Orcish Navy
Number of members: 100-500, though a mere fraction of those are Hunters and warriors while others tend to specialize in other areas that help with naval warfare be it something as simple as ship repairs or design to even captaining schooners and frigates.
Leader(s): The Clan itself functions without leadership in a quasi-anarchical way. The Clan Members are traditionalists through and through and easily govern themselves. They rarely go out in large groups and instead spread out their support as individuals to whichever group they deem worthy of their help though having Daemonic heritage they are limited to those opposed to Concordia.
Additional Notes: Slivers tradition goes back to a previous cataclysm when the Clan was a mere handful of warriors trying to survive. The Seas were their lifeline and the end of the world brought up three legendary creatures from the depths. The Sea-Kings as the Clan called them were, Jorm, the serpent; Rakk, the octopus; Than, the whale and countless other Sea-Lords that weren't as big and bad but proved to be mighty in even smaller numbers. Systematically The Clan took to observing and engaging with the Sea-Lords and Kings until one by one they all fell. This cemented The Slivers' place in the world as legendary sea warriors. Those times have long passed into myth and legend, but the reputation of their warriors is still well known to the sailors.